Fafrd the Grey Mouse's page

298 posts. Organized Play character for Silbeg.


| HP 74/74| AC 24 (25 w/ parry) | Fort +11; Ref +14; Will +12 | Perc: +12 (+14 to Seek my target)


| Speed 25ft | Hero Points 1/3 | Active conditions:


CG Male Ulfen Human Sailor Ranger 6

About Fafrd the Grey Mouse

Fafrd the Grey Mouse
Human ranger 6
CG, Medium, Human, Humanoid, Ulfen
Perception(E) +12 (+14 to Seek your target.)

Languages Common, Draconic, Jotun, Skald, Thassilonian
[dice=Sailing Lore]1d20+10[/dice]
[dice=Scouting Lore]1d20+10[/dice]
[dice=Survival]1d20+10[/dice] (+12 to Track your target)

Str 16 (+3), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 14 (+2), Cha 12 (+1)
Other Items +1 leather armor (feather step stone), +1 striking composite shortbow, +1 striking ghost touch cold iron rapier, +1 striking silver main-gauche, light hammer, arrows (36), backpack, bandolier, bedroll, belt pouchs (2), climbing kit, crowbar, doubling rings, extra ink and paper writing sets (2), feather step stone, flint and steel, grappling hook, healer’s gloves, healer's tools, infiltrator replacement picks (4), infiltrator thieves' tools, mug, rations (1 week), replacement picks (3), sheath, sheath, soap, thieves' tools, waterskin, wayfinder (pearly white spindle aeon stone), writing set, purse (193 gp, 5 sp, 1 cp)
AC 24 (25 w/ parry); Fort +11; Ref +14; Will +12
HP 74 Hero Points 2
Speed 25 feet

Melee [1] +1 striking rapier +15 (disarm, deadly (1d8), finesse, magical), Damage 2d6+3 P
[dice=+1 Striking Rapier]1d20+15[/dice] [dice=piercing]2d6+3[/dice] [dice=deadly]1d8[/dice]
[dice=+1 Striking Rapier, flurry]1d20+15-3[/dice] [dice=piercing]2d6+3[/dice] [dice=deadly]1d8[/dice]
[dice=+1 Striking Rapier, flurry]1d20+15-6[/dice] [dice=piercing]2d6+3[/dice] [dice=deadly]1d8[/dice]

Melee [1] +1 striking main-gauche +14 (disarm, versatile S, agile, finesse, parry), Damage 2d4+3 P
[dice=+1 Striking main-gauche]1d20+15[/dice] [dice=piercing]2d4+3[/dice]
[dice=+1 Striking main-gauche, flurry]1d20+15-2[/dice] [dice=piercing]2d4+3[/dice]
[dice=+1 Striking main-gauche, flurry]1d20+15-4[/dice] [dice=piercing]2d4+3[/dice]

Melee [1] light hammer +12 (thrown 20 ft., agile), Damage 1d6+3 B
[dice=+1 Striking light hammer]1d20+15[/dice] [dice=bludgeoning]2d6+3[/dice]
[dice=+1 Striking light hammer, flurry]1d20+15-2[/dice] [dice=bludgeoning]2d6+3[/dice]
[dice=+1 Striking light hammer, flurry]1d20+15-4[/dice] [dice=bludgeoning]2d6+3[/dice]

Ranged [1] +1 striking composite shortbow +14 (deadly (1d10), propulsive, magical, range increment 60 feet, reload 0), Damage 2d6+1 P
[dice=+1 Striking composite shortbow]1d20+15[/dice] [dice=piercing]2d6+1[/dice] [dice=deadly]1d10[/dice]
[dice=+1 Striking composite shortbow, flurry]1d20+15-3[/dice] [dice=piercing]2d6+1[/dice] [dice=deadly]1d10[/dice]
[dice=+1 Striking composite shortbow,flurry]1d20+15-6[/dice] [dice=piercing]2d6+1[/dice] [dice=deadly]1d10[/dice]

Ranged [1] light hammer +13 (thrown 20 ft., agile), Damage 1d6+3 B
[dice=light hammer]1d20+13[/dice] [dice=bludgeoning]1d6+3[/dice]

Flurry You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.

Feats Assurance (Medicine), Battle Medicine, Cat Fall, Clever Improviser, Continual Recovery, Hunted Shot, Natural Ambition, Quick Draw, Scout’s Warning, Steady Balance, Twin Takedown, Twin Parry, Underwater Marauder, Untrained Improvisation, Ward Medic
Other Abilities envoys’ alliance champion, improved, expert hireling, hireling, hunt prey, hunter's edge, iron will, promotional service award, skillful mentor, swords, trackless step, wayfinder, weapon expertise

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