Jalros

Fafrd the Grey Mouse's page

365 posts. Organized Play character for Silbeg.


Race

| HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target)

Classes/Levels

| Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Gender

CG Male Ulfen Human Sailor Ranger 8

About Fafrd the Grey Mouse

Fafrd the Grey Mouse
Male human ranger 8 (Lost Omens World Guide)
CG, Medium, Human, Humanoid
Heritage versatile heritage
Background sailor

Perception(E) +16 (+18 to Seek your target.)
[dice=Perception]1d20+16[/dice]

Languages Common, Draconic, Jotun, Skald, Thassilonian
Skills
[dice=Acrobatics]1d20+14[/dice]
[dice=Arcana(U)]1d20+10[/dice]
[dice=Athletics]1d20+13[/dice]
[dice=Crafting(U)]1d20+10[/dice]
[dice=Deception(U)]1d20+9[/dice]
[dice=Diplomacy]1d20+11[/dice]
[dice=Medicine(E)]1d20+15[/dice]
[dice=Nature]1d20+12[/dice]
[dice=Occultism(U)]1d20+10[/dice]
[dice=Performance(U)]1d20+9[/dice]
[dice=Religion(U)]1d20+10[/dice]
[dice=Sailing Lore]1d20+12[/dice]
[dice=Scouting Lore]1d20+12[/dice]
[dice=Society]1d20+12[/dice]
[dice=Stealth]1d20+14[/dice]
[dice=Survival]1d20+12[/dice] (+14 to Track your target)
[dice=Thievery(E)]1d20+19[/dice] (with infiltrators picks)

Hireling Skills
[dice=Religion(Hireling)]1d20+12[/dice]
[dice=Sailing Lore(Hireling)]1d20+12[/dice]

Str 16 (+3), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 14 (+2), Cha 12 (+1)

Items +1 resilient leather armor, +1 ghost touch striking cold iron rapier, +1 shifting striking silver light hammer, +1 striking frost composite shortbow, silver main-gauche, arrows (36), backpack, bag of holding i, bedroll, climbing kit, crowbar, doubling rings, dusty rose prism aeon stone[LOPFS], extra ink and paper writing set (2), flint and steel, grappling hook, healer's gloves, healer's tools, infiltrator replacement pick (4), infiltrator thieves' tools, mug, pearly white spindle aeon stone[LOPFS], rations (1 week), replacement pick (3), ring of fire resistance, soap, thieves' tools, waterskin, wayfinder (dusty rose prism aeon stone), winter clothing, writing set, purse (787 gp, 5 sp, 1 cp)

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AC 26; Fort +14; Ref +19; Will +15
[dice=Fort]1d20+14[/dice]
[dice=Reflex]1d20+19[/dice]
[dice=will]1d20+15[/dice]

HP 96 Hero Points
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Speed 25 feet

Melee [1] +1 ghost touch striking cold iron rapier (disarm, deadly (1d8), finesse, magical), Damage 2d6+3 P
[dice= +1 ghost touch striking cold iron rapier ]1d20+17[/dice]
[dice=piercing]2d6+5[/dice] | [dice=deadly]1d8[/dice]
[dice= +1 ghost touch striking cold iron rapier , flurry]1d20+17-3[/dice]
[dice=piercing]2d6+5[/dice] | [dice=deadly]1d8[/dice]
[dice= +1 ghost touch striking cold iron rapier , flurry]1d20+17-6[/dice]
[dice=piercing]2d6+5[/dice] | [dice=deadly]1d8[/dice]

Melee [1] +1 striking silver main-gauche +17 (disarm, versatile S, agile, finesse, parry), Damage 2d4+3 P
[dice=+1 Striking silver main-gauche]1d20+17[/dice]
[dice=piercing]2d4+5[/dice]
[dice=+1 Striking silver main-gauche, flurry]1d20+17-2[/dice]
[dice=piercing]2d4+5[/dice]
[dice=+1 Striking silver main-gauche, flurry]1d20+17-4[/dice]
[dice=piercing]2d4+5[/dice]

Melee [1] shifting silver striking +16 (thrown 20 ft., agile), Damage 1d6+3 B
[dice=+1 Striking silver light hammer]1d20+16[/dice]
[dice=bludgeoning]2d6+5[/dice]
[dice=+1 Striking silver light hammer, flurry]1d20+16-2[/dice]
[dice=bludgeoning]2d6+5[/dice]
[dice=+1 Striking silver light hammer, flurry]1d20+16-4[/dice]
[dice=bludgeoning]2d6+5[/dice]

Ranged [1] +1 striking composite shortbow +17 (deadly (1d10), propulsive, magical, range increment 60 feet, reload 0), Damage 2d6+1 P
[dice=+1 Striking frost composite shortbow]1d20+17[/dice]
[dice=piercing]2d6+3[/dice] | [dice=cold]1d6[/dice] | [dice=deadly]1d10[/dice]

[dice=+1 Striking composite shortbow, flurry]1d20+17-3[/dice]
[dice=piercing]2d6+3[/dice] | [dice=cold]1d6[/dice] | [dice=deadly]1d10[/dice]

[dice=+1 Striking composite shortbow,flurry]1d20+17-6[/dice]
[dice=piercing]2d6+3[/dice] | [dice=cold]1d6[/dice] | [dice=deadly]1d10[/dice]

Ranged [1] light hammer +16 (thrown 20 ft., agile), Damage 1d6+3 B
[dice=light hammer]1d20+16[/dice] [dice=bludgeoning]1d6+5[/dice]

Evasion You’ve learned to move quickly to avoid explosions, a dragon’s breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Flurry You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Ancestry Feats Clever Improviser, Natural Ambition
Class Feats Blind-fight, Hunted Shot, Quick Draw, Scout’s Warning, Twin Parry, Twin Takedown
General Feats Untrained Improvisation
Skill Feats Assurance, Battle Medicine, Cat Fall, Continual Recovery, Godless Healing[LOWG], Quick Unlock, Steady Balance, Underwater Marauder, Ward Medic
Other Abilities expert hireling, hireling, hunt prey, hunter's edge, iron will, promotional service award, ranger weapon expertise, skillful mentor, swords, trackless step, wayfinder, weapon specialization