My homebrew world with the addition of the classic Savage Tide AP as a plot device. Might throw some Razor Coast and Skull and Shackles in too. YARR! Time for adventure mateys!!
Taishe goes down the damp corridor cautiously, coming to another well-kept teakwood door. This one is slightly ajar, likely because the lotus dragon members had run through it. He can see recent footprints indicating a rapid passage through this area. He peeks around the door and sees a circular room exactly the same size as the last room they passed through See on map. There is a door on the western side of the circle, and a rope ladder leading upwards into the ceiling shadows
“If you wants ta go see Rowyn, I can tell you the way. The room master kobold just visited has a secret door in the south wall. You can open in by pushing a stone about a meter up from the floor - looks like a triangle. You take the passage there to a t junction- go right, then take your first left door. Go through two more doors, around a bend in a tunnel to the right and a door to the left. That brings you to the training hall. Like to be a few guild members there. There’s only one other door in the room. That one leads into the elite territory area. Rowyn will be there like as not”
The afore-mentioned 'Master Kobold' makes little motions with his clawed hands as he goes over the thugs' directions. He nods once when he is satisfied he has them memorized.
"One will check for traps. Leave him tied and gagged. If he told truth, we can deal with him on way out. If he lied,... we can deal with him on way out,..."
Just for expedience sakes - the chain is +1 glammered. It can assume the look of street clothing
The party troops down to the room that Taishe scouted See above. The thug points to the southern wall and pantomimes how to open the secret door he had mentioned. If asked, he opens it for them. The door swings open to reveal another hallway. Taishe thinks he has seen this hallway before! If he is not confused, this was the ‘dead end’ hallway he glanced down off the hallway that had led to the barracks room they had stormed prior to encountering Kersh and the crocodile
Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4
"I agree Tragon. We should press while we have an advantage. Oh and you should certainly use this armor it is magically enhanced and it can be made to look like normally clothing as well."
He then casts prestidigitation upon himself to clean up his clothing and make himself more presentable.
Then splashes some water upon his face as well. "Looking around he says. I was always told you never have a second chance to make a good first impression so one must always look their best."
Taishe looks at the thug, his reptilian face implacable. The kobold blinks once. Then looks at his companions and shrugs.
"Wisse humanoid once ssaid, 'He who learnss from hiss misstakess is Wisse indeed. He who repeatss hiss misstake iss foolish, and desserving of conssequencess,...' "
Taishe's eyes flick back to the thug as he finishes the second half of his statement.
The kobold makes a tiny 'shooing' motion with his claws.
Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4
"Ahhh, I wanted a traveling butler. You are lucky my friend here is so forgiving " He gives the thug a wink. Then he turns serious. "Should we run into you again I will not be convinced to be as forgiving." Then he turns to a smile. "Now off you go you little rapscallion."
The thug swarms up the ladder and is out the trap door in a matter of moments. The group returns to their exploration. They head down the hallway and come across the small guardroom and the entrance they came in prior. It seems the bosses were south and they went north!
The door to the training room the thug mentioned appears. It is closed. There doesn’t appear to be any noise beyond
Tragon opens the large teak door. It opens smoothly, its hinges oiled like most of the others they have gone through. Beyond it is a large shadowy room tricked out as an exercise area. There are various thick woven mats lining the floors and walls, obviously designed to prevent injuries.
Throughout the room are a number of manikins. Some have the look of sparring partners with battered arms and armor on. Some have coats with many pockets and multiple bells sewn on. Some are festooned with multiple chains on which are multiple padlocks.
On the western wall there is a wooden stage about a foot high off the floor. A padded throne like seat sits atop the stage, surrounded by potted plants
Taishe is not sure, the shadows are thick in this room. Did a manikin twitch or was it a trick of the light? Jakun has no doubts. He sees one of the practice dummies shift position ever so slightly
Male Minotaur - Wizard 3 (T) - HP 26/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
DM is it close enough for me to Color Spray it? If so, I'm just going to go ahead and do it!
Color Spray! 15' Cone Shaped Burst. Will Negates. As Applicable 2d4 ⇒ (4, 4) = 8 - 1d4 ⇒ 2
Effects:
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
If it's too far away, I will hit the "dummy" with a Magic Missile.