GM Top's Dungeon Delver's

Game Master Pete H.

Current Scenario: 3-21 The Temple of Empyreal Enlightenment

Dwarf Info
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Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Hello all,

Here is a good place to discuss party composition and eventually OOC stuff. I'll also have the GM assistant introduce themselves as the Seventh Dwarf (played by TriShadow).

There is no requirement that you play the exact PC you applied with, though I'd suggest at least giving it a go for the first mission. But since one can easily tweak a PC before they hit level 2 in PFS play, it wouldn't surprise me if you all did some of that.

My gut feeling is we have a lot of divine stuff rolling and minimal arcane/rogue/charisma stuff. But I don't know enough about your builds to make any strong judgements there. I also strongly believe that most groups can get away with missing a LOT of things in PFS1 Play, so if certain stuff isn't there, don't fret too much. At least at low levels. And at high levels there are a ton more workarounds.

Also, ghost dot into gameplay. I'll get an intro up for our first repeatable in the next couple days so proper introductions can occur, but for now a ghost dot works.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Good Day Terrific Tunnelers!

TriShadow here. I have a 1 xp vigilante warlock, so I will give that a go. It adds some arcane to our options. It also saves me from having to make a new PFS character. Currently he is a human, but I will convert him into a dwarf in short order.

Dark Archive

Hi all. Thanks for the chance to play.

I proposed a dwarven Warpriest but do not mind changing for party balance. I do already have a warpriest in PFS but he is a sacred fist. I could have fun with most any class.

I must admit TriShadow that I have not even read the vigilante class. Is Warlock an archtype?

I will create an alias and get to doing the crunch. Will not dot until that alias is built.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 23/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

One rogue here though!

Did I miss the build details? Point build? Or roll? Background skills used, etc. ??

Are there default rules for PFS play? Haven't done much of that.

The Concordance

active effects:
mage armour
Female Dwarf UnMonk 1 / Unsworn 2| hp 28/28 | AC 21 T 14 FF 19 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 23 | Init +2 | Perc +9 (+2 vs flyers), darkvision |

Hey dwarf friends!

@Grunigon, you'll need to refer to the PF1 Guide to Organised Play - download for free here

There are links to several other useful sources of information here

I'm still in the process of building Halali, but I'm almost certain she'll start as Unchained Monk.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari
Halali Wowote wrote:

Hey dwarf friends!

@Grunigon, you'll need to refer to the PF1 Guide to Organised Play - download for free here

I'm still in the process of building Halali, but I'm almost certain she'll start as Unchained Monk.

When you download the guide, pages 25 and 26 are about all you 'need' to get started. And I'll even do a shortform synopsis here.

20 point build, no base stats over 18, none under 7 (before racial adjustments). 2 traits, no drawbacks. Limited to Society Legal options and ones where you own the book or pdf. But everyone is assumed to own the Core book. 150 gold to spend on gear. Background skills are not used.

_____________________

Generally speaking, society play has a set of advantages and a set of disadvantages. I'll run through a few of the basic ones here, but I'm trying not to overwhelm anyone with data. Frankly speaking, this is just pathfinder. The minutia is just that, minutia. Any game you play will have tons of it. Society play just has its own set, which fortunately is pretty consistent (now).

Advantages
Your character exists outside the campaign here, more or less. If you leave or if it collapses, you can take this society pc and join another society game, either in person or PbP or even through Discord. Said character's progress is tracked through chronicle sheets you receive after every scenario (and reported online, though officially the chronicle is the most important thing to track).

Factions and Faction Journal Cards and Boons and Prestige! Some scenarios give decent boons that can be used in a variety of situations. A lot are very situational, but there are some really powerful ones too. All scenarios give Prestige points that can be used to purchase items, remove conditions or saved for emergency situations (even up to total resurrections). Faction Journal Cards are another way to gain special bonuses, plus factions help with building character backgrounds, in game RP and provide an extra set of traits when building a PC.

Disadvantages
We have a little less leeway to make decisions about what is allowed. I have to generally stick to the scenario as written and you have to stick to the legal character options.

Anyway, we can talk at great length about this stuff, but for now let's just wait to see if there are any specific questions.

Great to see you all jumping in already!

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Skorn wrote:
I must admit TriShadow that I have not even read the vigilante class. Is Warlock an archtype?

Yep. They are 3/4 casters with access to the wizard spell list. I may go with a level of snakebite brawler and eventually into Arcane Trickster as early as 5th or as late as 7th.

Liberty's Edge

Male Warpriest 3| HP 28/28 | AC 20/ T 11 FF /19 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

This the alias from Skorn.

Sounds fun. Assuming I stay Warpriest I too will be a 3/4 caster. Will work on that tonight. The warpriests I have seen self buff as swift actions and charge into battle. They are sorta more casty paladins with less of a code of conduct.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 1/1 | Active conditions: None

Hello, I am playing Bilos, who is also a 3/4 caster.

As well as six other characters, because his spiritualist archetype gives him a choice of phantoms.

Because I have seven characters to build now, I probably won't be discussing much for the first couple of days. However, if there are skills the party is missing, I can probably pitch in a little bit with phantom emotional focus selections.

The Concordance

active effects:
mage armour
Female Dwarf UnMonk 1 / Unsworn 2| hp 28/28 | AC 21 T 14 FF 19 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 23 | Init +2 | Perc +9 (+2 vs flyers), darkvision |

Halali will have some casting ability. To enter the Storm Kindler prestige class she needs access to level 2 spells, as well as 3 ranks in Fly which typically requires some ability to fly every day.

Her caster level at level 11 will be somewhere between 7 and 9. I'm undecided on her casting class as yet.

Liberty's Edge

Male Warpriest 3| HP 28/28 | AC 20/ T 11 FF /19 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

I believe I am ready to go. Dran is a front liner.

Does not take long to spend 150 gold. lol

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 23/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Wow! Team of dwarves and I hear caster, caster, caster! Where's the group of tanks that I usually see with dwarves!
Well, I'm not a caster but will get Witch hexes.


Hey, GM! Thanks for the selection.

Here’s another of the tanks!

It might take me a day or two to get the Paladin build together, but this sounds like great fun!

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Actually, I got Kaztor together quicker than I thought!

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

here I am...if we need a rogue, i can quickly make one...i'm not stuck on being a shooter to begin with...just throwing that out there...i'm flexible

and i'm changing my avatar pic...just realized Kaztor has the same one...

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

We have a rogue, and I may dip into UnRogue next level (as part of a long-term plan to go Arcane Trixter). So, go with your heart's desire Ander!

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

ahh...i missed that Grunigon was a rogue...ok...sticking to my boomstick


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

I'm working up a document to help track stuff, take a look here or at the top of the page.

Fill in/update your details on page two as you get the information.

I am also accepting submissions for 'team name' or 'campaign name' or both. Let's see what you creative geniuses come up with!

______________

FYI, I changed the name of the Campaign to start with GM TOP's..., so it may have moved on your campaign tabs.

Liberty's Edge

Male Warpriest 3| HP 28/28 | AC 20/ T 11 FF /19 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Team Name: The Delvers? Too Deep?

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Would someone be kind enough to transfer Katz’s pic over to the GM’s page? I’m a phone poster and I can never do it right.

Thanks!


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Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Done. We were actually waiting on Ander's new pic, so I just swapped your name in there.

Also, Dran's name suggestion made me immediately think of possible team name of Delvers of Dungeons, Dames, and Dudes.

So yeah, that's where my brain is usually. Just so you know. :P

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

That is pretty clever, Top! Gets my vote!

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 23/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

I like it except for the pause. How about flipping the first? Dungeon Delvers Dames and Dudes

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 1/1 | Active conditions: None

Do we have any dames, other than my phantoms?

My whole crew is dotted in. Now to finish statting everyone.

Liberty's Edge

Male Warpriest 3| HP 28/28 | AC 20/ T 11 FF /19 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Was wondering that too.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

We do have at least one female dwarf, yes.

Character Introductions are now available in gameplay. I'll give at least 24 hours for those before beginning the mission briefing. Don't worry though, if you haven't finalized stuff on your PC, you still have time. I really only want everything finished by the time the briefing is over.

A decent header is nice, I see some of you have them already. As for what I 'need' in one, it's really only the three types of AC, your CMD and your max HP. Those are the stats I check when doing most combat posts.

A lot of players do something like Bilos has though, which is nice. It is also a great place for players to track conditions and modifiers.

____________________

I also added another page to the Character Information link at the top. Initiatives, Perceptions and Marching Order. Fill it in as you can. Discuss marching order here if it isn't that obvious who goes where.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

changed my avatar...thought i did, but must have not hit save changes...

The Concordance

active effects:
mage armour
Female Dwarf UnMonk 1 / Unsworn 2| hp 28/28 | AC 21 T 14 FF 19 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 23 | Init +2 | Perc +9 (+2 vs flyers), darkvision |

Halali is ready to go :)

Is Bilos' portrait supposed to be upside down?

ETA; I've put Hilali at the front of the marching order because she's melee, but she can go anywhere really.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Dran wrote:
or it tastes like mule piss

Those must have been lean years to resort to that.

Liberty's Edge

Male Warpriest 3| HP 28/28 | AC 20/ T 11 FF /19 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

If you have smelled something you have a pretty good idea what it is gonna taste like. lol

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Halali wrote:
"Isn't 'Magi' in the plural? Where are the rest of you?"

Originally, the character had the Oni Enforcer archetype. The idea was that the mask was part of the description stating, An oni enforcer seeks to transmute himself into a destructive spirit and terrorize his enemies. So, he would have been plural, The Vigilante, the 'secret identity', and the Oni Spirit.

The Concordance

active effects:
mage armour
Female Dwarf UnMonk 1 / Unsworn 2| hp 28/28 | AC 21 T 14 FF 19 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 23 | Init +2 | Perc +9 (+2 vs flyers), darkvision |

That all makes sense - and will do to Halali if The Magi is willing to explain it to her :)

I plan on expressing Halali's dumped CHA5 as bookish condescension. She's scholarly, if no genius, and doesn't get why people don't see what she sees. And she's tactless enough to tell them.

Halali feels more at home standing in the midst of a thunderstorm than amongst people - but maybe she'll warm to a group of dwarves. Or not. Dwarves who are wrong tend also to be stubborn :o


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

The maps are up now. I keep a link in my header and a link at the top of the page. The current map page 1 shows the general location of the mission. Page 2 has a nicely detailed map of Absalom and a picture of Dreng.

This will be my last big post of the week. I have a busy weekend, but that should give everyone a bit of time to post responses. I'll try to get any knowledge check results up and respond to any questions, but we shall see!

______________

And to Ander's question in gameplay, you can roll your dayjob in gameplay or discussion either at the start of the session or at the end. Once rolled, I log the results in the player info doc. I use that document when creating your chronicle sheets and reporting games, so most needed information is kept there. And I do allow rerolls to be used for Dayjobs, I'll usually post a reminder about this near the end in case anyone has one leftover and wants to use it.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 1/1 | Active conditions: None

Profession (Scribe): 1d20 + 8 ⇒ (20) + 8 = 28

The voices in Bilos' head quiet long enough for him to create a perfect document for his client.

The Concordance

active effects:
mage armour
Female Dwarf UnMonk 1 / Unsworn 2| hp 28/28 | AC 21 T 14 FF 19 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 23 | Init +2 | Perc +9 (+2 vs flyers), darkvision |

I changed Halali's surname whilst I still could. Skyseeker feels more identifiable somehow.


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Updated to Skyseeker.

Bilos, do you wish to have your phantom act on a separate initiative or act on your turn? And do the Phantoms have darkvision? BTW, nice DJ roll!

_________________

I have how I handle certain situations in my GM profile. Like how I handle perception rolls.

This is your character so other than initiative I'm not going to be doing rolls for you (the exception being during botting). However, I tend to assume 'take 10' for Perception is done unless a specific roll or alternate action is taken. I'll check those rolls and the take 10s against certain hazards or hidden enemies before moving the group along. So feel free to roll your own perceptions as your character would for things. But if you don't then your character is still considered to be at least passively and averagely looking for dangers and shiz.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 1/1 | Active conditions: None

I am used to companions having their own initiative, but I am perfectly happy to have them act together if that's an option.

I just know Bilos does not want to be in front and does not want to be far from his phantom (unless it is scouting in incorporeal form).


Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

Naw, it's cool. Most companions I've seen in pathfinder are animal companions and most players with those prefer to have them on the same initiative to be able to use commands easily so that's how I usually see it done.

That said, you certainly have the option to do a different initiative, especially with a phantom being able to act independently more like an eidolon. So might as well stick with separate initiatives imo.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 1/1 | Active conditions: None

Good to know the temporal distortions on the boards persist even though we closed the time rift in the special. Imagine my characters are talking to each other in the correct order. Or are so drunk that they don't notice they aren't. Your choice.

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Kaz would be good being towards the front of the marching order.

Liberty's Edge

Male Warpriest 3| HP 28/28 | AC 20/ T 11 FF /19 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Dran as well. His strength is melee.

The Concordance

active effects:
mage armour
Female Dwarf UnMonk 1 / Unsworn 2| hp 28/28 | AC 21 T 14 FF 19 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 23 | Init +2 | Perc +9 (+2 vs flyers), darkvision |
Beerbeard wrote:
He then realizes, sadly, that no one can hear him because of his incorporeal state.

Incorporeals can be heard, as long as they want to be. Phantoms can't be heard if they're not manifested of course.

The Concordance

active effects:
mage armour
Female Dwarf UnMonk 1 / Unsworn 2| hp 28/28 | AC 21 T 14 FF 19 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 23 | Init +2 | Perc +9 (+2 vs flyers), darkvision |

I've been assuming that everyone here has played Wounded Wisp before - am I right?

Liberty's Edge

Male Warpriest 3| HP 28/28 | AC 20/ T 11 FF /19 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

I am pretty sure I have, but do not recall any details. Might not have even played it. Why?

The Concordance

active effects:
mage armour
Female Dwarf UnMonk 1 / Unsworn 2| hp 28/28 | AC 21 T 14 FF 19 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 23 | Init +2 | Perc +9 (+2 vs flyers), darkvision |

Just wondering really. I've played Wounded Wisp several times but never GM'd it, but I gather there are one or two alternative options for a group that has all played it before.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 23/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Nope! First for me.

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

I have played it before.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

yep...played it a bunch of times...

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 1/1 | Active conditions: None

Ran once. played three times.

Good to know the forum's time warp is still in effect.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 1/1 | Active conditions: None

I have a rules question. My archetype says:

Priest of the Fallen wrote:
A priest of the fallen can channel only one herogod phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled.

Does this mean that I can only summon the phantom once per 24 hours, or that I can do it as often as I like but cannot change which one I pick until the next day?

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