DM Voomer's Age of Ashes

Game Master Voomer

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Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Yep, just emotions right now.


Thanks. That's good enough for Guba to communicate that there is something big coming your way.


I'll get a map up so we can identify where Lisi flies too, although it may take me a bit depending on my motivation after the gutting events of yesterday.

I think the boats are tied together, right? So they are close together, but if Sulee doesn't have wavesense she wouldn't have noticed what Guba did, but she may have a chance now with her seek action. I'll let you know.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Sulee does have wavesense.

Though looking at the post before it, I do note that I forgot to mark myself back up to 3 focus points.


Sorry I missed that!


Thanks for the posts folks. I was out of town last weekend and, as predicted, knocked for a loop by the election. But I'll work to get the map set up and move things along.


NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:

In my classic fashion, I mathed really bad. If that shot critted, I need to redo the math... ugh. Let me know, Voomer!


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Also, Oren was asking about action/check needed for moving the boats around during the combat. What are we using for rules for that?

Vehicle Rules are available, but need specifics added. Or just pick an action cost and check type and DC.


Oren, unless I'm missing something, I don't see a halberd on your character sheet, and you can't reach the creature with your maul. In answer to Caiten's question, moving the canoe isn't difficult, but there are some actions involved:

(1) cutting the rope connecting the canoes
(2) dropping your maul and picking up an oar
(3) using the oar to move the canoe closer to the creature -- an athletics check but not a hard one.

In the next round, you would then need to pick up your maul and attack. The water is still enough that you won't need to use an action each round to prevent the canoe from drifting, although it might eventually become necessary.

If you want, we can retcon that this round Oren uses his actions to manuever the canoe alongside the creature so he can attack next round...


We just need Lisi's action and I'll resolve the round. Catalina, you hit but didn't crit, so it sounds like the listed damage is correct.


NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:
Voomer wrote:
We just need Lisi's action and I'll resolve the round. Catalina, you hit but didn't crit, so it sounds like the listed damage is correct.

Excellent. Gives me more time to put together the right macros for my crit damage rolls and have someone more mathy proofread it.


It's not clear to me that Yasami technically got dragged into the water. Although it seems logical, I don't think there is anything in the rules saying that a creature that grabs another can automatically move the grabbed creature. I think any movement would require an action, and I'm not sure what rule would apply to accomplishing that movement. So, it may be that, under RAW, the crocodile was holding Yasami in its mouth without actually moving Yasami off the boat. That doesn't make a ton of sense to me, and if there's something in the rules that can be read otherwise I would be curious to see it.

In any event, I think there is an argument that under RAW Yasami is in the boat (prone or not?) with one action left. But I'm more comfortable saying that Yasami can use her third action to get herself back in a standing position in the boat without making a roll. If you're ok with that, we can go with that.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Let's do that. In my head, she was dragged underwater and it makes sense to use an action to get back onto the boat.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Any Rule of Cool allowed for Lisi to cast Crashing Wave and push both boats right on to the central compound? :D


If the idea is that Lisi wants to use his spell to move the canoes so that his friends don't have to use their actions rowing, I'll say that -- within 30 feet, the length of the spell's cone -- it is possible with a not particularly difficult spell check to reflect Lisi trying to pull his punch just right (DC 20, rolling with your +16 spell "attack"). Note that there's nowhere to land the canoes, but, if it works, Lisi can move the canoes so that they are alongside the fortress. Let me know if Lisi wants to do that.

To clarify further: This plan would require some rowing to get the canoes around the corner and pointed the right way within 30 feet, and then Lisi could cast his spell to cover the rest of the distance. It takes two actions and two athletics checks to move the canoes into position for Lisi to cast his spell, which would take the canoes the rest of the distance. I'm assuming Caiten would want to cast fly on Oren before the canoes are moved and Lisi casts his spell. Once the canoes are brought alongside the fortress, the PCs will need to find a way to get up the wall -- there's nowhere to "get off" the canoe. The fortress walls do look climbable.

For simplicity's sake, I'll just put all the PCs at the top of initiative and then the boggards after. You'll have to let me know who is doing the rowing, because they will each only have one action.

If folks find this plan acceptable, Lisi can make his roll and everyone can post their actions. I'll show the locations of the boggards on the map, since you will see them once you turn the corner.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Voomer wrote:
I'm assuming Caiten would want to cast fly on Oren before the canoes are moved and Lisi casts his spell.

Yes. I think that means that the other canoe would be empty at that point too. Unless Lisi or Oren want to stay in it for reasons.

I'm currently taking the duty of Rowing the one canoe with Yasami and Catalina in it.


Ok. That works. Easy enough for you to leave the other one tied to a tree.


If we haven't heard from Lisi before I post tomorrow, I'm going to assume he wants to try the spell with the spell check (which I hope I don't fail on his behalf!) so I can move things forward.


NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:

Please forgive my struggle, lol -- I'm having trouble visualizing what we're against at this second. Here's my thinking, correct me please:

Where our PCs are currently placed on the roll20 map is the wall you're talking about us being flush with after Lisi's spell, Voomer? Or is the wall the dotted line that marks where the 15 foot wall is?


Fair question! You can ignore the dotted line. If you hadn't taken down all the pillars, there would have been a protective shell around the fortress along the dotted line. I have moved the canoe to where it would end up being pushed by the wave. You're alongside the gate, which is also 15 feet high like the walls, but made of metal bars.

You and Yasami can take your three actions starting from this location -- ranged attacks are able to target the two closest boggards with no added difficulty. It is more difficult to target the other boggards from this location.

Oren, flying, can also take his 3 actions, but starting from further back. I've placed his token as well.


NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:
Voomer wrote:
As you probably guessed, that's a miss. But, yes, all the boggards seem to be the same type, so you can take that into account in your future actions.

I figured, haha, but I was briefly hopeful. I've rolled a lot of 2s today!


Yasami, as I understand the rope dart, if you're using it as a thrown weapon (which you're doing here), you need to use an action to retrieve it back into your hands. I'm assuming you want to end the round with the dart back in your hand ready for use again. Is there any significance to losing the second fascinate attempt, rather than just not fascinating another boggard?


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Voomer wrote:
Yasami, as I understand the rope dart, if you're using it as a thrown weapon (which you're doing here), you need to use an action to retrieve it back into your hands. I'm assuming you want to end the round with the dart back in your hand ready for use again. Is there any significance to losing the second fascinate attempt, rather than just not fascinating another boggard?

I don't think it's particularly important to have the blade in hand at the end of the turn. She's got the rope part, so I'll just interact next turn to get it. Think of it as reloading a crossbow/firearm situation.

I wanted to make sure they don't use summon magic or whatever they have available to make our situation worse.


Ok. Just wanted to make sure you had in mind the need to take that action to bring the dart back to you before you can use it again.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Yep yep. No worries.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Also, could you colour code the enemies when you get the chance, please? Because it's 6 identical images. Thank you!


Done. Let me know if you have a preference for which of the near boggards you attacked.

I'll bot Oren later today if they haven't posted. I believe all they can do this turn is take three actions to be in position to attack next round.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

If the action lost is from this round, I am still casting Bless. Sulee won't be able to move as far if not commanded, but with Independent can still use one of the Swim actions.

If it is for next round, yeah - one action with an athletics check to climb back into the boat is good mechanics representation.


NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:

I'll be able to post this evening, probably after 7 p.m. Eastern. I am getting my hair done after work today, and it is a several hour event.


Sounds good. Enjoy!


NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:

Internet got knocked out by the wind and I don't want to do a bunch of dice rolls on my phone. Will post on the AM.


Got it. No problem.


Thanks for your posts, Caiten. Caiten and Lisi, I'm curious what your thoughts are about familiars and area effect spells. I generally don't target familiars directly (although in theory I could in an exceptional circumstance where a familiar draws a lot of attention), and I generally ignore the area effect damage to them, but that's not RAW. That has been my approach because in PF1 they had so few HP that it seemed unfair to target them. I notice that Sulee has a healthier 40 HP -- not sure about Guba. I guess I'm just curious how this is handled in other games. I'm not saying I'm planning on changing things, but interested in anyone's views.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

I like the way that PFS handles it. If the familiar is not an active participant in the battle, then they are 'off the map' and excluded from AoE. If they are actively doing things and have a token on the map, then they are fair game.

So Sulee walking/flying/swimming around, throwing out spell-like abilities, and generally making a nuisance of herself should be a combat target. Even for direct attacks, not just AoE. Guba hiding in the hood of Lisi's cloak could instead be considered similar to an attended item and not subject to AoE or direct attack.

5 HP per level is the standard for Familiars. So 40 HP at level 8. There is an ability to bump that to 7 HP per level instead, so 65 HP. I also have Phase Familiar available. And Sulee is Undying. Sulee's death would mechanically just be a minor and temporary inconvenience.


Thanks. That's all very helpful. Still would be very unusual that she'd be viewed as significant enough to directly target instead of a PC, but I'll keep that in mind for AoE.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

I agree w/ Caiten's analysis. There are some 'active', even combative, familiars. Guba is usually clinging to Lisi like a reverse Groot.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Voomer wrote:
I gather Yasami can heal herself and three others simultaneously? The walkway is just barely wide enough for you all to gather in a close circle. I believe Oren and Lisi will no longer be flying after 5 minutes.

Of course. Yasami knows how to do two things very well. Dance of death, and medicine. Ward Medic with Master proficiency.


Cool.


Lisi, I don't understand the "Cut the door open first" comment. What are you proposing and are you proposing it be done before healing? Also, how long does your fly last? Because Yasami is proposing healing for 10 minutes. Assuming fly ends before then (and it has already been going for a couple minutes or so), what is Lisi doing while the healing is going on and where will he be? Please place your token accordingly...


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Hey everyone! Just a quick note. With the solstice tonight, I have officially kicked off the holiday season. I may be posting at a slower rate than usual, but I am still here. Whatever it is you celebrate, I hope and wish you have a good one.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Oh sorry, I thought something was holding the door closed. If it has been >1 minute, Lisi has to alight, and can't do reconnaissance after all.

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