About CaitenI inherited a warrior Android frame. I don't necessarily enjoy battle, but I do see the value of it at times. What I do enjoy is creating things. Mostly small things. Clockwork gadgets and artistic toys, things like that. Especially things for children. I do have a love of children and will do quite a bit to make them happy and keep them safe. That is definitely something to go to battle for. Physical Description:
At first glance, Caiten looks like a rather average Human male. He looks approximately 25 years old, average height, average weight, not particularly attractive, but not unattractive either. However, anything more than a glance and Caiten is definitely not Human. The most obvious non Human physiology is the circuitry leaving traces along his skin. Most of the time they are dark and look like tattoos. But when working or thinking strenuously they glow slightly. When wearing clothes, these circuitry tattoos can only be seen on the backs of both hands, and along the back of his neck. Caiten generally dresses very modestly. No fancy clothes or anything else to attract attention.
Ancestry, Background, Class:
Ancestry: Android Heritage: Warrior Android Ancestry abilities: * Constructed; +1 circumstance bonus to saves against disease, poison, radiation * Emotionally unaware; -1 circumstance penalty to Diplomacy, Performance, and Perception(sense motive) * Low-light vision * speed 30 feet Background: Toymaker Class: Witch
Core Stats:
HP: 71 AC: 25 Fortitude: +13 Reflex: +13 Will: +13 Feats:
Ancestry 1: ↺ Nanite Surge; 1/hour, reaction, +2 status bonus to triggering skill check and circuitry tattoos glow and give dim light in 10-ft emanation Ancestry Paragon 1: Nightvision Adaptation; darkvision Background: Specialty Crafting (woodworking); +1 circumstance bonus to craft items of wood. Class 2: Basic Lesson (is there really any other option?): Lesson of Vengeance; Learn Needle of Vengeance Hex and Phantom Pain spell. FA 2: Rogue Dedication; Trained in 2 skills (Arcana and Nature since the preselected ones are both trained already); Surprise Attack feature; Free skill feat
Skill 2: Streetwise: Use Society instead of Diplomacy to Gather Information. In frequently visited settlements, can also do this using Recall Knowledge, but with a higher DC (doesn't take noticeable amount of time though), and if the Recall Knowledge fails, can still use Gather Information. Ancestry Paragon 3: Emotionless; +1 circumstance bonus to saves against emotion and fear effects, and increases success outcomes to critical success. General 3: Toughness; Increase HP by character level. DC of death recovery checks is 9 + dying condition value. Class 4: Enhanced Familiar; +2 Familiar abilities Free Archetype 4: Basic Trickery - Nimble Dodge; ↺ +2 circumstance bonus to one attack. Attack chosen after being targeted, but before the attack is rolled. Skill 4: Magical Crafting; You can craft magical items that you have the formula for. You gain formulas for 4 common magic items of 2nd level or lower. Ancestry 5: Protective Subroutine; You can use Nanite Surge when making a saving throw to add a +2 status bonus. Class 6: Advanced Trickery - Mobility; When you take a Stride action (can use climb, fly, or swim speed also) and move half your speed or less, the movement does not provoke reactions. Free Archetype 6: Time Mage Dedication; You learn the Delay Consequence focus spell. Skill 6: Glean Contents; You can attempt Society checks to Decipher Writing on a message that is only partially glimpsed. Critical Fail results in the attemp being obvious. Ancestry 7: Innoculation Subroutine; Fortitude saves against disease reduce an additional stage on success/crit. General 7: Fleet; Increase speed by 5 feet. Class 8: Spirit Familiar; 1/10 minutes, Familiar deals 6d6 spirit damage to enemy within 20 feet with a Basic Will save vs Spell DC. Familiar then heals ally within 30 feet for half the damage dealt. Free Archetype 8: Future Spell Learning; Add Behold the Weave, Cast Into Time, Haste, Loose Time's Arrow, Quicken Time, Slow, and Stagnate Time to the list of spells available to learn. Skill 8: Magical Shorthand; Learn a Spell takes 10 minutes regardless of spell Rank. If you succeed, you critically succeed instead. If you fail, you can retry after a week or after you gain a level. You can learn new spells during downtime by doing Earn Income with the tradition skill and spending the income to fund the purchase of the spell. Skills:
+12 Perception Trained +11 Perception (sense motive) +14 Acrobatics Trained
+14 Lore(Mercantile) Trained
Familiar:
Currently have 4+2 = 6 familiar abilities in total. Equipment:
Armor: +1 Leather Armor (+2 item to AC, Dex cap 4, STR 10, Speed -0)
Gear:
In Pack:
Weapons:
Longbow Attack: +14 Range: 100 feet Damage: 1d8 piercing Traits: deadly d10 (+1d10 on critical), volley 30 ft (-2 penalty at <30 ft range) +1 Whip
Whip trip
Shortsword
Spells Known:
Hexes: * Stoke the Heart * Phase Familiar * Needle of Vengeance Focus: * Delay Consequence Innate at-will:
Cantrips:
1st:
2nd:
3rd:
4th:
Magical Item Formulas:
Backstory:
Background Concepts 1) The Android Emotional unawareness is a big shaping factor. Caiten is generally friendly, but often incompetent at actually making friends. 2) He has found that children are less judgemental of his own communication problems because they are also just learning how to communicate. 3) Caiten became a Witch in order to get the power needed to find a human child that had been taken by an abusive parent after the child's parents had separated. 4) He often uses very formal speech with less commonly used, but more precise, words. He never uses foul language himself, and often takes such laguage from others literally. 5) Caiten is very loyal to any friends that he does manage to have. Goals
Secrets
Other character hooks
Botting Instructions:
1) Stay alive. If in immediate danger, spend one action on either Stride (at half speed using Mobility typically), or Shield cantrip (if there is nowhere good to move to). Spend more than one if there is not much else to do after step 3. Also if Sulee is on the field and in danger, spend one action commanding Sulee to move to safety. 2) Keep people healthy. I don't have unlimited healing ability, but if I have a Heal spell slot available and someone needs it, use 2-action Heal to heal them. Lisi may also have Heal, so coordinate spell usage with him. 3) Sustain effects that have already been cast. Especially ones that cost spell slots or focus points. If Stoke the Heart has to be dropped, that is acceptable. 4) Weapon attacks. Only one attack per round. Prioritize enemies closer to me over ones that are farther away. Prioritize enemies being attacked by allies. If holding my whip, use Trip or Aid rather than damage. 5) If I still have an action left after all of that, cast Stoke the Heart on any available target. 6) If I somehow still have an action left, cast Shield Cantrip. * Reactions) Nimble dodge against full-MAP attack.
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