Vigilante

Yasami's page

998 posts. Alias of NotEspi.


Full Name

Yasamina Risva

Race

| HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 |

Classes/Levels

Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Gender

Human Entertainer Swashbuckler 8

Age

27

Occupation

Dancer / Emissary / Entertainer

About Yasami

Yasamina Risva - Female Human Swashbuckler 8
Perception +12; Darkvision
Languages Common, Draconic, Undercommon, Varisian

AC 26; Fort +15; Ref +18; Will +12
HP 112
Speed 35 ft / Panache 45 ft
Str 14 (+2), Dex 19 (+4), Con 16 (+3), Int 10 (+0), Wis 10 (0), Cha 16 (+3)

Character sheet link

BOTTING
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Try to have panache at all times : Performance check to Perform exceeds the Will DC of an observing foe OR tumble through action
◆ Fascinate / Leading Dance / Tumble Through [dice]1d20 + 19[/dice] if in melee, can move self and target 5 or 10 ft depending on success stage.
◆ Quick Draw Striking Rope Dart Thrown 30 ft [dice]1d20 + 17[/dice] | Damage [dice]2d4 + 4[/dice] plus additional damage either flat 3 Precise Strike or 3d6 if using a finisher.

Finishers:
Confident finisher ( deal 3d6 halved damage even if strike misses)
Bleeding finisher (deal 3d6 persistent bleeding damage to target on successful hit, 6d6 persistent bleeding on critical hit)

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Melee:
+1 Striking Rope Dart +17 / 2d4 + 4 (P)
( Uncommon / Disarm / Finesse / Sweep / Tethered / Thrown 20+10 ft / Trip / Magical )
Main-gauche +16 / 1d4 + 4 (P/S)
( Agile / Disarm / Finesse / Parry / Versatile S )
Fist +16 / 1d4 + 4 (B)
( Agile / Finesse / Nonlethal / Unarmed )
Dagger +16 / 1d4 + 4 (P/S)
( Agile / Finesse / Thrown 10+10 ft / Versatile S )

Ranged:

Composite Shortbow +16 1d6 + 3 (P)
(Deadly d10 / Propulsive)

Skills

+19 Acrobatics, Performance | +17 Stealth | +16 Thievery | +14 Medicine | +13 Deception, Diplomacy | +12 Athletics | +11 Intimidation | +10 Lore: Breachill, Religion, Society, Survival | +8 Arcana, Crafting, Nature, Occultism

Description:
Yasami is a human woman in her late 20's. Her wavy brown hair flows down to between her shoulder blades. Just above her amber eyes, she has a single piece of jewellery - seemingly a small ruby embedded in gold - decorating the bridge of her nose. A delicate, if a little flat, nose is adorned with a large golden nose ring, and her narrow chin makes her lips seem rather wide. Her long, silk clothing covers her shoulder to ankles, with the exception of the neck and forearms. At the first glance, she has a dancer's figure - slender, but toned. The dress contains many colours, and is clearly meant to capture the eye and emphasise movement. On top of the visual component, she has a chime belt around her waist, usually announcing her presence as she walks.

Personality:
Yasami is quite talkative and cheerful - after all, it is her job to fit in and lift the spirits of the people around her. There is a curious glimmer in her eyes, and she likes to discuss various topics. Small talk on the surface, but she keeps mental notes if she stumbles upon infromation considered useful, or even dangerous.

Background

Botting:

--Class Mechanics--

Panache

You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not.

You gain panache by successfully performing the skill check associated with specific actions that have a bit of flair, including Tumble Through and additional actions determined by your swashbuckler's style. At the GM's discretion, after succeeding at a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, you also gain panache if your result is high enough (typically the very hard DC for your level, but the GM can choose a different threshold).

While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including Confident Finisher can be used only while you have panache and cause you to lose your panache.

Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.

Summary: +5 ft movement speed, +1 circumstance to rolls relevant to gaining panache (tumble through, fascinate), extra damage with precise strike

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Precise Strike

You strike with flair. When you have panache and you Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the strike is part of a finisher, the additional damage is 2d6 precision damage instead.

As your swashbuckler level increases, so does your additional damage for precise strike. Increase the amount of additional damage on a Strike and the number of additional dice on a finisher by one at 5th, 9th, 13th, and 17th levels.

Summary: Attacks with finesse or agile melee weapon or an unarmed attack deal +2 damage, or +2d6 damage if part of a finisher with agile/finesse weapons or unarmed strikes.

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Confident Finisher

You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.

Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.

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--Actual Botting Instructions--

Yasamina will try to gain panache as soon as possible (possible to do with the ◇ After You class feat), assuming it is not COMPLETELY suicidal. Either by Tumbling Through to gain an advantageous position, or fascinating performance (-please don't start a dance-off with the big bad out of nowhere; this is not Guardians of the Galaxy-). Once she gains panache, she would try to keep the status up for the movement speed and damage bonuses.

She likes to show off, and do daring stunts, but as mentioned above, not absolutely suicidal. In case of an approach, she can decieve, sneak in (including taking care of traps), or talk her way inside situations (diplomacy).

--Rolls--
With Panache:
[dice=+1 Aldori Dueling Sword, Finesse, Versatile P, Magical]1d20 + 16; 2d8 + 7[/dice]
[dice=Unarmed Strine, Agile, Finesse, Nonlethal, Unarmed]1d20 + 15; 1d6 + 7[/dice]
[dice=Fighting Fan, Backstab, Agile, Deadly d6, Finesse, Monk]1d20 + 15; 1d4 + 7[/dice]
[dice=Dagger, Agile, Finesse, Thrown 10ft, Versatile S]1d20 + 15; 1d4 + 7[/dice]

[dice=Acrobatics]1d20 + 19[/dice]
[dice=Fascinate]1d20 + 19[/dice]

Without Panache:
[dice=+1 Aldori Dueling Sword, Finesse, Versatile P, Magical]1d20 + 16; 2d8 + 4[/dice]
[dice=Unarmed Strine, Agile, Finesse, Nonlethal, Unarmed]1d20 + 15; 1d6 + 4[/dice]
[dice=Fighting Fan, Backstab, Agile, Deadly d6, Finesse, Monk]1d20 + 15; 1d4 + 4[/dice]
[dice=Dagger, Agile, Finesse, Thrown 10ft, Versatile S]1d20 + 15; 1d4 + 4[/dice]

[dice=Acrobatics]1d20 + 18[/dice]
[dice=Fascinate]1d20 + 18[/dice]