
DM Fern |
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*UPDATE TO RECRUITMENT CUTOFF*
I mentioned right off the bat I was new to this, and I got a lot of interest faster than I thought I would! So I'm not going to leave recruitment open for another week and a half. Several people have already put a lot of thought into their characters, and I don't want to make them wait around and wonder if they are getting in the game while I 'shop around', so without further ado, the following folks will be joining me in Breachill and going on an adventure:
- Dario Zuz
- Caiten and Sulee
- Oren Strelov
- Lisitsei Nagorát
- Yasami Rysva
- Hornet
- Joran Bravestone
All seven of you have been very communicative and have returned to the thread multiple times, and I'm enjoying your character concepts and looking forward to meeting them! Welcome aboard!
If Archpaladin Zousha is still interested in submitting, I'd be willing to bring them in since I'm moving the finish line. It'll be a big party but I know these games can suffer from attrition, and the more the merrier. Apologies to the newcomers that just posted yesterday for changing my mind, I'd edit the initial post if I could.
For clarity, recruitment is now closed.
Sometime today I'll post some details and stuff in the discussion thread, at work presently so might take me some time.

DM Fern |
1 person marked this as a favorite. |

Ok, seems I have committed a greater faux pas than I realized. I didn't think things through and got overexcited. I saw half a dozen of you being all active and figured boom, there's my party!
Since my discussion thread is borked anyway and won't let me post and I'm going to have to figure out how to fix it anyway before taking anything any further, I will leave recruitment open until this Friday 2/25/2022 for people who saw the thread and made characters. That being said, I'm not going to renege on the 7 folks who I already said were in, so there will be one more spot open, and I'm going to cap things at 8 people. End of the day Friday I'll select one from the newer applications.
I apologize for upsetting or confusing folks, was not my intention. Just got overhyped!

Axolotl |

It's nice to have multiple choices within categories (Arcane, Divine/Primal, Skilled, Melee)--but it isn't a requirement to have all those categories. Choosing 8 people is nice if you then have people fall away to 4, but you might want to keep 4 in reserve. I know some groups love 5 or 6 players, but it can bog down play by post unless you bot people after 24-48 hours. Of course, some games move verrrrry slowly and everyone is happy with that!

Axolotl |

ok, here's a 10 minute background for Lisitsei.
Recent Impressions
The young goblin can’t stop shaking, even when Lisitsei applies the healing plaster to the long tear in their their side. ”Me need–fire–need to cauterize it,” they say. Lisi is rather impressed the goblin can say cauterize in Taldane. ”It’s ok, Kluvenk. We don’t do cautery. This will heal. Just breathe,” says the druid, efficiently patting the plaster into place with tanned hands. Poor kid, whatever did this had venom in its saliva. A few more hours and they would be burning with fever, maybe worse. And their family can’t pay, and I really need funds for the next grove purchase… He puts his worries away and focuses on soothing the goblin kit. Eventually Kluvenk stops shuddering in pain and rests next to his worried parents.
***
Lisi stands in contemplation, sunset limning his features in the Crimson Tide Wood. Before him is a gigantic furry creature, frozen, ready to attack or flee–a giant shrew, of all things. ”Hello, friend. Haven’t seen you before,” he says gently. ”I think you got hungry and came close to the goblin lands, didn’t you.” The shrew, of course, doesn’t answer, but makes a low angry churring sound deep in its throat.
Lisitsei clears his throat. ”These woods keep getting raked over, friend, like dying coals. I’m so sorry. Let me give you directions to where there is better hunting. More grubs for you to find.” He focuses and gives an impression to the shrew. For a long moment, the half-elf and the enormous beast lock eyes. Then, like the flowing back of a tide, the animal turns slightly and lopes away.
***
Lisi stands in front of the Call To Heroes gonfalon and sighs. He thinks about the poisoned streams leading off of the Conerica, and the invasive weeds choking the near reaches of the Crimson Tide Wood and he examines his shrunken coin purse. ”The annual. Call. To Heroes.” he reads aloud. ”I just want to sit in a mushroom ring, in an untainted forest, climb a hill and not see more smoke and tailings in the lakes,” he grumbles to himself. However, adventuring will do what his largely pro-bono legal and medical work–and habitat restoration, usually him laboring long into the evening–won’t, namely, earn money, which will then pay for his…legal, medical, and habitat work. For a moment he curses the circumstances of Isger’s plundered, poverty-stricken state…and then he marks the time for gathering for the Call, and notes it in his ledger.
Goals:
Lisitsei wants to restore previously destroyed parts of the Crimson Tide Wood. While not as thick as the Chitterwood, the trees there provided shade and shelter and food to humanoids and beasts alike. He has been engaging in a skillful debate with Narine Howerdell–they disagree, but they also seem to disagree while getting cozy in a booth at Cayden’s Keg. Lisi brings up the selective cutting that Druma does, Narine scoffs at those Kalistocracy nonces, and they parry and thrust over another round of ales, and so it goes. It’s a lesser goal than what he had hoped for, holding sway in the courts of Elidir…but Narine is pleasant company. Most of the time.
Lisi spends time, when he is in town, meditating in Monument Circle. The Conerica River is certainly fouled with mining tailings from Dustspawn, but he can’t figure out the wells and how the water is fresh. At some point he intends to check the impurities in all of the rivers in Isger to see if there are poisons that people are missing in the groundwater. This is a distant goal and more of a conundrum to him, compared to helping out the woodlands, but it affects him nonetheless. Sometimes he sits and loses track of time and plans entirely, due to a combination of woolgathering and bitterness.
NPCs:
Pesha, Lisi’s teacher. A patient, stoic, oread druid, found wandering at the end of the Five Kings Mountains, from the warm scrubby foothills to the pine-covered vales, and occasionally, the treeless windy heights where none save fearsome beasts and fearless dwarves shall tread.
Valdi, Lisi’s “classmate” during his tutelage with Pesha. A very eager dwarf who wished to serve Torag, but wound up a druid instead. Valdi has gone back to the dwarven mountain kingdoms but occasionally reappears in Breachill or the woods where Lisitsei makes his retreat.
Princeps Dromonion. Hallus Dromonion considers Lisi to be a thoroughly vexing thorn in his side, Lisitsei having successfully argued twice in court, using established Chelaxian law, that certain groves being sacred, needed preservation for an indefinite period. The Princeps has not enjoyed sending these reports back to Infernal Cheliax. Hallus keeps a tightly ordered barracks near Breachill and often sends missives back to Cheliax about retaking Citadel Altaerein and ‘cleanse the vermin therein’. He has thus far been ignored.
Memories
”This will be good for you, Lisi,” says Suline, embracing her half-brother. ”I know…I’ll miss all of you,” says Lisitsei, glancing their father folding his arms in the darkness of the doorway behind her and then looking hurriedly at the ground. ”We’ll be here, and so will Tep and Slip,” says Suline, laughing as her kids come around to give their uncle hugs. After a moment, he walks away from the family homestead, waving, off into the woodland and toward where he has heard the druids can be found.
***
Lisi sits alone in the damp shade of enormous boulders at the beginnings of the slope of the Five Kings. Once, trees came all the way up to these rocks, sometimes gardened by the Isgeri, but never clear cut and burnt the way they have been now for centuries. And yet, the whorls of fungal hyphae beneath the ground remember the shapes of trees that were once here. Lisi listens and breathes, and waits, and as the sun begins to drop, a little green and orange shape clambers down from a boulder above him–a slender, bright humanoid with eyes so dark green they are almost black. It looks at him and then tiptoes over to him and sits on his lap.
”Guba,” he says, wonderingly. ”I think you are called Guba.”
Guba, as if confirming this, gets comfortable and curls up like any cat or dog would.
***
Lisitsei stands in the bailiff’s box, trying not to sweat in the warm Elidiran courtroom. It had taken some time to get up here to the capital and argue his case, but it would all be worth it. The judge is an older woman, with a world-weary face and glinting spectacles. She shoots a piercing gaze at the druid. ”Your use of dryad rights in Serenity’s Copse and…bee highways in Druma as precedent in the case of Groves XII, XII, and IV…was unorthodox,” she says sternly. ”However, they were correct. The court rules in favor of ‘...Assembled Lesser Fey Tribunals of Near-Crimson Tide Woods, et al…’ in the case against Wolford Consortium. Wolford and its parental organizations shall henceforth remain clear of any named groves under pain of further penalty.” She slams her gavel and the court erupts in chatter, dismay, and from the ground-seats, piping cries of fey jubilation. Lisi beams. I could start a law office, he thinks. This is the beginning of great things.
It was not the beginning of great things. After Ravounel was formed, Cheliax withdrew garrison after garrison, leading to even more banditry and depredation in the countryside. The writs of a druid-barrister went unread, and Lisi found himself back at square one.

Yasami |

On the topic of party size - and while this is absolutely up to you, GM - I would advise against having more than 6 people. As far as I can tell, APs are made for 4-people parties, and while I have heard that this adventure in particular can be hard, you might end up needing to adjust encounters often. If you add the free archetype rule, it shifts the balance even further.
But as I said, it is entirely up to you as the game master, I just wish to offer advice to prevent GM strain. There's no point doing it, if you're not enjoying it.

DM Fern |

I really appreciate the advice! I am new to PBP but not to GMing in general. I run my school's TTRPG club and often juggle bigger groups -- as well as dealing with player attrition, which I imagine is about as common here as it would be in my club setting, or really any time you aren't just gaming with a good group of friends.
I was initially aiming for 6, but I can deal with 8, and would rather deal with the party being overpowered than underpowered, if people do drift away. Especially since, far as I can tell, the other usual disadvantage of big groups -- combat taking longer than it would with fewer people rolling -- doesn't apply to PBP games. Anyway, thanks for looking out! ^_^

breithauptclan |

Next PBP Noob question: How does rolling dice work?
I see the dice tag here, but I expect that it will only change the color of the text - not actually do any text parsing and RNG. That would be a lot to ask of forum software.
Diplomacy: 1d20 - 1 ⇒ (6) - 1 = 5
Hmm... It appears that I was wrong and that it does parse and RNG the dice expression. Let's see if the 5 result changes on post edit...
Well, I am thoroughly impressed. And that answers my question.

breithauptclan |

OK. Cool.
I'm guessing that there are things that will break the parser, but it is easy enough to avoid those. And there is probably still an element of honor system involved since you are able to see what your dice result is before you finish posting what you do with it.
Professional curiosity makes me want to investigate it, but I'm at least not going to do that in a visible location.

breithauptclan |

Yes, you can "cheat" by rolling, then seeing that it's low, and saying you do two things and using the crummy thing for the low roll and then the thing you actually want to do for the next roll.
Not very sporting.
Indeed. Not something I would do. I have fun playing out bad rolls too.

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I apologize, but I'm not going to be able to complete my character profile by Friday. Things have come up IRL. Thank you for the kind consideration, though, and have fun!

Javell DeLeon |

I really appreciate the advice! I am new to PBP but not to GMing in general. I run my school's TTRPG club and often juggle bigger groups -- as well as dealing with player attrition, which I imagine is about as common here as it would be in my club setting, or really any time you aren't just gaming with a good group of friends.
I was initially aiming for 6, but I can deal with 8, and would rather deal with the party being overpowered than underpowered, if people do drift away. Especially since, far as I can tell, the other usual disadvantage of big groups -- combat taking longer than it would with fewer people rolling -- doesn't apply to PBP games. Anyway, thanks for looking out! ^_^
Yes, you are quite correct. Attrition here is extremely common. There is no arguing that one. :P

Caiten |

Correct, it is not automatic. A Witch normally has 3 familiar ability slots to fill at level 1. I paid one of them to change to a Poppet familiar, which leaves me with 2 open slots left, which I can configure each day using the normal familiar abilities.
So if I want to allow Sulee to talk, I have to pay one of those two ability slots to give her the Speech familiar ability. And pressures of adventuring may mean that I have to choose other abilities instead, causing Sulee to be unable to speak that day.
I believe you are a Leaf Druid, yes? Which means that you have a Leshy familiar.

breithauptclan |
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Wait - you can switch those around? I need to look this up and tell it to our witch player.
Yes. That is a perk of all familiars.
At least, that is how I have always understood it.
Each day, you channel your magic into two abilities, which can be either familiar or master abilities.

DM Fern |
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Recruitment is now closed for realsies.
Welcome to the party:
Dario Zuz, the human gunslinger
Caiten the android witch and Sulee, his familair
Oren Strelov, the human barbarian
Lisitsei Nagorát, the half elf druid
Yasami Rysva, the human swashbuckler
Hornet, the gnoll inventor
Joran Bravestone, the very different human barbarian
and now introducing Cevendyl, the half elf cleric!
Thanks for having patience with me as I fumbled through recruitment. Welcome to the game!