DM Carbide's Core Emerald Spire

Game Master John Woodford

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Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 2/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Iladora takes a gasping breath as she returns to consciousness. She grabs the hilt of her sword and pushes herself painfully to her feet as quickly as she can, only to watch the last of the automatons collapse from a blast of force damage.

It's then that she notices one of their members is still on the floor, unmoving. Oh no...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Viridian is obviously dead, so save the potion.

The party is able to retreat unchallenged.

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith|channels remain ing 5/5 Human Cleric of Erastil 5

"That was horrifying. Two quick strikes and we were almost neutralized. I have never come that close to loosing everything." "I have fought demons in the Worldwound and not felt as helpless as now." "Let us see if we can get divine help." "If we leave now we can be out of here in a few hours and hopefully make a temple visit before they shut for the night." "Or if that is not possible, we can send word to the Society and get their help in the morning."
Let's go back. Lybram will pay 1000 gold towards Viridian's life fund. Can we just take it out of the chronicle gold and if so should I revert to the regular mace for the remainder of this level?
"I will carry him for now." "but first here is more of Erastil's gift to help us with this sad task ahead."
Converted soundburst for cure moderate for Iladora: 2d8 + 5 ⇒ (8, 1) + 5 = 14

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

"Agreed. It could have been any of us, so it seems only prudent to raise one another if killed."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It takes a couple of days, unfortunately, to reach a temple with a cleric capable of casting raise dead; there's an Abadaran priest in Fort Inevitable, but she's only capable of casting up to restoration.

Sure, take it out of the chronicle gold and revert your weapon, Lybram.

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 2/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))
DM Carbide wrote:
It takes a couple of days, unfortunately, to reach a temple with a cleric capable of casting raise dead

Practically a non-issue, since we'll have to wait a week between castings of restoration anyway.

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

Merisiel heads to the inn above the dungeon and counts out some gold to raise her friend.

damned thing...lost a friend


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party is able to get Viridian raised and restored, and after a brief pause to get Blitz back returns to the Spire.

Do you want to go back to where you fought the automatons, or go somewhere else?

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 2/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

I vote we go right back to where the automatons were, just to avoid confusion.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's a black lever in the room, and a single door on the east wall, in the southeast corner of the room. The party also bypassed a door in the hall.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

"Before we go any further, let's test the lever and see how it changes things. I think we just collect near the lever when we do this or we may end up getting separated."

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian staggers along, leaning on Blitz as he recovers from
His traumatic experience.

”By the Green - I trust these machines and levers and automatons even less now. Very unnatural.“


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Hey, that 20 was natural!

Like the other black lever, this one has three positions. Moving it has no apparent effect.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

lol well played :)

”Blitz , be Watchful! “

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

I was at my saddest seeing you passing away, Viridian. But I feel happier now that you are back.The gods can do miracles, it's true.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

With no apparent result from the lever manipulation, what next?

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith|channels remain ing 5/5 Human Cleric of Erastil 5

"That was very anticlimatic." Lybram says after all positions of the black lever are tried. "Not even a distant scrape or click."
"There is a door in the hallway I passed getting to our fight. I would like to check it and see. Merisiel, could you de-trap it please?"
trap checks on door: 1d20 + 7 ⇒ (5) + 7 = 12
Lybram checks it but waits for Merisiel's confirmation.
"Li'l Fella, get be hind me and stay".
Lybram will open the door once everyone is ready.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

"Let's leave the lever in the down position and head back and reexplore."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door appears to be untrapped, so Lybram opens it. The walls of the small room on the other side are covered in ancient tiles of gold, green, and blue, although many are cracked, chipped, or missing. A shallow pool of clear water fills the southern half of the chamber, steaming with warmth. Robes and towels hang on pegs by the door, and a tin bucket on the floor is filled with blocks of dark clay.

A search of the room turns up nothing more than the obvious. The blocks are blackfire clay, and are worth a bit.

Where to now?

Grand Lodge

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CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian Will Stowe any extra bricks in Blitz’s pack

”Do we need to circle around or continue this way?“

perception : 1d20 + 18 ⇒ (3) + 18 = 21


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's a door in the east wall just south of where Viridian is now, or you could go back to the red cylinder--by adjusting the red lever, you were able to turn the cylinder so that it gave access to a set of double doors.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

Mrs. Book will take one of the cloaks. She readies herself near the available door.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

If nothing else noted, Viridian will nod to Mrs Book and open the door nearby


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door opens to reveal another brass cylinder, this one aligned (and I couldn't get the moving bits right without messing up the rest of the map, so you'll have to imagine this part) so that a narrow passage leads east. It branches north, then continues east to end at a door.

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith|channels remain ing 5/5 Human Cleric of Erastil 5

Lytham exclaims, "Just a bath. Got all tense for nothing."

After the dicovery of another rotating cylinderleading to more to explore, "Lead on and I'll follow."

Just checking, we should be fully healed and rested after town and Viridian's raising?

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 2/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

"I have to admit, a hot bath would be nice. Perhaps once we've secured this level of the dungeon."

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Assuming Viridian has recovered - other than gold expended, not sure if need to mark anything else.

”After that water level, I would be wary of any bath found within this place. No telling what weirds may be lurking“

Viridian seems more cautious and sullen as he considers himself lucky to been brought back for some task yet unfinished.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

"I'd be wary of ANYTHING in this place. But lead on. Pick a direction and let's keep moving."

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

"Yes let's head on!"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party goes east down the narrow passage. Iladora looks north at the branch and sees (not that the map shows this; see previous note) another cylinder that's lined up to give access to a door about twenty feet north.

You now have a door to the north and a door to the east--where do you want to go?

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith|channels remain ing 5/5 Human Cleric of Erastil 5

I vote East.

"More cylinders, I fear we go through one and the lever breaks or a madman flips it trapping us. I would prefer the East door. But lead on; I will follow."

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian nods

” By the Green, we must end this madness. East is as good as any. Blitz come!“

Checks door and opens

perception : 1d20 + 18 ⇒ (4) + 18 = 22


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Arming dummies and racks of basic weapons line the walls of this chamber. There is a double door in the northern wall, a single door in the southern wall, and two doors in the western wall; you've opened the southern of the two. A single black lever protrudes from a control panel on the south wall. It is in the down position, and an emerald automaton stands next to it. A set of bronze bars (the western dotted line on the map) separates the party from the automaton.

Round 1:

Initiative order
Iladora
Mrs. Book
Corbrae
Automaton
Meresiel
Lybram/Li'l Fella
Viridian/Blitz

Iladora, Mrs. Book, and Corbrae can act! Note that the bars prevent you from reaching the automaton (and vice versa).

Dice rolls:
Meresiel Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Corbrae Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Iladora Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Lybram Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Mrs. Book Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Viridian Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Automaton Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Automaton: AC 17 T 11 FF 16 HP taken: 0

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian trembles briefly at the sight of the automaton before regaining his composure.

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Don't worry, Viridian, we all understand your fear. These constructs are formidable foes. But you aren't alone, and it can't hurt you now.

Corbrae tries to soothe the druid's fears

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

"I bet that lever will raise the bars, so maybe not so safe. And it may lower bars too, separating the party. We need to be very careful here and try to remain together."

What position is the red colored corridor in? I.e., what do we see when we look north up the corridor branch?

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 2/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Iladora rushes into the room. "Stay behind me if you don't think you're up to it," she tells Viridian, noticing his (well-deserved) fear. "Hesitating at the wrong moment could get you killed.

"...Again," she adds.

Can I shoot an arrow between the bars? Not sure if it would do much good against an automaton, but better than doing nothing.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes; the bars offer no protection against missile attacks.

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 2/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Ok cool. Move action to sheath sword, move action to move and draw longbow.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Mrs. Book wrote:
What position is the red colored corridor in? I.e., what do we see when we look north up the corridor branch?

The cylinder is aligned so that the passage through it runs north-south, and there's a closed door just north of the edge of the cylinder.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian pauses to deny his trepidation but knows his allies are counting on him

Time to get back In the saddle as the saying goes..,

”I am ready. You can count on me….and Blitz“ he draws his blade and moves up behind Iladora


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Iladora-acted
Mrs. Book
Corbrae
Automaton
Meresiel
Lybram/Li'l Fella
Viridian/Blitz

Iladora steps in and switches weapons.

Mrs. Book and Corbrae, do you want to do anything?

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

Mrs. Book pulls out her wand of summoning and begins casting the spell.

"I'm going to try to trigger the automaton, see if I can get it to pull the lever. Everyone pull back."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Iladora-acted
Mrs. Book-acted
Corbrae
Automaton
Meresiel
Lybram/Li'l Fella
Viridian/Blitz

Mrs. Book has an idea and begins to implement it, coaxing magic from a wand.

Corbrae?

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Corbrae pulls back, as ordered, and readies herself for the potential battle to come, starting to sing.

Inspire courage


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Iladora-acted
Mrs. Book-acted
Corbrae-acted
Automaton-acted
Meresiel
Lybram/Li'l Fella
Viridian/Blitz

Corbrae begins to inspire the party.

The automaton snatches a loaded heavy crossbow from a weapons rack on the wall and shoots at Iladora, missing badly.

Meresiel, Lybram, and Viridian are up!

Dice rolls:
Crossbow attack: 1d20 ⇒ 2

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian summons a rolling ball of flame atop the automaton.

” Let’s see how it handles a little heat.“

Flaming Sphere DC17

fire : 3d6 ⇒ (6, 4, 4) = 14

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith|channels remain ing 5/5 Human Cleric of Erastil 5

Lybram will pull out his bow and shoot at the robot thing.
bow shot at robot: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
dmg p cold iron: 1d8 + 1 ⇒ (4) + 1 = 5
"Stay. Li'l Fella.
He will then drop the bow and pull out his cold iron mace.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Iladora-acted
Mrs. Book-acted
Corbrae-acted
Automaton-acted
Meresiel
Lybram/Li'l Fella-acted
Viridian/Blitz-acted

Lybram's arrow glances off of one of the bars, while the automaton shows some unexpected agility and dodges the ball of fire.

Meresiel is up. Anyone want to bot her while the player is away?

Dice rolls:
1d20 ⇒ 17

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith|channels remain ing 5/5 Human Cleric of Erastil 5

"Merisiel, throw acid or alchemist fire if you have some. It might be more effect."
Can't easily get to Merisiel 4th level. But would like to see her hurt this thing.

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