Valeros

Viridian Torr's page

660 posts. Organized Play character for GM Aarvid.


Full Name

Viridian Torr

Race

Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18

Classes/Levels

Blitz the wolf. AC 19. HP 42/42

Gender

CORE Male

About Viridian Torr

Viridian Torr
Male half-elf druid 5
LN Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +18
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Defense
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AC 19, touch 11, flat-footed 18 (+5 armor, +1 Dex, +2 natural, +1 shield)
hp 43 (5d8+15)
Fort +8, Ref +5, Will +10; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron scimitar +6 (1d6+3/18-20) or
. . spear +6 (1d8+4/×3)
Ranged sling +4 (1d4+3)
Special Attacks wild shape 1/day
Druid Spells Prepared (CL 5th; concentration +10)
. . 3rd—call lightning (DC 18), cure moderate wounds
. . 2nd—barkskin, bull's strength, flaming sphere (DC 17)
. . 1st—cure light wounds (2), longstrider, magic fang, shillelagh (DC 16)
. . 0 (at will)—create water, detect magic, light, stabilize
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[dice=CI scimitar]1d20+6[/dice] [dice=slashing]1d6+3[/dice]
[dice=bite]1d20+6[/dice] for [dice=bite]1d6+3[/dice] (plus trip) [dice]1d20+4[/dice]
[dice=+1 shillelagh]1d20+6+1[/dice] for [dice=blunt,magic]2d6+2+1[/dice]
[dice=monitor liz bite]1d20+6[/dice] for [dice=bite]1d8+6[/dice]
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 21, Cha 8
Base Atk +3; CMB +6; CMD 17
Feats Augment Summoning, Lightning Reflexes, Skill Focus (Perception), Spell Focus (conjuration)
Traits beastspeaker, resilient
Skills Acrobatics -2 (-6 to jump), Climb +4, Fly +2, Handle Animal +4, Heal +10, Knowledge (nature) +8, Perception +18, Profession (trapper) +9, Spellcraft +4, Survival +13, Swim +4; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven
SQ elf blood, nature bond (wolf named Blitz), nature sense, trackless step, wild empathy +4, woodland stride
Combat Gear oil of bless weapon, scroll of magic stone, wand of cure light wounds, wand of cure light wounds (25 charges), acid (3), alchemist's fire; Other Gear +1 hide armor, light wooden shield, cold iron scimitar, sling, sling bullets (10), spear, belt of giant strength +2, cloak of resistance +1, handy haversack, headband of inspired wisdom +2, backpack, belt pouch, belt pouch, flint and steel, holly and mistletoe, spell component pouch, 69 pp, 5 gp, 4 sp, 6 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (5 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Wand CLW 22 - 1 charges spent -3 charges
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Blitz CR –
Wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 19, touch 13, flat-footed 16 (+2 armor, +3 Dex, +4 natural)
hp 42 (5d8+20)
Fort +7, Ref +7, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee quarterstaff +1 (1d6+3) or
. . bite +6 (1d6+3 plus trip)
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Statistics
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Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 18 (22 vs. trip)
Feats Light Armor Proficiency, Toughness, Weapon Focus (bite)
Tricks Attack, Attack, Attack Any Target, Come, Defend, Fetch, Guard, Seek, Track
Skills Acrobatics +7 (+15 to jump), Climb +6, Perception +5, Survival +2 (+6 when tracking by scent), Swim +6; Racial Modifiers +4 Survival when tracking by scent
SQ attack, attack any target, come, defend, fetch, guard, seek, track
Other Gear leather armor, quarterstaff, backpack, crowbar, hemp rope (50 ft.), trail rations (5), 125 gp
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Viridian Torr was born and raised in the area at the edge of Echo Wood by his elven mother. Never quite fitting into clans of humans or elves, he grew up as an outsider, spending much of his time in the woods. He befriended a wolf and spends time learning the lore of the grasslands and forest of Echo Wood. As devoted to the Green Faith, he is not a fan of the overlords of the area, and seeks adventure to increase his powers to overthrow those who would oppress his homelands.

By all that is Green of this world...
Freedom is not free. We all pay the price.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.