DM Carbide's Core Emerald Spire

Game Master John Woodford

MAP

HEX MAP


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Grand Lodge

CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30

Viridian steps to the south of Ms Book and readies to spear any goblin or other hostile stepping thru

”What is that smell? “

Readied :

Spear atk: 1d20 + 2 ⇒ (18) + 2 = 20 for dmg: 1d6 + 3 ⇒ (2) + 3 = 5
.

on phone on train riding home so cannot update map

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Tibearius surges forward into the darkness, glowing mace in hand, declaring, "ONWARDS!!"

Speed 40, accounting for double square cost into the darkness, so one move action towards the location indicated on the map, i.e. 3rd square located into the darkness; Standard action will depend if I see something when I get there


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Even with a 40' move, I'm not sure Tibearius can get that far--that first diagonal square counts for 15' of movement, so you can only move two more squares forward after that.

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

why does the first diagonal count for 15? note that those squares a lit up for the purposes of Tibearius, as he's carrying the light on his mace... ;)

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.
Tibearius wrote:
accounting for double square cost into the darkness

sorry, that statement was wrong, since he's carrying a light


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

When moving diagonally in difficult terrain (and every square of this level is difficult terrain independent of the light level), instead of the first square counting for ten feet and the second for twenty, each one counts for fifteen feet.

PRD wrote:
Difficult Terrain: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can’t run or charge across difficult terrain.

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

@GM: understood- I wasn't aware of the difficult terrain; in that case I'll spend one use of Agile Feet to ignore difficult terrain. Thanks!

Upon arriving at location, Tibearius plants his feet firmly to the side in a defensive stance.

Standard action: total defense; +4 dodge bonus to AC for 1 round.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You can keep the use of Agile Feet, and possibly reconsider your action.

Tibearius rushes into the room, but before he gets very far he runs into a potential target (see slides for a picture) that doesn't yet seem to be aware of him.

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

I'll keep Agile Feet so that I can continue my move around him, seeing that he's unaware; I'll then ready an action to hit him when someone moves into a flank position

readied action to flank: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
bludgeoning: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 31/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph slowly follows Tibearius into the room.

"Hush!"

He then smacks the ... whatever to make it stop.

Heavy Mace for non lethal including flank: 1d20 + 3 - 4 + 2 ⇒ (11) + 3 - 4 + 2 = 12
blugoning nonlethal: 1d8 + 3 ⇒ (3) + 3 = 6


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

[Round 1 (ongoing):

Initiative order
Enemy S-acted
Tibearius-acted
Viridian-acted
Joseph-acted
Corbrae
Mrs. Book-acted
Enemy C

Joseph steps in and swings at the creature, but his mace glances off of it. Tibearius also can't hit it, as a bit of rubble shifts under his feet. Mrs. Book begins to cast a lengthy spell. Unfortunately, sleep takes a full round to cast, and now there are party members in the potential area of effect.

What is Joseph using for a light source? He can attack into the region of light around Tibearius, but if he doesn't have a light no one except for Tibearius can see the creature.

Corbrae is up!

Enemy C: AC 13 T 9 FF 13 HP taken: 0
Enemy S: AC ? T ? FF ? HP taken: 0

Grand Lodge

L/N Female Human Sorcerer(Arcane)/4 | HP: 34/34 | AC Norm/Tch/FF: 12/12/10 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +4, Spellcraft +8, UMD +9 | Active Conditions: sunrod, expeditious retreat

Mrs. Book will still cast it, but will exclude the PCs even if that means less than optimal positioning. With only a 10' burst area that should not be too difficult.

Scarab Sages

Female Half elf Bard 4 Ini+2 Hp 27/27 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Corbrae brings her magical lights inside the room, and will cast a minor spell at the closest foe

Will cast Daze DC 13

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 31/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Really dislike these lighting conditions. Not so much because of the challenge as because it adds unneeded complexity. Like forcing the PCs to track food or coin weight. Realistically Joseph would be trying to stay near the light source at all times. So he would just follow Tibearius and swing at whatever he swung at. I'll add a miss chance roll next time.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I think it works a little better in person, but on the whole it and the difficult terrain feature are really chintzy ways to make players operate at a disadvantage. In PFS we're stuck with them, though.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The creature appears to be unaffected by Corbrae's spell. It drops its halberd and tries to punch Joseph with no success.

Round 2 (ongoing):

Further chanting is heard from the darkness. As it concludes, Tibearius feels a frisson of horror. Tibearius, DC 13 Will save or frightened for 3 rounds. If you save, you're shaken for this round.

DC 16 Spellcraft:
This is a cause fear spell.

Everyone can act!

Dice rolls:
Slam Joseph: 1d20 ⇒ 4
1d4 ⇒ 3

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Will Save DC 13: 1d20 + 5 ⇒ (14) + 5 = 19

Tibearius notes the fear magic trying to insinuate itself into his amygdala and he vigorously shakes his head so that the magic do not take root. He says, "Everyone, there's a magic-user here trying to put fear magic on me; I'm not sure but he may be in the darkness beyond me."

I'm guessing enemies can see us but we can't see them yes?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

If the enemies have darkvision, yes. (Goblins do have darkvision, in case it wasn't obvious.)

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Tibearius tries to bonk the head of the weird-looking armored being in front of him.

mace, flank: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
bludgeoning: 1d8 + 1 ⇒ (3) + 1 = 4

wasn't sure if darkvision saw through this type of darkness or not


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Fair enough.

Grand Lodge

CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30

Viridian calls out

”I did not see any movement to the east but sounds like you found something up there. On my way. “

He will move as far as he can with dark/difficult

updated map for single move but cannot get past dark/fog layer. Would enter room but can’t see if blocked etc.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/4 | HP: 34/34 | AC Norm/Tch/FF: 12/12/10 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +4, Spellcraft +8, UMD +9 | Active Conditions: sunrod, expeditious retreat

Mrs. Book completes her spell and move into the room.

See template for where the sleep spell is laid down.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 31/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph will attack in front of him again.

heavy mace: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 3 ⇒ (3) + 3 = 6
miss chance high is good: 1d100 ⇒ 92


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae, can you mark on the map where your lights are? Viridian, I've cleared the dark from the doorway, so mark where you are.

Round 2 (ongoing):

Initiative order
Enemy S-acted
Tibearius-acted
Viridian-acted
Joseph-acted
Corbrae
Mrs. Book-acted
Enemy C

DC 11 Knowledge (Arcana) to know more about the creature:
It's apparently a construct of some sort (this reveals construct traits).

Tibearius hits the creature solidly, but doesn't do as much damage as he would have expected. Joseph's blow rebounds from its metallic exterior.

As Mrs. Book completes her spell, there's a thud from inside the darkened area as of a small body hitting the floor, followed by loud snoring.

Corbrae is up, plus Viridian can finish his move.

Dice rolls:
Will save: 1d20 ⇒ 4

Enemy C: AC 13 T 9 FF 13 HP taken: 2
Enemy S: AC ? T ? FF ? HP taken: 0; asleep

Scarab Sages

Female Half elf Bard 4 Ini+2 Hp 27/27 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Not very ggod with images on maps, but I managed to put 4 little "yellow suns" were my Dancing Lights should be (10 feet radius). Inspire Courage for +1 to Hit and damage

Know arcana: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Corbrae peers through the opened door, but there is too much movement and she can't see clearly against what her comrades fight.

Nevertheless, she adds her voice as her only valuable weapon in the fight, singing the praises of ancient warriors to inspire great deeds of valor in her companions


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The four dancing lights serve to illuminate virtually the entire room, including the sleeping goblin in the corner. As Viridian moves into the room past the remaining enemy, it lashes out at him with a metallic fist, connecting for 8 HP. However, this selfless act allows Mrs. Book to follow without encountering a similar blow.

Viridian, you can take a shot at Clanky.

Dice rolls:
AoO vs. Viridian: 1d20 ⇒ 14
Slam damage: 1d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30

Viridian grunts in pain as the automated creature slams him

”By all that is green, this is not natural! “

Spear atk: 1d20 + 2 ⇒ (16) + 2 = 18 for dmg: 1d6 + 3 ⇒ (1) + 3 = 4


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Viridian tags the construct for a bit of damage, also noting that its substance is tougher than expected. It continues attacking Joseph, punching him for 5 HP.

Round 3:

Initiative order
Enemy S-asleep
Tibearius
Viridian
Joseph
Corbrae
Mrs. Book
Enemy C

Everyone can act!

Dice rolls:
Slam Joseph: 1d20 + 6 ⇒ (12) + 6 = 18
Slam damage: 1d6 + 4 ⇒ (1) + 4 = 5

Enemy C: AC 13 T 9 FF 13 HP taken: 4
Enemy S: AC ? T ? FF ? HP taken: 0; asleep

Grand Lodge

L/N Female Human Sorcerer(Arcane)/4 | HP: 34/34 | AC Norm/Tch/FF: 12/12/10 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +4, Spellcraft +8, UMD +9 | Active Conditions: sunrod, expeditious retreat

finding herself pinned against the wall with no way to escape she mutters. "Oh dear. How unfortunate."

She waits until all the other PCs have gone. If one of them distract the thing, she will dart over to the corner with the sleeping goblin. If not, she will ready an action to aid whoever it attacks to boost his AC.

aid: 1d20 ⇒ 19

Grand Lodge

CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30

Viridian continues his assault on the construct after seeing it pummel Joseph.

”We cannot keep taking hits like that. We must drop this quickly.“

Spear atk: 1d20 + 2 ⇒ (14) + 2 = 16 for dmg: 1d6 + 3 ⇒ (3) + 3 = 6


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae, are you still using inspire courage this round?

Round 3 (ongoing):

Initiative order
Enemy S-asleep
Tibearius
Viridian-acted
Joseph
Corbrae
Mrs. Book-delaying
Enemy C

Mrs. Book waits for an opening, while Viridian stabs the enemy thing again.

Joseph, Corbrae, and Tibearius to go!

Enemy C: AC 13 T 9 FF 13 HP taken: 9*
Enemy S: AC ? T ? FF ? HP taken: 0; asleep

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 31/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"Hey that helps a lot!"

Joseph will drop his mace, Move back drawing his bow. And provoking. then fires at the metal man.

longbow including inspire, point blank: 1d20 + 7 ⇒ (9) + 7 = 16
piercing: 1d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Female Half elf Bard 4 Ini+2 Hp 27/27 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Still inspiring. Round 7/13. So +1 to hit/dmg to everyone who already rolled

attack, IC, in melee: 1d20 + 2 + 1 - 4 ⇒ (12) + 2 + 1 - 4 = 11
Dmg, IC: 1d6 + 1 ⇒ (4) + 1 = 5

Corbrae tries to shoot the armored foe , but her bolt is badly aimed and fortunatlely doesn't injure anyone else

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Tibearius moves to the side to flank the weird-looking armored being in front of him.

mace, flank, ic: 1d20 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9
bludgeoning, ic: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

L/N Female Human Sorcerer(Arcane)/4 | HP: 34/34 | AC Norm/Tch/FF: 12/12/10 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +4, Spellcraft +8, UMD +9 | Active Conditions: sunrod, expeditious retreat

With Joseph provoking that frees Mrs. Book to hightail it out of there and she moves to the corner of the room.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Joseph drops his mace, steps back, draws his bow, and shoots. The creature is taken unawares by this tactic, and its slam comes too late to connect with the agile half-elf. The arrow hits, though, and does more damage to it. Tibearius can't get through its armor, and Corbrae can't manage to hit it. It turns ponderously and punches Tibearius for 6 HP.

Round 4:

Initiative order
Enemy S-asleep
Tibearius (-6)
Viridian (-8)
Joseph (-5)
Corbrae
Mrs. Book-
Enemy C

Everyone can act!

Dice rolls:
AoO on Joseph: 1d20 + 6 ⇒ (5) + 6 = 11
Attack vs. Tibearius: 1d20 + 6 ⇒ (11) + 6 = 17
Slam damage: 1d6 + 4 ⇒ (2) + 4 = 6

Enemy C: AC 13 T 9 FF 13 HP taken: 14
Enemy S: AC ? T ? FF ? HP taken: 0; asleep

Grand Lodge

L/N Female Human Sorcerer(Arcane)/4 | HP: 34/34 | AC Norm/Tch/FF: 12/12/10 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +4, Spellcraft +8, UMD +9 | Active Conditions: sunrod, expeditious retreat

Can Mrs. Book tell if this is Hardness or DR and whether a magic missile would do damage? If either she cannot tell, or if she thinks it can do damage, she fires a missile at it.

force damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Tibearius calls upon Desna to heal up the party.

Channel Energy to all, excluding enemies: 1d6 ⇒ 3

Channels remaining: 3/5

Grand Lodge

CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30

”Thank you for the healing of your patroness. “

Slightly refreshed he continues his attack while listening to the bard song

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 31/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"Much better."

Choosing accuracy over damage Joseph fires another shot.

ranged including point blank and inspire: 1d20 + 7 ⇒ (5) + 7 = 12
piercing: 1d8 + 2 ⇒ (2) + 2 = 4

Scarab Sages

Female Half elf Bard 4 Ini+2 Hp 27/27 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Can't your wolf put it down, whatever that might be? You could have more time to hit it that way? I do have some alchemic fire too, maybe it can burn?

Between two verses of her song, Corbrae suggest another strategy, as she stores her crossbow to take her rapier


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order
Enemy S-asleep
Tibearius (-3)-acted
Viridian (-5)
Joseph (-2)-acted
Corbrae-acted
Mrs. Book-acted
Enemy C

Mrs. Book's spell appears to damage the enemy, but Joseph's arrow glances off of its armor. Corbrae prepares to close.

Viridian?

Grand Lodge

CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30

Viridian calls to the wolf

”Blitz come. Guard the sleeping goblin “ he points

The stabs the construct

Spear 2H: 1d20 + 2 ⇒ (5) + 2 = 7 for dmg: 1d6 + 3 ⇒ (6) + 3 = 9

Blitz will move in and attack the construct if still blocking access to sleeper

Bite: 1d20 + 2 ⇒ (2) + 2 = 4 for dmg: 1d6 + 1 ⇒ (1) + 1 = 2 trip?

probably moot but add bard bonus to both sets of rolls


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Both Viridian and the wolf miss, but the creature's efforts to dodge leave it off-balance and unable to connect with its attack against Tibearius. Something inside of its torso starts sparking.

Round 5:

Initiative order
Enemy S-asleep
Tibearius (-6)
Viridian (-8)
Joseph (-5)
Corbrae
Mrs. Book-
Enemy C

Everyone can act!

Dice rolls:
Slam Tibearius: 1d20 + 6 ⇒ (4) + 6 = 10

Enemy C: AC 13 T 9 FF 13 HP taken: 18
Enemy S: AC ? T ? FF ? HP taken: 0; asleep

Grand Lodge

L/N Female Human Sorcerer(Arcane)/4 | HP: 34/34 | AC Norm/Tch/FF: 12/12/10 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +4, Spellcraft +8, UMD +9 | Active Conditions: sunrod, expeditious retreat

The bookish Mrs. Book remains in her vigil over the slumbering goblin and waits until the rest of her companions have had a chance to smack it. If it is still down after they have all taken their swings, she will cast another magic missile.

mm damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

@GM: the previous channel energy was accounted for two posts ago then you dropped the healing in your last post. Cheers!

Tibearius calls upon Desna again.

Channel Energy to all, excluding enemies: 1d6 ⇒ 3

Channels remaining: 2/5

Scarab Sages

Female Half elf Bard 4 Ini+2 Hp 27/27 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Aid another Attack, IC: 1d20 + 1 ⇒ (2) + 1 = 3

Rapier in hand, Corbrae tries to help Viridian to fight their foe, but to no avail

Grand Lodge

CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30

Viridian continues with his spear

”We may be breaking it. Look at the sparks! “

Spear 2H: 1d20 + 2 ⇒ (7) + 2 = 9 for dmg: 1d6 + 3 ⇒ (3) + 3 = 6

The wolf also tries again

Bite: 1d20 + 2 ⇒ (3) + 2 = 5 for dmg: 1d6 + 1 ⇒ (5) + 1 = 6 trip?

BLEH , +1 from bard on all rolls if still active


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks for the reminder, Tibearius; I'm not used to tracking party damage in the round, so I have to remember to check that.

Round 5 (ongoing):

Initiative order
Enemy S-asleep
Tibearius (-0) -acted
Viridian (-2)/Blitz -acted
Joseph (-0)
Corbrae-acted
Mrs. Book-holding
Enemy C

Tibearius continues to cure the party, while Viridian and Blitz have no luck hitting the enemy and Corbrae doesn't seem to be able to help. Mrs. Book holds an arcane dart in reserve in case Joseph can't stop the creature.

Joseph?


***whrr-tschzz-tschzz-tschzz-chk***
~~BOTTING Joseph~~

ranged including point blank and inspire: 1d20 + 7 ⇒ (18) + 7 = 25
piercing: 1d8 + 2 ⇒ (5) + 2 = 7

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