DM Carbide's Core Emerald Spire

Game Master John Woodford

MAP

HEX MAP


2,451 to 2,500 of 2,604 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>
Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: none|channels remaining 5/5 Human Cleric of Erastil 5

Lybram moves the bow and shoots with the spirit bow the lady undine.
spirit arrow: 1d20 + 7 ⇒ (2) + 7 = 9
force dmg: 1d8 + 1 ⇒ (4) + 1 = 5

He then casts, "Give me strength and overcome this foe."
casts divide favor

"Shout out if you are loosing your strength from wounds. I will help if I can."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order
Lybram-acted
Alton-acted
Eidolon-acted
Joseph
Construct
Mrs. Book
Corbrae
Undine
Viridian/Blitz

Lybram's spiritual weapon misses the undine. With no one else in easy reach, the eidolon goes all-out against Blitz. Viridian's faithful hound companion evades all but one claw, though taking 5 HP damage.

Joseph is up! Note that the undine is submerged, so she has cover from arrows. The crab eidolon and the construct are both sufficiently above water that they can readily be attacked, though.

Dice rolls:
CCB on Blitz: 3d20 ⇒ (15, 6, 9) = 30
Claw damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Blitz howls in pain as the crab slashes it.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

Having wasted her readied action, she instead focuses on the Eidolan with her magic missiles

2d4 + 2 ⇒ (2, 4) + 2 = 8 force damage


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order
Lybram-acted
Alton-acted
Eidolon-acted
Joseph
Mrs. Book-acted
Construct
Corbrae
Undine
Viridian/Blitz

Mrs. Book's magic missiles finally unbind the magic that keeps the eidolon manifested, and it vanishes into nothingness.

Joseph?

Senethar: AC 16 T 12 FF 15 HP taken: 8
Crab: AC 24 T 14 FF 20 HP taken: dispelled
Construct: AC ? T ? FF ? HP taken: 11

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph reluctantly drops his bow, swims towards the construct as he draws his Halberd and attacks.

swim?: 1d20 + 9 ⇒ (12) + 9 = 21

melee attack: 1d20 + 5 ⇒ (10) + 5 = 15
slashing: 1d10 + 3 ⇒ (2) + 3 = 5


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I wasn't clear--the construct doesn't have cover against Joseph's ranged attacks, so if you're going to go after it you can use your bow.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

But I got the impression it does have DR. Did I misunderstand why I didn't deal damage last time?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I don't think you attacked it before--you did one attack against the closest enemy a couple of rounds ago (that was the eidolon at the time), but other than that you've been holding shots to disrupt the caster if she does anything other than swim away. If I missed the post, let me know.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

I did in fact get them confused. Wibblty Wibblty Timey Wimey.

Joseph fires twice at the Eidolon.

ranges attack #1: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
piercing: 1d8 + 3 ⇒ (4) + 3 = 7

ranges attack #2: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
piercing: 1d8 + 3 ⇒ (5) + 3 = 8


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Mrs. Book took down the eidolon, so I'll resolve your attacks against the construct. Unfortunately, it does have DR, but you're still better off using your bow instead of a slashing weapon.

Round 4 (ongoing):

Initiative order
Lybram-acted
Alton-acted
Eidolon-acted
Joseph-acted
Mrs. Book-acted
Construct-acted
Corbrae
Undine
Viridian/Blitz

Joseph misses the construct once, corrects, and hits it with his second shot. He doesn't do as much damage as he would have expected, though.

The construct opens up the range slightly between itself and its attackers so as to be able to bring its polearm to bear. It stabs at Viridian twice, hitting once for 15 HP.

Corbrae is up!

Dice rolls:
Ranseur PA vs. Viridian, incl. haste: 1d20 + 10 + 1 - 2 ⇒ (3) + 10 + 1 - 2 = 12
Hasted Ranseur PA vs. Viridian, incl. haste: 1d20 + 10 + 1 - 2 ⇒ (12) + 10 + 1 - 2 = 21
Ranseur PA damage: 2d4 + 7 + 6 ⇒ (1, 1) + 7 + 6 = 15

Senethar: AC 16 T 12 FF 15 HP taken: 8
Construct: AC 18 T 12 FF 16 HP taken: 14

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Corbrae continues her inspiring song and casts a spell: soon a few more images of her appears

Mirror Image: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

The lizard hisses in pain at the hits.

8/35 hp


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order
Lybram-acted
Alton-acted
Eidolon-acted
Joseph-acted
Mrs. Book-acted
Construct-acted
Corbrae-acted
Undine-acted
Viridian/Blitz

Corbrae is beside herself.

The summoner swims back a little and in the absence of her eidolon uses the energy of the link to summon up another ally. An oddly colored shark appears in the water next to Mrs. Book and bites at her. It misses completely.

Viridian and Blitz are up!

Dice rolls:
Showin' them pearly whites: 1d20 ⇒ 1

Senethar: AC 16 T 12 FF 15 HP taken: 8
Construct: AC 18 T 12 FF 16 HP taken: 14
Shark: AC ? T ? FF ? HP taken: 0

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

sorry for the delay. Post was missing.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Tring that again...

Blitz moves to attack the shark.

bite: 1d20 + 6 ⇒ (19) + 6 = 25 for bite: 1d6 + 4 ⇒ (5) + 4 = 9 (plus trip) 1d20 + 4 ⇒ (7) + 4 = 11

Despite his injuries, liz-Veridian tries once more to bite the summoner.

monitor liz bite: 1d20 + 6 ⇒ (18) + 6 = 24 for bite: 1d8 + 6 ⇒ (4) + 6 = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's not possible to trip a swimming creature.

Viridian and Blitz both hit their targets, but neither does enough damage to stop the enemies. The shark bleeds something iridescent instead of blood, the colors in the water continuing to shift in a way that would be interesting and potentially distracting were it not for the ongoing fight.

Round 5:

Initiative order
Lybram
Alton-
Joseph
Construct
Mrs. Book
Corbrae
Undine
Viridian/Blitz

Lybram and Alton can act!

Senethar: AC 16 T 12 FF 15 HP taken: 18
Construct: AC 18 T 12 FF 16 HP taken: 14
Shark: AC 14 T 10 FF 13 HP taken: 9

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton casts magic missile at the summoner.

mm: 2d4 + 2 ⇒ (4, 3) + 2 = 9

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: none|channels remaining 5/5 Human Cleric of Erastil 5

Lybram's spirit weapon takes another shot at the summoner. SW shot: 1d20 + 7 ⇒ (5) + 7 = 12; dmg force: 1d8 + 2 ⇒ (5) + 2 = 7 continues its attack with out additional action or direction.

Lybram stabs at the shark. spear stab w/ divine favor: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13; dmg P: 1d8 + 2 ⇒ (3) + 2 = 5
forgot to include the flank with Blitz so should be +2 higher atk

He will then start towards the druid in lizard form. This 5' move will provoke from the shark if he is still up, I think.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

Mrs. Book is not happy about the shark being right on top of her.

cast defensively: 1d20 + 9 ⇒ (12) + 9 = 21
force damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing):

Initiative order
Lybram-acted
Alton-acted
Joseph
Construct
Mrs. Book
Corbrae
Undine
Viridian/Blitz

Alton's magic missiles wound the summoner further, but don't quite drop her. Lybram misses the summoner but hits the shark, which barely clings to its corporeal existence after the attack. Lybram, walking underwater is treated as difficult terrain, so you can't take a 5' step. You'll provoke from the construct, which has a reach attack.

Joseph, you're up! Mrs. Book, if nothing else happens your spell will take out the shark before it can act again.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph takes a couple of shots at the hopefully squishy Undine.

shot #1: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
piercing cold iron: 1d8 + 3 ⇒ (5) + 3 = 8

shot #2: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
piercing cold iron: 1d8 + 3 ⇒ (1) + 3 = 4


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing):

Initiative order
Lybram-acted
Alton-acted
Joseph-acted
Construct-acted
Mrs. Book-acted
Corbrae
Viridian/Blitz

Joseph's first arrow takes the undine out of the fight. Depending on what Lybram does, the construct may get an AoO against you. However, I rolled badly enough that it won't matter.

The construct stabs again at Joseph, hitting him once for 17 HP.

Mrs. Book disperses the shark.

Corbrae, Viridian, and Blitz can act!

Dice rolls:
AoO vs. whomever: 1d20 ⇒ 4
Attack Joseph: 1d20 ⇒ 4
Hasted Attack Joseph: 1d20 ⇒ 11
Ranseur damage: 2d4 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17

Construct: AC 18 T 12 FF 16 HP taken: 14

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian swims 5’ over to flank or try while Blitz paddles up to bite the construct

blitz bite: 1d20 + 4 ⇒ (18) + 4 = 22
bite: 1d6 + 4 ⇒ (4) + 4 = 8 (plus trip) 1d20 + 4 ⇒ (9) + 4 = 13
monitor liz bite: 1d20 + 6 ⇒ (16) + 6 = 22 for bite: 1d8 + 6 ⇒ (8) + 6 = 14

not sure if construct was standing or swimming vs trip…ignore it if swimming…apply DR as needed

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: none|channels remaining 5/5 Human Cleric of Erastil 5

Lybram would move trying to get to Viridian to heal him. So take the AoOs as appropriate. Sorry to delay things. ac 17 currently.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing):

Both Blitz and Viridian hit the construct, doing considerable damage and exposing a green-glowing crystal in its chest. Everyone within ten feet of it feels a tingling sensation. Blitz, Joseph, Lybram, and Viridian: DC 12 Reflex save or take 3 points of electricity damage.

Corbrae can still act!

Dice rolls:
Aura damage: 1d6 ⇒ 3

Construct: AC 18 HP taken: 26

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

reflex: 1d20 + 9 ⇒ (8) + 9 = 17

Evade.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian and blitz try to avoid

Viridian reflex : 1d20 + 3 ⇒ (14) + 3 = 17
Blitz reflex : 1d20 + 7 ⇒ (17) + 7 = 24 evasion


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The electricity effect is save to no damage. In the interests of keeping things moving, since you're almost done with the fight:

Round 5/Round 6:

Initiative order
Corbrae
Lybram
Alton
Joseph
Construct

Lybram, Alton, and Joseph can act!

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton will start casting.

summon monster I

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: none|channels remaining 5/5 Human Cleric of Erastil 5

Lybrams reflex
reflex vs electic dmg: 1d20 + 3 ⇒ (9) + 3 = 12
"What was that? Did that happen with the other one you all fought?
The last round of the spiritusl weapon and it attacks the summoner.
SW shot: 1d20 + 7 ⇒ (10) + 7 = 17; dmg f: 1d8 + 2 ⇒ (1) + 2 = 3

Lybram stabs the construct if it is still moving, or he moves to nearest space by the summoner and if he has not moved more than 10 feet he will stab her with his spear.
spear thrust: 1d20 + 5 ⇒ (16) + 5 = 21; dmg p: 1d8 + 3 ⇒ (7) + 3 = 10 two handed attack, no shield

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: none|channels remaining 5/5 Human Cleric of Erastil 5

Rereading now, i see the lady summoner is out of fight. Could Lybram move the spiritual weapon to attack the construct instead using same roll? probably still misses but at least it feels more useful. Sorry, ignore all the above about moving to the summoner.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Previous construct encounter.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5/Round 6 (ongoing):

Initiative order
Corbrae
Lybram-acted
Alton-acted
Joseph
Construct

Alton begins to cast a summoning spell. Lybram's spiritual weapon barely misses the sparking construct, but his mundane spear is on target. The construct is still active and dangerous, though.

Corbrae and Joseph to go!

Construct: AC 18 HP taken: 31

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Attack, IC: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
dmg, IC: 1d10 + 1 + 1 + 1 ⇒ (9) + 1 + 1 + 1 = 12

Corbrae moves toward the last foe standing and tries to finish it.

But her blade, once again, miss.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

Mrs. Book has been removed from the init lineup :(


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

She acts after the construct; I didn't want to wait for Corbrae to give everyone else who act before the construct a crack at it. Now that Corbrae's acted I'll be putting up the full Round 6.

That said, Corbrae, 1) the construct has a reach weapon that's been doing a lot of damage; 2) it pretty clearly has some level of damage resistance; and 3) when fighting under water, your curve blade does half damage. Closing with it to attack seems like a high-risk low-reward proposition. If you're able to heal, Viridian isn't looking very good.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Sorry, I forgot I have trouble interfacing with the map on my phone. I somehow moved the dungeon over a bit.

Joseph provokes it's ire as he takes 2 shots at it.

Shot #1: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
piercing: 1d8 + 3 ⇒ (8) + 3 = 11

Shot #2: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
piercing: 1d8 + 3 ⇒ (1) + 3 = 4


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I was able to fix the map. And I forgot that the construct already used its AoO on Round 5, so Corbrae can close.

Round 5/6 (ongoing)

Initiative order
Corbrae-acted
Lybram-acted
Alton-acted
Joseph-acted
Construct
Mrs. Book
Corbrae
Viridian/Blitz

Corbrae gets close to the construct and attacks it, but misses.

Joseph gets lucky as the construct misses him, and he hits it twice. The first arrow does some damage, but the second fails to penetrate the creature's obdurate structure.

Its followup attack against Joseph is much more accurate, hitting him for another 17 HP. Then, just before its supernatural speed deserts it, it drops its ranseur and punches Virlizard. To its great good fortune (and Viridian's bad luck) it hits a vital spot for 20 HP.

Mrs. Book, Corbrae, and Blitz can act!

Dice rolls:
AoO vs. Joseph: 1d20 ⇒ 2
Aura damage: 1d6 ⇒ 6
PA vs. Joseph: 1d20 ⇒ 19
PA damage: 2d4 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17

Slam PA vs. Viridian: 1d20 ⇒ 20
Confirm?: 1d20 ⇒ 20

Slam damage: 2d4 + 12 ⇒ (4, 4) + 12 = 20

Construct: AC 18 HP taken: 37

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

This time Mrs. Book aims an Acid Arrow at the construct, hoping it is to dumb to wash it off.

to hit acid arrow ranged touch, into melee: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
acid damage: 2d4 ⇒ (4, 4) = 8


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 6 (ongoing):

Initiative order
Corbrae-acted
Lybram-acted
Alton-acted
Joseph-acted
Construct-acted
Mrs. Book-acted
Corbrae
Viridian/Blitz

Mrs. Book's conjured corrosion sizzles into the construct, finally destroying enough of its motivating systems that it shuts down.

Out of combat! We're going to stay on initiative, though, until the unconscious folks can be stabilized. Corbrae can act! I think Viridian is the worst off at the moment, but Joseph isn't far behind him.

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

CLW on Viridian: 1d8 + 4 ⇒ (2) + 4 = 6

Corbrae casts a spell to heal some of the most grievious wounds of Viridian

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

It has been a long long time since one of my characters was below zero. What do I do? Fort safe?

fort safe if needed: 1d20 + 6 ⇒ (9) + 6 = 15


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Stabilize check--DC 10 CON check, with a penalty of your negative HP. It likely won't matter, because I expect Lybram to channel at his next action.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian blacks out due to the hit and come close to succumbing completely but is brought back from the brink.. Blitz drags the Druid to higher ground.

still unconscious…but if I calculated correctly he was 1-2 pts shy of death?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yep--you were at -12 HP from that last hit with a 14 CON. The construct was a damage machine (as it were), doing 2d4 + 13 with the ranseur with a +9 to hit once it was hasted. It didn't help that I rolled consecutive nat 20s when it punched Viridian, and then maxed damage (d4 + 6 x2).

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: none|channels remaining 5/5 Human Cleric of Erastil 5

Does Lybram think he can channel and not bring back the undine summoner? Is there a roll he could make to tell?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The undine summoner looks to be in pretty bad shape; you're unlikely to wake her up unless you roll really well, and even if you did there's not much she can do.

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: none|channels remaining 5/5 Human Cleric of Erastil 5

Lybram will channel energy.
channel positive energy to heal: 2d6 ⇒ (3, 6) = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The summoner wakes up with a gasp, and on looking around at the situation promptly surrenders.

In addition to her gear (identical to what the other two were carrying), there's an oiled leather bundle in one of the above-water niches containing a +1 adamantine battleaxe and a headband of inspired wisdom +2. Waterproof scroll cases in the north alcove contain notes on the behavior of the portals to the Elemental Plane of Water, an Emerald Spire level sigil labeled in an unfamiliar language along with the word "Eight" in Draconic, a Spire transport token, and some half-finished drafts of letters to one "Uzar-Kus of the Circle of Vissk-Thar."

1 to 50 of 2,604 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Fuzzfoot's Emerald Spire Core‘ All Messageboards

Want to post a reply? Sign in.