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Lybram moves the bow and shoots with the spirit bow the lady undine.
spirit arrow: 1d20 + 7 ⇒ (2) + 7 = 9
force dmg: 1d8 + 1 ⇒ (4) + 1 = 5
He then casts, "Give me strength and overcome this foe."
casts divide favor
"Shout out if you are loosing your strength from wounds. I will help if I can."

DM Carbide |

Round 4 (ongoing):
Initiative order
Lybram-acted
Alton-acted
Eidolon-acted
Joseph
Construct
Mrs. Book
Corbrae
Undine
Viridian/Blitz
Lybram's spiritual weapon misses the undine. With no one else in easy reach, the eidolon goes all-out against Blitz. Viridian's faithful hound companion evades all but one claw, though taking 5 HP damage.
Joseph is up! Note that the undine is submerged, so she has cover from arrows. The crab eidolon and the construct are both sufficiently above water that they can readily be attacked, though.
Claw damage: 1d6 + 3 ⇒ (2) + 3 = 5

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Having wasted her readied action, she instead focuses on the Eidolan with her magic missiles
2d4 + 2 ⇒ (2, 4) + 2 = 8 force damage

DM Carbide |

Round 4 (ongoing):
Initiative order
Lybram-acted
Alton-acted
Eidolon-acted
Joseph
Mrs. Book-acted
Construct
Corbrae
Undine
Viridian/Blitz
Mrs. Book's magic missiles finally unbind the magic that keeps the eidolon manifested, and it vanishes into nothingness.
Joseph?
Senethar: AC 16 T 12 FF 15 HP taken: 8
Crab: AC 24 T 14 FF 20 HP taken: dispelled
Construct: AC ? T ? FF ? HP taken: 11

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Joseph reluctantly drops his bow, swims towards the construct as he draws his Halberd and attacks.
swim?: 1d20 + 9 ⇒ (12) + 9 = 21
melee attack: 1d20 + 5 ⇒ (10) + 5 = 15
slashing: 1d10 + 3 ⇒ (2) + 3 = 5

DM Carbide |

I wasn't clear--the construct doesn't have cover against Joseph's ranged attacks, so if you're going to go after it you can use your bow.

DM Carbide |

I don't think you attacked it before--you did one attack against the closest enemy a couple of rounds ago (that was the eidolon at the time), but other than that you've been holding shots to disrupt the caster if she does anything other than swim away. If I missed the post, let me know.

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I did in fact get them confused. Wibblty Wibblty Timey Wimey.
Joseph fires twice at the Eidolon.
ranges attack #1: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
piercing: 1d8 + 3 ⇒ (4) + 3 = 7
ranges attack #2: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
piercing: 1d8 + 3 ⇒ (5) + 3 = 8

DM Carbide |

Mrs. Book took down the eidolon, so I'll resolve your attacks against the construct. Unfortunately, it does have DR, but you're still better off using your bow instead of a slashing weapon.
Round 4 (ongoing):
Initiative order
Lybram-acted
Alton-acted
Eidolon-acted
Joseph-acted
Mrs. Book-acted
Construct-acted
Corbrae
Undine
Viridian/Blitz
Joseph misses the construct once, corrects, and hits it with his second shot. He doesn't do as much damage as he would have expected, though.
The construct opens up the range slightly between itself and its attackers so as to be able to bring its polearm to bear. It stabs at Viridian twice, hitting once for 15 HP.
Corbrae is up!
Hasted Ranseur PA vs. Viridian, incl. haste: 1d20 + 10 + 1 - 2 ⇒ (12) + 10 + 1 - 2 = 21
Ranseur PA damage: 2d4 + 7 + 6 ⇒ (1, 1) + 7 + 6 = 15
Senethar: AC 16 T 12 FF 15 HP taken: 8
Construct: AC 18 T 12 FF 16 HP taken: 14

DM Carbide |

Round 4 (ongoing):
Initiative order
Lybram-acted
Alton-acted
Eidolon-acted
Joseph-acted
Mrs. Book-acted
Construct-acted
Corbrae-acted
Undine-acted
Viridian/Blitz
Corbrae is beside herself.
The summoner swims back a little and in the absence of her eidolon uses the energy of the link to summon up another ally. An oddly colored shark appears in the water next to Mrs. Book and bites at her. It misses completely.
Viridian and Blitz are up!
Senethar: AC 16 T 12 FF 15 HP taken: 8
Construct: AC 18 T 12 FF 16 HP taken: 14
Shark: AC ? T ? FF ? HP taken: 0

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Tring that again...
Blitz moves to attack the shark.
bite: 1d20 + 6 ⇒ (19) + 6 = 25 for bite: 1d6 + 4 ⇒ (5) + 4 = 9 (plus trip) 1d20 + 4 ⇒ (7) + 4 = 11
Despite his injuries, liz-Veridian tries once more to bite the summoner.
monitor liz bite: 1d20 + 6 ⇒ (18) + 6 = 24 for bite: 1d8 + 6 ⇒ (4) + 6 = 10

DM Carbide |

It's not possible to trip a swimming creature.
Viridian and Blitz both hit their targets, but neither does enough damage to stop the enemies. The shark bleeds something iridescent instead of blood, the colors in the water continuing to shift in a way that would be interesting and potentially distracting were it not for the ongoing fight.
Round 5:
Initiative order
Lybram
Alton-
Joseph
Construct
Mrs. Book
Corbrae
Undine
Viridian/Blitz
Lybram and Alton can act!
Senethar: AC 16 T 12 FF 15 HP taken: 18
Construct: AC 18 T 12 FF 16 HP taken: 14
Shark: AC 14 T 10 FF 13 HP taken: 9

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Lybram's spirit weapon takes another shot at the summoner. SW shot: 1d20 + 7 ⇒ (5) + 7 = 12; dmg force: 1d8 + 2 ⇒ (5) + 2 = 7 continues its attack with out additional action or direction.
Lybram stabs at the shark. spear stab w/ divine favor: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13; dmg P: 1d8 + 2 ⇒ (3) + 2 = 5
forgot to include the flank with Blitz so should be +2 higher atk
He will then start towards the druid in lizard form. This 5' move will provoke from the shark if he is still up, I think.

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Mrs. Book is not happy about the shark being right on top of her.
cast defensively: 1d20 + 9 ⇒ (12) + 9 = 21
force damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6

DM Carbide |

Round 5 (ongoing):
Initiative order
Lybram-acted
Alton-acted
Joseph
Construct
Mrs. Book
Corbrae
Undine
Viridian/Blitz
Alton's magic missiles wound the summoner further, but don't quite drop her. Lybram misses the summoner but hits the shark, which barely clings to its corporeal existence after the attack. Lybram, walking underwater is treated as difficult terrain, so you can't take a 5' step. You'll provoke from the construct, which has a reach attack.
Joseph, you're up! Mrs. Book, if nothing else happens your spell will take out the shark before it can act again.

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Joseph takes a couple of shots at the hopefully squishy Undine.
shot #1: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
piercing cold iron: 1d8 + 3 ⇒ (5) + 3 = 8
shot #2: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
piercing cold iron: 1d8 + 3 ⇒ (1) + 3 = 4

DM Carbide |

Round 5 (ongoing):
Initiative order
Lybram-acted
Alton-acted
Joseph-acted
Construct-acted
Mrs. Book-acted
Corbrae
Viridian/Blitz
Joseph's first arrow takes the undine out of the fight. Depending on what Lybram does, the construct may get an AoO against you. However, I rolled badly enough that it won't matter.
The construct stabs again at Joseph, hitting him once for 17 HP.
Mrs. Book disperses the shark.
Corbrae, Viridian, and Blitz can act!
Attack Joseph: 1d20 ⇒ 4
Hasted Attack Joseph: 1d20 ⇒ 11
Ranseur damage: 2d4 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17
Construct: AC 18 T 12 FF 16 HP taken: 14

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Viridian swims 5’ over to flank or try while Blitz paddles up to bite the construct
blitz bite: 1d20 + 4 ⇒ (18) + 4 = 22
bite: 1d6 + 4 ⇒ (4) + 4 = 8 (plus trip) 1d20 + 4 ⇒ (9) + 4 = 13
monitor liz bite: 1d20 + 6 ⇒ (16) + 6 = 22 for bite: 1d8 + 6 ⇒ (8) + 6 = 14
not sure if construct was standing or swimming vs trip…ignore it if swimming…apply DR as needed

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Lybram would move trying to get to Viridian to heal him. So take the AoOs as appropriate. Sorry to delay things. ac 17 currently.

DM Carbide |

Round 5 (ongoing):
Both Blitz and Viridian hit the construct, doing considerable damage and exposing a green-glowing crystal in its chest. Everyone within ten feet of it feels a tingling sensation. Blitz, Joseph, Lybram, and Viridian: DC 12 Reflex save or take 3 points of electricity damage.
Corbrae can still act!
Construct: AC 18 HP taken: 26

DM Carbide |

The electricity effect is save to no damage. In the interests of keeping things moving, since you're almost done with the fight:
Round 5/Round 6:
Initiative order
Corbrae
Lybram
Alton
Joseph
Construct
Lybram, Alton, and Joseph can act!

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Lybrams reflex
reflex vs electic dmg: 1d20 + 3 ⇒ (9) + 3 = 12
"What was that? Did that happen with the other one you all fought?
The last round of the spiritusl weapon and it attacks the summoner.
SW shot: 1d20 + 7 ⇒ (10) + 7 = 17; dmg f: 1d8 + 2 ⇒ (1) + 2 = 3
Lybram stabs the construct if it is still moving, or he moves to nearest space by the summoner and if he has not moved more than 10 feet he will stab her with his spear.
spear thrust: 1d20 + 5 ⇒ (16) + 5 = 21; dmg p: 1d8 + 3 ⇒ (7) + 3 = 10 two handed attack, no shield

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Rereading now, i see the lady summoner is out of fight. Could Lybram move the spiritual weapon to attack the construct instead using same roll? probably still misses but at least it feels more useful. Sorry, ignore all the above about moving to the summoner.

DM Carbide |

Round 5/Round 6 (ongoing):
Initiative order
Corbrae
Lybram-acted
Alton-acted
Joseph
Construct
Alton begins to cast a summoning spell. Lybram's spiritual weapon barely misses the sparking construct, but his mundane spear is on target. The construct is still active and dangerous, though.
Corbrae and Joseph to go!
Construct: AC 18 HP taken: 31

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Attack, IC: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
dmg, IC: 1d10 + 1 + 1 + 1 ⇒ (9) + 1 + 1 + 1 = 12
Corbrae moves toward the last foe standing and tries to finish it.
But her blade, once again, miss.

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Mrs. Book has been removed from the init lineup :(

DM Carbide |

She acts after the construct; I didn't want to wait for Corbrae to give everyone else who act before the construct a crack at it. Now that Corbrae's acted I'll be putting up the full Round 6.
That said, Corbrae, 1) the construct has a reach weapon that's been doing a lot of damage; 2) it pretty clearly has some level of damage resistance; and 3) when fighting under water, your curve blade does half damage. Closing with it to attack seems like a high-risk low-reward proposition. If you're able to heal, Viridian isn't looking very good.

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Sorry, I forgot I have trouble interfacing with the map on my phone. I somehow moved the dungeon over a bit.
Joseph provokes it's ire as he takes 2 shots at it.
Shot #1: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
piercing: 1d8 + 3 ⇒ (8) + 3 = 11
Shot #2: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
piercing: 1d8 + 3 ⇒ (1) + 3 = 4

DM Carbide |

I was able to fix the map. And I forgot that the construct already used its AoO on Round 5, so Corbrae can close.
Round 5/6 (ongoing)
Initiative order
Corbrae-acted
Lybram-acted
Alton-acted
Joseph-acted
Construct
Mrs. Book
Corbrae
Viridian/Blitz
Corbrae gets close to the construct and attacks it, but misses.
Joseph gets lucky as the construct misses him, and he hits it twice. The first arrow does some damage, but the second fails to penetrate the creature's obdurate structure.
Its followup attack against Joseph is much more accurate, hitting him for another 17 HP. Then, just before its supernatural speed deserts it, it drops its ranseur and punches Virlizard. To its great good fortune (and Viridian's bad luck) it hits a vital spot for 20 HP.
Mrs. Book, Corbrae, and Blitz can act!
Aura damage: 1d6 ⇒ 6
PA vs. Joseph: 1d20 ⇒ 19
PA damage: 2d4 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17
Slam PA vs. Viridian: 1d20 ⇒ 20
Confirm?: 1d20 ⇒ 20
Slam damage: 2d4 + 12 ⇒ (4, 4) + 12 = 20
Construct: AC 18 HP taken: 37

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This time Mrs. Book aims an Acid Arrow at the construct, hoping it is to dumb to wash it off.
to hit acid arrow ranged touch, into melee: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
acid damage: 2d4 ⇒ (4, 4) = 8

DM Carbide |

Round 6 (ongoing):
Initiative order
Corbrae-acted
Lybram-acted
Alton-acted
Joseph-acted
Construct-acted
Mrs. Book-acted
Corbrae
Viridian/Blitz
Mrs. Book's conjured corrosion sizzles into the construct, finally destroying enough of its motivating systems that it shuts down.
Out of combat! We're going to stay on initiative, though, until the unconscious folks can be stabilized. Corbrae can act! I think Viridian is the worst off at the moment, but Joseph isn't far behind him.

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It has been a long long time since one of my characters was below zero. What do I do? Fort safe?
fort safe if needed: 1d20 + 6 ⇒ (9) + 6 = 15

DM Carbide |

Stabilize check--DC 10 CON check, with a penalty of your negative HP. It likely won't matter, because I expect Lybram to channel at his next action.

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Viridian blacks out due to the hit and come close to succumbing completely but is brought back from the brink.. Blitz drags the Druid to higher ground.
still unconscious…but if I calculated correctly he was 1-2 pts shy of death?

DM Carbide |

Yep--you were at -12 HP from that last hit with a 14 CON. The construct was a damage machine (as it were), doing 2d4 + 13 with the ranseur with a +9 to hit once it was hasted. It didn't help that I rolled consecutive nat 20s when it punched Viridian, and then maxed damage (d4 + 6 x2).

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Does Lybram think he can channel and not bring back the undine summoner? Is there a roll he could make to tell?

DM Carbide |

The undine summoner looks to be in pretty bad shape; you're unlikely to wake her up unless you roll really well, and even if you did there's not much she can do.

DM Carbide |

The summoner wakes up with a gasp, and on looking around at the situation promptly surrenders.
In addition to her gear (identical to what the other two were carrying), there's an oiled leather bundle in one of the above-water niches containing a +1 adamantine battleaxe and a headband of inspired wisdom +2. Waterproof scroll cases in the north alcove contain notes on the behavior of the portals to the Elemental Plane of Water, an Emerald Spire level sigil labeled in an unfamiliar language along with the word "Eight" in Draconic, a Spire transport token, and some half-finished drafts of letters to one "Uzar-Kus of the Circle of Vissk-Thar."