
DM Carbide |

Who's getting hexes? The guide for which does what is linked in the header as "HEX MAP," and note that you have to pick a hex that's adjacent to one you already have.

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No hex here.

DM Carbide |

OK, got it. Joseph, you'd previously taken hexes--do you want one more before you go?

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Day job-Singing: 1d20 + 9 ⇒ (14) + 9 = 23
L5 bard
HP +5 base+1 Con=+6 (total 33)
no BaB or saves bonus
Inspire Courage +2
Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.
Skills (+6 base+2 int+1 FC=9)
+1 to Diplomacy, Know Planes; Religion; Arcana; Dungeonering
+2 Spellcraft, UMD
+1 L1/+1 L2 spells/ day
+1 L2 spell known
Feat
Magical Aptitude (+2 Spellcraft/UMD)

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Mrs. Book is picking up a Wand of trap springing and flanking Summon Monster I
See character sheet for spells/skills and such.

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Viridian purchased the +2 WIS headband from the chronicle.
Memorizing Level 3 spells of call lightning and cure mod wounds.
PC Sheet updated to Level 5, otherwise ready.

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GM and all - really appreciate the opportunity to play this with you as a semi-extended campaign. This last level was a struggle for our team (and in RL for players) but thank you for sharing your time. Very much appreciated.

DM Carbide |

You're welcome, and thanks to you all as well. I'll try to keep things moving more quickly for this level. It doesn't have as many environmental challenges, but it does have its nuances.

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thanks all! Thanks for running Carbide. I think I'm going to step back from the next level. A lot going on IRL. It was great gaming with you guys. If you need someone after the next level I can play I'll have to check the level range.