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Viridian the lizard wakes up as well, and blinks, not sure if he had passed on to beyond the veil. He transforms back to his normal humanoid form before sitting up and then weakly standing.
By the Green, I live! Did we win?"

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"Indeed. It was quite the slug fest, but we came out on top. Summoner, your family begged us to spare your life and so we will."
Not that I would kill... well, anyone, if I did not have to.

DM Carbide |

"Fair enough. If you're going to continue down, good luck facing Klarkosh--you'll need it."

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"What can you tell us about Klarkosh, if you are willing to share."

DM Carbide |

"He's a wizard, he builds automata powered by the energies of the Spire--like that one--." She points to the wreckage of the construct. "--and he's half-machine himself. He let us stay here and study the portals as long as we kept--uninvited guests from bothering him. That construct, though--we were getting worried that he'd build more of them to hold the level and evict us."

DM Carbide |

"He was here first. We arrived to study the Spire gates while he was creating a base below us, and when he began to consolidate his power over the upper levels we pledged support and promised to stop anyone who tried to get past us. In return he let us stay and continue our studies."
Those of you who were here for the second level have heard the name Klarkosh before.

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Always the scholor, Mrs. Book can't help but ask, "fascinating. I'd love to hear more of your studies if you have the time."

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"Klarkosh? A wizard of some sort? Well wizards sometimes build towers. Do you think this guy built this one? If so, he would have to be several hundred or maybe thousands of years old. More likely he is a squatter too and will need evicting."

DM Carbide |

The summoner shakes her head. "This place was here long before Klarkosh ever came, and if rumor holds it goes far deeper than what he controls. Now, if you don't mind, my sibs and I are off to Thornkeep for a bit of treasure hunting."
The party returns to the surface and Fort Inevitable. There, your Society contact collects what you've found and your reports, sending them on to Absalom and disbursing the rewards that come back after a few days. With the rewards comes a new mission for Joseph, one that will take him away from the party for quite some time. However (unless you want to recruit someone else), the five of you think your newfound skills will be up to the task of exploring and pacifying the sixth level.
The return trip to the exit from the Drowned Level is uneventful (albeit somewhat damp), and you rest and dry off before continuing down. A long flight of stairs descends a few hundred feet before ending in a small chamber lit by small lamps. On the north wall, a panel with two bronze levers—one red and one black—is set chest-high in the wall. The levers appear to be moveable to one of three positions: up, middle, and down; both are in the middle position. To the east, an archway leads to an alcove. Distant ticking echoes through the walls, as if several large clocks were operating simultaneously.

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After bidding Joseph safe travels on his next mission, Viridian calls his wolf companion
”Blitz come!
We can only hope this level is less flooded. I do not mind swimming, but by the Green, being a lizard limits options in the thick of a fight.“

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"Levers?! Why do I think I am going to learn to hate levers?"

DM Carbide |

*whistles innocently, looks up at ceiling*

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Just Mrs. Book's handy trap springer wand.
"I like red. Up or down? Though I am not impatient. We should check out this room before 'springing the trap'," she adds with air quotes.