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I'm dealing with some serious homeowner hell this weekend (cleaning up after getting the floors replaced), so I will be extremely slow to post.
I was camping, another kind of hell.

DM Carbide |

The issue with inspiring courage by dancing is that it's a visual effect, and as far as you could tell from above the water in the mud room is close to opaque (visibility limited to 5'). (Note that this also severely limits ranged attacks against the mudlord, and having identified it as an elemental the party knows that it can't be flanked and is immune to precision damage.)

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Then go with percussion. Sound travels pretty well in water.

DM Carbide |

Busy week at work and tonight was my in-person PFS game night, but I should have time to post this weekend.

DM Carbide |

I'm about to leave for a 2-week vacation, and probably won't have time to post at all. See you all in a couple of weeks!

DM Carbide |

Back from vacation, unpacking, and slowly catching up.

DM Carbide |

Enjoy *your* vacation! (I certainly did mine.)

DM Carbide |

I have a job interview tomorrow (for my boss's position; she's moving to another directorate). So no post tonight or tomorrow, depending on how long it takes to depressurize.

DM Carbide |

The interview went well, I think, but I won't find out for sure until the end of next week at the earliest. This week we have a labwide assessment going on, as well, which has taken up a lot of attention.
Also, the scenario doesn't give me a lot of flexibility in the undine's response, unfortunately.

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Questions
I believe that most of us cannot communicate with the Undine. We know that bringing up the other undine pissed it off and diplomatic attempts are now useless. So does that mean our only options are to fight or to move on?

DM Carbide |

Yes. As I said, I question some of the author's decisions.

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Then I say we should move on.

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Lydram is face to face with the crab-edelon. I think when initiative gets to the undine woman she and her pet will attack. Then withdrawling will be hard and costly in healing resourses. But we will see. Lybram would rather fight if attacked then retreat.

DM Carbide |

Thanks for your patience; this past week has been pretty crowded with work and travel. I should have time to post tomorrow.

DM Carbide |

I'm leaving Sunday for a three-day business trip, and I probably won't have a lot of time to post.

DM Carbide |

I'll probably be pretty distracted for the next few days; my daughter and her husband had a fire in their apartment this morning. They were both at work so at least they're OK. Their cat didn't survive, though, and there was a lot of damage. No idea how it started. We're going up to help over the weekend.

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Sorry to hear about the cat and the damage, but glad your family is okay.

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So for the remaining rooms/combats....numbered on the map 1,2,3 .
1) There was the large room to the 'west' which is the one in the center of the map with the mudman/men?
2) There is one to the south of our position in the hallway
3) Any others we missed to the east?
The mudman combat seemed one our party was ill prepared to win. Not as sure about the one to the south of us.
Does the ladder lead to the next level or out? Viridian would still need to get his wolf somehow. And the little fellow-badger?

DM Carbide |

Correct. 1) is the mudlord, 2) is the big room (and note that you know of two summoners down here, so that'd be a reasonable minimum for what you'd be facing), and 3) is the big thing in the tank that no one got pulled in to fight.
The ladder leads to the stairs to the next level down, so you'd have to retreat to pick up the various animal companions and pick up any purchases. We'd handwave you getting past this level when you go on to the next one.

DM Carbide |

What does everyone else think?

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I'd vote to avoid the mudman battle. I am not sure if that includes bypassing the other rooms. Since Viridian is in lizard form, he cannot really converse but can nod if plans are proposed.
Swimming is not as much of a challenge for him, but overall it is making us less effective in combat, so can understand if we cut losses and depart.

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I'm ranged. So not worried about the summons directly but I'm nearly useless for underwater combat.
That being said, I still think modules give out below average gold per xp. And we may miss a good chunk of gold.

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Yea, if you are in it for treasure, this series sucks. Not too worried about it though, being a sorcerer. Not a lot of equipment needs for the class.

DM Carbide |

Do any of you know where to find guidance on how much to reduce treasure by? The older PFS scenarios had it, and I've seen (though I can't remember where) that it's appropriate to line out items that the party didn't get to find, but I don't remember seeing anything similar for gold.

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No idea, but if you find out I would like to know.
If it becomes a pain in the butt, we can tackle the other rooms.

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This is from v 9.1 of the guide.
If the PCs failed to earn any of the rewards listed for
an encounter, deduct the amount listed for the applicable
subtier from the value circled in area F.
p 16

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This is from v 9.1 of the guide.
If the PCs failed to earn any of the rewards listed for
an encounter, deduct the amount listed for the applicable
subtier from the value circled in area F.p 16
And replace with an Absalom.com gift card not to exceed 10 silver coins as a participant consolation prize.
:)

DM Carbide |

OK, found it. Skipping the last fight will actually cost you a fair chunk of the gold from the level--the mudlord and whatever was in the tank room don't have any treasure, but each of the summoners has over 300 gold in cash or gems, plus their gear.
That said, you have a second scroll of water breathing, so you could retreat, wait a couple of days, rest up, and go back in--the two summoners might be back where you originally found them, and you could attack them right away. You could also give Blitz a share of the water breathing spell and have more combat power available. Up to you!

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Question: Is that 300 gold per PC or divided between us? If you are talking 1000 gp per character that is more than I thought.

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I think I am good either way. Lybram has only used bless. He has all 5 channels. Mage Armor is still up.
Water is always difficult especially for ranged characters/non swimming characters. If we leave and come back, I would probably change out resist energy for either bull strength or cat's grace. But Not much else would I change. If we stay and fight, I plan to use spiritual weapon and sound burst. Then move in and stab away with a magic weapon'ed spear.

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Viridian probably has 15-20mins or more of lizard form left - so he can swim and fight. He had used most of his spells on the prior fights. Unfortunately, as the GM said, not having Blitz in the fight is taking away some combat capability, but not horrible.
Viridian is fine to press the summoners since they used some of their spells. The mudman still seems out of reach for our team.

DM Carbide |

Remember that it's been over a day since you fought the first summoner, and the second one didn't use that many spells.

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Well, we need to make an official decision:
1) Move on to the next level now
2) Attempt to clear the level now
3) Wait a day and clear the level tomorrow
My vote is for option 1. We will probably lose a prestige point and a bit of money, but I'm OK with that. I'm also OK with the other options if that is the consensus.
Please vote!

DM Carbide |

This is also a level that you'd normally be taking Slow, to keep pace with the tiers for the upcoming levels.

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I vote for 3. Not sure how much the missed gold will hurt. Plus we don't get full prestige every level. The 4 verses 6. I would get my breast plate again and walk the bottom. Might be easier then swimming. And if we fight on land it might be easier to corner and conquer.