GM_DBH's Shattered Star

Game Master DBH

Called together by the Pathfinder society our heroes will find themselves on a long and dangerous trail to unlock the secrets of the past.

Shattered Star Folder

Loot sheet

Magnimar

Varisia

Kaer Maga

Therassic workshop

Black Keep

dining hall

Combat:

The party <============ May act!

Caulborn


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Are you sure you want to do that?

Crit?: 1d20 + 11 ⇒ (6) + 11 = 17 Nope. :(


3 people marked this as a favorite.
Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

"Oh the pain! The misery! I am dying...dying!"

"Oh get up, it's a paper cut."

"...Dying! Dying I say, death approaches!"


Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62

Lt. Vhane and Elena already have a +2 cloak of resistance, and the rest of us have a +1 cloak. I'm fine with Bharak and Elathras upgrading their cloaks, because ancient Thassilonian floating blobs aside, Axton isn't going to be on the front line.

Also, I'm fine with going forward for now. We're still pretty close to the entrance, so we can hopefully retreat to safety if we need to camp for the night.


Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

Bharak has good saves due investing into them with hardy, and it isn’t fair for the front lines to get all the loot. Plus a caster failing a save is bad news bears for all of us. Axton, for example, could use help on his Fort saves.

I’m happy on passing on a better cloak for now


Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50

Sorry Bharak, Elathras has a + 3 cloak of resistance, you and Axton may as well take these two.

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

I'm fine with Bharak and Axton taking the cloaks, sure. I invested a lot of gold into my saving throws and defenses but it's always best to put found gear to use on people that still need it.

Though I am totally going to guilt trip the both of you when something really amazing drops >:)


Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Elena Neidhardt wrote:
Though I am totally going to guilt trip the both of you when something really amazing drops >:)

Hey, Elathras offered the monk's robes.


Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62

Okay, thanks. I missed the cloak +3.

I forgot about the monk's robes! It's basically just a +1 to AC for anyone in this party that has a chest slot available. If Elena doesn't want it, Axton will take it.

I'm just going to make a note at the top of my character sheet that I have the two items, and I'll add them correctly this weekend after my family flies home (and my in-laws fly to another home with many states between us).

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

Does it work on someone already wearing armor...? I thought a monk ac bonus only worked for those not wearing that.

That aside, i dont think Elena would. There isn't much that would get the inquisition of Shelyn sacked on you but wearing that as a priest of her would probably do it :)


Are you sure you want to do that?

An Inquisitor of Shelyn? "For thou art guilty of Kitsch. Thou must die!"

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

"You are an atrocity against art!"

Having something like a dragqueen inquisitor of Shelyn based around such a concept might be funny :)

Side note, I did another look at Elena's hp and it seems to be a bit too low for what it should be. She rolled 8,8,8,7,5,5,5,5 for hp rolls. Adding her con (+1) eight times and then 2 x a fcb in hp should be 63, not 62. I think i forgot to add the con modifyer once or such.


Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
GM_DBH wrote:
An Inquisitor of Shelyn?

You could name them Henry Kitschinger

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

Does anyone have knowledge: engineering/disable device(?) before we pull on the kever and activate the pittrap that will instantly kill all of us? :)


Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Elena Neidhardt wrote:
Just to clarify, there is no visible way forward at present? There is a door implied at the southern edge if the map but the description suggest we might not be aware of it or that it is hidden.

In that room, I assumed, since it's a white rectangle instead of an 'S' that, it's a regular door and we can see it.

There is also the hallway and the door further up on the left, if we want to move on.


Are you sure you want to do that?

You can see the door.


Are you sure you want to do that?

Move on? Why do you walk past all the really interesting fun bits?

I was praying that someone would investigate the crystal coffin back in the Lady's light. It would have been fantastic!


Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
GM_DBH wrote:
I was praying that someone would investigate the crystal coffin back in the Lady's light. It would have been fantastic!

Wait, there was a crystal coffin back in the lady's light????

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.
GM_DBH wrote:

Move on? Why do you walk past all the really interesting fun bits?

I was praying that someone would investigate the crystal coffin back in the Lady's light. It would have been fantastic!

You mean the onyx coffin we wisely (?) walked past at the very entrance?

And really? You mean It wasn't just an obvious trap? What would have happened?

...I'm now temped to go back there later to check, even if there's absolutely no in-character way Elena would normally ever do such a thing.

...though i guess the curiousity might gnaw on her fey mind.

Sovereign Court

OMG they skipped the coffin?!?


Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

I humbly ask for spoilers as towards said coffin...

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

You know what? I don't want to know - maybe I'll actually go and try this. If someone like Jesse chimes in on this out of nowhere it HAS to be amazing.

Somehow.


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Are you sure you want to do that?

Warning, major spoilers!

You encountered it on Gameplay Page 32.

The Coffin:

The False Sepulcher
The ceiling of this grand hall is made of polished gray marble.
It rises to a height of twenty-five feet, supported by ornate columns whose central eight-foot-sections have been carved to resemble a beautiful woman. A ten-foot-square platform sits in a wide alcove on the north wall, atop which lies a white marble sarcophagus with a painted lid.
The sound of gently running water echoes along the hall to the west.

Both the figures represented in the columns and the painted lid of the sarcophagus depict a beautiful darkhaired, lithe woman sleeping with arms crosse d over her chest-a detailed depiction of Runelord Sorshen.
The lid weighs 600 pounds, but isn't locked.

Within the sarcophagus lies the perfectly preserved body of a woman identical to the one depicted on the lid, clad in diaphanous flimsy robes and an enormous amount of splendid jewelry. She looks almost as if she's sleeping, not dead.

The body is warm to the touch and emanates an overwhelming necromantic aura, and a successful DC28 Knowledge (arcana) check correctly identifies this as a clone of none other than Sorshen herself, held
in preservation by a permanent gentle repose effect.

The fact that this clone still exists and hasn't been activated yet poses some significant implications-primarily that, somewhere, Runelord Sorshen is still very much alive.

It's a simple matter to destroy the clone, although ultimately this is but one of many clones Sorshen kept in secure locations throughout her realm. Nevertheless, destroying this clone ensures that should the Runelord of Lust rise again and then die, she will not be using this
particular body to come back to life.

Trap: If anyone attempts to harm the clone or loot its jewelry, a devious but malfunctioning trap triggers. Originally, attempting either of these actions simply struck the grave robber with the overwhelming sensation of Sorshen's clone animating, growing to enormous size, and
then crushing the grave robber in her fist-with an effect similar to that created by a phantasmal killer spell.

Over the millennia, though, this trap has interacted with the clone's
magic in strange ways, such that anyone killed by the spell treats the Sorshen clone as his own clone, provided the clone is undamaged.

In this case, the victim immediately wakens after being slain in his new body, although with the customary two permanent negative levels that result from coming back to life.

This link persists even if the victim succeeded at the saving throw to resist death from the phantasmal killer effect-if at any time thereafter the victim dies, he is immediately reborn in the clone.

This lingering effect (which can be correctly identified with a successful DC35 Spellcraft check) can be dispelled, although it functions at caster level 20th.

The new body does not alter the character's statistics in any way, with the exception that the character's race becomes Azlanti. All of the character's racial traits are lost, replaced by human racial traits (you
should give the player some time to choose his bonus feat and apply his bonus skill ranks as the player sees fit).

In addition, the character loses his racial ability scores from the previous race, replacing them with the standard +2 bonus to all six ability scores that Azlanti humans get.

====================================================================

The trap was DC28 perception to spot, DC28 to disable. This would most likely have been Bharak, failing would mean Bharak 'dies' and the body in the sarcophagus seems to wake up.

So Bharak would have woken up as a human female. Though with +2 to all stats. And yes walking around in Runelord Sorshen's body would have some major consequences! :)


Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

Pure sadness. That would have been RPing gold for that to happen to Bharak.

“Let’s move on then. We can open it up on the way out if we are so inclined. Nay reason to face whatever is inside now when there be more dangers out in the open.”

And it’s my fault too, it seems. I was being cautious and then forgot about it….


Are you sure you want to do that?

Well it was set up as an obvious trap, one you didn't need to deal with.

With my live group we opened the sarcophagus, but squeaked the save so it didn't trigger. Our GM told us afterwards what would have happened and we were sad as well. :)


Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Bharak Slagsun wrote:
“Let’s move on then. We can open it up on the way out if we are so inclined. Nay reason to face whatever is inside now when there be more dangers out in the open.”

Um, wasn't that in the statue in the swamp with the boggards and troglodytes?

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

Yeah, the Lady's Light I believe, book 2. Right at the entrance there was a foreboding tomb we decided not to open. Apparently, something really cool would have happened if we did, rather than that being a simple trap. Oh well, not going to check the spoiler. If there is some sort of credible ingame reason to go back and check it, I might later on.

@GM_DBH on the current scene, if Bharak's investigation of the lever does not make it out to be immediately dangerous, Elena will flip the handle to study its function.


Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62
GM_DBH wrote:
Move on? Why do you walk past all the really interesting fun bits?

I thought the Thassilonian Trivia Blob was interesting, and Axton now has the strength of a housecat to show for it!

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

But- but! How can we make out individual people yet not have enough detail to see the images? :(

DBH wrote:
"The view is a live feed, and though you cannot alter your position or "zoom in," you can recognize particular people or locations in the city."

How can we see well enough to recognize particular people from our vision point high up in the air but not well enough to recognize roof-sized illustrations much closer to us?

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

Elena level 9:

Herald caller cleric 8/Base Bard 1

Feat: Divine Expression: "When you take this feat, choose either the cleric or oracle class. Levels in the selected class stack with your bard level when determining the number of rounds per day you can use your bardic performance and the type of action it takes to start a bardic performance."

> 21 rounds of bardic performance/day as move action.

Hp roll: 1d8 ⇒ 5

I seemingly can't roll above average anymore, I think the last time was 5 levels ago?

-Bab +0
-Ref/will +2
-Level 1 bard performances + bardic knowledge.
-Class proficiency with a bunch of skills, most notably all knowledge skills.
-7 SP + 2 background skills.
-Bard weapon proficiency (includes rapiers; can equip silverfang), buckler proficiency.

+1 Knowledge: nature, +1 local, +1 dungeoneering, +1 planes, +3 arcana, +1 perform: Oratory (background), +1 hostory (background).

>Due to her new hat/Dervish Sikhe, the inspire courage bonus is +2, and all knowledge skills get a +3 bonus from bardic knowledge rather than +1.

Bard spellcasting level 1 (DC 12):
-Saving Finale, Deja Vu.


Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

Level 9! Horizon Walker 3.

BaB: +1
Fort: +1
HP: +9

Terrain Dominance Desert: The horizon walker gains fire resistance 10 and immunity to fatigue. (The prestige class has now paid off!)

Feat: Extra Rage (got to make up for all of those lost barbarian levels somehow)

Skills: +8 (+2 background skills)

Please tell me when I should update the character sheet


Are you sure you want to do that?

As you should have been leveled up before you entered here and have only had two light fights I say you can update your character sheet now.

We will simply say you did rest up after one of the fights.


1 person marked this as a favorite.
Are you sure you want to do that?

Very hectic week for me. No update today sorry.


Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50

Realized I'd not gotten Elathras leveled up....
HP: 1d10 ⇒ 3 looks like we're doing 6...

9th lvl:
+ 6 HP
+ 1 BAB, Ref. Will
Greater tactician: teamwork feat: outflank
9th lvl Feat: Furious focus
+7 Skills: + 1 intimidate, knowledge (geography) (local), linguistics, perception, Sense Motive and Survival,


Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

Why do I keep forgetting?: 1d10 ⇒ 2
Serves me right, HP total doesn't change.


Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62

Sorry for holding things up (but maybe I haven't been?). My first week back at work was very busy, and my wife got sick (probably from the airport(s) when traveling home), so the fallout from dealing with those sucked up all my time and energy.

Here's the decisions I'm making for levelling Axton. I'll get the changes made to this alias as soon as I can.

Sorcerer level 9

HP: 1d6 ⇒ 6 Whoop!

New Bonus Spell: Dimension Door

New Bloodline Power: New Arcana, which gets me an additional spell. I'm picking Emergency Force Sphere.

New spells for levelling up:
2nd - Glitterdust
3rd - Slow
4th - Confusion

New feat: Empower spell

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

@Everyone In case it matters, gentle reminder everyone has +4 hit and damage from buffs and that we're trying not to kill them - assuming the creepy infernal-speaking halfling isn't dead.

@DBH Is it correct that the halfling is already on the floor...? He looks prone on the map.


Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Elena Neidhardt wrote:
@Everyone In case it matters, gentle reminder everyone has +4 hit and damage from buffs and that we're trying not to kill them

I forgot the + 4 didn't I? I had started my post, then went back and read up on the folks we were looking for. I realized I needed to leave soon for an appointment and rushed my attack...

GM_DBH any chance you can add my + 4 in :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

1d10 ⇒ 8

Will get to the gameplay here in a bit.


Are you sure you want to do that?

@Elena. Yes, 'he' is prone.

@Elathras. No need. :)

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

I guess the plan from here is to have Axton cast fireballs back to back until it hopefully dies? There's not much I can do to help from here - I can mabe summon a Bison to overrun/trample a swarm if that works, or an air elemental to sweep up the swarm and keep pushing it back perhaps.

We should probably get a pair of Swarmbane Clasps for our melee fighters in case we have to deal with swarms again. At 3 k they're really cheap and allow them to ht swarms normally.


Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62

Well, if somebody tells Axton about these wasps' fire resistance or if he can visibly determine as much, I plan on having him switch to his wand of lightning bolt if the average damage is higher. I haven't looked at the numbers.

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

We'd need someone to roll a 27 on knowledge planes for that info, Elena ronly had a 26. (Or I'd need an assist on planes?) That said, resist 10 is annoyong but when the metamagic'd fireball does 52 damage... you'd need a fairly powerful wand to produce similar damage I think.

Though I'm not sure in which order resistance and swarm vulnerablity apply, which does matter here. Applying resistance first means you'd do 33 damage and vulnerability first means you'd get 42.

Alternatively, one other way to 'kill' the swarm perhaps is trapping it in a stone tomb with stoneshape.


Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62

I forgot about the swarm vulnerability to AoE spells!

Obviously, it's DBH's call, but a Google search has more than one source saying you apply the vulnerability first and then the resistance.


Are you sure you want to do that?
Axton Vendian wrote:

I forgot about the swarm vulnerability to AoE spells!

Obviously, it's DBH's call, but a Google search has more than one source saying you apply the vulnerability first and then the resistance.

That's the way I've always ruled it.


Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
GM_DBH wrote:
You drag the woman out,

Was Elathras also able to get the body of the halfling? It only matters for RP sake.


Are you sure you want to do that?

@Elathras. As the Swarm was infesting the Halflings body no you didn't.

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

@Dbh How much travel time would it be to return to the city, specifically where we can buy magical items? This might be a good moment to withdraw and return with swarnbane clasps on our melee. We should have enough gold to afford them at 3 k gold each, even just by selling what we found in the first room.


Are you sure you want to do that?

@Elena. It would be only an hour or two. You are very close, run out of the library and down to the shops.

Grand Lodge

F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.

Okay. Then I suggest, unless someone stops Elena from Stoneshaping over the door and assuming this is enough to stop the swarm chasing us - if it can catch up - that we return to the city/scholars and do anti-swarm shopping. Maybe the scholars can help us identify what we saw (technically, if this counts, Elena only needs an assist as she got 26 instead of the target dc 27), and we can prepare accordingly - like swarmbane clasps on the frontline and antitoxins of everyone to help vs its poison.


Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62

I'm on board with that plan. It'll be DBH's decision if Elena gets an assist.

Assuming we don't, is the plan just to get a couple of swarmbane scarabs?

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