
Axton Vendian |

Sam, take care of yourself and good luck. I had fun playing with you!
*********
Hi Robert, and welcome! We've played together before, also, and it's great to see you again.
My impression of this AP (although I really don't have any direct knowledge) is that it's a lot of ruins-trawling and underground exploration, so I'm not sure how much difficulty a cavalier would have. But as always, my answer is play what seems fun to you. Optimization isn't a priority for me.

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Welcome! Don't think I've been in a game with you before, so nice to meet you too, Robert.
Regarding the choices presented, if you're fine with either, I haven't seen cavalier played outside of a 10th level oneshot (which was also only partly completed) and for originality and personal interest that would have my vote over a primalist bloodrager (I believe steelblood simply adds heavy armor in exchange for fast movement)?. I'm curious to see how it works and how well its teamwork feat sharing mechanics play out in actual play. Especially as the an eventual summoner and semi-melee reach character my cleric is. However, I'd be fine with either if others prefer the bloodrager. We've been told by DBH that the training gloves are off from this point and bloodrager is pretty well known for being strong :)
For wealth, we just started level 3. Every character that played from the start has their starting gear, a one time 500 g reward and 745 g from selling loot thusfar. So just shy of 1250 g to upgrade starting gear if you want to build something that is on our exact money level, which might be the most fair?

Bharak Slagsun |

Welcome!
A Cavalier would be interesting. Lots of customization, with the bonus of being part of an order (instant backstory points)

Robert Henry |

Waves as Andostre "The RelicBlackOUTs Old School Modules" my first dwarf paladin! Trevor86 I knew I had seen you in a ton of recruitments, but I couldn't remember any games right off. But good to be playing with you here!
So if I go with the Cavalier he would use an archetype that removed the mount. Like I said looking at order of the pike which would also lose banner and alter charge. But I like the focus on larger creatures and polearms. So it wouldn't be a full exposure to cavalier but at least a start for both of us.
I've only really gotten interested in Cavaliers here lately, I had one in a 'kingmaker' that died and it peaked my interest. Bloodrager is one of my two fall back classes, that and slayer. So I thought I would try the Cavalier unless a lawful good hell knight wouldn't fit well.
As for wealth, starting would be 300 gp. plus the 1,234 gp so 1,524 gp would be doable, I was just hoping for the full enchilada because MW plate armor is 1,800 gp. But I can improvise. Either way I'm good. I'll start with the 1,534 gp and if GM_DBH wants to bump it a little I won't complain.
My wife's last day of vacation is tomorrow, so I may not get him done until Wednesday. But he'll be the first thing I finish Wednesday morning.
Hmmm, to get him in with the party, his back story will end with him traveling with his cousin who is a Pathfinder and he liked the organization well enough that he decided to join. Shortly thereafter he received a letter from Sheila Heidmarch. Then requested approval from his order's Lictor Lesheir "The Spear" Remsaine and once receiving permission he headed to Magnimar and just arrived.

Javell DeLeon |

Sorry to see you go, Sam. Take care of yourself, bud.
And hello, Robert Henry! Don't know you but I've seen the name around the boards for sure.
As far as wealth goes: Me personally, WBL is fine with me. It doesn't really matter to me. But that's just me.
I've never seen a cavalier in play so this should be interesting.

GM_DBH |

@As a 3rd level character you would start with 3000gp. I've never played a Cavalier or run a game with one in it. So it sounds interesting.
As for being a Hell knight? There is a Chelaxian faction in the Pathfinder society itself so when news of the events of ROTRL reached Abaslom and Sheila Heidmarch sent out the call for agents you could be the Chelaxian factions pick to go and let them know what's going on.
We will play the timeline as Sam leaving before you all headed back to go deeper into the Crow. So you can meet your new muscle and get to know him.
Between the events of ROTRL and what you've dicovered so far attention is being focused on Magnimar and more agents are drifting in to town. :)
Sorry, still too busy to update ATM.
Almost forgot. Robert - Elephant in the room rules apply for feats.

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Cool, we get to see the cavalier! Looking forward to see what the final character looks like.

Robert Henry |

GM_DBH do you mind the use of alternate human traits? I really like Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait. and Military Tradition: Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait.
The weapons I would pick would be the fauchard and the heavy repeating crossbow. I've always wanted a character with a heavy repeating crossbow, but the opportunities are few and far between.

Bharak Slagsun |

That’s rough! I mourn your loss

Robert Henry |

Yikes, I guess the silver lining is that your not using your phone...
I've got the crunch done, and about half the fluff, but I'm trying to decide if I want to refurbish an older character, or start with a new one. Let me know if you see anything with the crunch that needs changed.
I also need to decide on languages, I'm thinking abyssal and giant
Hp for 2nd and 3rd: 2d10 ⇒ (3, 7) = 10 looks like 6 and 7
Initiative: 1 = 1 [dex]
Speed: 20 ft.
Hit Points: 35 = 10 + 6 + 7 + 3( 2 [Con.] + 1 [FC] + 1 [toughness])
AC: 20 = 10 + 9 [plate] + 1 [dexterity]
Touch: 11
Flat-footed: 19
Fort: + 5 = 3 [base] + 2 [constitution]
Ref: + 2 = 1 [base] + 1 [dexterity]
Will: + 4 = 1 [base] + 1 [wisdom] + 2 [iron will]
Base Atk + 3
CMB + 7 = 3 [base] +4 [strength]
CMD 18 = 10 + 3 [base] + 4 [strength] + 1 [dexterity]
Melee: + 7 = 3 [base] + 4 [strength]
Ranged: + 4 = 3 [base] + 1 [dexterity]
Stats: Str. 18, Dex. 12, Con. 14, Int. 10, Wis. 13, Cha. 10,
Race Traits:
Military Tradition: Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Traits:
(AP: Combat) Defender of the Society: : Your time spent studying the greatest warriors of the Society taught you new defensive skills while wearing armor. You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.
(Religion) Eyes and Ears of the City: Requirement(s) Abadar" Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Feats:
Elephant in the Roof feat tax applies:
Military tradition: Proficiency with the Fauchard and the Repeating crossbow
1 st lvl. feat: toughness
Tactician (teamwork feat)
3 rd lvl. feat: Iron Will
Class Traits:
Cavalier Archetype: Disciple of the Pike
Challenge (Ex) @ 1 + 3 damage: Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
Bigger They Are (Ex): A disciple of the pike gains a +1 dodge bonus to AC against creatures larger than he is. This bonus increases by 1 if the creature is two size categories larger. At 6th level, the bonus increases to +3 against a creature three size categories larger, and at 12th level, the bonus increases to +4 against creatures four size categories larger. [i]This ability replaces mount.
Order of the Flame A cavalier of the order of the flame devotes his life to the pursuit of personal glory. Even if such pursuit puts his own life on the line, the cavalier pursues legendary status and the fame and glory associated with such renown.
Edicts: The cavalier must pursue glory for himself and those with whom he associates. He must strive to heap glory upon his name, no matter the costs. He must challenge and defeat an ever-increasing host of rivals to further cement his illustrious reputation.
Challenge: A cavalier of the order of the flame becomes ever more emboldened with each glorious victory. As an immediate action after reducing the target of his challenge to 0 hit points or fewer, the cavalier can elect to issue a glorious challenge to an opponent within 15 feet.
Glorious Challenge: A glorious challenge does not count against the cavalier’s number of challenges per day, but otherwise acts like a cavalier’s challenge class feature. When he issues a glorious challenge, the cavalier takes a –2 penalty to AC for the duration of the glorious challenge (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the cavalier’s challenge). The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to 2 × the number of consecutive glorious challenges he has issued thus far. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe.
Tactician (Ex) @ 4 rds.: At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
Order Ability: Foolhardy Rush: At 2nd level, the cavalier can charge across the battlefield at a moment’s notice. Whenever the cavalier attempts an initiative check, as long as he rolls an 11 or higher on the die, he can move up to his base speed as an immediate action and he is not considered flat-footed.
If the cavalier takes an action to move during his next turn, he subtracts the number of feet moved during the initiative check from his total movement.
Pike Charge (Ex) At 3rd level, a disciple of the pike learns to make more accurate charge attacks with weapons from the polearms or spears fighter weapon group. He receives a +4 bonus on melee attacks when charging with a polearm or spear (instead of the normal +2). In addition, the disciple of the pike takes no penalty to his AC after making a charge attack with a polearm or spear. This ability replaces cavalier’s charge.
favored class bonus: + 1 HP
Skills
21 = 3(4 [class] + 1 [human] + 2 [background])
The Cavalier's class skills Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str). Order skills: Knowledge (local) and Survival.
Acrobatics - 4 = 1 [Dex] - 5 [armor]
Climb 3 = 4 [Str] + 1 [rank] + 3 [class skill] - 5 [armor]
Heal 1 [wis]
Intimidate 6 = 0 [Cha] + 3 [rank] + 3 [class skill]
Escape Artist - 4 = 1 [Dex] - 5 [armor]
Knowledge (Geography) 6 = 0 [Int] + 3 [rank] + 3 [background skill]
Linguistics 6 = 0 [Int] + 3 [rank] + 3 [background skill]
Perception 8 = 1 [Wis] + 3 [rank] + 3 [class skill] + 1 [trait]
Ride 0 = 1 [Dex] + 1 [rank] + 3 [class skill] - 5 [armor]
Sense Motive 7 = 1 [Wis] + 3 [rank] + 3 [class skill]
Stealth - 4 = 1 [Dex] - 5 [armor]
Survival 7 = 1 [Wis] + 3 [rank] + 3 [class skill]
Swim 3 = 4 [Str] + 1 [rank] + 3 [class skill] - 5 [armor]
Gear
Items Worn: ( lbs)
Adventurer's outfit: n/a, n/a,
Parade armor: 25 gp. 20 lbs. +3, +5, -1, 30 ft.
MW Full Plate Heavy Armor: 1,650 gp. 50 lbs.+9, +1, - 5, 20 ft.
Shield, heavy steel: 20 gp. 15 lbs. +2, - 2
MW Fauchard: 314 gp. 10 lbs. , 1d10, 18-20/x2, S reach, trip
MW Crossbow, Repeating Heavy: 700 gp. 12 lbs. 1d10, 19-20/x2, P 120 ft. (holds 5 reating crossbow bolts.)
Gauntlet, spiked: 5 gp. 1 lb. 1d4 x2, P, attached
Cold Iron Longsword: 30 gp. 4 lbs. 1d8, 19-20/x2, S
Alchemical Silver Warhammer: 102 gp. 5 lbs. 1d8, x3, B
Ioun torch 75 gp.
Kit, Fighter’s: 9 gp. 29 lbs. This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Sub-total: 2,930 gp. 146 lbs.
Consumables
potion CLW @ 1: 50 gp.
Repeating Bolt Case (5 bolts each) @ 5: 5 gp. 5 lbs.
Acid Flasks @ 1: 10gp.
Sub-total: 65 gp. 5 lbs.
Total weight of all gear: 151 lbs.
wealth 3,000 gp. - 2,995 gp. = 5 gp remaining.
Carry Capacity
Light load: 100 lb. or less
Medium load: 101-200 lb.
Heavy load: 201-300 lb.
Lift over head:300 lb.
Lift off ground: 600 lb.
Push or drag: 1,500 lb.

Bharak Slagsun |

Nice cavalier! You weren’t joking on using up that 3k gold. First time I’ve ever seen a repeating crossbow. Also props for having order of the pike which isn’t a small character who rushes permanent reduce person.

Bharak Slagsun |

https://www.d20pfsrd.com/feats/general-feats/scarred-legion-teamwork/
“ Benefit(s): You gain a +2 bonus on Intimidate checks. You also gain a +2 morale bonus on Will saving throws while adjacent to an ally with this feat. When you charge, if you started the charge adjacent to an ally with this feat, you retain the bonus on Will saves until the start of your next turn.”
This one isn’t bad. Flat +2 intimidate is not bad at this level (and you are training it). And against spellcasters, giving +2 will saves is a solid boost for the party.

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On teamwork feats, some of my favorites are swarm scatter, shake it off and Escape route. At low level, precise strike is good too. Further down the level line I'd look at the more well-known outflank/paired opportunists and such. Swarm scatter especially seems nice since we're fighting mostly in confined spaces thusfar and it can prevent a lot of hits from landing.
https://www.d20pfsrd.com/feats/teamwork-feats/swarm-scatter-teamwork/
A +1 circumstance bonus to ac for every ally adjacent to you, with no limit (does the cavalier teamwork feat sharing ability work on summons too?). Stacks with pretty much anything. Can be really huge!
https://www.d20pfsrd.com/feats/general-feats/shake-it-off-teamwork/
Swarm scatter but for all saving throws and limited to +4 max. Also really nice to have.
https://www.d20pfsrd.com/feats/combat-feats/precise-strike-combat-teamwork/
Flanking attacks add +1d6 precision damage. Good at low level but doesn't scale.
Or Escape Route:
https://www.d20pfsrd.com/feats/general-feats/escape-route-teamwork/
Allows people to move through allies and squares adjacent to allies without provoking. Very nice for flanking tactics or getting vulnerable members out of dangerous situations.

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Question from me @DBH are we rolling hp at levels? What were the rules on those? If we were I think I missed it.

GM_DBH |

@Elena. Roll for HP at each level. If it's poor then you can take the average with +1.
So you roll a D10 for HP. Get 1. You take the average for the D10 which is 6 and add 1 to it. Add your Con bonus as well.
@Robert Henry. Looks good to me. When you've settled on your character you are introduced to the party by Sheila Heidmarch at her manor.
We can do the meeting in the discussion thread as we've moved passed that point in the game thread.
In other news I find out tomorrow how long it's going to be getting my computer back in working order.

Bharak Slagsun |

Lvl 2: 1d10 ⇒ 10
Lvl 3: 1d12 ⇒ 6
Was 6+7=13, becomes a 16. Nice

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All right! Let's see.
hp roll#1: 1d8 ⇒ 8
hp roll #2: 1d8 ⇒ 7
Elena is sticking with her unexpectedly potent martial abilities, I see :)
Outflank. Outflank is awesome.
It is! But it sadly has a BAB requirement of +4 unless cavaliers have a way around that...

Robert Henry |

https://www.d20pfsrd.com/feats/teamwork-feats/swarm-scatter-teamwork/
A +1 circumstance bonus to ac for every ally adjacent to you, with no limit (does the cavalier teamwork feat sharing ability work on summons too?). Stacks with pretty much anything. Can be really huge!
Hmmm, that's something GM_DBH will have to decide, but the answer may effect my selection at 9th level.
Cavalier gets three Teamwork feats, Tactician at 1st level, Greater Tactician at 9th level, and Master Tactician at 17th level. Interestingly Master Tactician permits the cavalier to 'share' any teamwork feat not just these three. So might be worth adding teamwork feats later.
A quick look at recommended Teamwork feats. I love outflank But as Elena pointed out, you have to have an attack bonus of + 4. Escape route provides movement. I'm curious to see how that would interact with the reach weapons. Precise strike adds damage when flanking, I'd need to adjust dex. but it's doable. Swarm scatter adds bonus to armor, Scarred legion adds to intimidate and will saves and Shake it off adds a bonus to saves.
As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. I'm hesitant to invest in bumping saves for such a short period of time. It seems by the time you realize you need them, it's too late. I think Pathfinder combat rewards offense over defense. I think the first Teamwork trait will be 'Outflank It looks like Umazura's, Elena and Bharak are melee focused and Elena (herald keeper? herald caller?) will also be providing flanking opportunities with summons.
For Greater Tactician we'll see how it goes, I'm leaning toward Outflank or Scarred Legion because it would synergize well with Pike Charge and Daunting success.

Elathras Narcinal |

OK, this is RH's Cavalier, Elathras. Decided to go with a character I had played before, though this iteration is very different. His backstory, appearance and personality is at the bottom of the page, feel free to read it. If there are any questions please let me know :)
I went ahead and dotted and deleted in game.
@Robert Henry. Looks good to me. When you've settled on your character you are introduced to the party by Sheila Heidmarch at her manor.
We can do the meeting in the discussion thread as we've moved passed that point in the game thread.
Good to go whenever you are ready.

Axton Vendian |
1 person marked this as a favorite. |

OK, this is RH's Cavalier, Elathras.
My favorite part of your profile is the Myers Briggs assessment at the end.
It inspired me to do one for Axton.
1d6 ⇒ 6
1d6 ⇒ 1

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Looks good, Robert/Elathras! Liked the backstory which was very different from what I expected a hellknight's to be, and the personality profile was an interesting touch. Might do that for one of my own applications once. Very original, at least.

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How are things with the computer on your end, DBH? And do you want us to do introductions between ourselves and Elathras in the meantime, as I believe the idea was to skip back time slightly to the pathfinder lodge and have Sam leave/him come in to replace her there?

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Great news! Eager to get going again.
That aside, posting this in all my PBP's: From tomorrow to this friday I'll be attending a congres. That means I probably won't be able to post for three days, from wednesday the 3rd to the evening of friday the fifth. I'll have my phone of course, but posting is probably limited to short messages and the discussion thread if I even have the opportunity. I'll do what I can, but priorities :')

GM_DBH |

Note: This is prior to your return to the Crow.
When you return to Heidmarch Manor Sam has to sadly leave the party for personal reasons. Sheila Heidmarch tells you that the news of your discoveries is spreading and more Pathfinder attention is being directed to the Magnimar chapter.
What was once a small fledgling outpost of the Pathfinder society is now becoming important. This means new Pathfinders arriving regualrly to look for a chance to be in on the discoveries.
As such while you have lost Sam after only a brief time she has some applicants who can fill her role as the parties martial cover.
She introduces you to Elathras Narcinal.
Elathras, you're up.

Elathras Narcinal |
1 person marked this as a favorite. |

Intro ?
Leaving his pack and polearm in the individual cottage he had been assigned to, Elathras heads into the Heidmarch Manor. Moving up the steps to the porch he admires the old Magnimar home, it was much fancier than anything in Fort Inevitable. As he steps into the well appointed foyer, he reminds himself that a hellknight should not be distracted by such frivolity. However, he still pauses and admires the oil painting in the hallway before he enters the meeting room.
Stepping over the threshold, at six feet he seems to fill the doorway. Of course it doesn't hurt that he wears plate armor emphasizing his thick frame. Moving towards the table he nods to there host, "Venture-Captain Heidmarch." He looks around the table, his green eyes warm and his face open, nodding to each person. Standing near the empty chair he takes off his open faced helm, revealing a shock of unruly brown hair and a three day shadow. "I am Elathras Narcinal, an armiger of the Order of the Pike." As he pulls out the chair resting the helm on the table, he continues. "Lictor Remsaine saw fit to let me work with the pathfinders to aid in destroying monsters where they arise."
As he sits he reminds himself that aunt Audara had always said armigers were better seen than heard. But unable to resist, he smiles warmly and asks, "So what are we dealing with and how can I help?"

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Smiling back at the seemingly friendly hellknight, a young half-elf steps forward. "Welcome, Elthras. We'd be glad for any help you can offer. And those thanks go to your Lictor as well, of course."
She extends a slender hand to shake should he wish to. "I'm Elena - Elena Neidhardt. I was dispatched here from the Absalom Lodge as a healer. At least, I think that is my role, as we haven't really needed my services yet."
Elena holds the polite smile in waiting. Unlike him, she wore light armor, with the soft rinkling of the chain shirt accompanying the movement. She was slender and quite attractive even by half-elf standards and did possess some muscle definition as well, her physique perhaps akin to a dancer. The accompanying clothing to her equipment was in local Varisian fashion, among which was a colourful half-skirt she wore over her right hip and leather leggings as a fashion accessory, and a pair of bracers with fancy iconography and Thassilonean runes.
Overall, it seemed like a reasonably succesful blend of fashion with protective gear. If this and her holy symbol didn't give her away as a priestess of Shelyn, her exotic, cyan-coloured hair and violet eyes surely did.
The only real constrast to all this was her main weapon, a many-ended spear that looked absolutely vicious.
"As to what we're up against... I'm not sure yet. We cleared out the inhabited part of the fort, which was just a gang of petty thieves of which the leader was turning herself and some of them into wererats. We hope to enter the locked portion next. It may be that no one entered there since the days of Ancient Thassilon. The goal is to find pieces of the Sihedron, a supposedly powerful artefact related to the Runelords. We currently have one shard already. What we'll find is anyone's guess, I'm afraid. But you sure look like you're ready for anything!" she finishes cheerfully, looking over his extensive armor and weaponry. "I have to say I feel safer already."

Bharak Slagsun |
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"Safe? Of course, He's a Hellknight." The dwarf said. "Name's Bharak. Good to have ye here. Can always trust a Hellknight to hold the line, eh?" He smiled. He was as short and squat as any of his kind. He wore a breastplate, complete with pauldrons and tassets. Just enough to keep him protected without interfering with his mobility. A monstrous hammer hung from his back. The defining characteristic had to be the tattoo on the right side of his face, marking him as "Slagsun" which was best translated as a dishonored criminal.

Elathras Narcinal |

Smiling as he removes the spiked gauntlet from his right hand dropping it on the table beside his helm, Elathras responds. "A pleasure Elena, I'll make sure to pass your sentiments along in my next report." Reaching out and shaking the slender half-elf's hand "The Absalom Lodge, I've always wanted to visit." His voice trails off as he releases her hand. While she continues he removes the second gauntlet dropping on the table with the other. Smiling when the lovely maiden declares she felt 'safer already'.
Turning as the oddly tattooed dwarf in a finely crafted breastplate, chimes in. Elathras reaches out his hand, as he wonders about the tattoo. "A pleasure Bharak, you do me too much honor. But I will do my best to hold the line." As he pulls the chair out, he continues. "The Order of the Pike are one of the lesser Hellknight orders, we specialize in killing monsters." As he takes a seat, he continues. "Of which lycanthropes would be included in."
He looks at the other faces around the table, "So our quest is to find the 'Shards' of this Sihedron, what do we need to do before we return to this sealed vault?"
Normally I wouldn't roll knowledge about another's tattoo, but since Bharak pointed it out in his description, I'd just like to know if Elathras would know what it means.
knowledge(whatever applies)untrained: 1d20 ⇒ 14

Bharak Slagsun |

Seeing Elathras staring at the tattoo, Bharak waved dismissively. "That? Had to choose between King and Clan. Chose Clan. Got exiled, hence why I'm here and not at home." Realizing that he was talking to a hellknight, he quickly added "But I assure ye, there's nay question of loyalty here. Don't have a King, don't have a Clan. Just an oath to the Society, so that's an easy one."

Elathras Narcinal |
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Raising an eyebrow as Bharak explained the tattoo, Elathras paused. What would he do if his ordered sided against the queen, or if his aunt sided against the order. Nodding, not quite sure how to answer, he decides to state the obvious, "Loyalty and oaths are important." As he sits, he's feels pity for this lone cast out dwarf, making a mental note not to try and befriend him.

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Surprised, the priestess raises her eyebrows at this frank admission from Bharak. He was exiled...? Really? But he seemed so nice and trustworthy...
"And we're glad to have Bharak with us, too," Elena chips in, deciding there had to be more to this story but figuring asking him to elaborate on his banishment felt unneccesarily intrusive. "He's quite a force to be reckoned with. From what I've seen, he might even have been able to do the entire mission thusfar by himself! Axton's magic has also been quite valuable, as has been Umazura's support," she points to the human sorceror and the half-orc skald, respectively, by way of explanation.
Her face then sobers as she looks down and crosses her arms. "That's not a guarantee any of this will be easy, though. We lost someone who went off on her own. She died before I could get to her. If anything, the notion of sticking together should be followed."
Realising that didn't answer one of his questions, she adds to Elathras: "I don't think we need to do anything before heading back. We each bought our supplies before you got here. There's just some kind of puzzle on the door we need to solve."
The anagrams were technically solved already, by Elena on her first try, but this is a flashback so they're still up. Regardless it was a nice puzzle worth checking out! Also, @GM-DBH, as we're back in the past I would ask if Elena can buy a pair of smoked goggles since I just forgot to do so?

Axton Vendian |
1 person marked this as a favorite. |

EDIT: I'm at work and got interrupted numerous times while writing this post, and you guys posted a fair amount during that time, but I didn't notice it until after I was done. Sorry for any disconnect.
Axton had been reviewing the bookshelves in a library just off the foyer. He was looking for any texts regarding ancient Thassilon, but alas anything relevant he had already read. So when their new recruit entered the mansion to greet them, he eagerly turned away from the bookshelf in a swirl of Varisian beads and loose clothing and walked up to the Hellknight to look him up and down him with a critical eye. Mustache bristling, he nods in approval.
"As to what we're up against... I'm not sure yet."
"I'll tell you what we're up against," Axton looks over his shoulder at Elena but turns his head back to address Elathras, presently. "We're up against DESTINY! Against circumstance from our past... and predicament from our future.
"Can you handle that, Hellknight?"
Out of Axton's pack, a large white rat pokes its head out and looks at the sorcerer. It blinks a few times, and almost seems to shrug before retreating back into its comfortable hideaway.

Elathras Narcinal |

earlier
Stopping as the casually dressed mustachioed man gives him an assessing look. Having stood in 'inspection' lines his entire life he recognized an analytic eye. Elathras looks straight ahead resisting the urge to come to 'attention,' he stands at ease until the mustachioed man nods. Nodding back as he enters the meeting room.
In the meeting room
Raising an eyebrow as the mustachioed man expounded on Elena's explanation, Elathras pauses, he had never considered whether he could handle destiny or not. He had only trained for dealing with such things as giants, dire beasts, devils and dragons. Shrugging, he answered honestly. "I don't know, I guess well have to find out together." He gives a wry smile. "But I'm willing to give it a go if you are."
Seeing the small white creature move up onto the mustachioed mans shoulder, Elathras' training kicked into gear. He started to come to his feet drawing the hammer on his hip. Quickly realizing this small creature came out of the mans pack, he sits back into the chair. Gesturing towards the mustachioed man's shoulder. "Um, your ferret may have escaped."

Elathras Narcinal |
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As he sits, he's feels pity for this lone cast out dwarf, making a mental note not to try and befriend him.
I need to edit better, there should not be a 'not' in the sentence, Elathras intends to befriend him :)

Umazura Fallensong |
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Umuzara can only shake her head and roll her eyes at the magnificently mustached man of magic, yet, she can't help but grin either. "Pay no mind to that one, Sir Hellknight, he's a bit melodramatic. I am Umazura Fallensong, a pleasure," the female half-orc introduces, giving a slight nod in greeting. Quite fair for one of her kind with green skin that possesses a smoothness to it, green eyes to match and long dark hair.
"And since he's forgotten to introduce himself, I shall. That is Axton. And in case you're wondering, 'no', the mustache is not some creature that has made its home upon his face. It is simply a mustache," she says with a wry grin.

Elathras Narcinal |

JD the image you've selected for Umazura is striking
Chuckling at the half-orcs comment, Elathras gives a polite nod in return. "Umaura, the pleasure is mine. And sadly I am neither a lord nor a full fledged Hellknight I am only an armiger, please call me Elathras." As she continued about Axton's mustache he gives a wide grin, stroking his own chin. "I must confess I'm a bit jealous, my own facial hair grows in fits and spurts."

Elathras Narcinal |

So commenting on the marching order. Obviously in heavy armor Elathras is a meat shield and not very stealthy. It looks like Bharak is stealthy, so my assumption would be Bharak first and Elthras second. But I'm happy to be anywhere in the marching order.

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Since Elena can attack through allied squares with her spear and feat, and Umazura is decently tanky, I'd suggest:
Bharak (scouts ahead) >>>>> Elathras > Elena > Axton > Umazura.
This keeps a rear tank of sorts in case we're flanked. But given Uma is a skald she might want to be pure frontline instead. In that case she can go in front of me and we'd have no backline. I don't see rear attacks that often so might not be that necessary tonppan around it. Or Elena herself could be in the very rear; she has reach and 30ft movement so the position wouldn't hinder her that much.

Elathras Narcinal |

If you want a backline Elathras can take the rear, it would make his unstealthyness less of a factor. Again, happy to be anywhere.

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I'd much rather have Elthras at front, personally, given you probably have very strong AoO attacks with your reach weapon as well as the highest ac and hp. But let's see what the others say!

Javell DeLeon |

JD the image you've selected for Umazura is striking
I know, right?! Man I searched and searched and finally found one that I thought was quite fitting.
And as far as Elena's order goes: That's fine with me. No way I want Umazura near the front. :)
Just a note as we move back into the action. I will note minor enemies but have you beat them automatically.
There are a lot of vermin down here and all they do is slow things down.
And I've got to say, this is brilliant. I totally love this. Man this is such a good idea. Kudos, DBH.