GM_DBH's Shattered Star

Game Master DBH

Called together by the Pathfinder society our heroes will find themselves on a long and dangerous trail to unlock the secrets of the
past.

A vision of Windsong Abbey in smoking ruins sends our heroes north along the Lost Coast in search of the latest fragment of the Shattered Star.

Dire rumors and whispers of the devastation hint that an ancient evil has returned to the abbey.
Shattered Star Folder

Loot sheet

Magnimar

Varisia

The Seven Shards

Abbey requests

Windsong abbey

Abbey exterior

Abbey dungeon level 1

Abbey dungeon level 2

Combat:

Lt. Vhane & Koriah <================ Can now act!

Red

Ryn, Axton, Bharak & Elena


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[DECEASED] HP (21) AC (20/13/18) Saves (7/7/4) CMD (17 +10 vs disarm) Initiative (+2) Half-Orc Ankou's Shadow Slayer (2) Mirror Image (1/1) Wounds (5) Perception (+7) ///////

Level 2! I’ll get it done tomorrow. Very happy with that, as Gul will get Trapfinding. :)


Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 12/15 | HP 86/86

Thanks, DBH.

Sorcerer Level 2
New spells: mount and mage armor

I'm factoring mage armor into my stats line, assuming I'll have it up when needed.


Are you sure you want to do that?
Axton Vendian wrote:

Thanks, DBH.

Sorcerer Level 2
New spells: mount and mage armor

I'm factoring mage armor into my stats line, assuming I'll have it up when needed.

Yup. I do that too with any caster I have that uses Mage armor.


[DECEASED] HP (21) AC (20/13/18) Saves (7/7/4) CMD (17 +10 vs disarm) Initiative (+2) Half-Orc Ankou's Shadow Slayer (2) Mirror Image (1/1) Wounds (5) Perception (+7) ///////

Lvl 2:

HP: 13 + 6 (class) + 2 (con) = 21
BaB: +1
Saves: +1 Fort + 1 Ref
Skills: +6 (all same)
Abilities: Trapfinding (The slayer gains Disable Device as a class skill. The slayer also gains the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.)

A good level! Just need to reach level 3 and buy some masterwork armor to get rid of her ACP. But besides for that, she can now do her job when it comes to traps.


Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 12/15 | HP 86/86

Axton got trapfinding, too!

Axton Vendian wrote:
New spells: mount and mage armor


CG Half-Orc Bloodrager 1 | Status: Ok
Stats(Raging):
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8

Oh, we all thought you could sense traps through your whiskers!

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.

Wow, level 2 already? That was quick!

+1 level 1 spell slot.
+1 BAB, +1 will, +1 fort.
+6 hp
+7 skill points (+1 Diplomacy, +1 perception, +1 knowledge: arcane, knowledge: religion, spellcraft, Knowledge: history, perform: dance).
+ 0.5 uses/day of bit of luck (favored class bonus)

Off-topic note regarding the earlier discussion on clerics and their impopularity way back during group formation: While I like clerics, I do wish they'd get a few more new class features when levelling up, or not be locked to 2 skillpoints per level outside of archetypes, backgrounds and prestige classes. That would probably have greatly boosted their popularity.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM_DBH wrote:
I didn't get this "Window" thing either. But I was smart enough to let someone else ask. :)

Lol! Man that's just wrong. Pretty dang funny though. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Elena: Totally agree with your cleric take. Heck, ANY of these classes with 2 skill points per level is pathetic. There really shouldn't have been any class with less than 4/level. But the other classes do have a LOT more going for them than clerics do, for sure.


CG Half-Orc Bloodrager 1 | Status: Ok
Stats(Raging):
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8

Fenster.


Are you sure you want to do that?

We are so uncultured. :(


Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 12/15 | HP 86/86
Javell DeLeon wrote:

@Elena: Totally agree with your cleric take. Heck, ANY of these classes with 2 skill points per level is pathetic. There really shouldn't have been any class with less than 4/level. But the other classes do have a LOT more going for them than clerics do, for sure.

Sorcerer is another 2 skill points per level, and yeah I agree that it hurts for characters that don't focus on Intelligence.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

So it's Dutch. Yeah I don't know Dutch. No way I'm knowing that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I gotta say, though, that's pretty cool that Trevor86 knew that. Or was right there in the ballpark.

I don't know German either. Except for "Gesundheit". But I wished I did. German is a cool language. There are a lot of cool languages I'd like to learn to be honest. I sure wish I had the time.

And yes, I literally just read the gameplay thread like a few minutes ago. I can't help it, I always click on the discussion thread first. It's what I do. I've no idea why. :P


CG Half-Orc Bloodrager 1 | Status: Ok
Stats(Raging):
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8

I also check discussion first, and my face goes weird with "whaddahell they talkin about?".

Then I go to Gameplay and everything makes sense again.

Usually.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! Man that's for true. It's definitely confusing at first. :)

Working on getting Zura updated. Got to go through the umpteen million spells. So tough.

Like expeditious retreat, feather step, tears to wine. Those are all pretty dang handy. Especially tears to wine for knowledge checks. I like the extra 30' speed and/or the ability to ignore difficult terrain.

Will think on it.

Silver Crusade

Male Human Commoner (expert) 10

Bards and skalds have so many great spells. Their overall kits are amazing too. I'd have to rank them in my top 5 favorite classes of PF1 next to paladin, shaman, alchemist and inquisitor!

Though, saying that, I didn't actually know about tears to wine. Ill definitely steal that one for a different campaign :)

The first five I usually pick for bard are cure light wounds, hightened awareness, grease, saving finale and remove fear.


Are you sure you want to do that?

Tears to wine is incredible! We're using it our campaign and regularly getting 50's for Knowledge checks.

The boost to perception is also much loved.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah, I've never heard of it either. Barring the fact that I typically don't play arcane, there's another player in another game that used it.

So I stole it from him. :)

I'm thinking, man that's a REALLY cool spell. Especially for a game that uses a lot of knowledge checks.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, you've convinced me. Tears to wine it is. (It is a really good spell) :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Question: With Versatile performance(oratory) I now use that in place of my diplomacy/sense motive. I've taken the Alt race trait:

Burning Assurance Sandkin lack the chip on their shoulder that many half-orcs acquire as a result of prejudice, and their self-confidence puts others at ease. Desert half-orcs with this racial trait gain a +2 racial bonus on Diplomacy checks.

Now for my question: Does the +2 no longer apply seeing how I'm using Versatile performance?


Are you sure you want to do that?

No it doesn't I'm afraid. You're not using the skill (diplomacy) which has a bonus on it. You're using Perform Oratory instead. So you lose that +2.

Do you wish to change the racial trait? I will allow it this time.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nope. No worries. It's all good. I don't sweat it. The racial trait is far too fitting to switch out. Plus, I'm not too keen on been the diplomat anyway. She'll be fine at it which is good enough and I've no desire for her to be the super talky convince person anyway.

I'll leave that for Axton. It's far more fitting for him. Especially with that 'stache he's got going. Heck, I'm surprised HE doesn't get a +2 to diplomacy with that bad boy. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Gul gra-Dushnikh wrote:

Had meant to get in so that others could come as well. Sorry, should have ensured. If everyone delays for a moment she will do so

Heck no, no worries! It's all good. I find it fun and love the challenge of trying to work things out like this when the pressure is on. Whether it's minor or major. Makes it more "realistic" if you will. Good stuff. :)


CG Half-Orc Bloodrager 1 | Status: Ok
Stats(Raging):
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8

So, what now?

Gul stated in his original post that she was about to step aside, but she needed to be at home using a PC. SO I guess that square is clear, but then we've got Uma who's delaying, so... who gets there first?

Also, I can't move my token anyway.

Edit: OH, and guys, I'd really appreciate you posting in Discussion with the same alias you're using in Gameplay. I'm too old to play Match-the-pairs (or however you call it in your country).


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

As far as who gets there first? I would say Grom for sure as far as that goes. That's a no-brainer.

And per your Edit:

I do apologize, Jereru, but I don't like posting with my pc in the discussion thread. I pretty much never have in any game I've played unless I had something to say IC. I like to keep them separate in that regard.

To me it's like an actor being an actor when the camera is rolling(gameplay thread), but when it's not rolling, they are themselves(discussion thread).

And I've always thought it weird that folks post with their pc in the discussion thread. But that's just me and my perspective and nothing more. I'm not about to ask you or anybody else to stop doing it though because I don't really care what others do.

I will respect your way and all I'm asking is that you respect mine. I'm a "to each his own" type guy.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Just in case there's any question, gonna wait and let Grom roll on in there first. Smashing things is his bread and butter. :)

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.

Sorry about that, I'll stick to Elena for posting here, Grom!


Are you sure you want to do that?

I've sent Grom a PM, haven't heard back from him yet. I'll bot him until we do.


CG Half-Orc Bloodrager 1 | Status: Ok
Stats(Raging):
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8

Sorry guys, I've been having a critical case of "I'm broken when I finally get to my PC". My wife actually had to get up, come to the room and turn off the light because I was literally sleeping with the mouse still in my hand :P

As for the alias, of course, if your religion states it, I can't do anything about it. I was asking not because I think it's fun or it isn't, but because it's easier to keep track of who said what when the aliases are the same in both places. But it's okay.

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.

That sounds rough, Grom. Best wishes to you!

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.

Question @ GM_DBH: on the hideout, is there a visible window, and can summoned creatures be summoned behind a transparant one? Might make for a good distraction before we rush into A2.


Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 12/15 | HP 86/86
GM_DBH wrote:

Loot:

Chainmail (2),
Light wooden shield (2),
Light crossbow (2) (20 bolts each),
Morningstar (2),
24gp.

Added to the loot sheet.


Are you sure you want to do that?

No, all the windows are boarded up. This place looks to be on the verge of collapse, and it smells bad too!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay here's what I'm understanding. We don't want more than 1 on the plank at a time because the plank makes for a piece of garbage bridge. It may very well collapse if there's two of us on it I would gather.

And once we get to the end of the plank, we then have to open the door.

What we don't know is if the door is locked or not. So the way I'm seeing it, is that Gul should be the one to cross just in case it is locked.


Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 12/15 | HP 86/86
GM_DBH wrote:
Ok, I have fixed the map. You should all be able to move your icons now. Google docs changed it's setup and was giving me no clues on how to make the map editable by anyone with the link.

You might want to consider moving from Google Drawing to Google Slides. Slides has all the options Drawing has, plus more. It has better mobile support, also. I can't do anything other than zoom in or out (sometimes) when looking at Drawing on my phone, but I can do everything I need to do with Slides, and Slides has dedicated apps (along with Docs, Excel, etc... but no Drawing app) that makes things easier.


1 person marked this as a favorite.
Are you sure you want to do that?

I'll look into slides then.


Are you sure you want to do that?

Too busy to update due to family matters sorry.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Is there a way to get to the other side of this room without having to cross the plank? As in, is there a ladder on the other side of the plank?

Basically what I'm asking is: can I cross through the muck filled room and climb up to the door on the other side? Or is the plank the ONLY way to get to that door?

I've no desire to fall in. With her big bad -1 to acrobatics, not gonna do it. Just rather deal with the consequences head on.


CG Half-Orc Bloodrager 1 | Status: Ok
Stats(Raging):
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8

That's actually what Grom is trying to do - climb the other side of the plank. With relative success, it seems.


Are you sure you want to do that?

It's easy to slog through the muck and climb the other side. Just dirtier. No climb roll needed.

Sorry, Family matters taking up all my time at the moment. No update tonight. It's settling down though so the rest of the week should be better.


[DECEASED] HP (21) AC (20/13/18) Saves (7/7/4) CMD (17 +10 vs disarm) Initiative (+2) Half-Orc Ankou's Shadow Slayer (2) Mirror Image (1/1) Wounds (5) Perception (+7) ///////

Note to self: Put a skill point into acrobatics if Gul lives to level 2. I'm starting to think that she might get herself killed falling off a cliff before then, given her acrobatics rolls.

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.
Gul gra-Dushnikh wrote:
Note to self: Put a skill point into acrobatics if Gul lives to level 2. I'm starting to think that she might get herself killed falling off a cliff before then, given her acrobatics rolls.

Haha! Though, if a similar situation occurs in the future feel free to ask for a bit of luck so you can roll twice. I would have used it but you posted before I could act last round.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Gul gra-Dushnikh wrote:
Note to self: Put a skill point into acrobatics if Gul lives to level 2. I'm starting to think that she might get herself killed falling off a cliff before then, given her acrobatics rolls.

You mean Level 3. And I'm seriously considering slapping 3 points in there if we do make it that far. Crikey I can't believe I didn't even put 1 rank in there. I almost always put a rank in there with all my pc's because that is one of THE most used skills outside of perception. I mean, for the most part.


CG Half-Orc Bloodrager 1 | Status: Ok
Stats(Raging):
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8

If you get it as class skill, yeah, it's a good idea to throw a rank there. Sometimes you don't have all the skill ranks you'd like, though, and some skills need to wait.

And when I say sometimes, I mean never.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

HA! Yeah you ain't kidding. Too many skills and not enough points to go around for sure.

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.

Er, did the ladder actually get destoryed or was that a joke, @ GM_DBH? Did Gul make it up? :')


Are you sure you want to do that?

The ladder broke completely. :)


Are you sure you want to do that?

Sorry, no time to update tonight.


Are you sure you want to do that?

Sorry, too sick to update tonight.

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