"Bold, I dare say brash, and maybe just a little brave; announcing yourself a Knight of the Emerald Claw when you know that our expedition could have the attention of a Great House ... and yet there are Knights in the great city of Passage, aren't there? No need for Emerald Claws to be at odds with House Orien is there?"
Jacen smiles; to the assembled, it seems almost genuine.
With Jacen, it was often hard to tell.
"Apologies, that wasn't a question. It was a declaration. I am Jacen, of House Orien, and there is not only no reason for us to be at odds, it might do well for us to be mindful of the schema you seek. What can we keep ours eyes out for?"
"Bold, I dare say brash, and maybe just a little brave; announcing yourself a Knight of the Emerald Claw when you know that our expedition could have the attention of a Great House ... and yet there are Knights in the great city of Passage, aren't there? No need for Emerald Claws to be at odds with House Orien is there?"
Jacen smiles; to the assembled, it seems almost genuine.
With Jacen, it was often hard to tell.
"Apologies, that wasn't a question. It was a declaration. I am Jacen, of House Orien, and there is not only no reason for us to be at odds, it might do well for us to be mindful of the schema you seek. What can we keep ours eyes out for?"
"A silver schema, with etchings and holes," says Sir Jachob.
Warforged Aegis 1/Soulknife 2 | HP 41/41 | AC 22, T 11, F 21 | F 6, R 5, W 6 | Init +1, Perception +8
"We should set the priority level for looking for this Schema." he says to his compatriots, playing up the rational side of being a warforged. "How much are you offering if we find this for you?"
diplomacy:1d20 + 1 ⇒ (14) + 1 = 15
For the new players, we have also been tasked to find the segments of a schema, likely the same one.
"We should set the priority level for looking for this Schema." he says to his compatriots, playing up the rational side of being a warforged. "How much are you offering if we find this for you?"
diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15
For the new players, we have also been tasked to find the segments of a schema, likely the same one.
Male Half-orc Bard 4 Init +6 Percept +5 (darkvision 60) SenseMotive +4 45 /45 HP; Fort +4 Reflex +6 Will +4 (+4 v Bardic, sonic, language) ; AC 14, touch 12, flat-footed 12
Karsh'e glances over at Fiz. He wonders how disappointed she'll be when she realizes what her share would be. Also he doubts she could count to five hundred. He's not sure he can count to five hundred.
"Then I'll leave you to it," says Jachob. "Incidentally, since a representative of House Orien is here, I'll be civil. Just try not to disturb our dig."
"Then I'll leave you to it," says Jachob. "Incidentally, since a representative of House Orien is here, I'll be civil. Just try not to disturb our dig."
"Ciwil! I Iz FizFiz. Will help find shiny fings!" she holds out her hand as she has seen others do
If we goin dat route,
Ayla finds, a set of +5 Mithral Breastplate that fits her that also has Energy Resistance, Improved for both fire and cold,
and a +3 Keen Flaming Burst Adamantine Fullblade
I'm thinking of James Gunn's first superhero movie. "If you don't know the Specials, You don't rock!"
So, what do we actually find?
Pieces of broken pottery, a very old magical ring, and a rusty old sword. Sorry, no belt, or staff, or mithril breastplate. Just a gold ring, a rusty old sword, and pieces of broken pottery. Oh and Fizfiz's shiny rock, they are in abundance here.
Jacen proceeds to cast Identify (twice) to see what can be discovered about the ring and the sword.
Identify results:
The ring is a ring of etherealness. It makes the wearer invisible and transports him to the ethereal plane. The ring is an artifact from the War of the Mark.
The rusty sword is a +1 magic sword that needs to be reforged to be useful.
Male Half-orc Bard 4 Init +6 Percept +5 (darkvision 60) SenseMotive +4 45 /45 HP; Fort +4 Reflex +6 Will +4 (+4 v Bardic, sonic, language) ; AC 14, touch 12, flat-footed 12
Karsh'e admires the ring, more for the sense of history and for its magical power. He also wonders how valuable Fizfiz's shiny rock is. Rocks, let alone shiny ones, were rare in the marshes. They seem quite commonplace elsewhere in Khorvaire. Is it the shiny that make it valuable? Or is it all in the goblin's eye?
"There are enough of us that we can do both, and watching them is a good idea. We would look stupid if they found the schema and took it away while we dug fruitlessly."
Any detail to the town? Where's the grandest (ruined) house, presumably that would be Cannith's?
Karsh'e admires the ring, more for the sense of history and for its magical power. He also wonders how valuable Fizfiz's shiny rock is. Rocks, let alone shiny ones, were rare in the marshes. They seem quite commonplace elsewhere in Khorvaire. Is it the shiny that make it valuable? Or is it all in the goblin's eye?
"There are enough of us that we can do both, and watching them is a good idea. We would look stupid if they found the schema and took it away while we dug fruitlessly."
Any detail to the town? Where's the grandest (ruined) house, presumably that would be Cannith's?
A vast plateau, bounded to the west by a narrow canyon, stretches before you. The quarry extends for at least a mile, and the nearby village spreads across the plateau—at least, what’s left of it. Anything made of wood has been burned to cinders, leaving a handful of stone facades, rock foundations, and chimneys behind. Though warm weather surrounds you, the village appears covered in a layer of ice that glitters in the light of the rising moons.
You also notice another source of light. In the southern part of the village, a fire glows in a large pit, which is surrounded by four large tents. Figures move around this makeshift campsite.
Elf (Aerenal) Cleric of the Undying Court 4 HP 20 AC 20 (T 13, FF 17) Fort +5 Refl +5 Will +8 init +3 BAB +3
"Zombie workers? Very interesting."
Lia studies them, looking for any Elven runes or similar. Once she's satisfied one of her kind is not around she loses interest and rejoins the group.
Male Half-orc Bard 4 Init +6 Percept +5 (darkvision 60) SenseMotive +4 45 /45 HP; Fort +4 Reflex +6 Will +4 (+4 v Bardic, sonic, language) ; AC 14, touch 12, flat-footed 12
"Another day, another day of digging." The simple physical exertion of searching is a comfort to Karsh'e. Its rythm reminds him of home. Every day in the marches was physical labor of one sort or another.