Keeper of Forbidden Lore |
Winona hears what seems to be two men, holding a discussion in another language. They seem to be talking low and the tone is pretty much what you would hear around a fire on the trail when a few cowpokes are whispering around the worn out nd sleeping forms around them. You are pretty sure they are sitting around just talking as others sleep. Should be easy to avoid if you climb that fence on the far end.
Keeper of Forbidden Lore |
Winnona sneak across the fence like a shadow, fading into the night, weaving between the crates, piles of refuse and wagons like the wind itself. Nestling near the low fire and two men talk. It is indeed another language, something European, Latin or Greek maybe. There are four wagons, you can make out maybe six or seven other people sleeping on, under or around the wagons near the fire.
Flying eagle on the other hand, starts to slip over the fence, but his belt catches on the wood as it slips between his belt and pants, he slams into the fence face first with a loud Thump! He is now hanging legs in the air as his well crafted belt holds him aloft.
Rufus leaps the fence, but finds a old, wooden craft to crash onto, then into as the wood gives way, the loud CRACK breaks the nights peace as Rufus tumbles onto the ground among the wood, with a painful thump.
Around the campfire, one of the men says "TTi ítan aftó?" As they rise and look into the dark toward the sounds. A few of the sleeping folks seem to stir some.
Keeper of Forbidden Lore |
You can get unstuck from just undoing your belt, no roll needed there. But you can try an athletics or other appropriate skill to see how gracefully you can deal with suddenly no longer being held up. If you don't wanna roll, you can just slam into the ground. Feel free to use the roll as a narrative metric.
Winona Concord |
Stealth: 1d4 ⇒ 4
Wild die: 1d6 ⇒ 3
Stealth explode: 1d4 ⇒ 1
Winona slips out of the shadows and across to Flying Eagle quickly and quietly.
"Normally if you asked me to help take off your belt we'd be having a very different conversation."
She helps him to get unstuck, then hunkers down as low as she can to stay in the shadows.
Keeper of Forbidden Lore |
[ooc]With help I see no need[ooc]
Flying Eagle is helped onto the ground as one of the mean seems to be moving toward where Rufus smacked into old crates. The second seems to be looking for a lantern. "Vlépeis típota?" He says in a quite tone as one of the sleepers pulls themselves out of the bedroll. "Ti gínetai me ólo ton thóryvo?" The whisper in a tired voice as a second person rises.
Squinting in the dark, clearly unable to see the first man calls back "Típota, ísos páli ta paidiá?"
Rufus Cooperson |
That will leave a bruise
Rufus lies completely still letting the shadows of light play out over top him, while he inwardly curses the fact that he just barked his shin from the top of his boot to his knee.
As soon as they settle down a bit, he will attempt to get off the weak crates that he ended up on.
Keeper of Forbidden Lore |
The man seems to find the crate where Rufus fell, but doesnt seem to see him hiding nearby. He yells something back to the camp, the second man moves to join him also speaking Greek. The 3rd man, mutters, waves his hand and seems to lay back down. Not bothered by the others two's "Investigation" .
You seem to be hidden and only the two who were awake to start with seems to be looking over the crates with a lantern.
Winona Concord |
Stealth: 1d4 ⇒ 4
Wild die: 1d6 ⇒ 5
Stealth exploding die: 1d4 ⇒ 4
Stealth exploding die 2: 1d4 ⇒ 1
Stealth total 9.
Winona decides to tip things a little in the team's favor, and she tosses an empty bullet casing out so that it makes a small amount of noise away from where the team is hiding. Her aim is lucky enough that it bounces and lands somewhere that it could plausibly have fallen off of a crate or tent, so that when it's found, it seems like it was just blown off of something by the wind and bounced on the ground.
Keeper of Forbidden Lore |
You hear the men speaking and they start to walk toward the sound of Winona's casings. They seems to look around for a few minutes, then shrug, say something in Greek and head back to the fire. As long as you are careful, you should be able to move around. Maybe you can wait and see if they doze off, folks often leave a guard, but they are in civilization so they might all decide to sleep.
Flying Eagle |
"As long as you are careful, you should be able to move around."
I took this to mean that no more Stealth rolls were needed, which was a big relief because most of us suck at Stealth?
Also, do they continue to converse longer than 10 minutes?
Rufus Cooperson |
Rolling as quietly off the pallets, Rufus slowly hobbles his way over to another wagon to look inside.
While he hobbles, he feels a bit of blood running down his shin from where he barked it on the crates.
Damn, that hurt, I guess it will take time to get over that.
Keeper of Forbidden Lore |
moccasins do not provide a bonus
You make your way though the dark yard, there are wagons here and stables not fair away. Most seem to be freight wagons used to transport goods, but there are three covered wagons, which ring the fire. Near them but is a showman's wagon, painted a bright red, with actual windows. Not light comes from within the wagon. Near it are two freight wagons with crates already stored.
Keeper of Forbidden Lore |
Rufus moves like the a shadow and vanished into the darkness. Creeping up to the wagon he sees maybe two dozen crates in the first and maybe 8 or so in the second. He risks a look into the second as he sees a 9th crate, not yet sealed. It looks to be two of the Urns you are looking for. They seem to be sealed with wax, they give you an uneasy feeling .