Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


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Shadow's Status

I believe Sebbik was the main slicer, Kol was the back up. I modified my submission to start to fit into that role.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer
Quen Pah wrote:
Ardan Kwinn wrote:
The player posted in another game on Sep. 4. I'll send a private message, maybe their board notifications are wonky (I've had that happen before, so the board stops showing new posts).
ty. What about Kol?

That's who I was talking about?

Kol's player has posted in the last week and a half or so, and I sent a private message to the player as a reminder.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

And the Mando?


Male Gnoll Brawler (Constructed Pugilist, Wild Child) 1

Has no skills that are useful in this situation. There’s enough arguing in here, y’all don’t need me doing it too.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Sorry I started it.

Was a talking/discussion point. Did not expect an argument to happen.

The only thing I was suggesting, is that we get a freighter other than the banshee, and configure the cargo bay to be able to take 2 snubs inside.

Along with a speeder and swoops for on planet travel.

Was not thinking a full light / heavy / medium carrier, was just thinking of something that will allow us to boost firepower but not be overwhelming.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 3/4 ; HP 67/67

Obviously, we just need to loot the bad guys ship. It seemed like it would be big enough. :D


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

I do like that approach Waylon.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Certainly a great option if we can pull it off :D


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

So do we do Anikans approach of trying to fly down the side of the ship like in clone wars when they were trying to rescue that Jedi Master ??

Or do we come in at a distance and close as fast as we can while still getting shot up by the bad guys.

One way or another, we are still going to have to get to them.


Male Gnoll Brawler (Constructed Pugilist, Wild Child) 1

If we have to get on board, the “empty ship” trick the Falcon pulled against the first Death Star seems like a good option, except that there’s apparently a force user who knows all of you, so unless we can find a ysalamiri that’s probably not an option. That kind of thing is part of why I haven’t said much: near as I can tell it’s all dead ends, and the adventure wants us to take on a vastly superior ship and…hope for the best? I was hoping the people who didn’t just get here might know something I don’t.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Agreed, we can only go off of what we know.

The ship base model is superior than ours. But it would all depend on the add-ons and or modifications that the hutt had done.

The force user, was probably given our names, from the Majordomo who we were introduced to at the Hutts. Never once, did we encounter either species.

Still looking like an issue, but after we fly, should be less of one.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Poor Majordomo, gets blamed for everything bad.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Chalkou wrote:
Has no skills that are useful in this situation. There’s enough arguing in here, y’all don’t need me doing it too.

That may be true, but at least posting in the threads lets us know that you are here.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

No word on Kol?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Quen Pah wrote:
Poor Majordomo, gets blamed for everything bad.

I thought that the Majordomo for the Hutt, was the recurring BBEV (Big, Bad, Evil Villain)

That and the inquisitors. :(

As for Kol, I have had no word. Don't know about others.


I be still here.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

DM, question, I should be fully healed right ??


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

I think we took like four days to refit the Banshee so healing should be no problem during that time, eh? :D

I agree with Chalkou that I see no way forward that doesn't result in us getting immediately vaporized, especially since our one computer user seems to have vanished.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Damn, that kind of sux.
I don't know what else to say. :(

We Need to figure an approach that does not see us on a loosing fight with a bigger ship.

My major hope is that the Hutt that we were supposed to have seen gutted the ship more than what could have been fixed in the time that we have been bouncing around.


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9
Ardan Kwinn wrote:

I think we took like four days to refit the Banshee so healing should be no problem during that time, eh? :D

I agree with Chalkou that I see no way forward that doesn't result in us getting immediately vaporized, especially since our one computer user seems to have vanished.

Well, I have Use Computer but my bonus is not as high as Kol's.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

No pressure, Piston! The entirety of continuing the adventure rides on you! :D


Prox has computer use probably not as good as Piston's but she can help if needed, Use Computer +8. However, her strong or main skills are Gather Information, Mechanics, and Perception. She also has a Pilot +8 so again perhaps not the best but she can pilot most things.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

That's great, we can get an Aid on that Use Computer for a +2 (Prox would only fail the Aid roll on a 1) and see if we can glean some useful information.


Well I forgot about the Droid Artee his Use Computer Skill is +13


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

All I got for this stage is pilot +8, and slapping things around with the force.


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9

I vote that Artee does the finishing touches on the final checks for the systems and we can just Aid Another.

Piston's Use Computer is +8, remember, he was built as a soldier/scout, I only dipped into Scoundrel to start to build him into a slicer cause the group needed one!


Okay so do I need to make a Use Computer check for Artee now or later on?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

now is preferred.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I am trying to get thr mano playrr tonengage in the gane


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9

DM, can I also Aid Another Computer Use on the jump?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I do not see a problem with that.


Hey Piston were you the one that would figure out how long it takes to go from point A to point B ?

Also if using a semi-circumnavigational route so we come in from the opposite side we left from (as I assume Hyperspace is linear travel in nature) how much would that add to the travel time?


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9
Prox Simmoss wrote:

Hey Piston were you the one that would figure out how long it takes to go from point A to point B ?

Also if using a semi-circumnavigational route so we come in from the opposite side we left from (as I assume Hyperspace is linear travel in nature) how much would that add to the travel time?

Piston did last time but as we now know Artee is the better choice for the navicomputer jumps, Piston is just assisting. Your check was for precisely the return jump to confront our foes once more. And a pretty sweet roll that was!


No you miss understand there is something someone referenced to translate the roll made into the time it takes to move from point A to point B -- not the roll but the results of the roll which was a 35


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

That was Kol.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Is the website actong ip? I cannot seem tp log on using my desktop.


Shadow's Status
Quen Pah wrote:
Is the website actong ip? I cannot seem tp log on using my desktop.

I had a few issues yesterday but today has been fine.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Looks like I needed to update Edge. For some reason Paizo and my Chrome accounts haven't meshed in years.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Sorry, spent most of the day in bed yesterday after I got my Covid and my flu vaccines,.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Oh yay. flu season. :(


Sorry for my absence -- had to depart unexpectedly for a week and then had trouble with my account which just got resolved.

I will catch up and post as soon as I can.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I hope everything is okay.


It is now it seems


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

And home life bit me again.

Just found out that I am going to be a grandfather.

Mixed thoughts on that.

I just love how appointments just end up killing all my time off.


Shadow's Status
Dreamchaser Plainstalker wrote:

And home life bit me again.

Just found out that I am going to be a grandfather.

Mixed thoughts on that.

I just love how appointments just end up killing all my time off.

Congrats?

I hear you, RL has been a bit nuts for me lately as well.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Gratz!


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Pretty bad that I have to be at work in order to get time to relax a bit. :(

But thank you.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Doing another roll call


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9

Present.


Male Gnoll Brawler (Constructed Pugilist, Wild Child) 1

Go ahead and drop me.

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