Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


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Shadow's Status

I believe Sebbik was the main slicer, Kol was the back up. I modified my submission to start to fit into that role.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer
Quen Pah wrote:
Ardan Kwinn wrote:
The player posted in another game on Sep. 4. I'll send a private message, maybe their board notifications are wonky (I've had that happen before, so the board stops showing new posts).
ty. What about Kol?

That's who I was talking about?

Kol's player has posted in the last week and a half or so, and I sent a private message to the player as a reminder.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

And the Mando?


Male Gnoll Brawler (Constructed Pugilist, Wild Child) 1

Has no skills that are useful in this situation. There’s enough arguing in here, y’all don’t need me doing it too.


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9

Sorry I started it.

Was a talking/discussion point. Did not expect an argument to happen.

The only thing I was suggesting, is that we get a freighter other than the banshee, and configure the cargo bay to be able to take 2 snubs inside.

Along with a speeder and swoops for on planet travel.

Was not thinking a full light / heavy / medium carrier, was just thinking of something that will allow us to boost firepower but not be overwhelming.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 5; Init +4; Fort 17; Ref 18; Will 17; Force points 5/7 ; HP 58/58

Obviously, we just need to loot the bad guys ship. It seemed like it would be big enough. :D


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9

I do like that approach Waylon.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Certainly a great option if we can pull it off :D


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9

So do we do Anikans approach of trying to fly down the side of the ship like in clone wars when they were trying to rescue that Jedi Master ??

Or do we come in at a distance and close as fast as we can while still getting shot up by the bad guys.

One way or another, we are still going to have to get to them.


Male Gnoll Brawler (Constructed Pugilist, Wild Child) 1

If we have to get on board, the “empty ship” trick the Falcon pulled against the first Death Star seems like a good option, except that there’s apparently a force user who knows all of you, so unless we can find a ysalamiri that’s probably not an option. That kind of thing is part of why I haven’t said much: near as I can tell it’s all dead ends, and the adventure wants us to take on a vastly superior ship and…hope for the best? I was hoping the people who didn’t just get here might know something I don’t.


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9

Agreed, we can only go off of what we know.

The ship base model is superior than ours. But it would all depend on the add-ons and or modifications that the hutt had done.

The force user, was probably given our names, from the Majordomo who we were introduced to at the Hutts. Never once, did we encounter either species.

Still looking like an issue, but after we fly, should be less of one.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Poor Majordomo, gets blamed for everything bad.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Chalkou wrote:
Has no skills that are useful in this situation. There’s enough arguing in here, y’all don’t need me doing it too.

That may be true, but at least posting in the threads lets us know that you are here.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

No word on Kol?


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9
Quen Pah wrote:
Poor Majordomo, gets blamed for everything bad.

I thought that the Majordomo for the Hutt, was the recurring BBEV (Big, Bad, Evil Villain)

That and the inquisitors. :(

As for Kol, I have had no word. Don't know about others.


I be still here.


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9

DM, question, I should be fully healed right ??


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

I think we took like four days to refit the Banshee so healing should be no problem during that time, eh? :D

I agree with Chalkou that I see no way forward that doesn't result in us getting immediately vaporized, especially since our one computer user seems to have vanished.


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9

Damn, that kind of sux.
I don't know what else to say. :(

We Need to figure an approach that does not see us on a loosing fight with a bigger ship.

My major hope is that the Hutt that we were supposed to have seen gutted the ship more than what could have been fixed in the time that we have been bouncing around.


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 ; HP 83/83; Perception +9
Ardan Kwinn wrote:

I think we took like four days to refit the Banshee so healing should be no problem during that time, eh? :D

I agree with Chalkou that I see no way forward that doesn't result in us getting immediately vaporized, especially since our one computer user seems to have vanished.

Well, I have Use Computer but my bonus is not as high as Kol's.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

No pressure, Piston! The entirety of continuing the adventure rides on you! :D


Prox has computer use probably not as good as Piston's but she can help if needed, Use Computer +8. However, her strong or main skills are Gather Information, Mechanics, and Perception. She also has a Pilot +8 so again perhaps not the best but she can pilot most things.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

That's great, we can get an Aid on that Use Computer for a +2 (Prox would only fail the Aid roll on a 1) and see if we can glean some useful information.


Well I forgot about the Droid Artee his Use Computer Skill is +13


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9

All I got for this stage is pilot +8, and slapping things around with the force.


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 ; HP 83/83; Perception +9

I vote that Artee does the finishing touches on the final checks for the systems and we can just Aid Another.

Piston's Use Computer is +8, remember, he was built as a soldier/scout, I only dipped into Scoundrel to start to build him into a slicer cause the group needed one!


Okay so do I need to make a Use Computer check for Artee now or later on?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

now is preferred.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I am trying to get thr mano playrr tonengage in the gane


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 ; HP 83/83; Perception +9

DM, can I also Aid Another Computer Use on the jump?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I do not see a problem with that.


Hey Piston were you the one that would figure out how long it takes to go from point A to point B ?

Also if using a semi-circumnavigational route so we come in from the opposite side we left from (as I assume Hyperspace is linear travel in nature) how much would that add to the travel time?


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 ; HP 83/83; Perception +9
Prox Simmoss wrote:

Hey Piston were you the one that would figure out how long it takes to go from point A to point B ?

Also if using a semi-circumnavigational route so we come in from the opposite side we left from (as I assume Hyperspace is linear travel in nature) how much would that add to the travel time?

Piston did last time but as we now know Artee is the better choice for the navicomputer jumps, Piston is just assisting. Your check was for precisely the return jump to confront our foes once more. And a pretty sweet roll that was!


No you miss understand there is something someone referenced to translate the roll made into the time it takes to move from point A to point B -- not the roll but the results of the roll which was a 35


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

That was Kol.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Is the website actong ip? I cannot seem tp log on using my desktop.


Shadow's Status
Quen Pah wrote:
Is the website actong ip? I cannot seem tp log on using my desktop.

I had a few issues yesterday but today has been fine.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Looks like I needed to update Edge. For some reason Paizo and my Chrome accounts haven't meshed in years.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Sorry, spent most of the day in bed yesterday after I got my Covid and my flu vaccines,.


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9

Oh yay. flu season. :(


Sorry for my absence -- had to depart unexpectedly for a week and then had trouble with my account which just got resolved.

I will catch up and post as soon as I can.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I hope everything is okay.


It is now it seems


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9

And home life bit me again.

Just found out that I am going to be a grandfather.

Mixed thoughts on that.

I just love how appointments just end up killing all my time off.


Shadow's Status
Dreamchaser Plainstalker wrote:

And home life bit me again.

Just found out that I am going to be a grandfather.

Mixed thoughts on that.

I just love how appointments just end up killing all my time off.

Congrats?

I hear you, RL has been a bit nuts for me lately as well.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Gratz!


M Catharese Jedi 5 (HP 59/59 Threshold 15);Fort 16, Reflex 20, Will 17; Init +9; Force 5/7; Percept +9

Pretty bad that I have to be at work in order to get time to relax a bit. :(

But thank you.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Doing another roll call


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 ; HP 83/83; Perception +9

Present.


Male Gnoll Brawler (Constructed Pugilist, Wild Child) 1

Go ahead and drop me.

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Community / Forums / Online Campaigns / Play-by-Post Discussion / Star Wars Saga Dawn of Defiance Discussion All Messageboards

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Good Evening Esteemed Members of the Forums,
I am looking at gauging whether there is interest in playing a Star Wars game using the Saga System? I am looking for possible 4-6 players in most probably the end of the Clone Wars or the beginning of the Empire/Rise of the Rebellion, maybe even trying to run the Dawn of Defiance campaign.

I think that I would allow most of the books in terms of classes, talents, feats, and Force Powers, PRCs (with DM approval).


I think pretty much anything Star Wars will drum up interest with the Mandalorian being so popular.

I've read the rules but have never played it. (We always did the D6 Star Wars stuff) Might be interested, especially if the Dawn of Defiance campaign is in play.


2 people marked this as a favorite.

I found this site in case you need it
Star Wars Saga Rules


The only thing I am not able to find is a character record sheet. :(


I have used this Google Sheets character sheet for a few characters. Anyone can feel free to copy it and use it if it is useful.

I didn't make it, borrowed from someone else.

Star Wars Saga Sheet

I have a couple characters from games here that didn't make it very far. I'd be interested.


Thank you for your generosity, GM SuperTumbler.


Plastic Dragon and GMSuperTumbler count for 2 people interested.


And Joynt Jezebel makes three.

Totally love the SW Saga system and I know it well and have all the books. Star Wars makes for roleplaying that is fun and nearly everyone can relate to.

What sort of campaign did you have in mind?


Anything SW related, I'm game.


Dotting with interest. I really like the Saga system.


I am interested. I don't know the Saga system, but I looked over the rules. Iiiinteresting indeed.


Joynt, what do you mean by what type of campaign?


I think it might be easier just to go right into the Dawn of Defiance modules and see how far we can go into them.


Saga is one of my favorite systems, I'd love to play a game.


What I meant was where was it to be set, type of characters wanted and the like.

If it is to be Dawn of Defiance then that answers the question. I would love to play. :)


Let me go ahead and create a Recruitment thread.


Intro

It has been 5 years since the Clone Wars came to an end, bringing peace to a galaxy torn by war. The people celebrate both the cessation of violence, and the simultaneous end of the corrupt bureaucracy that had brought the machinery of the Republic to a halt. The mysterious, corrupt Jedi Order has been eliminated, and every being in the galaxy can rise to a position of greatness.

However, not all is as glorious as it appears. While the Jedi Order is considered no great loss, the Imperial war machine yet churns. Every day, new Star Destroyers come out of the Kuat Drive Yards and the shipyards at Fondor and Bilbringi. New star fighters designed by Sienar Fleet Systems, known as Twin Ion Engine Fighters, or TIE Fighters, have replaced the Y-Wings and ARC-170s of the Clone Wars. If there is peace, some whisper, why do we still need such weapons? Is it not time to put them aside, to turn the money and materiel to other things?

There are other changes, as well, some more worrisome. The noble Wookies of Kaashyyyk have been enslaved by the Empire, as have the peaceful Mon Calamari. For rebellion, it is said, yet why does the Empire engage in actions suitable for Hutts? Everywhere, there are rumors that non-humans are viewed as second-class citizens. In the Imperial military, they often find themselves given the worst assignments, and are barred from entry into the elite Stormtrooper Corps. They report harassment and persecution, yet nothing is done. Women, too, have begun to feel marginalized. Surely the Empire isn’t actively pursuing such policies. It’s just a few bad jogan fruit, right?

The greatest fear, though, comes from what happens to those who speak out against the Empire. Sometimes they are arrested for crimes – murder, treason, sedition. Some meet with unfortunate accidents. And some simply vanish in the middle of the night – gone and never to be seen again. What has happened to them? Surely the Empire – which brought peace to a galaxy torn by war – couldn’t be involved? It must be the work of criminals, musn’t it?

Across the known galaxy, these questions and more are asked, including on Krai Ven Station, where our story begins…

This is a Star Wars Saga Edition campaign, and as such will use the rules for Star Wars Saga Edition. Character Creation guidelines are defined below. Characters will start at level 1. I will be accepting 4-6 players. This mostly going to be a fringe-style campaign, with a possible buildup into rebellion against the Empire if the plot goes that way, so build characters with that in mind. No Dark Side or Imperial sympathizer characters, please. They don’t particularly fit with the theme of the campaign. I will keep recruitment open for one week, unless there are people who have expressed interest and maybe need a day or two to finish their character, or if I’ve only gotten a couple submissions.

Submission requirements: Character and backstory. If you can tell me about their appearance and personality, that would be nice as well.

Character Creation Rules
Character Creation Rules

Stats:
Roll 4d6 here in the thread,and drop the lowest. If your total modifiers are less than 4, or your highest ability score is 13 or lower, you may reroll. Both of these conditions are before racial modifiers.
Species
Barred: Rakata, Kissai, and Massassi. These races are considered extinct at the time of this game, and as such are rather difficult to work in. If you really want to play one of them, message me, and I’ll see if we can work something out.
Modified: Humans will receive a +2 to any one stat of their choice.

Special: I will likely not pick more than one, maybe two Wookies or Mon Calamari, due to the nature of their species’ current situation. Wookies especially, as while one Wookie can make for an occasional comic situation of “Lost in Translation,” a party full of them becomes something of a headache.

Starting credits/equipment: You get the maximum starting credits for your class, but must pay all required licensing fees. Any equipment with the availability of “Military” or above you must pay the black market cost. You may assume that you have passed all of the necessary skill checks.

Destiny and Background: I will not be using the Destiny mechanic, but I will use the Background Mechanic in the Rebellion Era Camapaign Guide. If you aren’t a fan of any of the printed backgrounds, I’ll work with you to come up with one that fits your character better. It’s mainly to serve as a guide for writing your backstory.

Backstory: I don’t need a novel or an essay, but I want to see you put some thought into it, as well as how your character has come to Krai Ven Station. If you are playing a Jedi, you MUST include what your character did during the Clone Wars, how you survived Order 66, and how you’ve stayed away from the Empire for the past five years.

Posting Requirements: I would appreciate being able to post once a day. If for some reason you cannot post for a prolonged period of time, please either message me or post in the Discussion thread to let me know. If I hear nothing from you and you do not post for 7 days straight, I reserve the right to remove you from the game.

I am looking at perhaps starting a little before or after the 1 of Jan.


Wow first time checking the boards today, was going to say there would certainly be interest.... I guess I'll dot instead :)

stats: 4d6 - 2 ⇒ (6, 2, 5, 3) - 2 = 14
stats: 4d6 - 1 ⇒ (4, 3, 1, 5) - 1 = 12
stats: 4d6 - 1 ⇒ (4, 6, 2, 1) - 1 = 12
stats: 4d6 - 3 ⇒ (3, 4, 5, 6) - 3 = 15
stats: 4d6 - 2 ⇒ (4, 3, 2, 2) - 2 = 9
stats: 4d6 - 3 ⇒ (3, 6, 3, 5) - 3 = 14


Interest...


Ok. Definitely want in. Will be posting stat rolls a little later when I get home.


Stat: 4d6 - 4 ⇒ (4, 5, 4, 5) - 4 = 14
Stat: 4d6 - 1 ⇒ (4, 1, 4, 4) - 1 = 12
Stat: 4d6 - 2 ⇒ (5, 2, 3, 5) - 2 = 13
Stat: 4d6 - 3 ⇒ (4, 3, 5, 5) - 3 = 14
Stat: 4d6 - 1 ⇒ (3, 1, 1, 6) - 1 = 10
Stat: 4d6 - 2 ⇒ (2, 6, 6, 3) - 2 = 15

Dark Archive

Interested, though I'm not sure I'll be able to put something together during the holidays... any chance this recruitment gets extended for another week?


Stat: 4d6 - 3 ⇒ (4, 3, 6, 5) - 3 = 15
Stat: 4d6 - 1 ⇒ (3, 5, 4, 1) - 1 = 12
Stat: 4d6 - 2 ⇒ (5, 2, 2, 6) - 2 = 13
Stat: 4d6 - 1 ⇒ (1, 5, 4, 4) - 1 = 13
Stat: 4d6 - 1 ⇒ (2, 5, 5, 1) - 1 = 12
Stat: 4d6 - 3 ⇒ (3, 4, 6, 4) - 3 = 14

I have some ideas, but I want to look over the rules first to get a better idea of the classes/professions in Saga. Not a Jedi, though. Unless nobody else wants to be one, I guess. Maybe. I'll get back to ya. :D


I have a few character ideas I can't choose between so going to see what characters are posted and hope that makes a decision for me.


Interest. Will have to drag out my books and make a cat.

Will do rolls after I get my books out.


I am a teacher. This is the free tine I get.


Quen, are you going to be GMing? May I suggest to start a little beyond level 1 (as the first levels are a little... Unbalance... Across different classes), maybe level 4 or so at least? Also, besides the races you blocked above - and considering only things that would make sense for the period - is any Saga material fair game?


The advwnture is an adventure path that takes people to like lvl 20


I believe it starts at level one, no?
Also, this will be my alias for this game rather than using my Plastic Dragon login. :D


Looking at building a 2nd-degree droid (a modified LE Series Repair Droid) that had been wiped and marooned about five years back. Eventually being found by one of his present crew mates.

Quen Pah since Droids don't have a constitution, can I take the five highest rolls?

edit: Hey PD! Need a robot sidekick?


I will be taking a look at characters before approval so if I have questions I will ask or you can ask me


Sure. @ Robert Henry


Robert Henry wrote:

edit: Hey PD! Need a robot sidekick?

Absolutely!


Robbidon Jaas wrote:
Robert Henry wrote:

edit: Hey PD! Need a robot sidekick?

Absolutely!

:)

Quen Pah, sorry another question, are the homebrew classes on the website you posted available. specifically the Technician?

edit: If not will probably go scout.


Let ne take a look at it.


1 person marked this as a favorite.

I do not have a problem with the technician.


Let's see...

Stat: 4d6 - 1 ⇒ (1, 4, 5, 3) - 1 = 12
Stat: 4d6 - 1 ⇒ (3, 3, 2, 1) - 1 = 8
Stat: 4d6 - 1 ⇒ (6, 2, 6, 1) - 1 = 14
Stat: 4d6 - 4 ⇒ (6, 6, 5, 4) - 4 = 17
Stat: 4d6 - 1 ⇒ (1, 5, 6, 1) - 1 = 12
Stat: 4d6 - 3 ⇒ (4, 5, 5, 3) - 3 = 14

hmmmm...

Thinking about a Rutian Twi'lek Jedi, or rather, a padawan who failed their final test at Almas Academy and was on Ryloth during the Great Purge, and then had to flee Ryloth when the Sith Lords landed to suppress the Free Ryloth movement. In other words, an initially cowardly character. Really not sure what to do with that awful 8 stat, though.


Stat: 4d6 ⇒ (3, 1, 1, 5) = 10 9
Stat: 4d6 ⇒ (4, 2, 6, 6) = 18 16
Stat: 4d6 ⇒ (4, 3, 4, 2) = 13 11
Stat: 4d6 ⇒ (2, 3, 1, 3) = 9 7
Stat: 4d6 ⇒ (4, 3, 6, 1) = 14 13
Stat: 4d6 ⇒ (6, 3, 5, 5) = 19 16

Total modifiers of 4.

I have this Rosmer Lace character who I created for a recruitment but wasn't chosen. Probably will adapt him with these new stats.


4d6 - 1 ⇒ (1, 6, 6, 6) - 1 = 18
4d6 - 2 ⇒ (6, 4, 2, 4) - 2 = 14
4d6 - 1 ⇒ (3, 1, 5, 6) - 1 = 14
4d6 - 2 ⇒ (6, 6, 2, 4) - 2 = 16
4d6 - 3 ⇒ (5, 6, 3, 3) - 3 = 14
4d6 - 1 ⇒ (1, 6, 5, 3) - 1 = 14

Let's see what I can come up with (though I know I will end up with some kind of Jedi...:P)


Thanks Quen Pah. I’ll work on a concept tomorrow! I really like Jedis but if we’re crowded on it I’ll check other approaches.


Thinking Scoundrel or Nobleman pilot...


OK, roll then dice-

Stats: 4d6 ⇒ (2, 4, 5, 2) = 13 -2=11
Stats: 4d6 ⇒ (1, 1, 3, 3) = 8 -1=7
Stats: 4d6 ⇒ (1, 6, 2, 6) = 15 -1=14
Stats: 4d6 ⇒ (5, 5, 6, 3) = 19 -3=16
Stats: 4d6 ⇒ (2, 1, 5, 1) = 9 -1=8
Stats: 4d6 ⇒ (2, 4, 5, 1) = 12 -1=11

total modifiers are +3, so roll again.


Stats: 4d6 ⇒ (1, 3, 2, 1) = 7 -1=6
Stats: 4d6 ⇒ (4, 2, 2, 5) = 13 -2=11
Stats: 4d6 ⇒ (6, 4, 6, 3) = 19 -3=16
Stats: 4d6 ⇒ (4, 2, 5, 4) = 15 -2=13
Stats: 4d6 ⇒ (5, 2, 2, 5) = 14 -2=12
Stats: 4d6 ⇒ (4, 2, 3, 2) = 11 -2=9

total modifiers are +1, so roll again.


Stats: 4d6 ⇒ (4, 4, 4, 3) = 15 -3=12
Stats: 4d6 ⇒ (2, 4, 5, 4) = 15 -2=13
Stats: 4d6 ⇒ (5, 5, 2, 6) = 18 -2=16
Stats: 4d6 ⇒ (1, 4, 5, 5) = 15 -1=14
Stats: 4d6 ⇒ (4, 1, 4, 2) = 11 -1=10
Stats: 4d6 ⇒ (3, 2, 5, 4) = 14 -2=12

Which is quite OK.

This will become a force sensitive [unknown to the character] Sluusi soldier and tech specialist.

Will be back with a design soon.


4d6 - 1 ⇒ (1, 2, 1, 6) - 1 = 9
4d6 - 1 ⇒ (1, 2, 1, 2) - 1 = 5
4d6 - 2 ⇒ (2, 4, 6, 4) - 2 = 14
4d6 - 1 ⇒ (5, 5, 2, 1) - 1 = 12
4d6 - 3 ⇒ (3, 5, 3, 4) - 3 = 12
4d6 - 3 ⇒ (4, 3, 3, 4) - 3 = 11

Ew! Rerolling.

4d6 - 3 ⇒ (4, 5, 3, 4) - 3 = 13
4d6 - 2 ⇒ (6, 2, 4, 4) - 2 = 14
4d6 - 2 ⇒ (6, 4, 4, 2) - 2 = 14
4d6 - 2 ⇒ (6, 6, 5, 2) - 2 = 17
4d6 - 1 ⇒ (1, 4, 6, 1) - 1 = 11
4d6 - 1 ⇒ (2, 6, 1, 5) - 1 = 13


The Force is not with these dice.


Quen Pah wrote:
The Force is not with these dice.

See, that's why yhe Universe is begging me to make a Jedi. Clearly the Force was with me! :P


Haven't had much time yet to delve into the books, but here's the basic idea I came up with while at work, behind this character:

Robbidon's Background:
Robbidon's father, Grahlt Jaas, was a talented engineer and pilot working in the Republic shipyards near Insert Planet Here, sometimes on projects of a highly-sensitive nature. Robbidon lived with his mother at a settlement nearby and is father would come home for long visits in between assignments. During these times, Grahlt would spend his time mentoring his son in the fundamentals of his profession, and overall, the family was comfortable and happy.

However, when Robbidon was in his early teens, word came that his father had been branded a traitor to the Republic and had been executed. No further details were explained though Robbidon's mother, Hanali, tried in vain to learn what exactly had happened. What was made immediately clear was that the family had no claim or right to any sort of pension, and within a few months, Robbidon and his mother had lost nearly everything.

To make matters worse, the Robbidon's mother grew ill, and over time,without proper treatment, eventually died.

Robbidon did the best he could to survive, picking up what skills and tool of the trade he could, bouncing around the galaxy with an eye always aimed toward solving the mystery of what exactly had happened with his father.

Along the way, Robbidon encounters/buys/and-or rescues a modified LE Series Repair Droid, and the two develop a good-natured, bantering working relationship...

Or something like that...


If you need some SW tokens and maps, let me know Quen, and I can PM some google doc pages to you. I've been playing SW Saga with RL friends for years now, and I've accumulated a lil' bit of SW stuff ;D


That would be great, Solicitor

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