Star Wars Saga Dawn of Defiance
Game Master
JASON RODARTE
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
got to chuckle on the French Revolution part.
so what they are asserting is that Marie Antoinette led the coup ?
I guess you get all kinds. :)
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Yup. She was in charge so they had to lop off her head.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Did you explain that a coup de' etat is usually led by the army against the current governments?
Revolutions are usually popular uprisings against the crown ?
IIRC, the people revolted due to a combination of taxes, food prices, and the aristocrats doing their damnest to keep people oppressed.
Madam guillotine took care of a lot of dissenters though.
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Leveled up! Picked up Running Attack, which has a nice feature that it combines with Dodge to apply my Dodge bonus to all enemies making AoOs against me while using the Running Attack feat.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
This is what happens when a person misses 95% of a class.
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Is there more to second level than the bonus feat?
I already factored in the +4 hit points plus Con modifier, and the level bonuses to skills and defenses.
What'd I miss? Or is the Running Attack feat subpar? I figured moving into and out of cover to take a shot is a pretty good option.
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Add a level of Scoundrel
HP: +4
BAB: +1
All defenses: +1
All skill bonuses: +1
Bonus Feat (Scoundrel): Quick Draw
Forgot to post info for leveling, figured I should go ahead an put it up: 2nd lvl Technician.
HP: +4
BAB: +1
All defenses: +1
All skill bonuses: +1
2nd lvl Bonus Feat (technician): weapons proficiency (Pistols)
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
2nd level, IIRC get your a class feat, more hp and I think that is about all.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Should we consider Christon gone?
That leaves us with 3 players correct?
Four: Lemm, Kol, Rufus and Dreamchaser.
Sadly building Lemm as a robot technician, I pictured him more of a follower, not a 'drag 'em along kicking and screaming' point-man-type.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Hou would we like to proceed?
Human Jedi 1 | Conditions: Ok HP 32/32 | Force 5/5
Alright, guys, you probably know what's coming next.
I've started a new stage in my education, going under an intensive formation for lip-synching, dubbing and off-voice narrative. This is taking some of my time, and some games will have to be halted. It's been a blast, because I'm a huge SW fan, but sadly all I'd do is mostly read instead of contribute.
I thank you for the chance to be at your table, and I'm sorry for not having met your expectations. Have fun and see you at the pubcantina!
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
GM, in that case, I would like to be changing my level up to something more appropriate.
I was levelling with the supposition that Christon was going to be remaining.
Will this be an issue for you ?
Quen Pah wrote: Hou would we like to proceed? Four's good with me. Who's going to take point?
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Nope. You can change your build.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Appreciated. I will be updated later today, so if you want to push the story forward.
FYI, I will be taking Jedi level 2, and going from there.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Tomorros is the lasts day of school. I will try to move us ahead if everyone is leveled.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Dreamchaser, what did you level up as?
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
I leveled as Jedi.
I am good now.
Just have to downgrade 1 skill. :(
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
We have almost 800 possts in the gamethread!!!
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
And 325 in the Discussion Thread.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Sorry, long hot day yesterday. We hit triple digits.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
wow.
I guess only hitting the high 20 celcius (68 farenheit) is lucky.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
And we need to replace the Swamp cooler
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
So if Lemm's shenanigan's gets him killed, Can I replace him with a Wookie prisoner that the group frees?
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
So somehow I got turned around and ended up stuck behind Lemm. But it kind of works in my mind. :)
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Sorry, long day yesterday/ Catching up now!
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
I will be busy tonight. Will not get anything up until at least 0800 tomorrow.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
We have almost 900 gamethread posts!
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
whoo. . .whooo. . ..
next milestone . . .1k. :)
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I hate dropping games. I hate the anxiety that leads up to it, I hate the feeling of abandoning other players. I hate breaking the social contract, I hate leaving something unfinished. I hate aborting a character that I’ve put thought and effort into creating and playing. Sadly I probably drop games more often than I like admitting.
Because of RL issues I’ve stopped playing twice. Besides that I’ve been removed by the GM twice from games where they and I had irreconcilable differences. But I have dropped four other games. Two because of the GM’s style, two because of content I found offensive. This will be my fifth.
Camris, Mokshai and Stalwart, my apologies. I hope the game will continue without Lemm. Jason I'm sorry if my expectations are more than they should be. In the simplest explanation, The game feels like it's a group fan-fic storytelling instead of an RPG. This is exacerbated by the fact that Lemm (as a character) is a reactor not a generator.
There have been several times in the game that I’ve asked for more information, or if a skill roll was necessary; because there was not enough narration for me to comfortably keep moving. With this last set of circumstances there has been a lot of discussion but no resolution of action so we can keep moving. I find it fatiguing.
After four requests and a ‘filler’ post, I never learned how other actions affected Lemm or his location. I’ve gone through this circular discussion in my mind trying to ask for more clarity, but each time it comes back to more frustration. I believe it will be simpler if I remove myself from the game.
Quen Pah thank you for running the game, I’m sorry our styles did not gel better. Good luck all and good gaming.
RH
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Actually Robert, I told you what happened. Perhaps it is best.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Quen Pah wrote: Actually Robert, I told you what happened. Perhaps it is best. You never told me how it effected Lemm. What his location was; either on the ground or in the vent. I had no idea what his next actions should be because I didn't know his situation.
Perhaps it is best.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
I told you that from the description LEMM had fallen from the ceiling.

Quen Pah wrote: I told you that from the description LEMM had fallen from the ceiling. LE-M-07d wrote: Quen Pah wrote: LE-M-07d wrote: Quen Pah wrote: So wyou were trying to crush some of the stormtroopers with teh grate? I thought he was trying to drop the shaft and us on top of the stormtroopers. That's why I asked. Quen Pah, Is Lemm still in the broken shaft? Is he able to see any of the action or just the shaft angling to the floor? It sounds like he fell down on the grate I have no idea what that means. Where is the grate? Please give enough of a description of what happened to Lemm so I can play. This was a plea for help. You used the phrase grate "he fell down on the grate" I tried to express that this was not enough description for me. I had no idea where that put him in the room or what he was to do.
I asked for help, four times I asked for help. I'm sorry if I didn't make it clear. It's very frustrating without a map not to have the situation narrated. So I removed myself.
Again, thank you for running the game. I wish we had gelled better.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
What would the rest of you like to do.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Hard to go with 3, any possibility or recruiting 1.
easy enough to work him/her in as they can be a prisoner.
in regards to Lemm, sad to see you go. and i wish you good gaming.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
I accepted everyone who applied.
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