![]() About Prox SimmossRace: Umbarran
Attributes:
STR 10(+0) CON 11(+0) DEX 16(+3) INT 16(+3) WIS 14(+2) CHA 16(+3) Combat:
Melee Attack Bonus: +3 Range Attack Bonus: +6 Defenses
Damage Threshold: 16 Hit Points: 37 / 37 Weapons
Possessions:
Sporting Blaster Pistol ... Weapon Type: Pistols ... Size: Small ... Cost: 4,300cr ... Weight: 1 kg ... Damage: 3d4+3 ... Energy Cell: 6 shots ... Power Pack: 100 shots ... Upgrade Slot: Improved Energy Cell Usage: Shots x2 ... Tech Specialist: Improved Damage +2(+1 from IECU) ... Type: Energy ... Availability: Licensed ... Accurate: This weapon takes no penalty when firing at targets at Short Range ... Ranges: PB(0-20 sq) S(21-40 sq) M(41-60 sq) L(61-80) Standard Targeting Scope Attached ... Cost: 100CR ... Weight: 0.2 kg ... This reduces the Range by one Category but requires Aim to gain this benefit. Concealed Holster; 50CR; 0.2kg Ion Pistol
Ship Suit
Camouflage Poncho
Repulsor Boots; 200CR; 2 kg
Breath Mask
Field Kit; 1,000CR; 10 kg
Power Recharger; 100CR; 1 kg
Droid Diagnosticater; 400CR; 2 kg
Lock Breaking Kit; 8,000CR; 4 kg; Equipment Bonus +5 to Mechanics/Use Computers to bypass doors/airlocks on ships Force Detector; 2,000CR; 9 kgs; Thaissen Crystal Device (glows when directed at a Force Sensitive) Repulsor Hitch
Spacer Chest; 200CR; 10kg
Rebuilt Modified R3-T3 Astromech Droid
Full Skill List:
+5 .... Acrobatics-c ................... Dex +3 .......................... Lvl+2 +2 .... Climb-c ........................... Str +0 ............................ Lvl+2 +5 .... Deception ...................... Cha +3 .......................... Lvl+2 +2 .... Endurance-c .................. Con +0 .......................... Lvl+2 +16 .. Gather Information-c ... Cha +3 .. T+5 .. SF+5 ... Lvl+3 +11 .. Initiative-c ...................... Dex +3 .. T+5 ............... Lvl+3 +2 .... Jump ............................... Str +0 ........................... Lvl+2 +16 .. Mechanics-c ................... Int +3 .... T+5 .. SF+5 .. Lvl+3 +10 .. Perception-c .................. Wis +2 ... T+5 .............. Lvl+3 +5 .... Persuasion .................... Cha +3 .......................... Lvl+2 +16 .. Pilot-c ............................. Dex +3 .. T+5 .. SF+5 ... Lvl+3 +5 .... Ride-c ............................. Dex +3 .......................... Lvl+2 +11 .. Stealth-c ......................... Dex +3 .. T+5 ............... Lvl+3 +4 .... Survival-c ........................ Wis +2 .......................... Lvl+2 +2 .... Swim-c ............................ Str +0 ........................... Lvl+2 +10 .. Treat Injury-c ................. Wis +2 ... T+5 ............... Lvl+3 +11 .. Use Computer-c ............ Int +3 .... T+5 ............... Lvl+3 +16 .. Use Force-c .................... Cha +3 .. T+5 .. SF+5 ... Lvl+3 Knowledge ................................ Int +3
Race: Umbaran:
Attributes: Dex +2, Int +2, Con -2 Size: Medium as such they have no special bonuses nor penalties due to size. Speed: They have a Base Speed of 6 squares Dark Vision: They ignore Concealment (including Total Concealment) from darkness but cannot perceive colors while in total darkness. Sneaky: They can choose to reroll any Stealth check, but the new result must be accepted, even if it is worse. Conditional Bonus Feat: They are born observers, and they enjoy watching events from hidden vantage points. If they have Gather Information as a Trained Skill they gain Skill Focus (Gather Information) as a Bonus Feat Automatic Languages: They speak/read/write both Basic and Umbarese Class: Technician-2:
Hit Points: 18 + 1d6(4) = 22 Base Attack Bonus: +0 Class Skills {7 + Int Mod(+3)}
... Knowledge ...................... (Int)+3
Class Features
Technician Feats 1st-Level
Technician Talents 1st-Level
Technician Feats 2nd-Level
Character Feats 1st-Level
Class: Force Prodigy-3:
Hit Points: +3d8 (15) Base Attack Bonus: +2 Class Skills
... Knowledge ......... Int +3
Class Features
Force Prodigy Feats 1st-Level
Character Feats 3rd-Level
Force Prodigy Talents 1st-Level
Force Prodigy Feats 2nd-Level
Character Ability 4th-Level
Force Prodigy Feats 3rd-Level
Important Notes:
Eavesdrop A DC 10 Perception check allows one to eavesdrop on a conversation. They must be able to understand the language being spoken. The DC increases to 15 in relatively noisy areas (such as in a Cantina) or 25 in particularly loud areas (such as a Droid factory). Eavesdropping on a conversation is a Standard Action. A DC 10 Perception check allows one to detect and identify distant or ambient noises. Actively listening for distant or ambient noises is a Standard Action. Background:
Prox Simmoss was not the typical Umbaran as she much preferred interacting with machinery than with people, as such she left all the political stuff to her siblings and simply did what she did best. Still, one cannot exist on Umbara without getting pulled into the politics willingly or unwillingly so to save her family any embarassment and loss of status, Prox worked as traveling technician. She hobbled together an old Cutlass-9, to use as a mechanics traveling workship and ventured forth into the semi-local spaces of the Ghost Nebula. While able to make a decent living, she eventually encountered something she had not expected to encounter nor was she really perpared to encounter. Due to a malfunction during a hyperjump, she ended up in an extremely remote place within the Ghost Nebula. While being stranded upon the planet until she finished repairing her ship, she encountered a Gold Star Dragon named Tezca'sisk'quez, who had chosen to call this place home. If that itself was not impressive enough, they weilded the Force and they had come seeking Prox as they sensed the Force within her. Only planning to stay just long enough to fix her ship CutNine, she eventually found those plans changed and she ended up spending a fairly long time on the planet with Tez. To say that the experience was totally mind opening would be a major understatement. The Force premeated everything, it was everywhere and everywhen. It took her a while to learn the concept of do not try, just do or do not. To better help her understand the concept Tez recited a short story. There once was a handsome millipede that was quite happy. Every morning he would go out and dance upon a sandy patch to the marvel of all, except one. The great toad who despised the millipede, for she could not dance. Further she could not just eat him, as he was too hard and full of poisonous juice. Still cunning was the old toad, for she had hatched plan that would surely put this millipede out of harmony. Morning came once more and the millipeded scuttled to its dance-floor. He swept about in curls and swirls until, all those that had come to watch were bedazzled in amazement. While everyone else was in amazement the toad croaked out. "Oh great millipede, I do not shine, and I do not glitter, and I have but four feet while you have a million. So I find that it perplexes me so, how you know which foot to pick up and which to put down. So how can it be that when you walk you always know which foot to begin with; which is second, and which is third; which one comes next as fourth, fifth, and sixth; is the next the tenth or the hundreth; what meanwhile is the thirty-second doing, and the seventy-seventh: is it standing, or moving; when you get to the 517th, whether you should lift the 700th, put down the 39th, bend the 200th or strecth the 13th? I pray, please tell this humble toad, how is it that you do such a wondrous thing?" All those gathered gazed expectantly at the millipede and even the crickets were silent as they waited for the answer. "Why certainly", said the millipede, "I hmmm, let me think." But the millipede said nothing and more he became glued to the ground, paralyzed, unable to move even one single joint. He had forgotten which foot to lift first, and the more he thought about it, the less he could work it out. Morning passed and still the millipede could not move, try as he might he could not figure out which foot to pick up first, nor which foot would follow. Eventually, a hedgehog came along and gobbled up the immobilized millipede. Even with this story it took Prox a good while to get the basic understanding of what this meant and how to apply it. She eventually understood that when one knows how to do something, they do not need to think about it at all, in fact thinking, or trying, means allowing for the possibility that one cannot, so one stops from doing because they doubt they can. Further this was just one lesson of a myriad of lessons. Tez seemed to enjoy teaching in riddles and parables which Prox felt was meant either to work on ones mental stamina maybe, or that Tez just had wicked streak as long as, or longer, than she was which was pretty dang long. She eventually asked about how the Force worked in regards to machines and if a Droid could use the Force? To this question Tez simply replied, "That is a good question, go to Thape you may find your answer there." Tez did not expand upon that answer, regardless of the questions Prox posed. So having fixed CutNine a long time ago, she gathered her stuff together and began the difficult journey to find a space lane. As she had no idea of where she actually was, other than somewhere within the Ghost Nebula. It took her a while to reach Vena where she could refuel and take the Lesser Lantiilllian Route to Avenelle. Avenelle, being a planet of luxury and retirement, could use a talented Technician willing to work cheap. So she ended up spending sometime there figuring out the best course to take to get to Thape. This was good since the Empire was hunting Force Sensitives such as herself and this meant she needed to take circulatory or less traveled route. Basically the further from the core the better off she was. So from Avenelle she went to Uyter where she then switched to the Randon Run to take her to Randon but spent some time on Rakhuuun working alongside Wookies. Upon reaching Randon she switched to the Trax Tube and headed to Daalang where she took the Bothan Run to Lannick. After spending time in Lannick she took the Llanic Spice Run to eventually arrive at Thape. Landing on Thape ended up being inspirational. As she eventually got to meet with someone who was from the Order of Dai Bendu. This Order followed the Force, and had been doing so for literally eons. Speaking with the individual she met, her eyes and mind were opened to greater possibilities and she got some insights into dealing with machines using the Force. However, she was only able to complete some this training before she was informed that she would be needed in Polis Massa and that she needed to leave right away. Knowing the Force and trusting those that were telling her this, she gathered what she could and headed out. She jumped back onto the Llanic Spice Run headed for Llanic where she switched space lanes to the Triellus Trade Run which took her to Darkknell and the crossover to the Hydian Way which eventually took her to the planet of Fwatna which had a short jump to Polis Massa where those on Thape said she needed to be and outlined vaguely what she needed to do to align with the Force in what was needed of her next. However her landing on Polis Massa, after clipping an asteroid on the way in, did not go as well as planned, in fact due to a ship failure it was a total catastrophy. She ended up crash landing on the planet and the only things she could salvage were herself, some gear and her Droid Artee which is her well used, well modified R3-T3 Astromech. |