Deflect
Adept Negotiator: As a Standard Action, you can weaken the resolve of one opponent with your words. The target must have an Intelligence of 3 or higher, and it must be able to see, hear, and understand you. Make a Persuasion check; if the result equals or exceeds the target's Will Defense, it moves -1 step along the Condition Track. The target gets a +5 bonus to its Will Defense if it is higher level than you.
If the target reaches the end of its Condition Track, it does not fall unconscious, instead, it cannot attack you or your allies for the remainder of the encounter unless you or one of your allies attacks it or one of its allies first. This is a Mind-Affecting effect.
You affect the Condition Track of the specific character (Usually the Vehicle's Commander), not a Starship.
Force Persuasion
You can use your Use the Force modifier instead of your Persuasion check modifier when making a Persuasion check. You are considered Trained in the Persuasion skill. If you are entitled to a Persuasion check reroll, you may reroll your Use the Force check instead (subject to the same circumstances and limitations).