Hmm's SFS 1-39 Herald's War (Inactive)

Game Master Hmm


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Manifold Host

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820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

Also thank you guys for putting up with Trusty as an NPC in the background. He's the character who would have gotten credit for this adventure. Of course, he would advocate for any route involving trash!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
Chivix wrote:
Chivix is happy with either Crawl Spaces or the Safe Route. He does not sense odor the way most mammalian species do, and has good Engineering and Acrobatics/Athletics abilities, as do most of us.

CHIVIX -- Crawl Spaces or Safe Route.

SPANNER -- Crawl Spaces

More party votes?

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

If we are all good at engineering and acrobatics I'm fine with Crawl Spaces. I'd also be fine with the Main Deck since Naylor is a ghost operative, but I'm not sure what everyone else's stealth bonuses are. Maverick never takes the Safe Route.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Stealth? Is that even a class skill for a Daredevil operative? ;)

Zeyram is not trained in Stealth, so he only has a +8. Unlikely he would make the check.

Since both Chivix and Spanner are saying they can do the Acrobatics or Athletics checks, seems Crawl Spaces is the best way to go. Fortunately Zeyram doesn’t have the experience with trash compactors that a different character of mine does.

Also, my reading is we only need one Engineering check but everyone must do the Acrobatics or Athletics check.

Manifold Host

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

♫ Trash, trash baby ♫

Trusty does his trash dance.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Compucast would prefer to avoid the trash.. it is unbecoming a Vesk to crawl through the sewers. But he will take one for the team if that is the teams wish.

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

Naylor is good with any choice however the safe route is their least skilled area.

Naylor likes the direct approach, though looking at the rest of the team realises it may not be the best approach.

The concern they raise regarding the crawl space route is the possibility of the odour being a problem later and giving away their presence.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Your GM is having a busy and very full day. I may not be able to post today. See you on Thursday!

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17
GM Hmm wrote:
Your GM is having a busy and very full day. I may not be able to post today. See you on Thursday!

Take your time, please. We'll still be here.

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

Oh, that works perfectly. I was feeling guilty that I hadn't checked in yet. But today is my short day after an all-nighter gaming with Australians.

Whatever is keeping you busy, Hmm, I hope all is going well.

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

@Maverick - it should be 17 damage on the mindthrust. The default is always round down unless otherwise specified.

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

@Naylor - Thanks!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

For any unfamiliar with Izalguuns, please read this blog. It was one of the best outcomes to come out of reporting conditions ever.

Hmm

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

*I* know all about izalguuns, but Chivix wasn't part of any of the relevant scenarios.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I answered you in character! But I keep meeting Society players who haven't heard of them! At some point, I really need to make an Izalguun!

Exo-Guardians

2 people marked this as a favorite.
Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Dice bot just kills you sometimes. I bought those shell knuckles and put the opportunistic fusion on it just for an opportunity like this and of course I roll a one!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

The Hierarch has definitely lasted a bit longer than even I expected! But I suspect that his days may be numbered!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

So this is a hard fight with some nasty surprises, no mistake. But I am hearing unhappy players which is not normal for one of my games, so please talk with me. Yeah, the jinsuls can fly and the Hierarch is a dick with spells. But I'm trying to keep this nasty fight as fair as I can -- even with all the nasty surprises it may include.

Are you guys okay?

Hmm

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I am fine so far.

Might have helped if you had mentioned the jetpacks earlier, but every Jinsul fight has had something weird in it.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Yeah, I forgot to mention they had jetpacks, but I almost never see the mention of jetpacks in an initial opponent description. Still, your characters would have noticed it, so that is something we can change.

*Note to future self*

- Anytime there are jetpacks on enemies, mention this in future games.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

It is something I often miss too, a mention of basic equipment on the enemies.

Grand Lodge

No actual grumbles from me. Only that flying jinsuls make it more dangerous for my character. Now I have to worry about this dude all up in my grill as I try to take out the leader.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Thank you for your feedback so far. One thing that I like to tell people is that I try to learn something new with every game that I GM, and I mean that. So if you are unhappy, tell me.

This is a tough scenario, but you all have been doing really well so far!

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

Not unhappy at all. Remembering to provide a basic description of NPCs, particularly foe, is something I am working on in all forms of play. PbP has the option to allow some more detailed descriptions and yet I usually forget and focus on setting up the rounds, etc.

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

I'm the opposite of unhappy. I'm loving all the action. I like it when combat is really hard. I usually find it too easy. My comment on the dice bot was just me commenting. I understand no one can control the dice. To me the game is not fun if there is no threat of death and I like it when there are surprises in combat and it challenges you to use all your PC's skills to find the advantage. I even don't mind when you are unlucky with the dice because it forces you to improvise and then there are times you are super lucky with the dice. The randomness of the dice gives combat an epic feel when something goes right or wrong.

This may not be the normal players perspective, but I don't even really care if my PC dies as long as the game was run by the rules and his death was not because of some silly inconsequential reason.

Maverick is my first PC and I've leveled him from 1 to 10 just playing SFS games and only applying credit from completion of one adventure path module. However, if he dies in some epic battle, to me that is just the story of his adventures.

Anyway, that is my take. I like the game played by the rules, with no mercy from the GM. I actually don't like it when the GM gives you mulligans.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

I'm pretty happy with how this is all going. No grumbles here.
Although compucast himself may be less polite.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

I am loving it. Chivix isn't a daredevil master of awesome damage, but he is still being helpful. And when he's not, he can always blame Gravy.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I hope you are still loving it... That was a bad roll for a crit.

The GM is offering to the table her campaign coin with 4 novas on it. Use it when you would have a BIG attack on Dhurus that might otherwise miss. I think it's time to go full out with everything you have!

Yes, Compucast, I know you're low on spells. Still, your microbot assault prevented one of Dhurus's attacks last turn.

EDIT: I just realized looking back through the posts that Naylor made Dhurus flat-footed, so Dhurus does not get that Attack of Opportunity, which means that Maverick did not take 72 damage from a crit.

Go, team operative!

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

No worry about being low on spells. I have most of my L2 and vitually all L1s. The sweating in his armour is just how I reflect that in game play.

Real question now is whether I am better pouring on MM damage, trying a pratorian or supercharging someone with a good to-hit's weapon.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Naylor and Maverick have the best chance of hitting, but watch out for that acidic spit if you use Supercharge Weapon. We need to avoid lining up with each other.

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

How long would it take you to get to Maverick's position so you can supercharge his weapon?

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

I can do it in one round with the haste.+4d6 damage is nice, but not a game breaker at our level.

Wayfinders

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Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I think the 5 acid damage/round from Compucast’s Caustic Conversion has been missed.

It is supposed to happen at the end of each of Dhurus’s turns for 4 rounds.

Link to spell on AoN


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Great. Thanks for catching that!

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

Did Naylor miss pink or was that post missed?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Bah. I thought I had accounted for Naylor's attack, but looking at my post... No I did not. I'll go fix it!

And no treat for the GM tonight!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Can you double-check your chronicle information for me?

CHRONICLE INFORMATION:

Player- B Viggers
Character name: Compucast
Character numbner: 100387-703
Faction: SS(Jad)
Rep: SS(jad) - 6
SS (Luz) 51

Day job bounty hunter: 1d20 + 10 ⇒ (5) + 10 = 15

★ --- ★ --- ★ --- ★

Player Name: bigrin42
Character Name: Chivix
Character Number: 52459-702
Slotted Faction: ACQ (improved)

Information for this chronicle sheet:
Reputation with slotted faction: 66
Reputation with Second Seekers (Jadnura): 0
Reputation with Second Seekers (Luwazi Elsebo): 2

Day Job: profession (electrician) 1d20 + 13 ⇒ (16) + 13 = 29

★ --- ★ --- ★ --- ★

Player Name: BretI
Character Name: Zeyram
Character Number: 141981-703
Slotted Faction: Wayfinders

Information for this chronicle sheet:
Reputation with slotted faction: 40
Reputation with Second Seekers (Jadnura): 2
Reputation with Second Seekers (Luwazi Elsebo): 1

Day Job: Profession: Steward Officer (Cha): 1d20 + 12 ⇒ (4) + 12 = 16

★ --- ★ --- ★ --- ★

Player Name: Scottybobotti
Character Name: Jerris "Maverick" Sakai
Character Number: 291458-701
Slotted Faction: Exo-Guardians

Information for this chronicle sheet:
Reputation with slotted faction: 8
Reputation with Second Seekers (Jadnura): 1
Reputation with Second Seekers (Luwazi Elsebo): 4

Day Job: Flight Instructor: 1d20 + 23 ⇒ (2) + 23 = 25
After you double Maverick's day job check multiply it by 4 because of his Known Quality boon in order to total his credits earned by his day job. 50x4=200

★ --- ★ --- ★ --- ★

Player Name: Dax Thura
Character Name: Spanner
Character Number: 33973-701
Slotted Faction: SS (LE)

Information for this chronicle sheet:
Reputation with slotted faction: 19
Reputation with Second Seekers (Jadnura): 2
Reputation with Second Seekers (Luwazi Elsebo): 19

Day Job: None

★ --- ★ --- ★ --- ★

Player Name: Katrina H/numbat1
Character Name: Naylor
Character Number: 833-701 (and that was really weird to type)
Slotted Faction: Exo-Guardians

Information for this chronicle sheet:
Reputation with slotted faction: 43
Reputation with Second Seekers (Jadnura): 0
Reputation with Second Seekers (Luwazi Elsebo): 11

Day Job: Professon Electrician: 1d20 + 14 ⇒ (8) + 14 = 22

Grand Lodge

Spanner's info looks good. Has no Dayjob.

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

Looks correct

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Mine's correct.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Mine also looks correct.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

Mine looks correct

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Looks good here too.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Your Chronicles

I reported this to the Online Support Program as well.

Exo-Guardians

Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .

Got it.

Thank you for an excellent game Hmm and team.

Acquisitives

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Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

Only 1 'g' in Bigrin, but I don't mind.

Thanks again for running a perfectly entertaining scenario, GM Hmm. Not only is it appreciated, it is 5-star review appreciated!

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Awesome game, great time. And epic final battle.

Well done everyone.

Exo-Guardians

1 person marked this as a favorite.
Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Thanks for running the scenario GM HMM. You did a great job and this was a tough one to run with high level characters and lots of abilities being used. Thanks to everyone on the team for being awesome. You can be my wingman anytime.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

He who fights and runs away, lives to run another day.

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