NIGHT BELOW - Black Dow's C&C Underdark Campaign

Game Master Black Dow

“But as always in my strange and roving existence, wonder soon drove out fear; for the luminous abyss and what it might contain presented a problem worthy of the greatest explorer.”
― H.P. Lovecraft, The Nameless City


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Monk 1 :: HP: 14 | AC:13 (12 w/o DEX) | Str: +2P ; Dex: +1 ; Con: +2P ; Int: +0 ; Wis: +0 ; Cha: -1 | Darkvision 60'

Just curious, why would Mos have misgivings about a halfling wizard?


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M Halfling 1

Well to be truthful, I was confused when s/he first introduced himself and made a point of saying he was a halfling

Quote:
"Greetings my dear. I am Zeebo Softfeather, an acquaintance of Master Geldzauberer... and despite appearances am not a gnome! Perish the thought I say! Gno, I am, merely a well-fed, well-read halfling of... mature, yes mature years... Like a cheese I have got better with age!"

That was my first clue...lol


Monk 1 :: HP: 14 | AC:13 (12 w/o DEX) | Str: +2P ; Dex: +1 ; Con: +2P ; Int: +0 ; Wis: +0 ; Cha: -1 | Darkvision 60'

Ah, OK. I thought there was something about them being a halfling, or a wizard, or a halfling wizard, that was bugging you. Carry on!


Yeah I'm a little in the same boat - I could see Mos being suspicious if Zeebo claimed some connection to the Guild of Larcenous Acquisitions but right now you'll likely just think Zeebo's a old flakey magic user?

Now as the journey commences it might be that Mos' questions/interactions with Zeebo start to raise flags... and that might organically come, but as of right now not so sure? Unless its the old double bluff... Smallbarrow is a suspicious wee fella whose trying not to be suspicious, Softfeather isn't suspicious of the rogue, which is in itself suspicious... ;S

Agree as/when/if Mos does realise the old cheeser is actually a gnome, keeping that to yourself for purposes to be determined makes sense. Secrets are a currency as much as coin.

Yeah let's run with that variant Encumbrance :)

More on Encumbrance:

Worn & Capacity Items
Items that are designed to carry and redistribute the weight and bulk of other items are called Capacity Items. Capacity Items can carry a number of items equal to their Capacity. Furthermore, a Capacity Item cannot carry any item whose EV is equal to or greater than it’s Capacity rating. So a Backpack, with a Capacity of 8, can carry up to 8 items whose EVs are 7 or less. Items that are carried in a Capacity item do not have their EV included in the character’s Encumbrance Total. Instead, the character only notes the EV of the Capacity item. So the character wearing an EV 2 Backpack that has a Bedroll (EV 3), hammer (EV 2), 50 nails (EV 1), and one torch (EV 1) has five items in the Backpack (and thus has space for three more items). The character’s Encumbrance Rating is only increased by 2 when they carry the Backpack, ignoring the EVs of the items inside of it.

Coins
There is no way to determine exact weights and encumbrance of coin. Use the following for a baseline. Each coin in C&C is roughly 1 ounce. This would make gold coins, as the metal is heavier, smaller than silver coins, whose metal is lighter. Every 16 coins is equal to a pound. However coins have almost no bulk to them, but may have weight. A single coin, or a pound of coins, has no appreciable EV. Ten pounds, or 160 coins, is equal to 1 EV.

In other news can't believe the boards don't have a Mule or Donkey icon... p1ss poor says I.


Suggested Secondary Skills

Courtoise (Charisma) - Eireachdail:

This skill notes that the character is proficient with manners, social mores on their particular level of social class, and how to act among those superior or inferior to them. Public speaking is also part of this, as are the many methods society uses to segment itself (such as heraldry, regalia, etc.).

Performing Arts (Charisma) - Eireachdail:

The skills of performing arts comprise any method of artistic expression that entertains an audience by physical activity. This can encompass acting, singing, juggling, etc.

Both of these tie into his "educated savage" with the voice as rich as mead?

Scribe (Intelligence) - Ping/Zeebo:

The scribe’s skill is that of penmanship, writing, and ink and paper preparations. Simple illumination is possible, as well as other writing abilities.

Appraisal/Bartering (Charisma) - Ping/Zeebo:

A character with this skill is well versed in determining the general worth of non- magical items as well as the discrete techniques for haggling without giving offense. The successful use of this skill allows a modification of 10% of an item’s cost per bonus point of charisma the skilled appraiser has.

Figure with her background she'd be familiar with falsifying docs and already mentioned she'd helped Gordrenn with valuations etc?

More to follow...


Mos Smallbarrow wrote:

Well to be truthful, I was confused when s/he first introduced himself and made a point of saying he was a halfling

Quote:
"Greetings my dear. I am Zeebo Softfeather, an acquaintance of Master Geldzauberer... and despite appearances am not a gnome! Perish the thought I say! Gno, I am, merely a well-fed, well-read halfling of... mature, yes mature years... Like a cheese I have got better with age!"
That was my first clue...lol

Yeah this was me leaning (probably a little too much) into Salsa's OOC intro of the alter-ego. Thought it would be a funny trope for an old halfling who looks like a gnome (and actually is one) to keep mentioning they are a halfling not a gnome (or even a small dwarf!)


Monk 1 :: HP: 14 | AC:13 (12 w/o DEX) | Str: +2P ; Dex: +1 ; Con: +2P ; Int: +0 ; Wis: +0 ; Cha: -1 | Darkvision 60'

Regarding Hûnidark's background and secondary skills, I imagine he’s always existed on the fringes of society so his skills would be ‘subsistence’ tasks to keep food on the table or find shelter. Perhaps, Mariner (Con) and/or Forester (Con) make sense?


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Male 1/2 Elf (Elvish) - Human appearance, Elvish features Fighter/ 1 (Archer)

Spiro just stopped to buy a Medium Wooden Shield he's had his eye on for some time, and will be ready to head out at first light.


@Spiro: Sounds good.

@Hûnidark: Makes sense - both fit nicely. Mariner I see as more an emphasis on fishing than seamanship.


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Monk 1 :: HP: 14 | AC:13 (12 w/o DEX) | Str: +2P ; Dex: +1 ; Con: +2P ; Int: +0 ; Wis: +0 ; Cha: -1 | Darkvision 60'
Under-Dungeon Master Black Dow wrote:
Mariner I see as more an emphasis on fishing than seamanship.

That was my take on it as well. He'd likely have some small boat skills (knots, setting an anchor against a current, etc.) but nothing that would make him a legitimate sailor on a ship.

Of the two, do you have a preference which I should take?

Don't be afraid to say "both". ;P


@Hûnidark: Haha. Both is fine :)

@Mos: There's a rationale to losing Zeebo's trail, not just hand-waiving/fudgery by me :)


Monk 1 :: HP: 14 | AC:13 (12 w/o DEX) | Str: +2P ; Dex: +1 ; Con: +2P ; Int: +0 ; Wis: +0 ; Cha: -1 | Darkvision 60'

Excellent! Character sheet updated!


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Sorry gang - week got away from me, been prepping some encounter maps so will get forging ahead o'er the weekend.


Monk 1 :: HP: 14 | AC:13 (12 w/o DEX) | Str: +2P ; Dex: +1 ; Con: +2P ; Int: +0 ; Wis: +0 ; Cha: -1 | Darkvision 60'

Sounds good, chief!

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