Eagle Knight of Andoran

Jerris "Maverick" Sakai's page

71 posts. Organized Play character for Scottybobotti.


Full Name

Jerris "Maverick" Sakai

Race

| SP 51/51 HP 52/52 | RP 8/10 | EAC 27; KAC 28 | Fort +3; Ref +12; Will +8 | Init: +13 | Darkvision; Perc: +16, SM: +12

Classes/Levels

| Speed 70 ft. (Land, Fly) 60 ft. (Swim, Climb) |Active Conditions: Holographic Clone, Life Bubble.

Gender

Male CG Human Ace Pilot Operative 9

Size

Medium

Alignment

Chaotic Good

Deity

none

Location

Absalom Station

Languages

Common, Ysoki, Vesk, Castrovellian, Shirren, Azlanti

Occupation

Flight Instructor

Strength 12
Dexterity 22
Constitution 13
Intelligence 14
Wisdom 14
Charisma 12

About Jerris "Maverick" Sakai

SFS #291458-701
Experience 23
Slotted Faction Acquisitives
Wealth Credits 1,697

Reputation Fame 40, Global Reputation 47
Reputation with Acquisitives: 42
Reputation with Second Seeker (Luwazi Elesbo): 2
Reputation with Wayfinders: 1

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Maverick
Operative 9
CG Medium Human
Init+13; SensesPerc +16, SM +12

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Defense
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EAC 27, KAC 28
SP 51 HP 52 RP 10 Resistance 5/Fire/Cold
For +3, Ref +12, Will +8

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Offense
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Speed 60 ft. (Land, Fly) 50 ft. (Swim, Climb)
Melee Tactical Baton +12, 1d4+5, 5'
Ranged 1. Advanced Tactical Pistol +13, 2d6+4, Knockdown/Bleed, 60', 12/1, 12/12, Underwater, Explosive Ammo, Glamered, Bleeding 1d6 (DC 19), Called
2. Thunderstrike Pistol +13, 1d8+4, Deafen/Shaken, 40', 20/2, 20/20, Spell Thrower (Supercharge Weapon), Called, Ominous (Shaken 1d4, Fort. save DC 18)
3. Diasporan Rifle +12, 1d8+8, Immobilized, 70', 20/2, 20/20, Anchoring (Immobilized 1d4)

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Statistics
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Str 12, Dex 22, Con 13, Int 14, Wis 14, Chr 12

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Skills
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Acrobatics +20/22, Athletics +15/17 (+12 climb), Bluff +9, Computers +16, Culture +12, Diplomacy +4, Disguise +8, Engineering +16/20/22, Intimidate +13, Life Science +14/20, Medicine +14, Mysticism +15/21, Perception +16/17, Piloting +21, Flight Instructor +21, Sense Motive +12, Sleight of Hand +13, Stealth +17, Survival +9

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Starship-Combat Version of Skills
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Piloting +21, Computers +16, Engineering +16

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Feats
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Improved Initiative, Fleet, Mobility, Weapon Focus (Small Arms), Shot on the Run, Weapon Proficiency: Grenades

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Combat Gear
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Advanced Tactical Pistol, Thunderstrike Pistol, Diasporan Sniper Rifle, Tactical Baton, D-Suit III (Targeting Computer, Thermal Capacitor Mk. 1)

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Other Gear
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Comm Unit, Healing Serum Mk. 1 (3), Healing Serum Mk. 2 (1), Library Chip (Eng.), Binoculars, Hygiene Kit, Starstone Compass, Flashlight, Binders (1), RTE, Fire Extinguisher, Medpatch (2), Basic Medkit, Toolkit (Eng., Pro., Hack., Climb), Radiation Badge, Pro. + Zero G Outfit, Canteen, Radiation Sweeper, Lighter, Infrared Sensors, Radiation Buffer, Tent (mass), Analgesic (1), Petrol Tank (1), Diffraction Cloak, Null Space Chamber Mk. 1, Spell Amp. Tongues (1), Spell Amp. Mystic Cure (3), Veracity Serum

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Special Abilities
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Offense:
Trick Attack 5d8
Alien Archive
Triple Attack
Debilitating Trick (Hampering Shot, 1/2 movement and no attacks of opportunity, lasts until beginning of player's next turn)
Restraining Spinneret (entangle 1d4, melee + dex vs. EAC, acrobatics or strength check DC 20 to break free)

Defense:
Holo Clone (1d4 clones, 2/24 hours)
Mentalist Bane
Mobility
Uncanny Agility
Diffraction Cloak

Skills:
Specialization Skill Mastery, take 10
Athletics +8 when climbing, +8 jumping, +8 swimming

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Boons Slotted This Adventure
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Ally:Gun Runner
Faction:Acquisitives
Personal:Devolved: Avian
Social:Known Quality
Starship:Weapons of a Lost Civilization
Slotless:Starfinder Insignia, Starfinder Tatoo, Purveyor of Fortunes, Marked Field Agent