Expedition to the Ruins of Castle Greyhawk [3.5 D&D]

Game Master Stiehle

3.5 Edition D&D campaign set in the environs of the City of Greyhawk.


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M Human Duskblade 6/Abjurant Champion 4 | HP: 60/75 | AC:20/T:13 /FF:16 | Init:+1, MAB:+13/+8 Power Attack | W:+8,R:+4,F:+8 | Spellslots:6/6-9/9-8/8-3/3 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+15,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

I'm on vacation and won't be able to post as regularly. Will be back home Sunday.


M Whisper Gnome Beguiler 9 Ruathar 1 | HP:62/62 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+11,R:+10,F:+8 | Spellslots:5/6-8/8-7/8-5/7-6/6-3/4 | Spot +20 Listen +15

Ok, I am going to be travelling until the 23ed (inclusive). I should be able to still post, but things may be sparse. Feel free to bot me if necessary...


Male Half-orc Fighter 7

Hello all,

I'm an old friend of West and Morrow from another game board. I'll be joining you shortly once West and I hash out which PC I'll be returning to life from our old board.

I'm looking forward to new adventures with an old character and new friends.


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

Cora Tosscobble, Summoner, at your service. Let me throw lots of meat between the party and our opponents. I have a solution to most situations, typically summoning something to help out.


Male halfling Swashbuckler 4/Warlock 6 Init: +3 | AC: 20 / FF: 17 / Touch 14 [+4 vs giants] | Fort: +6 / Ref: +9 / Will: +8 [+2 vs fear] | Speed: 30' | DR 1/cold iron | Attacks: +2 rapier +14/+9 to hit (1d4+3 damage); Eldritch Blast +13 to hit ranged touch (3d6+2 damage, range 250', x2)

Welcome aboard Cora!


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

Thank you. It would appear I need to learn the configurations of the board. You all have more information at the top of your posts.


M Human Duskblade 6/Abjurant Champion 4 | HP: 60/75 | AC:20/T:13 /FF:16 | Init:+1, MAB:+13/+8 Power Attack | W:+8,R:+4,F:+8 | Spellslots:6/6-9/9-8/8-3/3 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+15,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

It concatenates starting with the text in Gender, then Race, then Classes/Levels. If you need more information in the top line I'm not sure how to do that....


Sylph Monk | HP - 138/138 | AC - 29 | F+17, R+21, W+16 | Perc +16 (DARKvision) | Hero Points = 3 | MONK-10 | MV-50 | DC-29 | No Conditions | Exp = DETECT MAGIC

The lines are compiled in sequence and then wrap, so the first line simply runs out of space and becomes the 2nd.

Best example is actually to look at Morrow's profile.

The initial info is the GENDER field:
Race & Class
HP
AC
Init & MAB
W R F
Next field is RACE:
Spellslots
Attunement
Quick Cast
Next field is CLASSES/LEVELS:
Skills
(looks like some role info or botting info)

The main point is, you can put pretty much as much text as you want in those fields, the are compiled in the order of GENDER - RACE - CLASSES, and also valuable to note that standard BBCode tags apply, like in case you want to bold or italicise something (like I just did with Sylph & Detect Magic)


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

Thanks, I was able to start loading the info in those slots


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

I have been reading the last few pages of your adventure and that was one challenging battle with the demons and cleric!


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

West, how much information do you want in the header section of my character posts?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

HP and AC are good to have, just as you did. Saves can be helpful as well, maybe most-often used skill modifiers or favorite weapon attack/damage modifiers. Whatever you think is referenced more often than not for your character build.


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

hmmmm, I haven't used a weapon since level 3, so that's pointless LOL

I can't list my memorized spells, it's too big, but perhaps fiery burst and a few of my skills could be added.


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

How does that look for relevant information?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Looks good! Don't forget to level up to 11 though, and double check those HP. The first page of the Recruitment tab has the relevant info for stats and level-up information - it might impact your total.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Evindyl? Still interested in the game? I want to get the adventure moving again this weekend, but haven't seen a character submission yet.


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

I do not have any HP rolls from you for level 10 and 11, assuming its the same as on WoG and the GM rolls and we get half is less than half.

Oddly I just read those rules in the 3.5 DMG (I'm running a 3.5 version of ToEE for my regular Saturday group) and every odd level you get an extra HP. Wizard is to get 2 HP on even levels and 3 on odd levels.

Cora is actually doing well at 28 HP for 9 levels on 1d4 alone!!


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

Does this board have built in dice rollers?

If so, how are they used?


Male Half-orc Fighter 7

West, my friend, I spend more on framing for my Elmore prints I bought when we went to GenCon, than the prints themselves cost. However, they are great additions to the game room!


M Human Duskblade 6/Abjurant Champion 4 | HP: 60/75 | AC:20/T:13 /FF:16 | Init:+1, MAB:+13/+8 Power Attack | W:+8,R:+4,F:+8 | Spellslots:6/6-9/9-8/8-3/3 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+15,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer
Cora wrote:

Does this board have built in dice rollers?

If so, how are they used?

If you click the 'show' button below by "How to format your text" it shows.

[dice=whatever]1d20 +3 +2d7 +99[remove this text/dice]

Works in any of the threads I think.


M Human Duskblade 6/Abjurant Champion 4 | HP: 60/75 | AC:20/T:13 /FF:16 | Init:+1, MAB:+13/+8 Power Attack | W:+8,R:+4,F:+8 | Spellslots:6/6-9/9-8/8-3/3 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+15,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

Can do multiple dice in one statement if you separate with ;

Example: [dice=To hit and damage]1d20+1;1d6+1[Remove/dice]


M Human Duskblade 6/Abjurant Champion 4 | HP: 60/75 | AC:20/T:13 /FF:16 | Init:+1, MAB:+13/+8 Power Attack | W:+8,R:+4,F:+8 | Spellslots:6/6-9/9-8/8-3/3 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+15,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

Example: To hit and damage: 1d20 + 1 ⇒ (17) + 1 = 181d6 + 1 ⇒ (2) + 1 = 3


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

Thanks, I'll try that out:

Fiery Burst damage: 4d6 ⇒ (2, 5, 1, 3) = 11

That works, perfect!

Bluff check for Deceptive Summons vs Sense motive: 1d20 + 24 ⇒ (15) + 24 = 39

Fiendish Giant Crocodile #1 attack and damage: 1d20 + 13 ⇒ (2) + 13 = 152d8 + 16 ⇒ (3, 8) + 16 = 27
Grapple check if attack is successful: 1d20 + 23 ⇒ (12) + 23 = 35

Fiendish Giant Crocodile #2 flank attack and damage: 1d20 + 15 ⇒ (18) + 15 = 332d8 + 16 ⇒ (8, 2) + 16 = 26
Grapple check if attack is successful: 1d20 + 23 ⇒ (14) + 23 = 37


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

I will need to build out stat and dice roll profiles for my most common summons to make this work smoothly.


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

level 10 HPs: 1d4 ⇒ 3

level 11 HPs: 1d4 ⇒ 4

Very interesting, I like this dice roll system. Its very similar to the roll 20 system


Skills:
Gather Information +12, Knowledge (Arcana) +4, Listen +12, Spellcraft +2, Survival +15
Attacks:
[dice=Falchion Attack]d20+15[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Fire Breath Weapon 30 ft line- DC 17/19]4d6[/dice][dice=Recharge time]d4[/dice]
M Human (Baklunish) Barb 1/DS 9; Init +3; HP 98/118 ; AC 23, T 14, FF 20; Fort +12, Ref +5, Will +8; Rage 3/3 (12 rounds); Current Aura= Vigor [Fast Healing 2 if below half]

For what its worth, you can put the code for rolling your Fire Burst into your lines. I tend to put them behind spoilers. But if that will be your primary attack you can put it in and then just copy and paste it into the chat box at the bottom when you post. If the code is in the character sheet it won't run it, instead it just saves the code and it can make it a lot easier to deal with large attack sequences instead of having to re-type it each time.


Female High Elf Wizard (Conjuress) 3 / Master Specialist 3 / Malconvoker 5 | HP: 28/28 | AC: 18/T:14/FF:14 | F:4 R:8 W:12 | Fiery Burst: 4d6 fire damage, 5' radius, Ref DC 19 for half | Skills: Bluff +24, K Arcana +12 (+17 Monsters), K Religion +11 (+16 Monsters), K planes +15 (+20 Monsters), Spellcraft +19 (+21 Conjuration) | Search +11, Spot +1, Listen +2

Thanks for the advice. I just put Fiery burst in the top line as an attack. I don't remember the last time I used that ability, I have too many other spells and monsters to keep track of.

To that end, I'll need to create a document with all the relevant stats for my summons and their attacks so I do not have to recreate them every round. That would be too much work with every post, given I summon two or more monsters with every summon spell now.


Skills:
Gather Information +12, Knowledge (Arcana) +4, Listen +12, Spellcraft +2, Survival +15
Attacks:
[dice=Falchion Attack]d20+15[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Fire Breath Weapon 30 ft line- DC 17/19]4d6[/dice][dice=Recharge time]d4[/dice]
M Human (Baklunish) Barb 1/DS 9; Init +3; HP 98/118 ; AC 23, T 14, FF 20; Fort +12, Ref +5, Will +8; Rage 3/3 (12 rounds); Current Aura= Vigor [Fast Healing 2 if below half]

The spoiler code is really useful for that. You can title the spoiler for each creature and just have it hidden until you need it to keep your character sheet clean and easy to go through.

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