Wrath of the Righteous for Paladins

Game Master trawets71

WotR with all paladins.

Map

Loot Sheet

Food and Water: 40
Goods: 5


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M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

By the time you get Mass Inflict Light Wounds, it hits at least 9 targets which is more than you will typically face at a time. So for most practical purposes it is a negative energy Fireball, except that it doesn't affect swarms.


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Happy Thanksgiving all! Hope you had a good day.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

So full of food.... happy thanksgiving to all!


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
DM Trawets wrote:
Happy Thanksgiving all! Hope you had a good day.

Yes, I hope everyone had a good day as well.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

ok, so everyone good with Ian doing the 'inspire'? It doesn't seem like there is enough room for all of us to get in there. Next time we see this many minions with a mid powered big bad I will try and remember to use 'power of faith' first, then decided if he's buffing or attacking.

I don't do characters that can buff or debuff basically at all, so just asking.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Fine with it - this guy has a high AC and we need the buffs to hit him.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Yup! It’s really useful, especially at this level


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Agreed. Sometimes in a crowded space, there isn't room for everybody. Inspiring definitely helps.

I can't wait until level 5 when I have Precise Shot and get more useful.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Yeah - it's super useful! Any buff is a good buff!


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

I think it had been quite useful so far! It's definitely helping us hit the enemy.

As for Donnen, as we progress we will all need more elemental protection at some point, he included. This enemy is a little more dangerous for him because his attacks aren't physical and go against touch AC, but to be honest I like the challenges we face and the way the GM had been setting them up. If everything was facerolling this wouldn't be so fun :)


Donnen Phelps wrote:
As for Donnen, as we progress we will all need more elemental protection at some point, he included. This enemy is a little more dangerous for him because his attacks aren't physical and go against touch AC, but to be honest I like the challenges we face and the way the GM had been setting them up. If everything was facerolling this wouldn't be so fun :)

I am glad you are enjoying yourself. I hope you don't feel picked on but he saw what you did to the cultists and fears you the most. This is the first character's battle tactics I've really gotten to use from the book. Most of them have gone from full health to dead so the part that says, "When less than X HP" hasn't mattered. They are above X one moment and the next dying on the floor, or outright dead.

Which brings up something, what have you guys being doing with the bodies? I other than looting the corpses I haven't seen anyone checking to see if they are dead or dying. Are you just leaving them there whatever their state? If they die they die, if the recover they do? I know one for sure that wasn't dead when you left and was stable.

Because I don't think it's any real secret I'll let you in on the tiefling mooks and cultists. The tieflings are rogue 1 and the cultists cleric 1/fighter 1. Low hit points and low AC. Kinda like speed bumps to whatever you are on your way to. I'll let you know about the alchemist if you want once he is killed.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

I had checked some of them, and even asked the mongrelmen to hold the unconscious stable one prisoner to be questioned later.

And I don't feel picked on at all! There will always be fights where one of us is more or less tailored for, and that's fine. I think you're doing a great job, mate.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

On my AOO, I'm pretty sure that the PA penalty does apply, but since I am using a weapon to perform the Disarm then my weapon-specific modifiers also apply.

Can look it up later if needed.


I looked it up. You are correct.

Just a head's up all, Robbies seizures have been a bear the last few days. I may be a little scatterbrained or otherwise busy. This is my escape from all of that so I shouldn't disappear totally.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

If you need anything, don't hesitate to ask. We're here for you.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
Donnen Phelps wrote:

I think it had been quite useful so far! It's definitely helping us hit the enemy.

As for Donnen, as we progress we will all need more elemental protection at some point, he included. This enemy is a little more dangerous for him because his attacks aren't physical and go against touch AC, but to be honest I like the challenges we face and the way the GM had been setting them up. If everything was facerolling this wouldn't be so fun :)

Yeah, an alchemist is a tough matchup for us.

Think we have the HP and healing to outlast his limited supply of bombs?
There's a line in Rocky where one of the announcers says, "It looks like Balboa is blocking the punches with his face." That seems to be what we have to do.

Blur on top of good AC means he is hard to put down.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

In retrospect, it might have been wise to grapple him. His CMD probably was weaker than his AC


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Yeah, I have been thinking about doing a combat maneuver.

Although it wasn't the AC that got me last time, it was the miss chance.

But you are right, clerics and alchemists generally have better AC than CMD. Decent armor/shield/natural armor bonuses without a lot of Strength.
Barbarians and giants are usually the other way around.


Congrats you killed the boss for this level. Alchemist 5 with 23 AC and blur active.

Anyone have any thoughts on a potion surviving a disarm? THey have 1 HP and 1 hardness.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
DM Trawets wrote:

Congrats you killed the boss for this level. Alchemist 5 with 23 AC and blur active.

Anyone have any thoughts on a potion surviving a disarm? THey have 1 HP and 1 hardness.

Falling from, say 4 ft - maybe 1d2 damage, so 50% chance of breaking?


If some one could update the loot tracker and then make a post about where to next, I'll move on to the next place. Unless you have more you want to do down on the first level. I am going to restart the round counter, no point in being up in round 350 something.


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M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I believe I called "NOT IT" for the Loot Tracker, but are we to assume that a similar dynamic is in place as was the case for the past gear?

We donate gear to Irabeth and the crusaders, and they happen to find stuff of half that value to donate to our cause?

Feels a little more paladin-y than haggling in stores. (I suppose a paladin of Abadar might feel differently.)

We'll also need to identify the rest of the gear from the alchemist and the cultists, but I think Ardriel only gets one Detect Magic a day.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

I like that. Can see the 1/2 loot value we get, not being payment so much as it is access to Crusade supplies.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
Leothar wrote:
We donate gear to Irabeth and the crusaders, and they happen to find stuff of half that value to donate to our cause

I like this idea as well.

Would we get credit for the sword we gave back to Irabeth :)


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

That is correct, I only get one Detect Magic per day. I suspect there may be some useful magic items among their things, but we can figure that out later.

I've updated the loot sheet. We never looted the Tieflings from the Meeting Room - I'm guessing they probably didn't have much of value.

Anything described as "nice" I put a ? in for value - I assume it's magic, and needs to be identified.


I tend to use nice for masterwork or magic since it has to be masterwork to be magic. Thank you for updating the tracker.

If you check the tiefling bodies they will have some gear on them but it's the same they have all been carrying.


Leothar wrote:

How did the demons get two turns back-to-back? Neither readying nor delaying lets you do that because of the way they change your place in the initiative order - having two full turns back-to-back would be OP. Not that it matters much against these foes but in general it is something that could be problematic. And if my understanding of it is wrong, then it's a tactic we could try to make use of.

First, they didn't get two turns back to back, it just looks that way due to how I roll the dice. I did make a mistake though. You can only get a standard action on a ready action. Only the first attack counts so all were misses. Readying an action does move your initiative but with block initiative it sometimes doesn't matter. You and the rest of the team then completed your actions, which included AoO from the demons, then the demons went. Technically instead of going at the end of the round they are now going at the beginning of the round. But since nothing is in between it doesn't matter.

To illustrate let's say the group went at 5 and the demons 15. Round 3 the group went at 5, the demons delayed their actions. When you moved into the room in Round 4 init 5 they readied action went off putting them at Round 4 Init 4, for simplicity. The team then went and the demons went at Round 5 init 4. It is now round 5 init 5.

I hope that clears things up.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
Leothar wrote:

Leothar will move back.

He will eat AOOs from two Dretches in doing so, but his AC is pretty good.

Crap I looked at the map wrong, I was thinking you were in front of the door.

edit: double crap, Ian has moved this round, if Leothar moves out this round then a dretch can move in his position. Sorry folks, I shouldn't have said anything.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

GM approval:

Would you allow this feat?

https://www.d20pfsrd.com/feats/combat-feats/phalanx-formation-combat/

Pretty much every time that Dadna attacks the enemy gets +4 AC due to soft cover. And I think that this is going to be a problem for the entire campaign.


Merry Christmas to all demon slayers!

You each find a potion tucked in the top of your boot

Donnen - Elixir of Mirror Image 3 images, 1 minute
Leothar - Elixir of Lead Blades, 1 minute
Dadna - Elixir of Healing - Any healing done for the next minute is maximized.
Fley - Elixir of Find Traps CL 4
Ian - Elixir of Help - Any bonus you provide others are increased by 1 for the next minute.
Ardriel - Potion of Identify CL 3

All must be used before ascending to the third level of the Grey Garrison.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

Yes, merry Christmas all!

And it seems were getting presents on 'boxer' day. hhhmmmm does that mean DM Trawets is the lord of the manor and we his loyal servants? :)


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

One of us has to take Improved Unarmed Strike? Oh, not that kind of Boxing Day...

I hope that all those who celebrate it had a Merry Christmas, and that we all have a great New Year!


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Happy holidays everybody! Thanks for the elixir, Father Christmas Trawets :)


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Happy Holidays and Merry Christmas! Hope everyone had an excellent past few days!

Fley will take full advantage of his elixir.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

Sad to see this is bogging down, but I realize were still in the holiday hubbub.

Ian has the lowest dex bonus so he goes after everyone. I'm waiting to post to see if there will be room to attack after Donnen, Leothar and Dadna. Either way he will follow up the steps so light of his PoF (30 ft) shines on his allies @ + 2 having used the potion.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Yeah, I'm just waiting to see if Donnen can clear some space.


I'm waiting on Donnen. If he doesn't post today I will bot him to move things along. They way things are now only 1 of you can attack.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

I can't post my action yet as I go after the enemies in the initiative order - at least that's what I understood and why I'm waiting.


Apparently I wasn't as clear as I thought when I posted:

DM Trawets wrote:

The party heads up the stairs Donnen in the lead. The tieflings seem ready for them.

Round 11
Party Up

I assume those before Donnen are delaying for them to go. If that is not the case let me know.

What could I have done better to make it clear it was your turn?

Please don't see this as a criticism, I'm just trying to improve my DM abilities so things keep moving.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

I don't see as criticism at all - You did fine! What I usually do is to add bold to the characters that can take an action on the list (but your "Party Up" should have clued me). I basically didn't understand that the enemies just "readied" actions on their turn.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

hmmm, Seamus is last in initiative, I'm assuming Dadna was in front of him since she posted an attack. I'm happy to double move to one of the open spots AOO or not, either way the light should be visible. I don't want to post in front of folks, so I 'll wait a couple of hours but post before I go to bed.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I had Leothar move up into the second spot taking the AOOs... he has the same AC as Ian so it really does not make a big difference who faces the AOOs.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

I'll wait a couple of hours to see if Dadna wants the spot.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

She has a reach weapon. Go ahead and take it. She'll just take the -4 to hit from cover. Without power attack, it's functionally like having Str12. But at least it means another attack coming in that wouldn't have happened without it.


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Once I post who is up I don't use the initiative at all, it's all block. I usually resolve things in the order posted unless some one says their action is dependent on someone else.


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- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

Hey Fley the PoF is + 2 due to the Christmas elixer :)


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Oh! Nice! Merry Christmas indeed!


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Don’t want to assume, but can Dadna attack? Not sure with the stairs.


I had posted in gameplay on Wednesday:
It's a solid wall or they would have all been attacking from the moment you stepped foot on the stairs. You'll have to wait until you at least get to the landing to attack.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Wasn’t sure about green over Donnen, as on the map I couldn’t tell if that would put me on the landing or not. That’s all. I’ll wait until the combat moves further.

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