Arlindil

Ardriel Zinro's page

647 posts. Alias of Phntm888.


Full Name

Ardriel Zinro

Race

Elf Paladin (Chosen One) 8//Archmage 2 | HP 58/63 | AC 23, touch 14, flat-footed 19 | Fort +9, Ref +10, Will +9 | Init +3 | Perception +2; low-light vision |

Classes/Levels

Smite: 3/3 | LoH: 6/6

About Ardriel Zinro

Crunch:

Ardriel Zinro
Male elf paladin (chosen one) 7//Archmage 2
LG Medium humanoid (elf)
Init +3; Senses Perception +2; low-light vision
Favored Class: Paladin
FCB: +7 Skill Points
DEFENSE
AC 23, touch 14, flat-footed 19 (+8 armor, +4 Dex)
HP 63 (8d10+11)
Fort +9, Ref +10, Will +9; +6 vs enchantment spells & effects
Special Defenses aura of courage, channel positive energy, divine grace, divine health, hard to kill, lay on hands (3d6) 6/day, mercy (sickened, dazed); Immune fear, sleep
OFFENSE
Speed 35 ft.
Melee masterwork cold iron short sword +11 (1d6+1/19-20)
Melee cold iron dagger +10 (1d4+1/19-20)
Ranged +1 composite longbow (Str +1) +13 (1d8+2/x3)
Ranged cold iron dagger +12 (1d4+1/19-20)
Special attacks smite evil 3/day (+2 atk, +4 dmg, +2 AC), mythic power 5/day, surge +1d6
Spell-Like Abilities (CL 8th; Concentration +12)
1/day - detect magic
Paladin Spell-Like Abilities (CL 8th; Concentration +12)
At-will - detect evil
Spells Prepared (CL 5th, Concentration +9)
1st - Protection from Evil x2
2nd - glitterdust (DC 16), heroism
STATISTICS
Str 14, Dex 18, Con 10, Int 14, Wis 11, Cha 18
Base Atk +8; CMB +10; CMD 24
Traits Arcane Dabbler (Detect Magic), Arcane Scholar (Knowledge (arcana)), Dangerously Curious, Riftwarden Orphan
Feats Additional Traits, Point Blank Shot (M), Precise Shot, Unsanctioned Knowledge (2; Bard; 1st - identify, hideous laughter; 2nd - heroism, glitterdust; 3rd - haste, see invisibility; 4th - dimension door, secure shelter)
Skills (ACP -2) Diplomacy +13, Heal +6, Knowledge (arcana) +13, Sense Motive +8, Spellcraft +13 (+15 to identify magic items), Use Magic Device +17
Background Skills Appraise +12, Craft (jewelry) +12
Languages Common, Elven, Celestial, Draconic
Mythic Path Abilities - Arcane Endurance, Legendary Item
SQ Archmage Arcana (Wild Spell), Aura of good, aura of resolve, bondless, divine emissary, elven magic, keen senses, long-limbed
Combat Gear wand of spiritual weapon (8 charges), 19 scrolls of comprehend languages, wand of longstrider (10 charges), wand of silence (8 charges), scroll of resist energy, potions of cure light wounds x4, scroll of bear's endurance, scroll of remove disease, 1 scrolls of dispel magic, 2 scrolls of fireball, scroll of dimension door, scroll of move earth, 20 ghost salt arrows, 50 +1 arrows, arrow of human slaying, potion of invisibility, Gear efficient quiver, masterwork cold iron short sword, cold iron dagger, +1 composite longbow (Str +1) with 60 cold iron arrows, +2 elven chain, paladin’s kit (backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol), 10 days trail rations, 4 waterskins, 15 days bird feed, healer's kit, 221 gp, 2sp, 5 cp

Silvanshee Familiar (To Be Updated):

Yarnala
LG Tiny animal familiar (emissary)
Init +2; Senses low-light vision; Perception +6
Defense
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 24 (6d8)
Fort +3, Ref +4, Will +6
Special Defenses improved evasion
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +8 (1d3–4)
Space 2-1/2 ft., Reach 0 ft.
Spell-Like Abilities (CL 6th; Concentration +8)
At-will - guidance
Statistics
Str 2, Dex 15, Con 8, Int 8, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Skills Fly +6, Knowledge (religion) +8, Perception +3
SQ Share will, empathic link, domain influence (touch of good 1/day), speak with master

Riftwarden Orphan:

Riftwarden Orphan: In addition you gain a +4 trait bonus on caster level checks to penetrate a demon’s spell resistance. Once per day, you can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to 1d10 + you mythic tier to the item, up to its normal maximum number of charges.

Backstory:

Ardriel was born in Kyonin to his father, Cendyvel, and mother, Talara. Both of his parents were skilled wizards, trained in traditional Elven spellcasting methods, and widely respected by their community. His parents were followers of Yuelral, the Elven goddess of magic, and would have raised Ardriel in the same faith, with the expectation that he would follow in their footsteps as Elven wizards. This expectation was reinforced when Ardriel, only 10 at the time, wandered into his parents’ arcane workshop and set off a partially constructed wand of magic missiles. No one was harmed, but a strange mark appeared on his right arm, and his parents began using an Arcane Lock spell to keep him out of their workshop. Unfortunately, the chance never came. When Ardriel was still quite young - only 19 - a rift appeared in the far northern nation of Sarkoris, and demons of the Abyss began emerging. His parents and a small group of Elves, fearful of the demonic forces possibly uniting with Treerazer, chose to journey north to the now-named Worldwound. His parents took Ardriel along, and relocated to the newly formed city of Kenabres. They would take turns between fighting against the demons and raising and teaching Ardriel.

When Ardriel was 23, however, his mother left and didn’t come back. His father said only that she had passed on, trying to save others, and would not speak of it. When Ardriel’s father left to support soldiers fighting the demons, he began leaving him with Cardonis Nallar, a half-elven jeweler and fellow worshipper of Yuelral. Cardonis was always kind, but struggled a bit with the fact that Ardriel looked like a child but was almost as old as he was. Still, he began teaching Ardriel jewelry making as a means of connecting with the child, and because he thought it would help Ardriel to learn a trade. When Cendyvel began teaching Ardriel magic at the age of 25, he would leave Cardonis exercises for Ardriel to do while he was gone. Cardonis didn’t understand much about magic, but he was able to watch over Ardriel while he practiced and learned arcane theory. Ardriel’s lessons were cut short all too soon, however, shortly after he’d learned how to perceive magic auras. In the final year of what would become known as the First Mendevian Crusade, when he was 27, his father left and didn’t come back, either. Ardriel was left alone with Cardonis.

Not entirely sure of what to do, Cardonis took Ardriel under his wing as his apprentice, teaching him to venerate Yuelral and to craft jewelry by enhancing the beauty of natural stones as opposed to cutting them into beautiful shapes. Ardriel would read through the arcane texts his parents had left, but he wasn’t able to understand much of them. He thought that, if he studied long enough, he might be able to become a wizard like his parents wanted him to. A child’s fancy, to be sure, but still one he hoped to be true. He still remembered how to cast the spell to detect magical auras, but where a true wizard could cast the spell as often as they wished, he could only manage it once per day. Cardonis did try to find him a wizard to apprentice to, but any within Kenabres were far too busy with the Crusades and battling the forces of the Worldwound to have time to train an orphaned elf.

Throughout the Second Mendevian Crusade, Ardriel continued living with Cardonis, working with him to make jewelry. No longer an apprentice, but still far too young to own his own shop, Cardonis was as good a surrogate father as he could have asked for. Half-elves don’t live as long as full-blooded elves, however, and Ardriel was once again left on his own at the age of 63 when Cardonis passed in his sleep during the Third Crusade.

By now, Ardriel was at least old enough to operate the shop on his own, and so he continued his career as a jeweler. He gained a reputation in the city for fine work in natural gemstone. His rudimentary understanding of magic also earned him some contacts among the wizards of the city, for he understood enough to be able to set stones in jewelry in ways that would properly resonate with magic when the items were enchanted. During the Fourth Crusade, one of these wizards saw the mark from his accident, and told him it looked similar to the Sign of the Seeker’s Spiral. She didn’t know anything more about it, but she’d given Ardriel enough to research the sign and try to learn more about its origin. After three or four years, he learned that it was a symbol associated with a secret organization known as the Riftwardens, and that his parents had likely been members of it. Unfortunately, he had no idea how to get in contact with them, as his parents had left him nothing that would point him towards the society. Ardriel believed his parents had died, but he wanted to know how and what they had been doing when they did. The Riftwardens likely possessed answers, but with no way to contact them, he was left wondering. He prayed to Yuelral for someone to guide him to the answers he sought.

It was then that the raven showed up. In Elven, it informed him that its name was Yarnala, and it had been sent by Yuelral to guide him to the answers he seeks. Ardriel was surprised not only that his prayers had been answered, but that they had been answered so directly. Yarnala told him he was not yet ready to learn the answers he sought, but that Yarnala would teach him what he needed to know so that when the time came, he was ready. Yarnala has stayed with him in the years since then, teaching him and helping to guide him. Now, as Kenabres prepares to celebrate Armasse, six years after the end of the Fourth Crusade, Ardriel has finally reached the recognized age of Elven majority - though he has been living on his own for almost 50 years by now. He always closes the shop on Armasse to partake in the festivities, but for some reason this year, Yarnala has told him to bring his equipment he keeps in his home for protection. Puzzled, but having seen first hand that Yarnala’s guidance does not steer him wrong, he has done so - although he certainly hopes he doesn’t have to use it.

Paladin Code:

I will never defile the beauty of nature, nor cut a raw gemstone for aesthetic reasons.
I will remain vigilant for talent in craft and magic. When I notice it, I will encourage its good use.
I will respect the power of magic and never allow its misuse.
I will preserve the wisdom of the elves for the greater good before all other treasures.

Planned Build:

Feat 1: Additional Traits (Arcane Dabbler, Arcane Scholar)
Feat 3: Point Blank Shot
Feat 5: Precise Shot
Feat 7: Elven Accuracy
Feat 9: Deadly Aim
Feat 11: Rapid Shot
Feat 13: Manyshot
Feat 15: Stabbing Shot (APG p. 170)
Feat 17: Clustered Shots (Ultimate Combat p. 92)
Feat 19: Hammer the Gap