Wrath of the Righteous for Paladins

Game Master trawets71

WotR with all paladins.

Map

Loot Sheet

Food and Water: 40
Goods: 5


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Ghorza, Dwarven Swashbuckler Wounds (0) HP (15) AC (18/12/16) Saves (3/4/3, +1 Mind Affecting) CMD (15, +4 Stability) Initiative (+2) Perception (+8) Resolve (0/1) Panache (1/1)

Divine Hunter Hierophant Paladin of Desna. Throwing weapon build, something which only really works in mythic. With +8 hit, 20ft range and 1d4+4 damage, she’s pretty weak right now. She’ll get better with levels.

She has Int14 so the party now has skills, as has been requested numerous times. She has constant detect magic, a spell that the party currently lacks. She will have the legendary item for extra spells and is a Hierophant. And with luck domain she can help other with spells too.

The downside is that she is as tough as a paper napkin in a blizzard.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

I'm sorry, mate, but Divine Fighting Technique requires you to have the same alignment as your deity. Desna is a chaotic good deity and we're paladins (and the GM didn't allow the ex-paladin archetype).


Ghorza, Dwarven Swashbuckler Wounds (0) HP (15) AC (18/12/16) Saves (3/4/3, +1 Mind Affecting) CMD (15, +4 Stability) Initiative (+2) Perception (+8) Resolve (0/1) Panache (1/1)

So you are right! Thank you. Fixed.

Background:

Life was lonely in Chesed. Aelessa never knew her father, though she heard all the cruel whispers. It was her white hair, and her ability to see in the dark. Being so close to the World Wound, there where many who questioned her heritage. More so, it was her mother, who had left in a merchant caravan and returned alone, with child and no answers. It would have been unnatural for there not to be rumors. For Aelessa though, it meant isolation. Isolation from her community, and her mother whose love and attention always seemed mixed with resentment. Her childhood was thus spent lost in dreams, dreaming of the wide world and the people within it.

As she grew into adulthood her dreams turned into a study of maps. She would spend hours upon hours studying them and planning adventures which she would never take. In time the rumors died down and the community accepted her, more or less. She even took on a job with a cartographer, where she learned the trade. And it was there that she would have spent her entire life, if not for a priestess of Desna who came inside.

An idle conversation became a life changing event. To meet someone who lived her dream? With her eyes opened, the barely-an-adult woman sold everything she owned to join the priestess on her journeys.

For months she wandered, leaving Chesed and wandering Numeria, learning the ways of Desna. Of song, of dance, of the Starknife. And with each step she went further and further from her home, until she reached the point where she no longer looked back. Where the road ahead was what mattered, regardless of where it went.

The two eventually parted ways, as was the way of Desnans. The priestess gave Aelessa a belt, inscribed with prayers of travel, and Aelessa gave her map making tools, her most prized possession. The priestess kept going south, and Aelessa went north. For there was a place that she felt a driving urge to see. Kenabres...the edge of the world. The last refuge before the End of All Things. To there she walked, thinking that it was best to truly start her journey at the end of the world. But when she got there, it was just in time for the disastrous fall, and she did not foresee what she would be swept into. But to her, it did not matter. For the destination was not important, only the journey.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Better! Just confused on the blinkback belt. It costs 5000 gold. The wealth by level at level 3 is 3000 gold, and you'd be limited to 1500 gold in a single item. I'm not sure if I'm missing something - is this on your "desired" list?


Ghorza, Dwarven Swashbuckler Wounds (0) HP (15) AC (18/12/16) Saves (3/4/3, +1 Mind Affecting) CMD (15, +4 Stability) Initiative (+2) Perception (+8) Resolve (0/1) Panache (1/1)

F* that was copied from a previous character and I forgot that was from a PC with the crafting feat. It’s dropped and replaced with a bandolier of knives to throw. Thanks for the catch. Hopefully that’s the end of my issues. <embarrassed>


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Looks like you are still a Desnan though. Desna doesn't have paladins. Paladins have to follow a LG, LN, or NG deity.


Ghorza, Dwarven Swashbuckler Wounds (0) HP (15) AC (18/12/16) Saves (3/4/3, +1 Mind Affecting) CMD (15, +4 Stability) Initiative (+2) Perception (+8) Resolve (0/1) Panache (1/1)

Pretty sure that Paladins don’t even need a God in pathfinder, and the alignment for cod restrictions is just PFS


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

The GM wrote here "In Golorian paladins have to be within one step of their god." So that is what he is going with.

I would read the Recruitment thread for past rulings, and run all of your ideas by the GM.
He has allowed non-Core feats and options on a limited basis but expressed hesitancy about Dex-to-damage.
Your option to gain Darkvision as a human is also non-Core, so I would run that by him too. (Probably not a big deal but it is his call.)


Ghorza, Dwarven Swashbuckler Wounds (0) HP (15) AC (18/12/16) Saves (3/4/3, +1 Mind Affecting) CMD (15, +4 Stability) Initiative (+2) Perception (+8) Resolve (0/1) Panache (1/1)

Ok...will talk to GM now. Hopefully will get something approved soon and will get started.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Welcome!

We do have detect magic - that's my job as the Archmage. It's only 1/day right now, but I have plans to make that better as I level up.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Spoke to the GM. After some conversation it was determined that Dadna will fit best. Working through some lingering questions on feats and the like. Wanted to thank everyone for their time and apologize for all of the back and forth.


No one has been writing down the look in the looksheet since Petsha has disappeared. Here is what has been found since the last entry:

Wenduag (archer ranger)
2 CLW Potions
Longstrider Wand 10 charges
Mwk. Chain Shirt
Mwk. Longbow
16 Arrows

Kitchen
Mwk. Dagger

Hosilla (female inquisitor)
CMW Potion
Invisibility Potion
Spiritual Weapon Wand 8 charges
2 alchemists fire
tanglefoot bag
chain shirt
mwk. glaive
antitoxen

Lockbox:
small leather pouch containing (three chips of lapis lazuli worth 10 gp each, two bloodstones worth 50 gp each, a citrine worth 50 gp, and a white pearl worth 100 gp)
scroll of bear's endurance
scroll of remove disease
long dwarkwood sword case worth 200 gp
Radiance

2 Cultists (cleric 1/fighter 1)
2 Potions of CLW
Scroll of Comprehend Languages
Scroll of Cause Fear
2 mwk Chain shirt
mwk glaive
mwk scythe
2 daggers
2 spell component pouches

Chaleb Sazomal (cavalier 4)
2 CLW potions
banded mail
light steel shield
+1 heavy mace
29 gp.

On each tiefling you find: studded leather armor, short sword, light crossbow with 20 bolts and 5 gold.

The striked out items have been used. The potions on Fley and I believe Ardriel used the scroll. The librarians kindly identified everything you hadn't and told you what the scrolls are. They will still need to be deciphered before you can use them. If you have picked up anything please mark it on your character sheet and let everyone know it is gone from the list.

Does anyone want to take over the loot list?


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

I can do it. Yes, I used the scroll. I believe I'm also carrying every other scroll and the wands.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Thank you Ardriel. I'll try to keep it updated as well. Things Fley would like from the list: potion of Invisibility and scroll of Comprehend Languages.

Also, welcome Dadna! Excited to see her in action.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Fley has the Breadth of Experience feat to make that Knowledge check untrained at a +5 (+2 feat, +3 Int). It's a nice feat.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Hey guys! Got a bit of a rough couple days at work. Sorry for the lack of posting - it'll normalize by Monday. @GM, please feel free to bot me until then. Thanks guys and I'll be back soon :)


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M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

And Fley solos!

(Until the GM introduces more enemies...)


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What? Me? I'm just doing what the book says. :)


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Hi team! I will be travelling for the upcoming days for work (yes, irk! In Covid times!) and should be back by Friday. I'll try to keep an eye here and update as possible, but don't let me hold the action if I slow down a little bit. Cheers!


Hey all! My son was hospitalized for his seizures on Sunday night. Hopefully we will be out on Tuesdays. If things are silent on my end that is why.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

That’s scary! Wish you the best


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Best wishes to you and your family, Trawets.

(Also chiming in with Leothar are Benedict the Clever, GM Zelligar, and GM Aldizog.)


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Hope everything is okay. Take time with your son! Family should come first. Let us know if you need anything.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

trawets71, sorry if we should have talked about this in game before we entered, but not sure where to go from here.

Is everyone ok with Ian telling them they are prisoners of war and to lay down their arms? Or do we want to go down stairs and capture (or kill) that person first?


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I generally prefer keep OOC strategizing to a minimum in situations like this, unless we have Telepathic Bond. It can lend some versimilitude for the PCs to not be perfectly coordinated.

Leothar will back Ian up on whatever Ian decides. I trust your judgment.

We didn't know the kind of reception we would get.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

I’m alright with strategizing ooc if it is something we would have discussed IC anyways. I think a good middle point is saying that we need to report to the boss, heading down there and ganking them right away.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

I was ninja'd by Dadna so deleted the previous post

Dadna Cloudbreaker wrote:
I’m alright with strategizing ooc if it is something we would have discussed IC anyways. I think a good middle point is saying that we need to report to the boss, heading down there and ganking them right away.

So we would just head to the basement and deal with them first... So we may expect these four to come up from the rear?

So four of us had posted after the door was opened and only Ian had placed on the map, so I wasn't sure what to do.

I have to take some stuff to my daughters house, I will be back in a couple hours and see if there are any more voiced opinions. Unless someone else posts something different I will post that Ian is headed down stairs.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Well, since we were told to go report to this Faxon anyway, we should do that - after all, it is what they expect.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I think all these things can be conveyed IC, in the present.


I'm going to have to retcon Faxon a bit as that was Bestow Curse. I apologize for not looking at the spell closer. I don't like using what they said to use first for him which is blindness/deafness. When I get a chance to look over his other options I'll post.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
DM Trawets wrote:
I'm going to have to retcon Faxon a bit as that was Bestow Curse. I apologize for not looking at the spell closer. I don't like using what they said to use first for him which is blindness/deafness. When I get a chance to look over his other options I'll post.

I'm sure there's a spell called "shoots self in foot" he could use... or maybe it was "self-immolation" I'm thinking of...those technical magical terms always confuse me...


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Pretty sure he casts Prestidigitation...


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

I believe he’s thinking of Arcane Mark.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

If it's Bestow Curse and he lands the touch, I will deal with it. Rely on Aid Another to help others hit until the curse is lifted. At 10 Str, Leothar would not do much on offense, but he could still block, obstruct, flank, Aid, heal, and soon enough cast.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

hhhmmmm, Trying not to talk to much tactics OOC, but you may want to go to the bottom of the stairs and take full defense, keep the cultists on the steps. Until we deal with the BBEG


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I will do what I think best here, and we can discuss IC afterwards.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
Leothar wrote:
I will do what I think best here, and we can discuss IC afterwards.

Sorry, I was just thinking out loud. I will try and keep the recommendations to IC


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I think Leothar with his 10 Int is probably not as smart as I am, so there is less rationale for OOC advice.

All I meant to convey to the GM is that I as a player will not ragequit if I am stuck with a "permanent" (until removed) -6 Str. There are still things that I can have Leothar do. We're not exactly lacking in frontliners.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
Leothar wrote:

I think Leothar with his 10 Int is probably not as smart as I am, so there is less rationale for OOC advice.

All I meant to convey to the GM is that I as a player will not ragequit if I am stuck with a "permanent" (until removed) -6 Str. There are still things that I can have Leothar do. We're not exactly lacking in frontliners.

aahhhh


It wasn't the bestow curse I was worried about so much as the blindness. His first round is supposed to be to cast blindness on any obvious healer. Second is Bestow Curse. I just didn't realize it was a touch and was trying to place him in the best defensive position as he has many melee types to deal with and he is a caster. I think for a second level spell, blindness is awful powerful. That's pretty much a you get to sit out of everything until you get it removed kinda spell.

I've got a melting down little boy. I'll try to get this done later tonight.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

The trick to Blindness is that it is Dismissable.

So if the party defeats him, they can force him to dismiss the Blindness in exchange for his life (and conversely, Blinding someone is an insurance policy for him).


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

I keep taking -4 to hit penalty due to cover. For reach weapons, does anyone know of a feat which would negate that penalty?


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Phalanx Formation should do the trick.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Perfect! Thank you. :)


Phalanx is not core though. There may be path abilities though I don't know as I haven't looked.

I was going to wait until after this fight but I'll bring it up now as this fight isn't going to challenge you. I expected Faxon to last more than 1 round. I've got a question for the group: How are you going to handle swarms? It might also help if there are any other tactics you need to discuss; ie a troll's regeneration. I don't think it's pertinent until the next book but it's time to start thinking about these things if you haven't already.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

So, again with a non-Core feat (sorry, I forgot about that aspect) - Rat Catcher lets martials deal with swarms. It is so infrequently needed that it is often better to take Barroom Brawler (another non-Core feat) and pick up Rat Catcher when needed.

Otherwise, flasks of acid, alchemists' fire, and possibly holy water depending on the swarm. Some of us may get some area-damage spells from archetypes, Mythic, or Unsanctioned Knowledge.


- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

I figured I'd deal with swarms by outrunning the dwarves...

Actually thought about a lot of that stuff, thanks for bringing it up DM.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Fley does have two alchemist fires I believe. If I have some free time later today, I'll try to update the loot sheet to see what else we have.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Swarmbane Clasp?


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

I think some combination of Swarmbane Clasp and alchemical items. I'll eventually be able to use scrolls of AoE spells and such that might be helpful, but that will take a Mythic tier or 2.

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