Wrath of the Righteous for Paladins
Game Master
trawets71
WotR with all paladins.
Map
Loot Sheet
Food and Water: 40
Goods: 5
I am waiting on you guys to decide where you are going and if you are ready. Sorry if I missed that decision already.
Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
Am I allowed to avail myself of any of the gear the party is not planning to use? Totally understand if it is off-limits as I wasn't there to earn it.
- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
You can't use your path Leothar. Those exits out of F4 are blocked, I have marked them that rubble is impassable.
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
Okay, then I will defer for someone else to pick the way to go.
Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
To be clear, Enos will take the efficient quiver, the +1 Magical Beast Bane arrows (19), as many +1 arrows as he can carry (how do those interact with a +1 bow - are they a waste?), and Ian's unwanted +1 returning handaxe unless someone says no. Going once...
I'm also happy to carry some of the potions and elixirs that appear to be unwanted. Any concerns? I will assume no dissent is implicit permission.
Potion of Blur
Potion of Lesser Restoration
Potion of CMW
Potion of Divine Favor
Potion of Shield of Faith (I assume this is +2?)
Elixir of Hiding
Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)
I've no problem with any of that. Except the returning throwing axe. Given that Enos has a bow, and Dadna has no ranged attacks, she'll hold onto it for now. Never know when someone is going to be flying or something.
Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
Absolutely. I asked earlier when Ian said he didn't need it and no one said anything. That's why I asked again.
There was a heavy crossbow in the loot if you wanted something with range and more punch. I'd offer you my bow, but I suspect I will get more utility out of it.
Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
A crazy idea, but considering my low strength, perhaps I could take the adamantine battleaxe for sake of utility. I'm not going to be much use bashing down doors, but with that axe, I have a key to a lot of things that would take longer to open otherwise.
In battle, I'd rather carve them with my little knives, but for cutting into a door or a padlock or a stone wall, adamantine's a good answer.
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
I'd like to have the adamantine battleaxe for facing constructs and golems.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
I already have the Efficient Quiver, beast bane arrows, and +1 arrows, Enos. I posted such here the first time you mentioned them.
Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
Ardriel Zinro wrote: I already have the Efficient Quiver, beast bane arrows, and +1 arrows, Enos. I posted such here the first time you mentioned them. I see. Keep in mind that "I should already have all of those except the Javelin" really didn't tell me what "those" were or even that you were replying to me.
And Leothar has the battleaxe.
I will assume the potions were likewise claimed and/or consumed. Can't blame a tiefling for asking.
Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)
Feel free to hold onto the returning axe then!
Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
No, the returning axe is Dadna's until we find a more suitable option.
I don't _need_ it, but if it wasn't needed by a party member with a better claim (anyone but Enos), I didn't want it to go to waste.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Sorry, I typed that up rather quickly on my phone and trusted to context to clear up any confusion. I should know better than to trust context on the internet.
No one has actually done anything with the potions, so they are all yours to carry/use if you'd like.
Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)
That'll teach me to make a post late at night! Proper reflex saves are:
Ref saves are 2 (base) + 1 (Dex) + 4 (Cha) +1 (Resistance) + 2 (Sacred vs Evil Outsiders) for +10. Saves on a 5+. That means another 8 points of damage taken.
Thanks for catching that!
Also...6 fireballs. Imagine that kind of ambush going off if we had sent our army of low level paladins in. It would have been a slaughter.
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
I'm surprised there were that many Brimoraks left as I thought we had killed quite a good number. But I like them preparing for us - feels more reasonable than us being able to raid at our leisure.
Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)
It looks like Dadna's attack did 5 less damage? Her weapon is cold iron. Did that go through, or do they have a different type of DR?
Mythic to attack red: 1d20 + 13 ⇒ (14) + 13 = 27
Cold Iron Damage: 2d10 + 32 ⇒ (4, 10) + 32 = 46
Evil Outsider Bane: 2d6 + 4 ⇒ (3, 4) + 4 = 11
46+11 is 57. When you know you are fighting demons you might want to put everything in one roll to avoid confusion. There are a few times I have miscalculated due to that.
Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)
Roger that! Sometimes I’m not sure if something counts as a demon so I copied the damage block to reflect that. But in situations like this I’ll be sure to put it all together.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Okay guys, F19 for the stairs straight down, or a quick stop off at F20 to see if there's any intel in Staunton Vhane's room?
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
I wanted to check Staunton Vhane's quarters first for any information or items.
You guys are at the door to F18 you have to open those before heading to either.
Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)
DM Trawets, as usual, is right. We aren't downstairs yet, so my buffs aren't up. 2 hits on Dadna it is! And just to be clear so I won't bother rolling, after hitting her, Dadna knows that the woman is not an evil outsider, right?
Dadna knows that if she were an evil outsider she would have hit her. Just to be clear, is your corruption resistance up? It lasts for 8 hours I believe.
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
@DM, could I ask you to check again that a 25 missed?
We did take Staunton's armor and protective items, so even if he was Raised he wouldn't have those anymore (he could have some lesser armor I suppose). And, Smite Good only gives a Deflection bonus against the Smite target, which I believe is Dadna (not Leothar).
If it missed, then so be it. He may have potions or something active.
Also, didn't Enos win initiative?
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
I would also like to know what Staunton is using to defend himself before I choose my target to attack.
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
He's got plate armor and a glaive again, though presumably of lesser quality than what he had before.
Edit: stuff we took off of him: a wand of blindness/deafness (8), +3 spiked full plate (symbol of Deskari on the helmet), +1 returning throwing axe, amulet of natural armor +2, belt of mighty constitution +4, headband of alluring charisma +2, and his glaive, Soulshear.
He's uninjured anyway so I would suggest you focus on the wounded one.
25 missed.
We are using a block initiative so 1 person doesn't win. Either the good guys go first or the bad guys and the rest of the good guys rolled abysmally, no pun intended.
You forgot a key and gold from you list of what came off his body.
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
I'd like to know the results of Dadna's strike before I post my turn.
My hope is to 5' step inside the reach of Staunton's glaive, Disarm him (no AOO because he won't be threatening me), and then pick up his glaive with a move action. If Jestak is still up then picking up the glaive would provoke from her so I would not do that.
Staunton using his backup gear has a significantly better AC than I do, nearly as good attack rolls, and superior damage (as well as more attacks because he can burn all of his Mythic Power in this fight). There is no profit in standing still trading full attacks one-on-one, so I am going to try something else and use a combat maneuver if I can.
Leothar is rather specialized for Overrun, but a) Staunton is a dwarf so probably has Stability, and b) I'd have to beat his CMD by 5 to knock him Prone, and even then he could do enough damage to drop me from the ground. Disarm seems a better choice.
Ardriel has let me know he has been having issues posting. Is everyone else able to post?
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
I have been traveling with limited opportunity to post but just got home. Will get a good post up tomorrow.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Got things resolved. There was one game I kept trying to post in that was causing an issue, so I thought it was all of them. Then, when I tried to post in another game, it worked, so I went back the original game I had an issue in, and now it worked.
My post in that game was the first one on a new page, so I wonder if that was causing an issue.
- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
I've been finding in several games that when I submit a post that the post doesn't automatically show up, but if I refresh the page once or twice it does. Just to be safe I'm typing the post on a sticky note then making sure it displays before I move on.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
That just started for me now. Previously it would preview the post but not actually post it.
- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)
Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
I will take no offense if someone wants to bot Enos so you don't have to wait for me. Work has been cyclical lately, often tying me up so I have time to get home, eat, sleep, and return to work. I hate for the game to wait for me when I'm not available to tell you I'm not available. Maybe a 48 hour limit, then you can push forward?
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Before I start attempting to pincushion these guys with arrows, do we want to try a diplomatic approach?
- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
I think Ian who probably wouldn't recognize them would try and 'detect evil' then go from there. If not evil, not opposed to speaking with them. Other thoughts?
Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
Enos will always follow the party's lead, but he's going to try to identify them.
- 1 lvls - 5 hp - HP Paladin 9/Marshal 3 | HP 93/98 93 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 5/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1
DM Trawets wrote: Party Up except Dadna Ian took a full round action using inspiring sword,
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Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)
I was thinking about Ian demoralizing the enemies. And the image hit me. You are trying desperately to hold the line against a group of paladins. You have an elven archer, a tiefling, and a dwarf attacking you and you can't reach them. To even get to them you need to get through a dwarven tank. It already seems hopeless. And then...behind it all. You have this man, just showing off the most impressive tricks with his blade. Showing you that even if you do manage to get past everything else...you'll still need to fight him. That would demoralize me too.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Can I post a pair of contingent actions?
I'm thinking about using Wild Arcana to cast Shatter on the crystal they're using as a focus for the ritual, but I want to make a Knowledge (arcana) check to make sure it's safe to do so. So I was thinking I would post two actions, one for if I pass the check and know it's safe, and one for if I fail the check or know it isn't safe.
Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)
When you shoot someone and they look annoyed…that’s when you know that you’re in trouble
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
Readying to interrupt might be better than making a full attack, especially if you are not over-optimized to the point where you one-round every boss.
A boss caster might have the HP to tank 80 damage from even a Hasted Rapid Shot full attack, but a well-timed 20 damage can mess up their day.
Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
Are you suggesting that I drop my blades, draw my bow, and ready the shot when next she casts?
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On
@Enos, no, more at Ardriel. He doesn't do enough damage to one-round the caster (and such restraint is usually a good thing for a campaign) and so a readied shot might be good.
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