Full Name |
Enos Flamebrother |
Race |
| Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 |
Classes/Levels |
| Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage |
Gender |
Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 |
Deity |
Sarenrae |
About Enos Flamebrother
Enos Flamebrother
Male tiefling paladin (tortured crusader) 9/Trickster 3 (Pathfinder RPG Bestiary 264, Pathfinder RPG Horror Adventures 65)
LG Medium outsider (native)
Init +8; Senses darkvision 60 ft.; Perception +15
Aura courage (self only), good, resolve (self only)
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Defense
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AC 23, touch 17, flat-footed 18 (+6 armor, +2 deflection, +5 Dex)
hp 84 (9d10-6)
Fort +8, Ref +10, Will +9
Defensive Abilities hard to kill, mirror dodge[MA], second chance; Immune charm, disease, fear; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee with two weapons
+1 demon-bane cold iron kukri +13/+8 (1d4+6/15-20) and +1 kukri +13/+8 (1d4+3/15-20)
or against a demon
+1 demon-bane cold iron kukri +15/+10 (1d4+8/15-20 plus 2d6 vs. Demon) and +1 kukri +13/+8 (1d4+3/15-20)
or smiting evil (bypasses DR)
+1 demon-bane cold iron kukri +17/+12 (1d4+15/15-20) and +1 kukri +17/+12 (1d4+12/15-20)
or smiting evil against a demon (bypasses DR) (additional +9 damage for first successful attack against evil outsider, evil dragon, or undead)
+1 demon-bane cold iron kukri +19/+14 (1d4+17+2d6/15-20) and +1 kukri +17/+12 (1d4+12/15-20)
Melee with one weapon
+1 demon-bane cold iron kukri +15/+10 (1d4+6/15-20)
or against a demon
+1 demon-bane cold iron kukri +17/+12 (1d4+8+2d6/15-20)
or smiting evil (bypasses DR)
+1 demon-bane cold iron kukri +19/+14 (1d4+15/15-20)
or smiting evil against a demon (bypasses DR) (additional +9 damage for first successful attack against evil outsider, evil dragon, or undead)
+1 demon-bane cold iron kukri +21/+16 (1d4+17+2d6/15-20)
Ranged
+1 shortbow +15/+10 (1d6+1/×3)
or smiting evil
+1 shortbow +19/+14 (1d6+1+9/×3)
Special Attacks mythic power (9/day, surge +1d6), smite evil 3/day (+4 attack and AC, +9 damage), trickster attacks (surprise strike)
Spell-Like Abilities (CL 9th; concentration +8)
. . 1/day—darkness
Paladin (Tortured Crusader) Spells Prepared (CL 6th; concentration +9)
. . 2nd—delay poison, remove paralysis
. . 1st—bless weapon, protection from evil, protection from evil
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Statistics
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Str 10, Dex 20, Con 14, Int 16, Wis 16, Cha 8
Base Atk +9; CMB +9; CMD 26
Feats Extra Path Ability[M], Improved Critical (kukri), Improved Two-weapon Fighting, Skill Focus (Use Magic Device), Two-weapon Fighting, Weapon Finesse[M]
Traits chance encounter, criminal
Skills Acrobatics +13, Appraise +5, Bluff +1, Craft (bows) +6, Craft (traps) +6, Disable Device +25, Handle Animal +3, Heal +10, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +6, Knowledge (history) +6, Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +9, Perception +15, Ride +10, Sense Motive +10, Spellcraft +8, Stealth +24, Survival +10, Use Magic Device +14; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Dwarven, Elven, Infernal
SQ alone in the dark, amazing initiative, assured skill[MA], display of dexterity[MA], divine bond (weapon +2, 2/day), lay on hands (self only) 7/day (4d6), mercies (self only) (fatigued, nauseated, sickened), mirror dodge[MA], recuperation, trap taker[MA]
Other Gear +2 mithral chain shirt, +1 demon-bane cold iron kukri, +1 kukri, +1 shortbow, belt of incredible dexterity +2, cloak of elvenkind, goggles of minute seeing, handy haversack, ring of feather falling, ring of protection +2, belt pouch, masterwork bowyer tools, masterwork thieves' tools, 1,590 gp
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Special Abilities
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Alone in the Dark Can use lay on hands only on self, use 2 to gain use of smite evil, and auras only affect self (not allies).
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Assured Skill (Ex) As a free action, add your tier and roll twice for a skill check, taking higher result.
Aura of Courage +4 (self only) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (self only) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Darkvision (60 feet) You can see in the dark (black and white only).
Display of Dexterity (Su) As a free action, use 1 power for +20 to a Dex skill or check.
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (self only) (4d6 hit points, 7/day) (Su) As a swift action, channel positive energy and applies mercies to self.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Nauseated) (Su) When you use your lay on hands ability, it also removes the nauseated condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Mirror Dodge (Su) When hit by an attack, spend 1 power to teleport 30', leaving behind illusory duplicate.
Recuperation (Ex) Fully heal after 8 hours rest, use 1 power and 1 hour to heal half of total and restore all non-mythic abilities.
Second Chance (1/day) (Su) Use 2 lay on hands and establish a trigger to apply healing and a known mercy to self.
Smite Evil (3/day) (Su) +4 to hit, +9 to damage, +4 deflection bonus to AC when used.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Surprise Strike (Ex) As a swift action, use 1 power to attack foe in 30 ft. They are flat footed and you bypass all DR.
Trap Taker (Ex) You can use Use Magic Device instead of Disable Device to disable magical traps.