Children of Gaia, PbP

Game Master Tarren Dei

The year is 2085 on Earth Z. Things got bad, but they're getting better. The Regional Authorities are hammering North America back into some semblance of civilization. The Regional Authority Intelligence Network is the hammer.


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SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1
Juntz wrote:
...for a total of 300 ft.

I dunno if that's accurate..

Juntz rnd 1:
Friedrich von Junzt wrote:

[dice=Initiative]1d20+2

We should be discussing strategy right now, but this is what I get from working with amateurs! Run, Frog Prince, run! You’ll be the distraction I need!” Von Junzt approaches IX, frightening him towards the tent’s entrance. He also turns up his voice amplifier.

Time to turn it up to 11

So that was a move and then turn end (still not out of the hotelier).

Juntz rnd 2:
Friedrich von Junzt wrote:

Von Junzt lets out a loud blood curdling scream and stumbles outside the tent, double over. “The monster has gone insane! He tried to kill me! Get him! Get him, he’s armed!

[dice=Profession (con artist)]1d20+9
[dice=Bluff]1d20+11
[dice=Intimidate]1d20+11+2

After the commotion starts, he turns back to his two colleagues. “Good. Help carry me over to the CoG compound, let’s try to get an audience with their leader, Andrew Parsons.

Or you can use this distraction to escape the camp with the little intel we have. It’s time to make a decision, colleagues”.

You could add a move action in there, so I'd assume you'd be just out of the hotelier. maybe 30ft , but he still speaks to crew afterward

Juntz rnd 3:
Friedrich von Junzt wrote:

Von Junzt turns off his voice amplifier.

It’s called “acting”! “Pretending”! As in “pretending” you’re helping me inside so we can get to the leader and find out more about this operation? Was I the only person not sleeping during the mission briefing? I swear, it’s like RAIN is hiring people out of a mall’s food court…

Von Junzt starts limping towards the CoG base. “I’ll do this by myself if I have to, but I could really use some help!

Haven’t heard from Szreem in a while

Can't run action there because turning off the voice amplifier is a swift action. So, at most 2 move actions, 60ft

On rnd 4, the round that IX is no longer feared Juntz could do his first run action. 120ft

Total distance from hotelier after the 4th round, max 210ft.

None of this may matter, but I figured I'd parse it out.


Male NE Human corporate agent witchwarper 3 | SP 5/15 HP 19/19 | RP 6/6 | EAC 14; KAC 14 | Fort +1; Ref +5; Will +1 | Init: +2 | Perc: +0, SM: +0 | Speed 30 ft. | Infinite Worlds, Push Grenade, Improved Feint, Spell Feint, Voice Amplifier | Spells: Baleful Polymorph, Grease, Fear, Charm Person; Daze, Fatigue, Hazard, Ghost Sound, Token Spell, Charming Veneer

That was what you ran before stopping.


I assume a bit of "Look, the monster went this way!" and doubling back might have occurred, but with that Stealth check, the monster eventually escapes.


Gristlethorn, feel free to take an action while I ponder if you'd like to start something, Zellgato would back you up,
Given Comms working, it isn't a terrible idea to try to storm in. We roughly saw where VJ went and knew his objective. Could also call out things on the comms now. But. we're also not eactly the tough fighters of the group and we're outnumbered, and i'm hackless.

Also
Gm. COol points for looking up actual future moon phases


Zwordsman wrote:

Gristlethorn, feel free to take an action while I ponder if you'd like to start something, Zellgato would back you up,

Given Comms working, it isn't a terrible idea to try to storm in. We roughly saw where VJ went and knew his objective. Could also call out things on the comms now. But. we're also not eactly the tough fighters of the group and we're outnumbered, and i'm hackless.

Also
Gm. COol points for looking up actual future moon phases

Thanks.

I've had a few games that involve time-travel. I always look for the actual weather and try to put links to period appropriate music on the radios of cars that drive by.

Time travel games tend not to work too well because the PCs can't have much while trying so hard to avoid changing the future. I'm still working on ways to make time travel or plane-jumping games work.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IXs bludgeoning ES works similarly to the defensive part of his entropy. A kind of invisible hardened shell. Kind of like brass knuckles except the whole fist and weightless for the wielder. Like wielding heavy cement blocks, with the extra oomph from the weight, except weightless for the wielder.

Scientifically, in concept, it is the near impossible aligning of air molecules into a tight lattice structure instantaneously, and just as instantaneously dispersed the instant after use. Localized, impossible luck through entropy.

His fighting style is pretty agile and martial artsy. It relies on the damage from the entropy. As such he is Dex based.

Should he ever use the acid ES, I imagine it to be a open handed style wherein he uses near contact proximity. The entropy, instead of creating a tight lattice structure, causes the molecules to fall apart, like water to sugars. Again, localized.


Okay, thanks. That will help me when I describe the results.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

I edited my last post


Whelp I was all busy all weekend.
Will post in a bit. need to re-read the past a bit, and get to a place where I can

Gristlethorn, zellgato doesn't really feel like he can talk his way out of anything at this point. He's never been good at lying, nor hiding things.
So he's thinking flight, or fight, since one target we had is there.. though he isn't great at combat. He's also concerned about the lil kid who snuck in being in danger too-who is good cooberation to their intel as well.

So if you've got other intentions, start it up before I get home~


Male Uplifted Bear Envoy 3

Lol, I have no idea what I am doing.


Yep. Same. I'm adlibbing a plan as we go.
zelgadis is not a great conversationalist, rena seems to have tagged him etc... sooo panic attack haha

you have a climb speed you could always scale the wall and escape, snag Genius as a witness and report in
or join the frey and see how it goes


HP/SP: 22/21 | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2

I'm getting ready for a firefight.


Male NE Human corporate agent witchwarper 3 | SP 5/15 HP 19/19 | RP 6/6 | EAC 14; KAC 14 | Fort +1; Ref +5; Will +1 | Init: +2 | Perc: +0, SM: +0 | Speed 30 ft. | Infinite Worlds, Push Grenade, Improved Feint, Spell Feint, Voice Amplifier | Spells: Baleful Polymorph, Grease, Fear, Charm Person; Daze, Fatigue, Hazard, Ghost Sound, Token Spell, Charming Veneer

I was waiting for the saving throw result and kinda forgot about it.


Friedrich von Junzt wrote:
I was waiting for the saving throw result and kinda forgot about it.

Von Junzt could make a Sense Motive check to see if they are charmed. He would find that they appear to be smugly confident.

I don't really have a sense of how subtle some magic is. Von Junzt's charm spells are supposed to be subtle, so doe the person even know if it fails? Does Von Junzt know when it fails? Could a smart opponent anticipate what is happening, pretend to be charmed, and be even more dangerous?

In the end, Brother Andrew just called back-up into the room after you cast the spell.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

In the end it is always up to you, the GM.

Mechanically, spells are obvious unless you get a feat or ability to make them not. When you succeed at a save vs a spell the target and the spellcaster know it. As there are specific abilities that allow one to pretend to be charmed/enthralled/controlled, it is generally understood that one cannot do it without those abilities.

Again, as the GM you can do whatever you want with the world you create.


**IX** wrote:

In the end it is always up to you, the GM.

Mechanically, spells are obvious unless you get a feat or ability to make them not. When you succeed at a save vs a spell the target and the spellcaster know it. As there are specific abilities that allow one to pretend to be charmed/enthralled/controlled, it is generally understood that one cannot do it without those abilities.

Again, as the GM you can do whatever you want with the world you create.

That all makes sense and for most spells I do it. For mind-effecting spells or detect thoughts the way I've been ruling it is if a suspect succeeds on their Will save by more than 5, they know. If they succeed by less than 5, they might get a funny feeling, but don't know who or what is the cause unless it is obvious.


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HP/SP: 22/21 | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2

To be specific, here is what the CRB says about the topic:

Quote:


Success
If you succeed at a saving throw against an effect that has no obvious physical indications, you feel a hostile force or a warning tingle but cannot deduce the exact nature of the attack. Likewise, if a creature specifically targeted by one of your effects succeeds at its saving throw, you can generally tell that the creature has succeeded. You do not sense when creatures succeed at saves against effects you create that don’t
target a single creature.


Archeron wrote:

To be specific, here is what the CRB says about the topic:

Quote:


Success
If you succeed at a saving throw against an effect that has no obvious physical indications, you feel a hostile force or a warning tingle but cannot deduce the exact nature of the attack. Likewise, if a creature specifically targeted by one of your effects succeeds at its saving throw, you can generally tell that the creature has succeeded. You do not sense when creatures succeed at saves against effects you create that don’t
target a single creature.

Thanks. That works similar to how I have been playing it, but if someone saved very well, I'd certainly give them more information about the source and what happened, and if they barely saved, I'd give them less.


Yakno. This is the best part about text and PBP.
multie sequences all going on.
no clue whats going on with anyone.
Thats the kind of interplay thats really hard to pull off in person


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Sry all I'm participating in PaizoCon. I'll post tomorrow.

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