Children of Gaia, PbP

Game Master Tarren Dei

The year is 2085. Things got bad, but they're getting better. The Regional Authorities are hammering North America back into some semblance of civilization. The Regional Authority Intelligence Network is the hammer.


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For discussions between players not characters


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Because of who my character is, I would like to ask my fellow players and GM, what level of foul language and rude/crude are you comfortable with? I would like to stay true to this character, but not at any detriment to anyone's comfort.


I'd recommend censoring yourself cause Paizo does have some language stuff in it's TOS (although like anything it's not a perfect system).

Better to be safe then flippin sorry, if you know what I mean.


Astrazoan Operative 3 Operative 3 | SP 18/18 HP 20/20 RP 5/5 | EAC 16 KAC 17 | F +1 R +7 W +3| Init +6 Perc +8 |

Hello everyone! Glad to be here & looking forward to playing. :)
IX, I don't have problems with foul language, but Idk how much the Paizo site allows?


**IX** wrote:

Because of who my character is, I would like to ask my fellow players and GM, what level of foul language and rude/crude are you comfortable with? I would like to stay true to this character, but not at any detriment to anyone's comfort.

I always let the computer censor words for me. It scrambles words and gives you stuff like $&@t when you try to swear.

If your character has some anti-mutant prejudices, slurring 'mutes' might be acceptable as would other characters objecting to that, but I'd rather not have a game in which slurs targeted real-life groups.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

I may refer to organics as meatbags at some point.


Archeron wrote:
I may refer to organics as meatbags at some point.

Considering the android uprising has just begun, although no one knows it yet, that would be appropriate.

I'm going to have to remember to tag some sights with I2MNI, the android uprising tag.


I care not about fantasy world slurs, real world ones? Yep no thanks.
As for curses and the like-whatever works.
Also I'd be sad if someone didn't call someone 'meatbag" at least once.
----

As a sidenote I realize I forgot to ask for clarification earlier.
What languages exist? ALl the standard Starrfinder ones? Or is it just "human related ones" or like "real world" ones? Legit forgot I was suppose to chose a few more. (currently common, sign language, brial versions, due to his backstory. But I have a few more I'm suppose to I think choose)

===

Also at some point Zellgato would likely scan most of his allies-albiet likely when we set up the Microlab connection f or buffs etc.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

I took real world languages, considering that we're on Earth.

As for scanning, Archeron is planning to do that right now =)


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

I plan to keep it within Paizo guidelines. I just wanted to know how far beyond that I should go. Words have little intrinsic value to me so I endeavor to balance based on others preferences. I have noted your preferences and will post accordingly.


Oh the "tech people have" note.
My armour's communication unit. WHich is on.
That would be the only thing that would have any sort of buzz I think. (second unit is completely turned off).

Also I didn't Sleight of Hand to hide my items prior. They are in armour concealment compartments though.
Was just going to roll when the situation came up. but if the GM wants pre-set up rolls (for other players or robos etc)

sleight of hand checks if wanted:

Add +5 to all rolls for Concealment Compartments.
[sleight of hand: 1d20 + 9 ⇒ (12) + 9 = 21Nightarch Revolver
Add +2 for Nightarch concealment tag
[sleight of hand: 1d20 + 9 ⇒ (14) + 9 = 23 Needle Ammo 63 hidden in compartments,
12 placed near my Microlab is if they were a part of them (i.e. easier to load from)
[sleight of hand: 1d20 + 9 ⇒ (8) + 9 = 17 Secondary comm unit (Switched off)


Uplifted Bear Envoy Stamina24/24 HP 30/30 Res 6/6 | KAC 15 KAC 15 CMAC 23 | Fort +1, Ref +6, Will +3 |

Sorry, yesterday turned out to be a disaster of multiple levels, so I was not able to join in.


Uplifted Bear Envoy Stamina24/24 HP 30/30 Res 6/6 | KAC 15 KAC 15 CMAC 23 | Fort +1, Ref +6, Will +3 |

By the way, what information do you want on my header bar? I don't want to overload it, but if you want anything to appear that would be useful, please let me know.


Doing an once over all the characters - we have 3 faces, but no mysticism, only one character capable of computers, other of life science...


Uplifted Bear Envoy Stamina24/24 HP 30/30 Res 6/6 | KAC 15 KAC 15 CMAC 23 | Fort +1, Ref +6, Will +3 |

Woops, didn't know we were that imbalanced, lol.


Astrazoan Operative 3 Operative 3 | SP 18/18 HP 20/20 RP 5/5 | EAC 16 KAC 17 | F +1 R +7 W +3| Init +6 Perc +8 |

:/
Well, at the very least, I've got Jack of All Trades so if necessary I can roll any skill with at least a +4.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Well, to be fair, I did announce early in the recruitment I was making a hacker so....


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Balanced parties make things boring anyway.


By the way, von Junzt keeps his friendly attitude at all times, so he's smiling politely while talking to the TV and his companions.


Friedrich von Junzt wrote:
Doing an once over all the characters - we have 3 faces, but no mysticism, only one character capable of computers, other of life science...

Multiple faces is kind of funny.

I've got pretty fair Science of both type, and med. Moderate other stuff.

I didn't pick Mystism since it doesn't really fit the class, nor the character. Honestly it would've been at most a +3. Nor do any of us have Detect Magic anyway. Magic traps will be a problem however.
It'll make things interesting if it comes up! Weird work arounds etc. Though as far as Identifying Creatures goes.. That shouldn't be an issue if we get close enough for my Scanner.

One thing looking at the group, I probably should've gone with the Long Arm. Originally didn't thinking I needed access to my microlab. Forgot the rule that it doesnt' need to be in my hand to function.
Was either going to be Sneak Nonlethal Revolver. or Acid Rifle with a scope. Probably should've gone the latter.
Ah well. Live and learn I guess.

(If the Gm feels that it'll be problematic in some way. (The lack of long long range, and mystism) I can move some points into Mystism-and perhaps reallocate Pilot class skill to mystisim class skill. If I relate it purely to traps that would fit my character's backstory just fine. --Hadn't actually realized mystism also did traps. Still wouldn't be crazy high-10wisdom and all,but better than nothing)


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

I have an azimuth lazer rifle (it's what I was describing assembling in my post). I also have a tactical pistol with explosive ammo (which isn't as cool as one might think).

As far as skills go, I have high computers, engineering, medicine, and physical sciences.


I love the description of Archeron getting all prepared and then having to disassemble everything. I wish I had an NPC in the room to roll his eyes.

I'm not too worried about party balance as we have a large party, this is a one-shot, and it's custom made.

I'll try to position encounter that work to people's strengths, and I'll try to get to know what they are.

There is going to be some negotiating to do, so multiple faces doesn't hurt.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Ya, he assumed that it would be a "ambush the caravan and take it over then attack the camp" sort of mission.


We are not doing too bad in the combat department - IX (or is it Nine?) is quite the meat wall with some decent melee damage (even better if he gets some entropy points into it), while Szreem got us covered in ranged damage, followed by Archeron.

Zellgato and Gristlethorn aren't big damage dealers, but their classes aren't usually supposed to be.

Von Junzt is the only low to non-existent damage dealer, but he has a couple of spells that can shut down combat, if the targets fail their save. Other than that, he can annoy enemies.


As a sidenote, if Von Junzt explains and or calls it out. Zellgato could potentially combo with a Sickening shot to lower saves for your limited spells. Just a matter of getting things together haha. Although honestly Sickening is gonna be one of his go to Biohacks.

I just love debuffs.


You're hoping to get into a crowded place.

How would you deal with a crowd you didn't want to hurt?

How would you deal with a crowd you didn't mind hurting?


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4
Tarren the Dungeon Master wrote:
How would you deal with a crowd you didn't want to hurt?

Explosive ammo.

Tarren the Dungeon Master wrote:
How would you deal with a crowd you didn't mind hurting?

Explosive ammo.

=D


Ha.

Archeron just asked about a map of the camp. I have an image I'm going to use, but where to post it? Any ideas?


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

google docs or dropbox are what I usually use.


Google Docs is my advice.
Dropbox is hazardous. Sometimes you can 'share' it wrong and it gets bound to another's box. which can wreck your space-or theirs. and then you risk stuff like viruses and all that.

Google docs is an isolated document. safer net.
Also just less hoops to jump through. and if you "open end" we can even move our "tokens" on it if we end up with them.


Google slides - if we do any tactical combat on a map, you can leave it open to edit and we'll move our characters around on it.

Tarren the Dungeon Master wrote:

You're hoping to get into a crowded place.

How would you deal with a crowd you didn't want to hurt?
How would you deal with a crowd you didn't mind hurting?

I have smoke grenades for that.


Did I miss a detail I an't find, 'cause everyones OOC talking about their online prescence.
I know Archeon wanted to look stuff up, and on local communications. But peggy still had our little infosphere area locked no ? So these are all just whats on people's personal communicators?

In which case, Zellgato didn't have much on his thats on. He would have more personal stuff on his shut off concealed one Though. The one in his armour thats still "on" is more of an mission specific investment kind of one. So not much personal information on it.

Though he hasn't really been scrubbed online, but there isn't much to look up considering he was generic nobody military


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Ya, basically Archeron would try and find out who you all are and what you're doing, or rather would task his AI to do so.

Sans infosphere access, though, that would be hard to do (hence why I asked).


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

I was informing for when Arch gets info sphere back.


What vehicles are we wanting to do?

Threre separeate vehicles of two each? though ridding with combat enabled ones may look odd. -- though there seems to be...6or 7 of us? Depending on peggy's situation. Also possible contact later. Not sure how many can drive decently. Somethign we'll ask in character later I assume (likely while they debate which vehicle(s) warrent repairs. But I wanted to ask for OOC opinions on things as well.

Old style ones are kind of neat-they may have an advantage of looking junker (and possibly old tech may be useful-though if they "charge" they may not be that much difference tech wise).
Pink Canteen sounds hilarious and so obvious its covert. But also busted-and brand labeled.
Question:
1) How many people seems like they can fit in the Old models?
2) In the Pink Penny?

also canteen-like a food truck? or like a literal water canteen?
======

Did any of our briefings discuss how long of a trip from here to the compound will be? If its a few days, it might be a good moment to repair some lasers on vehicles on the way.

====additional note. my perception roll messed up apparently. should be +9. but a 15 woudlnt' make much difference here anyway I assume.


The convoy is not there for nothing, so we can expect to be attacked by some wackos - we better have some means to defend ourselves.

Personally I'd like a truck (I might try to catch a ride on one of official ones).

I think the Penny car might contain some more info about this recharging station, since it belonged to the destroyed diner.


Yeah, I'm trying to give you some choices here and each of them definitely changes things. Rolling into the town of Chapel (outside the camp) in the Pink Penny is going to make for a different encounter than rolling in on three combat trikes.

I think that Archeron's character got the map.

It shows a trip of about 6 1/2 hours today's vehicles. It would be about the same in these future electric vehicles but the roads will be rougher and less repaired so that number could easily double.

All the vehicles you find have somewhat interchangeable parts as they were all built after 2040. Around that time, global car companies were forced to integrate their designs or face being blocked out of the European and Asian markets.


Friedrich von Junzt wrote:
attacked by some wackos

or attacked by some wackos.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

or attacked by some wackos.


Archeron wrote:
or attacked by some wackos.

Well, now it will probably be a combination of these three.


And don't forget the uplifted bear is large - he can't share a two sitter.


How many decent engineering checks can you get between you? You've got two vehicles already.

Another DC 20 check and you have 3.

The Pink Penny would take a DC 20 Engineering check plus some social encounters to get on the road.


I believe Archeron (+10), Zellgato (+9) and Gristlethron (+7) are our engineers.


Also I get a total of 4 biohacks per 10min resolve point spending. So presumably I could rest in the vehicle if we run out of time, and prep more.

used one on myself.
If we're all rolling separately then the other two can also add +2 enhancment to their rolls.
Leaving one.

Would the Uplifed Bear fit in one of the older vehicles? If so..
1 two seater with lasers. (Could offer protection as a means to join up)
and 2 of the Older vehicles-if one is an suv or a truck, that'll give a decent amount of open space.

The lasers themselves we could work on via aid another(s)+last hack for a good bonus.

That kind of set up would look less agressive and more just pragmatic protection. Granted 2 laser buggies + 1 larger truck would also look fairly pragmatic at least.

Pink Penny sounds hilarious and amusing but also probably not the most effective


Von Junzt would love to ride on Penny's pink car.


Friedrich von Junzt wrote:
Von Junzt would love to ride on Penny's pink car.

The closest thing I could find to a picture of it.


Oh.. that.. that is just amazing. I totally want it now haha

Also a food/devliery truck that sized would make for useful space to set up stuff. Or transport us. or hide things.

EDIT: also is Peggy staying here and actually owns/works at the bar? I was assuming a plant and it sounded liek they were coming with, with their last action but I never clarfied if they were coming or not.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

that is delightful.

And a totally awesome getaway vehicle.

but I think we're still gonna need more than one.


So. Fair assumptions:

SUV 1 driver. 1 front seat. Probably 1 bench and then some space in the back. (Thinking of themn like Jeep Cherokees.. but I'm from Alaska).

So roughly 4 folks+ equipment per one.
but uplifted bears are like 10ft when tall and over 1k lbs right? and no seat belt for them. They likely take up a whole back of one, and can be rough on suspension (so stick emm in the one with the best set)

So probably put 1 driver 1 passanger and a bear in one. Which leaves 4 in another. so 7 there. Plus trunk space and or squish with a bear space.

Then yeah. Zellgato will work on a buggy. Since neither of those two will be terribly fast loaded down

Shame about the pink trailer. but these seems more practical, and a trailer truck may not be the best depending on the roads.


I can't participate on the conversation since I'm still inside the diner talking to L337, but I'd point out that on our way back we can probably steal whatever we need from the camp - there's supposed to be a lot of bikes there as well...

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