| **IX** |
...for a total of 300 ft.
I dunno if that's accurate..
[dice=Initiative]1d20+2
“We should be discussing strategy right now, but this is what I get from working with amateurs! Run, Frog Prince, run! You’ll be the distraction I need!” Von Junzt approaches IX, frightening him towards the tent’s entrance. He also turns up his voice amplifier.
Time to turn it up to 11
Von Junzt lets out a loud blood curdling scream and stumbles outside the tent, double over. “The monster has gone insane! He tried to kill me! Get him! Get him, he’s armed!”
[dice=Profession (con artist)]1d20+9
[dice=Bluff]1d20+11
[dice=Intimidate]1d20+11+2After the commotion starts, he turns back to his two colleagues. “Good. Help carry me over to the CoG compound, let’s try to get an audience with their leader, Andrew Parsons.”
“Or you can use this distraction to escape the camp with the little intel we have. It’s time to make a decision, colleagues”.
You could add a move action in there, so I'd assume you'd be just out of the hotelier. maybe 30ft , but he still speaks to crew afterward
Von Junzt turns off his voice amplifier.
“It’s called “acting”! “Pretending”! As in “pretending” you’re helping me inside so we can get to the leader and find out more about this operation? Was I the only person not sleeping during the mission briefing? I swear, it’s like RAIN is hiring people out of a mall’s food court…”
Von Junzt starts limping towards the CoG base. “I’ll do this by myself if I have to, but I could really use some help!”
Haven’t heard from Szreem in a while
Can't run action there because turning off the voice amplifier is a swift action. So, at most 2 move actions, 60ft
On rnd 4, the round that IX is no longer feared Juntz could do his first run action. 120ft
Total distance from hotelier after the 4th round, max 210ft.
None of this may matter, but I figured I'd parse it out.
| Zwordsman |
Gristlethorn, feel free to take an action while I ponder if you'd like to start something, Zellgato would back you up,
Given Comms working, it isn't a terrible idea to try to storm in. We roughly saw where VJ went and knew his objective. Could also call out things on the comms now. But. we're also not eactly the tough fighters of the group and we're outnumbered, and i'm hackless.
Also
Gm. COol points for looking up actual future moon phases
| Tarren the Dungeon Master |
Gristlethorn, feel free to take an action while I ponder if you'd like to start something, Zellgato would back you up,
Given Comms working, it isn't a terrible idea to try to storm in. We roughly saw where VJ went and knew his objective. Could also call out things on the comms now. But. we're also not eactly the tough fighters of the group and we're outnumbered, and i'm hackless.Also
Gm. COol points for looking up actual future moon phases
Thanks.
I've had a few games that involve time-travel. I always look for the actual weather and try to put links to period appropriate music on the radios of cars that drive by.
Time travel games tend not to work too well because the PCs can't have much while trying so hard to avoid changing the future. I'm still working on ways to make time travel or plane-jumping games work.
| **IX** |
IXs bludgeoning ES works similarly to the defensive part of his entropy. A kind of invisible hardened shell. Kind of like brass knuckles except the whole fist and weightless for the wielder. Like wielding heavy cement blocks, with the extra oomph from the weight, except weightless for the wielder.
Scientifically, in concept, it is the near impossible aligning of air molecules into a tight lattice structure instantaneously, and just as instantaneously dispersed the instant after use. Localized, impossible luck through entropy.
His fighting style is pretty agile and martial artsy. It relies on the damage from the entropy. As such he is Dex based.
Should he ever use the acid ES, I imagine it to be a open handed style wherein he uses near contact proximity. The entropy, instead of creating a tight lattice structure, causes the molecules to fall apart, like water to sugars. Again, localized.
| Zwordsman |
Whelp I was all busy all weekend.
Will post in a bit. need to re-read the past a bit, and get to a place where I can
Gristlethorn, zellgato doesn't really feel like he can talk his way out of anything at this point. He's never been good at lying, nor hiding things.
So he's thinking flight, or fight, since one target we had is there.. though he isn't great at combat. He's also concerned about the lil kid who snuck in being in danger too-who is good cooberation to their intel as well.
So if you've got other intentions, start it up before I get home~
| Tarren the Dungeon Master |
I was waiting for the saving throw result and kinda forgot about it.
Von Junzt could make a Sense Motive check to see if they are charmed. He would find that they appear to be smugly confident.
I don't really have a sense of how subtle some magic is. Von Junzt's charm spells are supposed to be subtle, so doe the person even know if it fails? Does Von Junzt know when it fails? Could a smart opponent anticipate what is happening, pretend to be charmed, and be even more dangerous?
In the end, Brother Andrew just called back-up into the room after you cast the spell.
| **IX** |
In the end it is always up to you, the GM.
Mechanically, spells are obvious unless you get a feat or ability to make them not. When you succeed at a save vs a spell the target and the spellcaster know it. As there are specific abilities that allow one to pretend to be charmed/enthralled/controlled, it is generally understood that one cannot do it without those abilities.
Again, as the GM you can do whatever you want with the world you create.
| Tarren the Dungeon Master |
In the end it is always up to you, the GM.
Mechanically, spells are obvious unless you get a feat or ability to make them not. When you succeed at a save vs a spell the target and the spellcaster know it. As there are specific abilities that allow one to pretend to be charmed/enthralled/controlled, it is generally understood that one cannot do it without those abilities.
Again, as the GM you can do whatever you want with the world you create.
That all makes sense and for most spells I do it. For mind-effecting spells or detect thoughts the way I've been ruling it is if a suspect succeeds on their Will save by more than 5, they know. If they succeed by less than 5, they might get a funny feeling, but don't know who or what is the cause unless it is obvious.
| Archeron |
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To be specific, here is what the CRB says about the topic:
Success
If you succeed at a saving throw against an effect that has no obvious physical indications, you feel a hostile force or a warning tingle but cannot deduce the exact nature of the attack. Likewise, if a creature specifically targeted by one of your effects succeeds at its saving throw, you can generally tell that the creature has succeeded. You do not sense when creatures succeed at saves against effects you create that don’t
target a single creature.
| Tarren the Dungeon Master |
To be specific, here is what the CRB says about the topic:
Quote:
Success
If you succeed at a saving throw against an effect that has no obvious physical indications, you feel a hostile force or a warning tingle but cannot deduce the exact nature of the attack. Likewise, if a creature specifically targeted by one of your effects succeeds at its saving throw, you can generally tell that the creature has succeeded. You do not sense when creatures succeed at saves against effects you create that don’t
target a single creature.
Thanks. That works similar to how I have been playing it, but if someone saved very well, I'd certainly give them more information about the source and what happened, and if they barely saved, I'd give them less.
| Tarren the Dungeon Master |
There are some loose threads, of course, but the team succeeded at the mission, which was to get in, get information, and get out. I recruited for this as a one-shot, because PbPs are slow and people's interests change. I find a serial approach lets people step out at appropriate times.
I like the characters and have enjoyed them. I'd enjoy continuing with this story and have ideas about the directions it could take.
This is also a good point for characters to pick up their pay packet and step out of the story gracefully.
Who would be interest in leveling up and continuing?
| Tarren the Dungeon Master |
I'd be apt for more. Either these characters. or different ones if the story warrants it.
Kind of amusing to do short run storylines.So I have some interest.
If we wanted to continue with this story line, Zellgato has the initiative. The RAIN Directorate has just attempted to send him on his way.
The idea was that, having found out about the infection and knowing how serious it is, the PCs are somewhat helpless but to watch it spread. It is a bit weird to get to this part in the story now.
If we want to go for another story, I'll think up something and put out a recruitment post ... it would still be the same setting though. I'd need a week or so to come up with something.
| Tarren the Dungeon Master |
I'm still trying to figure out what to do with this. I don't know if a continuation of the story makes sense, with only a few of the characters sticking around. I might start another one-shot in the same setting, but a PbP about a post-apocalyptic America feels different today than 8 months ago.
On the timeline, I had between 2020 and 2030 there were 30,000,000 people displaced or homeless. That's the number of people who now might be evicted next month. No joke. This feels darker today than 8 months ago.
Thanks for everyone letting me explore this setting. I have dark thoughts about what climate change disasters will do to our social fabric and wanted to share some of them. I liked the characters, even if, as a group, they never really teamed up. I'll have to think about how to foster a team dynamic in an apocalyptic setting where everyone distrusts each other.
Anyway, thanks.
| Zwordsman |
Here is another question. Since this is a continuation/partial restart of a one shot with potentially different story elements.
Can I rechoose a feat? Had gotten that Med kit feat, but realized a) they're kind of rare and B) they don't really work that well over all.
I had snagged dit originally to express my "military medic' backgroudn but might be easier to switch that to some other aspepct that represents that--but would actually see use. (More so if I pick up the theorom for healing, since that would almost completely replace that feat for HP healing. Although not sure if I'll snag that theorom yet or the damage one which also represents him training and remembering how to fight after that whole shebang.) Haven't read feats in a while.
| Tarren the Dungeon Master |
We have 3 and that's not bad for a PbP. I tend to find 4 or 5 is good. Does anyone have a friend they think might be interested? I could recruit for more players otherwise.
Zellgato, Gristlethorn, and Fanger would all fit really well with the mission I have in mind. A scout would definitely make sense. Someone with computer or engineering skills could be useful though.
| Zwordsman |
Fanger sound cool~
Gristlthorn I think stat boosts are within the Level range, unless the world isn't normal market wise (Which apocolypse and all)
I took level 4 Biohacker. Had considered dip in soldier or mechanic but doesn't really fit his stats too well. But a Debuff on Hit theorom was pretty good for him. (Now on normal attacks he gives them -1 attack roll and 50% movement speed reduction). The healing theorom also fit his story/goal but honestly that HP heal theorom goes too much against the INjection class features to mesh well. Hopefully the military supplies some serums or something.
Been a really busy wweek I had updated part of my mythweavers but not here yet.
Money wise, I've got a tentitive plan of that one acid injection rifle. A scoop on it,and an ability up crystal. Goal was to get him some long range support. I may have to look into altering that to get a Computer that isn't my phone. I'm really sad the Needler Estoc isn't Operative (Dex) able. or mid range revolver-sword would be amusing (not that his stats support it. he'd die fast)
I do not know anyone else who plays starfinder and post by post. I do have a friend who would possibly be interested. However it would also be their first Starfinder game. And first post by post. So not sure how much interest they'd have.
I'd have to go read up on the rules of Hacking and all of that however Zellgato may manage some basic computer stuff-but not nearly good enough compared to a focused person. Zellgato has both Engeering and Computers as a class skill-though for Hacking etc he doesn't have any class support. Engineering is pretty decent. He has some decent stealth and perception as well. So hopefully he can back up whoever is doing whatever in so far as possible.
I still haven't figured out a decent feat replacement for the Medkit one, though I could just buy a bunch of med patches and such instead depending on gold. Or maybe craft them over the week or so of downtime for better costs. Would need to relook up the crafting rules, probably woudlnt' really save money. (though biohackers can craft serum via Science not mystism and they're non magical. which is neat)
| Zwordsman |
Neat.
Founda pretty nice video explaining Computers and Hacking in Starfinder .
So. I'll need to rejigger my money to get a Hacking kit (and maybe a computer-though phone are tier 0 computers so that might work with the kit). Well as far as I undrestand thas the requirement for it.
Quick question I didn't see off hand on Nethys (my book is currently stored elsewhere). Do you sell things for less than their value? I assume so.
Was pondering switching the NIghtArch revovler I had, for a injection rifle. Well RP wise, he would have taken his revolver apart and rebuilt it into the Rifle version as part of his rememberings of the past. Aesthetically it would be a Cylinder Rifle (which is neat weapon I didn't see when I made Zellgato)
Functionally I just need some UPB money haha, and the acid rifle is too low level for the fusions I have.