Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level - Second level - Third level - Fourth level


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Is the character sheet visible to me anywhere?

Heads up! I make a LOT of really stupid mistakes when I am working on my posts, which I often miss until after I actually submit. Give me 15 minutes or so to correct a post if it does not make sense or something. Heck, give me 15 minutes even if it does make sense. Chances are each of my posts will be a work in progress until then.


Ventrue | Gen 7 | Blood 20/20
miteke wrote:

Is the character sheet visible to me anywhere?

Heads up! ...will be a work in progress until then.

I post the same way, honestly... totally understand.

I can have it up tomorrow AM, EST.


Female Human

Alessandro here...

If anyone wants to kibitz... I can use all the help I can get. Especially when it comes to smaller magic items.

She's all legal is HeroLab, so I'm 98% confident she's good to go.

Obviously, needs the mandated formatting and source inclusion.

I am going for someone who had a deep loss to "fire" (bad guy(s) that vanished) and as a child started a quest to discover what happened, learning as much as possible. Wherever it leads.

Teased as the huntress while younger, the moniker stuck to some degree.

Not sure if anyone listens to Fozzy? Her theme might be Spotlight <<< Link

Spotlight by Fozzy, Lyrics:
I am the light of the truth
The one who sees right through
I know your every move
I've got my eye on you
Spotlight

I know you've got a secret
It's buried down below
Deep within the basement
Let it go, let it go
I know you've got your issues
A homicidal mind
Silence cannot save you
I'm bringing you to light

Cause every lie you tell, I know
Everywhere you go I go
It's written on your face
Every thought you have betrays you
Now, now, now

I am the light of the truth
The one who sees right through
I know your every move
I got my eye on you
Go on and bury it down
I'll follow you till it's out
I got my eye on you
I got my eye on you

You're the wicked
I'm a sharp knife
Shining on you
Like a spotlight
I'm a witness
I'm a dark night
You're a sickness
I'm your spotlight

Slip into the censor
Safe in your disguise
From memories dismembered
Away from prying eyes
I'll be with you forever
The sweat pooled on your brow
The guilt that slowly festers
Eating inside out

Cause every lie you tell, I know
Everywhere you go I go
It's written on your face
Every thought you have betrays you
Now, now, now

I am the light of the truth
The one who sees right through
I know your every move
I got my eye on you
Go on and bury it down
I'll follow you till it's out
I got my eye on you
I got my eye on you

You're the wicked
I'm a sharp knife
Shining on you
Like a spotlight
I'm a witness
I'm a dark night
You're a sickness
I'm your spotlight
I know your every move
I got my eye on you
I know your every move
I got my eye on you
I know your every move
I got my eye on you

I am the light of the truth
The one who sees right through
I know your every move
I got my eye on you
Go on and bury it down
I follow you till it's out
I got my eye on you
I got my eye on you

You're the wicked
I'm a sharp knife
Shining on you
Like a spotlight
I'm a witness
I'm a dark night
You're a sickness
I'm your spotlight

I got my eye on you
I got my eye on you


@Vonna (previously Alessandro Khadaji)
Do you have a plot hook for getting your character involved? You should add some background information/story to the sheet.

Regarding Permanency. If you use this it will permanently reduce your WBL as noted in the house rules. It does not look like any of the targetable spells would break anything, but if it turns out to be unbalanced I reserve the right to reevaluate. Also, I am not opposed to you making a request for a spell not on the list provided in the spell description as long as it does not break the game.


Female Human

Will do.

Wouldn't worry too much about permenancy, I don't know enough to break anything.

Have I mentioned this is my first Wizard, essentially?


Nice! It's a good idea to play a class just to get the feel for it. It helps you work as a team when you understand, by doing it yourself, how other characters work.


Female Human

Please take a look at my Skills section, is this acceptable?

Is there a specific way you'd like it formatted for easier reading (bold # ranks for tabulating, etc...)

Also, a little quick background at the end of the sheet (spoilered).


The most important thing is that all the math is shown. I like the format I gave because everything is in spoilers, so it is easy to find skills. feats, attacks, defenseless, etc. For example, how did you get an init of +8? The AC is broken out, but the sources are not included. It is OK if you do not get everything as we will be improving the character sheet as we go along, but that is the idea.

Right now what I need most is the math for determining the number of ranks you get, and that you identify which skills are covered by the headband.

I really like how you bolded the ranks. Makes it a LOT easier for me to confirm the total. I got 121 total ranks in your skills.


@Vonna
Oh, and the path that led you to the Citadel. You have a lot of references to characters and locations outside the adventure path. Not sure what to do with that.


@Newbies
Please add your info to the first two slides of the sheets linked to by the Party Info link above.


Female Human

Working on it... had a work emergency that consumed me for a few days, apologies.

Should have some time tonight.

What time zone is everyone? I'm EST (New York State)


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 87/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

traveling today, I may be able to post from my phone but I won't be able to manipulate the map.


Wounds (22) HP (137) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (3/3) Ember (3/3) Azer Occultist (10) Lvl 1 (7/7) Lvl 2 (0/7) Lvl 3 (4/5) Lvl 4 (0/5) Transmutation (6/10) Abjuration (7/8) Spirit Warrior (2/2) Current Buffs (Greater Magic Weapon, Freedom of Movement, Certain Grip, Quickness) Lesser Extend Rod (1/3) Extend Rod (0/3)

In Singapore until the 10th. Will try to get it done before then.


Vonna the Huntress wrote:
What time zone is everyone? I'm EST (New York State)

EST myself, near Pittsburgh. Not worried about the delay myself, for those of you still working on it.


Female Human
miteke wrote:
The most important thing is that all the math is shown. I like the format I gave because everything is in spoilers, so it is easy to find skills. feats, attacks, defenseless, etc.

Will work on spoilers. It's all going to take a bit.

miteke wrote:
For example, how did you get an init of +8?

Will update +4 Dex, +4 Improved Init (for battlefield control, he's most effective going earlier). Done.

miteke wrote:
The AC is broken out, but the sources are not included. It is OK if you do not get everything as we will be improving the character sheet as we go along, but that is the idea.

Will add sources. Done.

miteke wrote:

Right now what I need most is the math for determining the number of ranks you get, and that you identify which skills are covered by the headband.

I really like how you bolded the ranks. Makes it a LOT easier for me to confirm the total. I got 121 total ranks in your skills.

Fixed, 96 from Class & Intelligence, +24 from headband (Sense Motive & Spellcraft) noted as +12[hb]. Done.


@Vonna I do not see the skill rank math on the sheet. Please add it. Something like

Skills 84 ranks = 12[lvl] * (2[wizard] + 5[int]), 24 additional ranks from headband[hb]

Not sure where you got 96 from.

Remember I need an updated background so I can come up with a plot hook to get you in.


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 87/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

EST, near louisville, ky


Female Human
miteke wrote:

@Vonna I do not see the skill rank math on the sheet. Please add it. Something like

Skills 84 ranks = 12[lvl] * (2[wizard] + 5[int]), 24 additional ranks from headband[hb]

Not sure where you got 96 from.

Remember I need an updated background so I can come up with a plot hook to get you in.

I think +1 x 12 = 12 for Human. Skilled.

I'm working on background, but honestly... the trail just led her here, to the Citadel. Or even she could have lost the trail and gotten here.


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 87/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

Scent is not a free ability, if within 30' the hound can get a direction, it can only pinpoint within 5', even then it is a move action to use. Please do not give the hounds extra actions.

I do not fly.

How far away were they when I saw them? I should have been able to shoot at them as soon as I saw them on the stairs. Coming down stairs is moving through difficult terrain requiring double movement so I doubt the hound could have covered the distance and then used a 10' fan of fire on me.


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 87/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

Can we get them on the map?


Ah, that is right, It is Amaimon Emberheart that is flying. Another stupid mistake on my part.

Anyway, the hell hounds have 40' movement and scent. Only some stairs are difficult terrain and I was not thinking the stairs were difficult terrain. So keeping up with you would not be difficult for them if you are spending a standard action each turn casting a spell (and, typically, making noise doing so), lowering your movement per round to 60' vs. their movement of 80' if they are not attacking. The giant would just be keeping pace.

But I was a bit confused because I was not using a map to track things, so let's just delay the attacks they made and start with your actions with the foes as placed on the map now. Did you still want to attack knowing that the hound is right there?


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 87/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

I’ll take a look at the map. I was wondering if they had followed me down directly or if the waited. It sounded as if they waited otherwise i would cast a spell under vanish and then move. Again, scent just lets them get a direction and that only if i’m within 30’ and the hound uses a move action. Scent seems to be good for tracking things but not great for combat bc it takes an action itself. I’ll need to look it over when i get home. Likely, if there is a hound near me i would 5’ step and drop all arrows on him vice the giant.

Thanks for adding their tokens. I feel the use of invisibility is very tactically nuanced.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

So, any idea when Seif and I will be back in the mix?


Marcus Nocturnus wrote:

I’ll take a look at the map. I was wondering if they had followed me down directly or if the waited. It sounded as if they waited otherwise i would cast a spell under vanish and then move. Again, scent just lets them get a direction and that only if i’m within 30’ and the hound uses a move action. Scent seems to be good for tracking things but not great for combat bc it takes an action itself. I’ll need to look it over when i get home. Likely, if there is a hound near me i would 5’ step and drop all arrows on him vice the giant.

Thanks for adding their tokens. I feel the use of invisibility is very tactically nuanced.

I did not know that. I just knew that they could follow someone using scent and figure out where they were. Should have known to look for specific rules.


Malgrim Gryh wrote:
So, any idea when Seif and I will be back in the mix?

Soon. I'm waiting for Marcus to catch up with Amaimon. I was also planning on waiting for Vonna to include a reason for entering the Citadel, but we can move forward without her until she does.


Female Human

@miteke

Sorry, didn't mean to be a drag. Based on the following bit from her background, we can say that her quest has brought her to the Citadel (at some point).

Vonna snippet:
She began traveling in her twentieth year. The Spire opened its gates to her as a sanctioned Seeker. With enchanted rings to protect her from combustion and a staff carved from obsidian, she walked the boundaries between worlds.

First to the Emberreach Wastes, where firestorms spiraled like tornados and salamanders nested in magma. There, she learned the tongue of flame.

Next to the Floating Library of Vael-Tor, where she bribed a scribe for a banned scroll detailing the origin of the Ignari—born from the breath of a forgotten god, sealed in the Ninth Furnace demi-Plane.

Her final clue came in the Ruined City of Aresth, long abandoned after an Ignari incursion. There, among blackened bones, she found a circle of scorched stone and a single rune etched in blood and ash: Va’Kharen.

A name.

She's been in and out of demi-planes connected to the Elemental plane of Fire.

And, by no means am I expecting you to write in Va’Kharen as anything in the AP. That's her quest up until now... and she might feel that the events in the AP will eventually lead her to them.

Finding allies (the party) means she can survive longer in a hostile environment, so she's keen on that and happy to help them with what they've got going on. In her mind, she's chasing an immortal and her quest is one of a lifetime, so there is no rush.

Now... what's happened to her since she's appeared "here/there" (citadel) is up to you. Place her where it is most convenient without being "lazy" I guess... wherever it makes sense.

I mean given the "inaccurate" nature of planar travel and her resourceful nature (wizard hirelings, use of scrolls beyond her ability), she could materialize into any encounter the party is in at any time and, have just arrived!

No bond stronger that that forged in... Fire?


OK, we will make it an accidental arrival.

As soon as Marcus defeats the giant speed bump it will not be long before he catches up and I can have them enter the room Amaimon is about to enter.


Wounds (22) HP (137) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (3/3) Ember (3/3) Azer Occultist (10) Lvl 1 (7/7) Lvl 2 (0/7) Lvl 3 (4/5) Lvl 4 (0/5) Transmutation (6/10) Abjuration (7/8) Spirit Warrior (2/2) Current Buffs (Greater Magic Weapon, Freedom of Movement, Certain Grip, Quickness) Lesser Extend Rod (1/3) Extend Rod (0/3)

:)


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 87/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

is paizo going slow for anyone else?


Female Human
Marcus Nocturnus wrote:
is paizo going slow for anyone else?

Few days now, yessir.


Frustratingly


Female Human

The mud doesn't stick to o them? Splotches on parts of them, revealing their location?

Not exactly but, thought it would act like glitterdust, flour, paint, etc...


The thing is that is not in the description. I was thinking that though anything that stuck to them would be considered equipped and thus invisible, You might be able to use the mud on the floor to get an idea where they are.


@All
I rewrote and clarified the wand recharging rules as follows:

Wands will work more like staves. You will have 5 charges per wand and may replenish by casting a spell of the same school into the wand and gain charges based on spell and caster level. A wand with a 1st level spell at CL 1 will gain 3 charges if you use a 3rd level spell to recharge but only 1 charge if you use a 1st level spell to recharge. A wand with a 1st level spell at CL 3 would work the same except that your CL would have to be at least three to recharge it. Like a staff you may do this ONCE when you regain or prepare spells. Unlike a staff, the level the spell is cast at does NOT scale: a wand’s cost is based on the CL the wand casts at.


Wounds (22) HP (137) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (3/3) Ember (3/3) Azer Occultist (10) Lvl 1 (7/7) Lvl 2 (0/7) Lvl 3 (4/5) Lvl 4 (0/5) Transmutation (6/10) Abjuration (7/8) Spirit Warrior (2/2) Current Buffs (Greater Magic Weapon, Freedom of Movement, Certain Grip, Quickness) Lesser Extend Rod (1/3) Extend Rod (0/3)

Updated combat card with Amaimon's current buffs to come once I figure things out. When you got to the door you would not have had time to do all that. I think it reasonable to say that you had the Mind Over Gravity going before you got to the door as it is a longer duration, but the others only last a minute or so. You can pick one of them to activate at the door before you move, but not all three. Does that seem fair to you? May I assume from your post it is the Legacy Weapon ability

Here is the post when the other buffs went up. It was right before entering the room, as he expected danger and activated abilities accordingly. And I had assumed the buffs would have been active because since then all he had done was take a move action within the room. I (perhaps mistakenly) thought we had entered initiative, and thus he spent this round on legacy weapon (standard) and a move action to get adjacent.

But if he didn’t have time to activate these abilities before entering the room, then that is fine and I’ll update the character sheet accordingly. You are correct that he’d default to mind over gravity and legacy weapon.


Female Human

Would you believe I'm away from home the screen on my laptop died? I didn't either!

Especially harrowing as I'm an IT guy by trade. Maps aren't great on my phone.

Her AC sucks, so against invisible attackers (without targets, which most offensive spells or any attacks require), she's basically dead.

Otherwise, seems she sees one potential ally?


1 person marked this as a favorite.

@Amaimon Emberheart
You are right. The door should have already been opened, but that was my mistake as I specifically said you opened the door. So, yea, you can have all the spells active.

@Vonna
Vonna does not have to stay where she is. She could cast vanish defensively, for example, and slip away provided they do not have some see invsible ability. She could just eat a few AoO and run for it. Or she could have a potion drunk or a defensive spell pre cast knowing that she would be appearing in a place of danger. Or there could be other spells in her repertoire that would allow her to slip away. But, yea, staying there and assuming the role of tank might be a Very Bad Idea.


Female Human

But based on your description, she doesn't even know anything is there... why would she think to run?


There is that, but Malgrim did throw an attack blob at something. Dialog is a free action. You could ask.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I sent a physical semiliquid at an invisible target. I do not think it outlines them, but I do think there would have been some visible affect that would have shown something was in those squares.


FYI: I will be on vacation for a week, but it is at a resort with internet and I'll have a laptop. I don't think there will be any delays, but it will take more work on my part to do a post as it is not set up as nice as my desktop.


Female Human

Her default/reflexive action would be too throw toppling magic missiles.

As magic missiles are auto-hits, would they got invisible?

5 foot step back away and magic missiles.

The toppling allows for trip attempts if they take damage from the force spell.


You cannot cast magic missiles on an invisible character as you need to be able to target the character.


Female Human

Fair enough...

Issue, in my haste I neglected to equip any material components. Can we assume she has them (and deduct cost)?

Black Tentacles should be able to grapple invisible.

20' radius. She'd take a 5' step and make the gap between herself and the occupied squares the perimeter of the circle. Most of the circle AoE in the direction away from the party (her, Malgrim, etc...).

Allowable/doable?


Vonna the Huntress wrote:
Issue, in my haste I neglected to equip any material components. Can we assume she has them (and deduct cost)?

Absolutely. At this point your sheets are a work in progress that I am hoping will be refined as we go along.

Also, black tentacles should work fine on invisible guys; them tentacles don't have no eyes.

As a general rule area of effect things don't have to worry about invisible or not invisible. In fact, I can't think of one off the top of my head that would.


Female Human

Just confirming, which is the current map?


level 3 and you find yourself in the doorway between D21 and D22. As is typical for this citadel, the doors are made for large creatures.


Female Human

Is there any marking indicating where she thinks the enemies are, the two squares/colors?

Yellow & Red?

The important part was to get the two squares, block the entrance and not grapple friendlies.

Also, not get herself after her 5' step. So that seems to be the most logical center of effect.


You can tell where Malgrims targets are, so, yes to yellow and red. With a good perception roll you could spot the other two, but it would be tough with the +20 to the DC from invisibility.

The main issue is that you have the area set up as a 20' diameter, not 20' radius. Not sure if that is because you mixed up radius and diameter or because the stupid squares are 10x10, but you need to double the size of that thing. Because the effect is persistent it is important to know where the tentacles are.


Female Human

I mixed up radius and diameter, my bad. Corrected.

I just extended it away from her and blocking entryway, the only logical (safe) choice.

She's just placing the AoE based on the "probably" squares, entryway... assuming the enemy would have come from the other chamber.

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