Cornerstone Rampart (Inactive)

Game Master Me'mori

A spark of capability earned their passage into a unique school. Now, trained in the basics, they are sent out into the world to hone their skills.


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MAPS • SF Map •
Storm Dragon wrote:
Are we running a houserule that changes the relevant Knowledge skill for identifying undead?

No houserule. It simply is not undead.


Interesting. Is there a relevant Knowledge among my other available ones? Arcana, Dungeoneering, and Local are at the same bonus.


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There is, but the bones are not what you should be using it on.


HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6

I will be suing deadly agility just didn't have room at level 1 for it. :)


M Half-Orc Stalker 1; HP 10/10|AC:15 /T:13 /FF:12|F:+2|R: +4|W:+5|Perception +7|CMB+1|CMD 14|Speed 30ft | Init +3
Kakita Atsuko wrote:
I will be suing deadly agility just didn't have room at level 1 for it. :)

I don't /technically/ have deadly agility. My only actual feat is Exotic Weapon Proficiency.

I chose Killer's Implements as my 1st level Stalker Art.
Killer’s Implements (Ex): The stalker chooses a melee weapon he is proficient with, and gains the benefits of the Weapon Finesse and Deadly Agility feats when using that weapon, even if that weapon could not normally be used with those feats. At 6th level and every five levels thereafter, the stalker chooses an additional melee weapon to gain the benefits of this ability with. The stalker can change one of these weapon choices by practicing with a new weapon for ten minutes. This stalker art counts as both Weapon Finesse and Deadly Agility for the purposes of meeting prerequisites.


The Lost Voice wrote:
There is, but the bones are not what you should be using it on.

What should I be using it on?

I'm trying to figure out what my available options are for actions in any of these combats.

If the answer is "nothing you can see" that's cool, I'm just curious as to what's going on; I've never been very good at Knowledge check whack-a-mole.


MAPS • SF Map •

Dimitri: That "Black Skeleton" is the metallic skeleton you found collapsed when you first entered the room.

SD: "Nothing you can immediately see" is the official answer, but no one has tried perception on this yet. I can hint that you've encountered it before, though.


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

oh, okay, I'll just move my skeleton further around.


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Zachariah, go ahead and read the entry for an Ostovite


Those things are pretty rad.


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Sooo... which way?


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

Let's check out the door to the south first, then make our way west.


MAPS • SF Map •

I'm not sure which rooms you are indicating.


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

I was only talking about the unexplored rooms. Looking at your map, it looks like there is one door to the south and one to the west from the central room.


HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6

I moved my token on the map to the next opening to explore.


MAPS • SF Map •

Dimitri has taken 7 points of damage, is glued to the floor, -4 to Dex (from the gluing), and is sickened.*


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

jesus.


Entangled is a pretty brutal condition, yeah.


M Half-Orc Stalker 1; HP 10/10|AC:15 /T:13 /FF:12|F:+2|R: +4|W:+5|Perception +7|CMB+1|CMD 14|Speed 30ft | Init +3

I haven't been applying the 1.5x modifier for two-handing a weapon rule because it didn't occur to me that I could get the 1.5x damage bonus with Dex but that appears to be the case with other dex-based 2handers.


HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6

Yes you can get the 1.5 just like you can with str.


MAPS • SF Map •

Next actions?


HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6

unless I'm mistaken the stairs seem the only option so here we go.


M Half-Orc Stalker 1; HP 10/10|AC:15 /T:13 /FF:12|F:+2|R: +4|W:+5|Perception +7|CMB+1|CMD 14|Speed 30ft | Init +3
Dymitri wrote:
”Fascinating as discussions of mortality might be, I’d really like to get out of here.”

I was actually imagining this taking place as we were walking, just passing time for the next update from the DM.


Striker 3 | HP 30 | AC 21 T 20 FF 17| F +6 R +5 W +2 | Init +3 | Perc +7 |

Heh, I’d imagined it as standing around in the depths of the crypt discussing death, all emo like.


MAPS • SF Map •

I was just waiting for the natural progression of exchanges to happen before I put up the next update. It was a great chance for some personality to be expressed, positions being stated, and a good sense of character to be established or reinforced.

Color makes the scene, I'd say.


HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6

Hey all. Posting in all my games as I leave on Wednesday for vacation. I will return on Monday the 23rd. Please BOT me stating on Wednesday. Off to Camp, fight, drink, with 3500 friends in Missippi.

Time for Gulf Wars


Gonna be honest, I'm thinking about pulling out of this game. I feel kind of hemmed in by the circumstances as far as what my useful options for actually DOING something are and it's kind of impacting my ability to get interested in anything else, since the AP started off with a dungeon crawl, which are essentially just a string of combats.

Normally I'm fine with that, but the fact that all of my abilities are either redundant (Dymitri also has the Life sphere), useless (everything in here is a Construct or other bloodless creature, apparently), or actively detrimental (even if we do fight an undead of some sort, I can't Channel to harm it without blasting Dimitri's skeletons, which then explode on the party...) kind of makes me feel like my presence isn't really required here.


MAPS • SF Map •

I can understand your frustration. The floor is more of a "where are we?" sort of thing, which I am learning may not be able to adequately account for what Path of War and the spheres system can bring to bear against it. Myself, I am going through this as you are, just reading ahead enough to see how what you're encountering may react.


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

I'm kinda in the same boat SD, so I can definitely get where you're coming from, but I think that alot of the issue is that we're low level. I know that for me I really only have 1 trick, and without more corpses I'm gonna be reduced to swinging a stick a things in short order.


MAPS • SF Map •

*poke* How's everyone doing?


MAPS • SF Map •

Morcrug, did you have any actions left? I don't want to exclude your action for the next round, and Atsuko(bot) has the remainder of her action to trigger. SD, are you still in the game?

I just wanted to make sure before giving the creatures their actions.


I'm here, been a bit busy on my end this past week.


M Half-Orc Stalker 1; HP 10/10|AC:15 /T:13 /FF:12|F:+2|R: +4|W:+5|Perception +7|CMB+1|CMD 14|Speed 30ft | Init +3
The Lost Voice wrote:

Morcrug, did you have any actions left? I don't want to exclude your action for the next round

No I'm pretty sure I can't reach the creatures, and that's what I could reach with half movement for being in stealth.

If I can reach the one in front of me though, it's getting smacked.
Edit:
Can I ready an action to attack after a triggered AoO is resolved?


MAPS • SF Map •
Morcrug Axehome wrote:
Can I ready an action to attack after a triggered AoO is resolved?

It would appear that you can, sort of.

The wording is a little fuzzy in the sense that you can ready an action to attack the first enemy that passes by, but a second enemy passing through your threatened square would provoke an AoO. Unless there are special circumstances, the readied attack on the first target would stop any movement they might be making— so no AoO for moving through a threatened square, but if they take another action that provokes, certainly.

It is more that your "Readied Action" is a continuation of your turn, which gets priority in the stack, while an AoO is a conditional trigger independent of your turn.


HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6

So the war was canceled, But I have been crazy busy at work getting our users set up for telework. I may not post again until the weekend, but I am back and working from home now.

It looks as if GM did my actions this round. I can take the reigns back now thanks.


MAPS • SF Map •

Combat is indeed over. I'll be more explicit about that in the future.


MAPS • SF Map •

When taking actions regarding the map, Please place yourselves appropriately.

Atsuko, where are you in scouting?
Zachariah, which pile are you inspecting?


Moved to the one closest to myself.


HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
The Lost Voice wrote:

When taking actions regarding the map, Please place yourselves appropriately.

Atsuko, where are you in scouting?
Zachariah, which pile are you inspecting?

Well looks like we are in combat now.


MAPS • SF Map •

It's been a learning experience. This game is now closing.


Thank you for running!


That's abrupt, but not entirely unexpected. Hope to see you around the forums some other time.

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