Cornerstone Rampart (Inactive)

Game Master Me'mori

A spark of capability earned their passage into a unique school. Now, trained in the basics, they are sent out into the world to hone their skills.


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While we are holding for Lelache, I'll get to putting a Description of the school and its environs onto paper, and give some broad strokes in regards to Masters and students. It'll go into the Campaign notes.


Would you mind making a Gameplay thread, even if you don't know quite what we're playing yet? It would let us make a post, then delete it, which puts this campaign on the Campaigns tab of our profile and makes it easier to keep track of.


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Done


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With the majority of every character done, onto some details.In doing setting research, it turns out that the region where I intended to place the school is now the Gravelands.

So now we come to campaign questions. There is an AP for this, It can be set in Lastwall, or it can be set in the Gravelands. Essentially a before/during/after option.

What say you?


As I said a bit ago, I am suuuuuper down to play Tyrant's Grasp. I love Tar-Baphon, he's rad, and I'm surprised it took them so long to make something that directly involved him since the entire point of Carrion Crown is to stop him from coming back.

Setting it "before" I think is the start of the AP. I hadn't heard of the Gravelands before and searching them may have inadvertently spoiled me on the AP's prologue.


F (she/her) Level 11 Mean Trans Lesbian

I am *so* sorry about everything. Again. Things have been ridiculous lately.

I'm game for Tyrant's Grasp. (and am GMing Carrion Crown, so that's funny. My party must have messed up bad...)

Dotting the gameplay thread. Again, I'm so sorry for all the delays, and I promise I won't be like this in-game.

Technically the Worldwound is also pretty close to there, but uh... Probably best we avoid whatever nightmare Mythic Path of War is, huh? :P


There's also that nobody really liked Wrath of the Righteous very much.


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

I actually like wrath of the righteous, but the problem is that they mythic rules are....gamebreaking. You CAN run wrath without them but you'll have to be higher level in order to really succeed.

That being said, I also really like Tar Baphon, so consider me willing to do that AP as well.


I'm also down for Tyrant's Grasp. As long as we're suggesting alternatives though, Ironfang Invasion also takes place nearby, over in Nirmathas. My vote would still be for Tyrant's but it's nice to have options.


Female HP 10/10|AC 19 (Touch 14/FF 15/CMD 14)|Fort +2 Ref +4 Will +5|Init +4 (Percept +7, Sense Motive +7, Stealth +8)

Alias made for Lelache. Just slapping the last bits together.

Repeating that I'm game for Tyrant's Grasp, but would excitedly play any AP. ...except Serpent's Skull, but, you know.


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First post going down. Roll a d100 for me, please?


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

1d100 ⇒ 47


Female HP 10/10|AC 19 (Touch 14/FF 15/CMD 14)|Fort +2 Ref +4 Will +5|Init +4 (Percept +7, Sense Motive +7, Stealth +8)

We are *not* taking a campaign trait for this since we're not Lastwallers, right? Or are we.

1d100 ⇒ 96


Male Half-Orc Warlord 1

So are we all rolling 1d100 or did you just need the one?

1d100 ⇒ 78


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One from each. If you didn't roll below a five, there's no effect.

All of you- being from Ustalav- have heard stories of the Red Fog, rare events when the dead and other things that are normally unseen even in the dark of night come out, compelled by some magic within. The fog rises every night, that's normal. The undead that emerge during the Red Fog are often the stronger variants.

The roll was to see if you had to survive a night of the dig on your travel to the Rampart.

In regards to the Rampart and your time spent there, go ahead and put up a post of your time spent there and your adjustment, all of you have at least two teachers, one for the profession, the other for your talents. Martial classes have more than one, depending on the discipline.

Any questions about the Rampart?


F (she/her) Level 11 Mean Trans Lesbian

Do we have carte blanche to make up the teachers that you didn't?

Roughly how big is the campus?


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At or a little over one hundred people. Everyone has a task, and uses what abilities they have to help facilitate living there. It's isolated, very rustic. A camp that has sprung up by necessity around a small fort for what wouldn't fit inside. A large number of the people there can, or do, teach. There's maybe thirty students in total.


So I noticed that the other table might be down to just the two players and a re-recruitment is being considered. I just wanted to float the idea of maybe merging the two tables for one six-man party?


The only issue I have with that is that we'd have a Dimitri and Dymitri in the same party.


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

As long as he knows his place it'll be fine =P


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JohnTheSavage wrote:
...I just wanted to float the idea of maybe merging the two tables for one six-man party?

The size- and by extension the post coordination- are a primary concern. That's part of the reason that the past few games have had a small number of players. It's expected that one person has to drop because of life, but the table is still manageable in regards to posts and actions.

It's not impossible, but delays are often the death of a pbp, and the more players there are, the greater the chance a delay drags the game to death.


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Gharol Half-Tusk wrote:
How are we handling wealth and equipment, by the way?

That is a very good question... Given that a lot of trades are represented at the Rampart, and all of you are students there, there are a lot of tools that could be supplied as part of your instruction. I would say that anything basic(simple) could simply be given for you to use as needed, since they can be crafted as practice. More complex(martial) pieces have a chance of being available, and exotic equipment may have to be specially requested.

So go ahead and disregard wealth. Your preferred weapon (main, backup, ranged), one set of armor, and additional equipment can just be taken. The same for your trade kits. The packs in This Thread can be used as default packs prepared for this outing, your choice.

You all were given two weeks of notice for this trip, so alchemical goods can be had, provided they can be prepared by a student by then.


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As long as Dimitri is imitating someone in an attempt to mimic social cues that he is uncertain about, please accompany the interaction with a Bluff check, please. It's not necessary for that brief exchange, but longer interactions where they are the focus, please roll a bluff check to represent the imitation.


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

bluff or performance?


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Provided you are assuming a character, I'll allow performance. Otherwise, in trying to emulate someone without full comprehension, that's Bluff. If acting was your profession, Performance all the way.


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Dimitri is intending to be the last one up?


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

Ya, he doesn't sleep alot.


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Dimitri The Wise wrote:
Can I use touch of corruption to damage the sarcophagi lid?

You can definitely attempt it. How many charges do you wish to use?


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

Let's do 3 for now and see how it goes.


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Lelache,

Path of War Errata wrote:

Page 5-9: Stalker Initiation Modifier

Any stalker class feature that refers to the stalker’s
Wisdom modifier should instead say stalker initiation
modifier. As noted in the Maneuvers section, a stalker’s
initiation modifier is Wisdom. Archetypes that alter its
initiation modifier also alter any class features based on
that modifier.
Page 5: Stalker Class Table
A stalker gains a new stance at 1st level and again at
2nd, 5th, 9th, 11th, 15th, and 18th levels, rather than the
levels listed.


F (she/her) Level 11 Mean Trans Lesbian

Oh yeah, I should really look over the errata documents. Thanks, I'll keep that in mind going forward... and post after lunch.


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Dimitri The Wise wrote:
To be clear, I can only control 2 HD of burning or bloody skeletons at a time, so I only created 2. I just have 4 bones worth of skeletons to represent me having materials to work with.

Noted. I'll alter the map on the next update. I don't remember what I used to use that made them movable tiles on a static image.

Sorry about the attacks, Gharol. You were the one in front. :/


Sorry for making you bot for me there, life's been a bit busy, should be good going forward. I also set up Gharol's gear now, since I had neglected to do it before.

With his armor on, both those attacks miss. Not 100% on whether he actually has it on though. He wouldn't have slept in it but I intended for him to armor up as part of securing his gear back before he opened up the sarcophagi.

Also Gharol's BAB is +1 but he has a +4 to strength so that swing would've been a 14, not a 10, if that makes a difference.


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Noted. Both of those attacks miss. That does change whether or not I'd have moved you, so provided no-one had posted, feel free to make your post, and we'll disregard the bot.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

*nudge* Zachariah is up.


Ah, I was waiting to see if Gharol's attack killed the skeleton, as there is nothing constructive I can do against it at this time.


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Lelache and Dimitri go before Gharol's attack, Should I consider that your action when it is your turn?


F (she/her) Level 11 Mean Trans Lesbian

Is it Lelache's turn up now? The delays and readies have got me mixed up a bit, haha.


Yeah, consider that Gharol's actions for when his turn comes up. Assuming the fight isn't over by then. Sorry, I got a bit mixed up too.


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Lelache is up. I'll figure out some manner of indicating the next two turns if you all want to keep initiative order.


Does 10 bludgeoning damage not kill the skeleton? There's no need to wait for everyone else' action if someone's ends the combat.


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Gharol's attack won't happen until his turn. Lelache has han action before that.


F (she/her) Level 11 Mean Trans Lesbian

Jeez, sorry, work was wild today. I apologize for how long this took.


The Lost Voice wrote:

Gharol's attack won't happen until his turn. Lelache has han action before that.

IME it is better for the health and longevity of a play by post game if you treat adjacent Initiatives as essentially fluid. If the turn order is something like:

Hero 1
Hero 2
Hero 3
Bad Guy 1
Bad Guy 2
Hero 4

There's no need to force Hero 3 to wait until after Heroes 1 and 2 to take their action or see its results; if Hero 3 takes an action it can be easily assumed that Heroes 1 and 2 simply delay until right after their Initiative and then take their own turns whenever they're able to post; the Initiative order technically now reads "3 1 2" but it doesn't actually change anything.

This prevents scenarios like this where the game snags for a day because somebody is too busy to post (which happens, and will continue to happen for any of us over the course of a game); you simply take the action that has been posted and apply it.

Hero 4, obviously, needs to wait until after Bad Guys 1 and 2 go either way, but that can't be helped if Initiative is used at all.


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That seems essentially like block initiative, with the exception of Hero 4 falling in after the initial actions. It could work, we could definitely try it, as no combats coming up are too complex.

Storm Dragon wrote:
Combat's not over; bug thing is here now. So it's Lelache's turn?

Zachariah's, I believe. They're after Gharol, then Lelache. The skeletons(burning), I figure will attack on Dimitri's.


It sort of is, but lacks the binary issue of Block Init where combats can be made way harder or easier than they're supposed to be by one group or the other going first in a massive wave; the way I laid out is something people can already do in a live game, shuffling around adjacent Initiatives for optimal use ("I delay until after the Bard casts Haste" and so on.).

Anywho, sorry for lack of actions. My only real offensive options either require a touch attack from me (and I can't get in) or the target to have blood. Unless I want to Channel and risk destroying Dimitri's skelemen.


Oh geez, that's embarassing. Sorry about that. I was quickly just trying to get a post down and just skimmed over the bugs.

I'm in favour of running init the way Storm Dragon's suggesting. Combat encounters dragging can be a real game killer.


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In regards to gear, look at it this way: Given that you are students of The Rampart, you would have woken up in the sarcophagus only with what you works have been buried with.


F (she/her) Level 11 Mean Trans Lesbian

Sorry for radio silence, gang. Got mega sick over the weekend. My lips are all messed up from the chapping still.

I'll post when I'm home from work, it's just been a day. Sorry if I mucked up the turn order during that, I was super out of commission.


F (she/her) Level 11 Mean Trans Lesbian

Due to some real life stuff I need to drop this game. I'm sorry for wasting time.

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