
The Lost Voice |

While we are holding for Lelache, I'll get to putting a Description of the school and its environs onto paper, and give some broad strokes in regards to Masters and students. It'll go into the Campaign notes.

The Lost Voice |

With the majority of every character done, onto some details.In doing setting research, it turns out that the region where I intended to place the school is now the Gravelands.
So now we come to campaign questions. There is an AP for this, It can be set in Lastwall, or it can be set in the Gravelands. Essentially a before/during/after option.
What say you?

Storm Dragon |

As I said a bit ago, I am suuuuuper down to play Tyrant's Grasp. I love Tar-Baphon, he's rad, and I'm surprised it took them so long to make something that directly involved him since the entire point of Carrion Crown is to stop him from coming back.
Setting it "before" I think is the start of the AP. I hadn't heard of the Gravelands before and searching them may have inadvertently spoiled me on the AP's prologue.

Grankless |

I am *so* sorry about everything. Again. Things have been ridiculous lately.
I'm game for Tyrant's Grasp. (and am GMing Carrion Crown, so that's funny. My party must have messed up bad...)
Dotting the gameplay thread. Again, I'm so sorry for all the delays, and I promise I won't be like this in-game.
Technically the Worldwound is also pretty close to there, but uh... Probably best we avoid whatever nightmare Mythic Path of War is, huh? :P

Dimitri The Wise |

I actually like wrath of the righteous, but the problem is that they mythic rules are....gamebreaking. You CAN run wrath without them but you'll have to be higher level in order to really succeed.
That being said, I also really like Tar Baphon, so consider me willing to do that AP as well.

The Lost Voice |

One from each. If you didn't roll below a five, there's no effect.
All of you- being from Ustalav- have heard stories of the Red Fog, rare events when the dead and other things that are normally unseen even in the dark of night come out, compelled by some magic within. The fog rises every night, that's normal. The undead that emerge during the Red Fog are often the stronger variants.
The roll was to see if you had to survive a night of the dig on your travel to the Rampart.
In regards to the Rampart and your time spent there, go ahead and put up a post of your time spent there and your adjustment, all of you have at least two teachers, one for the profession, the other for your talents. Martial classes have more than one, depending on the discipline.
Any questions about the Rampart?

The Lost Voice |

At or a little over one hundred people. Everyone has a task, and uses what abilities they have to help facilitate living there. It's isolated, very rustic. A camp that has sprung up by necessity around a small fort for what wouldn't fit inside. A large number of the people there can, or do, teach. There's maybe thirty students in total.

The Lost Voice |

...I just wanted to float the idea of maybe merging the two tables for one six-man party?
The size- and by extension the post coordination- are a primary concern. That's part of the reason that the past few games have had a small number of players. It's expected that one person has to drop because of life, but the table is still manageable in regards to posts and actions.
It's not impossible, but delays are often the death of a pbp, and the more players there are, the greater the chance a delay drags the game to death.

The Lost Voice |

How are we handling wealth and equipment, by the way?
That is a very good question... Given that a lot of trades are represented at the Rampart, and all of you are students there, there are a lot of tools that could be supplied as part of your instruction. I would say that anything basic(simple) could simply be given for you to use as needed, since they can be crafted as practice. More complex(martial) pieces have a chance of being available, and exotic equipment may have to be specially requested.
So go ahead and disregard wealth. Your preferred weapon (main, backup, ranged), one set of armor, and additional equipment can just be taken. The same for your trade kits. The packs in This Thread can be used as default packs prepared for this outing, your choice.
You all were given two weeks of notice for this trip, so alchemical goods can be had, provided they can be prepared by a student by then.

The Lost Voice |

As long as Dimitri is imitating someone in an attempt to mimic social cues that he is uncertain about, please accompany the interaction with a Bluff check, please. It's not necessary for that brief exchange, but longer interactions where they are the focus, please roll a bluff check to represent the imitation.

The Lost Voice |

Provided you are assuming a character, I'll allow performance. Otherwise, in trying to emulate someone without full comprehension, that's Bluff. If acting was your profession, Performance all the way.

The Lost Voice |

Can I use touch of corruption to damage the sarcophagi lid?
You can definitely attempt it. How many charges do you wish to use?

The Lost Voice |

Lelache,
Page 5-9: Stalker Initiation Modifier
Any stalker class feature that refers to the stalker’s
Wisdom modifier should instead say stalker initiation
modifier. As noted in the Maneuvers section, a stalker’s
initiation modifier is Wisdom. Archetypes that alter its
initiation modifier also alter any class features based on
that modifier.
Page 5: Stalker Class Table
A stalker gains a new stance at 1st level and again at
2nd, 5th, 9th, 11th, 15th, and 18th levels, rather than the
levels listed.

The Lost Voice |

To be clear, I can only control 2 HD of burning or bloody skeletons at a time, so I only created 2. I just have 4 bones worth of skeletons to represent me having materials to work with.
Noted. I'll alter the map on the next update. I don't remember what I used to use that made them movable tiles on a static image.
Sorry about the attacks, Gharol. You were the one in front. :/

JohnTheSavage |

Sorry for making you bot for me there, life's been a bit busy, should be good going forward. I also set up Gharol's gear now, since I had neglected to do it before.
With his armor on, both those attacks miss. Not 100% on whether he actually has it on though. He wouldn't have slept in it but I intended for him to armor up as part of securing his gear back before he opened up the sarcophagi.
Also Gharol's BAB is +1 but he has a +4 to strength so that swing would've been a 14, not a 10, if that makes a difference.

The Lost Voice |

Noted. Both of those attacks miss. That does change whether or not I'd have moved you, so provided no-one had posted, feel free to make your post, and we'll disregard the bot.

The Lost Voice |

Lelache and Dimitri go before Gharol's attack, Should I consider that your action when it is your turn?

The Lost Voice |

Lelache is up. I'll figure out some manner of indicating the next two turns if you all want to keep initiative order.

Storm Dragon |

Gharol's attack won't happen until his turn. Lelache has han action before that.
IME it is better for the health and longevity of a play by post game if you treat adjacent Initiatives as essentially fluid. If the turn order is something like:
Hero 1
Hero 2
Hero 3
Bad Guy 1
Bad Guy 2
Hero 4
There's no need to force Hero 3 to wait until after Heroes 1 and 2 to take their action or see its results; if Hero 3 takes an action it can be easily assumed that Heroes 1 and 2 simply delay until right after their Initiative and then take their own turns whenever they're able to post; the Initiative order technically now reads "3 1 2" but it doesn't actually change anything.
This prevents scenarios like this where the game snags for a day because somebody is too busy to post (which happens, and will continue to happen for any of us over the course of a game); you simply take the action that has been posted and apply it.
Hero 4, obviously, needs to wait until after Bad Guys 1 and 2 go either way, but that can't be helped if Initiative is used at all.

The Lost Voice |

That seems essentially like block initiative, with the exception of Hero 4 falling in after the initial actions. It could work, we could definitely try it, as no combats coming up are too complex.
Combat's not over; bug thing is here now. So it's Lelache's turn?
Zachariah's, I believe. They're after Gharol, then Lelache. The skeletons(burning), I figure will attack on Dimitri's.

Storm Dragon |

It sort of is, but lacks the binary issue of Block Init where combats can be made way harder or easier than they're supposed to be by one group or the other going first in a massive wave; the way I laid out is something people can already do in a live game, shuffling around adjacent Initiatives for optimal use ("I delay until after the Bard casts Haste" and so on.).
Anywho, sorry for lack of actions. My only real offensive options either require a touch attack from me (and I can't get in) or the target to have blood. Unless I want to Channel and risk destroying Dimitri's skelemen.

The Lost Voice |

In regards to gear, look at it this way: Given that you are students of The Rampart, you would have woken up in the sarcophagus only with what you works have been buried with.