Fighter

Dymitri's page

26 posts. Alias of Simeon.


Classes/Levels

Striker 3 | HP 30 | AC 21 T 20 FF 17| F +6 R +5 W +2 | Init +3 | Perc +7 |

About Dymitri

Dymitri
Male Human Striker (Barfighter) 3
Chaotic Good Medium Humanoid (Human)
Init +3; Senses Perception +7
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Defense
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AC 21, touch 20, flat-footed 17 (+4 armor, +2 dex, +3 con, +1 dodge, +1 natural)
hp 30 (3d10+12)
Fort +6, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee Unarmed Strike +6 (1d6+3, 1d8+3 when drunk), Improvised Melee Weapon +7 (1d6+3 or higher)
Ranged Improvised Ranged Weapon +7 (1d6+3 or higher)
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Statistics
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Str 16, Dex 14, Con 16, Int 10, Wis 10, Cha 10
Base Atk +3; CMB +5 (+6 to trip and grapple); CMD 18
Feats Dodge, Makeshift Maneuvers, Improvisational Focus
Skills Diplomacy +8 (4 ranks, +3 class, +1 trait), Perception +7 (4 ranks, +3 class), Climb +8 (2 ranks, +3 class, +3 str), Swim +8 (2 ranks, +3 class, +3 str), Survival +7 (4 ranks, +3 class)
Background Skills
Sleight of Hand +10 (4 ranks, +3 class, +3 dex), Profession (pit fighter) +7 (4 ranks, +3 class)
Traits Resilient (Will), Storied Past (Diplomacy)
Languages Common
Other Gear Amulet of Natural Armor, 1000 GP
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Special Abilities
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Tension (4 max), gain tension point by A, dealing damage to creature B, taking damage C, moving 10 or more feet (cannot be forced movement)D, start the turn with the drunk status. Lose tension points 1 minute after combat ends
Tension Techniques
1 Tension
-Expert Guard: For each tension a striker spends on this tension technique, she gains a +1 circumstance bonus on all saves until the beginning of her next turn.
-Fiery Offense: For each tension a striker spends on this tension technique, she gains a +1 circumstance bonus to attack and damage rolls made with unarmed strikes until the beginning of her next turn.
-Staggering Step: The barfighter may spend a swift action to increase all movement speeds she possesses by 10, ignores difficult terrain, and may take 5-foot steps in difficult terrain until the beginning of her next turn.
-Stalwart Form: For each tension a striker spends on this tension technique, she gains DR 1/- until the beginning of her next turn; this damage reduction stacks with similar damage reduction.
-Timely Dodge: For each tension a striker spends on this tension technique, she gains a +1 dodge bonus to her armor class until the beginning of her next turn.
2 Tension
-Critical Knuckle: The striker increases the critical threat range of her unarmed strikes by 1 until the beginning of her next turn; this bonus stacks with other increases to the striker’s unarmed strikes critical threat range, but is applied last.
-Perfect Offensive: The striker automatically confirms a critical threat made with an unarmed strike.
-Swift Focus: The striker spends a swift action to regain martial focus.
3 Tension
-Inebriated Maneuver: The barfighter may spend a swift action to make a combat maneuver check of her choice, rolling twice and taking the higher result. The barfighter does not provoke an attack of opportunity when performing a combat maneuver this way.
-Second Chance: The striker can reroll a saving throw after the result has been revealed, although she must accept the result of the reroll, even if it is worse.
-Speed Step: The striker can spend a swift action to move up to her speed with whatever methods of movement she possesses.
AC Bonus Add Con to AC
Blood Alcohol Content, gain immunity to sickened condition and cannot become addicted to alcohol
Uncanny Dodge, Can’t be caught flat-footed unless immobilized or feinted
Striker Arts:
Barfighter’s Favored Weapon, may use unarmed strike damage for attacks w/ improvised weapons and count as unarmed strike for striker class features
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Martial
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Tradition Drunken Brawler; PAM Con (+3)

Barroom
Brutal Breaker, no penalties to use improvised weapons
Hard Drinker (3 rounds), standard action to drink alcohol, gain drunk status effect for round equal to Con mod
Barroom Expert, Give improvised weapon one of the following abilities, blocking, brace, deadly, disarm, distracting, double (this may not be applied to improvised light weapons), grapple, nonlethal, performance, reach (this may only be applied to two handed improvised weapons), sunder, or trip, additionally improve damage die by one step and increase threat range to 19-20
Drunken Boxer, when drunk treat self as being 1 size category larger for unarmed strike dmg
Miracle Drink (3 rounds), expend drunk status to get +2 to str, dex, or con for rounds equal to con mod, +1 per 4 BAB

Open Hand
Sweep: Move action, trip attempt at -2
Greater Trip (+1), +1 to trip, increase by 1 every 4 points of BAB

Wrestling
Snag, swift action melee touch attempt to make a foe battered, grappled foes are treated as battered too
Iron Grip (+1), +1 to grapple, increase by 1 every 4 points of BAB

Equipment
Unarmed Training
Unarmored Training (+4)

Backstory:

The cheering of the crowds, the fire of strong whiskey, the crack of fists or chairs or bottles to faces. That was what Dymitri lived for. He had grown up poor in the Puddles district. It was a wet, hungry, dangerous childhood. His parents were barely in the picture, so he had to grow up fast to keep his younger siblings (twins, Mykras, a boy and Eskra, a girl) safe from anyone who would try to take advantage of a few stray kids. His talent for brawling was clear, able to fight off would-be robbers or kidnappers with a shockingly effective combination of unarmed combat and whatever items he had on hand. A particular scrap with a fellow who had tried to peddle some bad Pesh to his younger sister impressed the proprietor of the Soggy Piper, a bar known for its terrible reputation and the no-holds-barred prize fights that took place there. He got an offer to fight there along with a cut of the profits if he was to win. He was nervous going into the fight, but found his skills firmly up to the task. With a bottle of whiskey in one hand and a sturdy wooden chair in the other he triumphed, earning more money in that one night than he and his siblings had ever had.

A few years passed, and Dymitri honed his fighting skills. Weaving in and out of range, he struck hard and fast, his fighting spirit bolstered by the liquor in his veins. The money started to flow more, slowly, and even when he stumbled home with bruises and black eyes, he knew his path was the right one if it meant providing for his brother and sister. He had plans to save some money, get them to a slightly better part of the city, maybe even get a real job.

His plans didn’t last. He heard screams one night. That didn’t unnerve him. The rotten hand that smashed the window of his house did. Now that the dead are rising, his goal is to make it out of Absalom and make sure that his brother and sister are safe.

Appearance and Personality:

Dymitri is a male human, not especially tall but built wide and sturdy. His face is scarred, with a crooked nose from the many times it’s been broken. His blond hair is short, cut often to make sure that his opponents in the ring have little to grab onto if they need to. He wears simple and rather shabby clothes, carrying nothing by way of armor or weapons save for an enchanted amulet he won in a particularly high-stakes prize fight.

Many would think of Dymitri as a hard man. That can be true, at times. A childhood of fighting and scrounging and stealing to survive didn’t exactly do him favors as far as tenderness was concerned. If all the hardships of his childhood hardened him though, Mykras and Eskra softened him. It was for them that all his struggles have taken place, and if it meant helping them to live an easier life then as far as Dymitri is concerned, he would do it all twice over. He is not without his vices though. His fondness for the drink is nearly-unparalleled, and his belief in Cayden Cailean has instilled an almost mystical sense of its power in him. When he has to fight, he fights, showing less mercy to his enemies than even he would like. More than anything, he wants freedom from the desperate circumstances he’s been stuck in for himself and his siblings. His passion for the wellbeing of his family is what he draws his strength from, but he will set aside any other goal if it means helping them, and if they are in danger his anger overpowers anything else he might be able to do. He will get his brother and sister out of Absalom, off the Isle of Kortos, to the ends of Golarion if it means keeping them safe, himself and anyone else be damned.