Golaripalooza [1e, Rotating GMs]

Game Master dien


301 to 313 of 313 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Female Human Bard (archaeologist) 5 | AL: NG | Init: +5 | Per: +11 | AC 20, T 14, FF 16 | HP: 42/42 | F +4, R +8, W +5 | Luck 5/6 | 2nd level spells 3/3 | 1st level spells 5/5 | Conditions: -

Thanks, appreciated. Don't think I have anything particularly active I want to do ahead of that as Elidir trip can wait.


THREADS :: BATTLE MAP

DMing Note

I forgot to mention this earlier, so now is the right time. I play by ‘real world’ rules which means encounters are not necessarily CR appropriate. You can walk into a situation where you stomp a vastly outclassed opponent OR you get stomped by a far stronger enemy. It is on the players to read a situation (possibly with some DM hints), assess the risks, and decide how far they are willing to go. As always, actions have consequences.


Init: +9 | Per: +10 LL | AC 20 T 13 FF 18 | HP:65/65| F +7 R +8 W +6 | Active Buffs: | Conditions: No Acid

Well, that's not ominous at all.


THREADS :: BATTLE MAP

Iknowright?! It's just a forgettable, one-off, statement that will certainly not impact the team... and don't look at the man behind the curtain!

:D


Female Human Bard (archaeologist) 5 | AL: NG | Init: +5 | Per: +11 | AC 20, T 14, FF 16 | HP: 42/42 | F +4, R +8, W +5 | Luck 5/6 | 2nd level spells 3/3 | 1st level spells 5/5 | Conditions: -

Only just seen this but good to know and totally not ominous. And I generally approve of the sentiment, especially for random encounters.


THREADS :: BATTLE MAP

To reduce the amount of gameplay blue text, I'll respond to some comments here.

Admittedly I didn't do an exhaustive search when I was working on this aspect of the adventure but my read on it was that Constantine was still somewhat recuperating at the temple of Eristil. I'm OK with changing his status to something of an 'out patient' who spends more time at the manor with periodic check-ins with Father Ruvarra. At the moment, given the sleep-walking incident and the fear of a relapse, I think Father Ruvarra would like to keep him at the temple for a few days to monitor him more closely.


Female Human Bard (archaeologist) 5 | AL: NG | Init: +5 | Per: +11 | AC 20, T 14, FF 16 | HP: 42/42 | F +4, R +8, W +5 | Luck 5/6 | 2nd level spells 3/3 | 1st level spells 5/5 | Conditions: -

I think that's a fair read on the situation, at least in my head. I don't think it's ever been really specified (it hasn't needed to be) but he certainly has spent plenty of time at the temple and some at the manor so At least as far as I'm concerned I don't think you're doing anything that goes against what's gone before. Plus it's now your story to take in interesting new directions.


Merfolk
GM SR wrote:

DMing Note

I forgot to mention this earlier, so now is the right time. I play by ‘real world’ rules which means encounters are not necessarily CR appropriate. You can walk into a situation where you stomp a vastly outclassed opponent OR you get stomped by a far stronger enemy. It is on the players to read a situation (possibly with some DM hints), assess the risks, and decide how far they are willing to go. As always, actions have consequences.

I punch the dragon!

"You...what?"

I PUNCH THE DRAGON!


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Back in the 1E Kara Tur days, I did kill an enemy with a pair of chopsticks. So anything is possible. :P


Init: +9 | Per: +10 LL | AC 20 T 13 FF 18 | HP:65/65| F +7 R +8 W +6 | Active Buffs: | Conditions: No Acid

My personal opinion on the 'real world rules' is the following.

If you're following the adventure I laid out, all encounters should be in your CR range, unless I give you OOC word of DM that 'Yes, the entire campaign is named after Strahd von Zarovich, engaging him at level 4 is ambitious." Primarily because I never want the players to be afraid of acting recklessly. Because reckless actions move the story forward and the story not moving forward is a big cause of story death.

But, if you actively do something else other than the proffered adventure, "Hey, I want to see if I can assassinate the head of the local adventurer's guild and steal his magic items", then you'll get a warning of 'Alright, that's going off the rails, we can do that, but you no longer have a safety net guarantee that he's at your CR."


Merfolk

HP, big money, spin the wheel, here we go: 2d10 ⇒ (2, 6) = 8


Female Human Bard (archaeologist) 5 | AL: NG | Init: +5 | Per: +11 | AC 20, T 14, FF 16 | HP: 42/42 | F +4, R +8, W +5 | Luck 5/6 | 2nd level spells 3/3 | 1st level spells 5/5 | Conditions: -
Scitenik wrote:
[dice=HP, big money, spin the wheel, here we go]2d10

Ooh, levelling up! Did you get anything fun?


Merfolk

Going all in on the diplomacy and lay on hands for now. A fair amount of utility spells, somewhat situational for swapping out. And a handful of ones for extra damage in the right situations!

301 to 313 of 313 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Golaripalooza [1e, Rotating GMs] Discussion All Messageboards

Want to post a reply? Sign in.