The River Kingdom's Shadow (Inactive)

Game Master Mythicman19

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campaign info

organizations in Thornkeep:

-Blue Bassilisks; Group of mercenaries in town. run by Mirashi Verlon
-Baron Tervin Blackshield; ruler of Thornkeep.
-Goldenfire Order; local mages guild, based and led at the Goldenfire Tower
-Shrine of Battle; Temple to Gorum.
-House of the River Lord; Temple to Hasnpur.

traders in town:

-Greenforest Inn; A cozy and smaller inn within Thornkeep run by Shandar Tulman, with bartenders Vess and Edders.
-The Thirsty Ogre; a very rough and tumble bar.
-Thornkeep Mercantile; General store in the town, largest business in town
-Echowood Arms; Bladesmith in town.
-Igmar Dusthelm's; local armorer in town.
-Serianna's Livery Stable; stable and liver in town run by a beautiful yet intimidating woman named;Serianna Naal. Bob's horse is here.

Quests and Jobs taken:

-Cornelius has hired the group to look into the ruins under the town.

Unclaimed loot found/recieved:


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F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]

yes, but they're supposed to be confirmed just like any other attack roll...

"Wait" Immana cries out as Bob goes ahead, but it's too late as she sees the rocks fall on the ranger. She starts making her way carefully over to him.

acro: 1d20 + 8 ⇒ (11) + 8 = 19


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"Ooh. I can make healing grapes yet today. It will keep him from dying anyway."

Brightberry closes his eyes real tight as...

goodberry: 2d4 ⇒ (2, 4) = 6

...pop out of his vines.

"Here, give him one of these."


my bad, forgot the confirm.
1d20 + 8 ⇒ (1) + 8 = 9
No crit fortunately, 8 damage and unconscious.


Immana’s monk trading pays off and her footing is as smooth as the water she bends. She makes it to Bob without trouble.


F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]

Having reached Bob, Immana shakes him gently, trying to wake him up. When that fails, she takes some of the berries that Brightberry had given her. After hesitating a bit, she crushes a few in Bob's mouth and lets the juices drain down his throat, then waits for a reaction.

Let's use...2 for now. I'll give the rest to Bob for him to consume as he sees fit.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

each berry just does one hp. We can stabilize Bob for now, that's about it.

"Let's go back to a place to rest, not for two weeks like Bob said, but for a day or two."


F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]

actually since it was amended to 8 damage he should be at 0 before heals, I think


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Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

Oh, Ha! I didn't even look at his roll. I thought it was going to be 16 doubled! So, I was at 0 and Disabled, meaning I could have moved to get the berries myself. Cool!


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

"S$~@! Bob!" Atar yells, then flails about uselessly whilst watching Immana handing the healing berries to his friend. "I guess that's enough action for the day."


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"Let's go back to the entrance and rest. Maybe back to town. I'll heal everyone up. Rest a day. Finish this. Tired of being underground."


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

"Agreed. Let's get back to the inn. We can at least let Cornelius know what we found."


You and Immana very carefully taking pains to slowly get back. You pack up and head back to the tavern it’s close to noon and you see the place is relatively quiet the bartender simply cleaning up glasses and fixing the place for another night of drinking. A few people sit in a corner talking to each other.

When asked about Cornelius you’re a directed to his room, “Old geezer has been up there all day. Probably tired from the wine yesterday.”


F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]

in the caves...

"Oh, good, you're still alive", Immana says with relief as Bob stirs. "Here, stay still a bit, I can help a bit more." As she runs her blue hands over the worst of the bruising and breaking, the wounds start to heal up a bit - but there's still a ways to go. With that done, she carefully helps Bob up and they make their way back to safety.

kinetic healer: 1d6 + 2 ⇒ (6) + 2 = 8

can do more as needed, assuming we won't be heading back in today


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

Sunlight would be nice but a drink would be even better...


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

Back in the cavern...

Bob jerks away suspiciously from Immana's touch, but then allows the effort. Blinking in surprise as the water heals his bruises, Bob look embarrassed.

"Thank you Immana, that was... unexpected. You and Brightberry are a great asset to this team." Looking back at the collapsed cavern, he mumbles. "More than I am so far, anyways"

------

Now, in the inn

"In his room all day? Has he eaten?" Bob, suddenly very concerned heads straight up to Cornelius' room.

Knocking lightly, he calls out. "Boss? You in there? We're back again with more to report."

If there is no answer, he will knock louder. If there is still no answer, he will try to open the door.


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

Atar keeps a close eye on Bob and follows him upstairs. Two seconds after the first knock, he simply tries to open door, no matter the answer or lack thereof.

"Cornelius We have so much stuff to tell you! Also, know anything about…Tog…? No, Zog, the almighty."


You open the door after to find the man simply reading over a book, sitting at a small table in the room, he looks up at you as if he was about to speak. “Oh, I see you have returned, and you look like you’ve been through the ringer no doubt.”

he stands stretching his back and a look of deep thought creeps across his face. “Zog? Hmm well I do know of a kingdom of Zog. It was goblinoid kingdom That existed here in the stolen lands several hundred years ago, though was dismantled by a coalition of small River nations after a plague. The name interestingly enough is rather a catch-all for The empire as the leaders were all referred to as Zog.”

he licks his lips looking at the window realizing the time. “Ao do tell your exploits then?”


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

Sighing with relief, Bob enters and stands to the side. "Yes, the inhabitants of this particular structure are more tenacious than we were expecting.

We encountered some type of cricket/plant abomination protecting a statue that had been slagged with acid. It seemed that there might be something inside of a cubby in the statue's chest, but we weren't able to get it open."

Bob describes the statue, in case it means anything to Cornelius. "There there was a room full of glowing mist and a magical trap. Past that we encountered some goblins. I'll let Atar tell you about them.

The only other thing we encountered was a dead goblin in a crumbled section of hallway carrying this magical armor that we haven't identified yet."


“Ah, a simple enchantment, it seems to be rather plain only working to keep blades from piercing the chain.”

He thinks for a second before shaking his head no. “Can’t say the statue seems familiar, but the magic you found is a good sign. Azlanti were master of the arcane, so we have a lead I say!”


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

Atar looks slightly disappointed with the reply. "Oh, ok. Well, there isn't that much to say, actually. These goblins said they were Zog followers seeking some important treasure in the dungeon, but I managed to convince them Zog actually wanted them to go north. Which they did, so we managed not to spill some blood there, at least."

He looks at Bob then back at Cornelius. "Well, I guess that was it. How did things go for you, Cornelius? Any of the locals giving you trouble?"


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

Trakas remains quiet and clueless...


He shakes his head, stroking the wisp of a goatee he has. [b] “No not particularly, the rabble seems to go to another tavern within the town. So have you combed the substrata under the keep?”


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"Not yet. There is much more to explore. There are also many dangerous things down there. We can't keep healed."


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

Sighing, Bob looks at the magical armor. "Selling this might allow us the resources to purchase a healing wand. In the long run, that is probably more effective."


He nods, thinking. ”Well I can imagine the dangers are ever present but that is why I hired you all. Hmm look around town maybe you’ll be able to find someone who’s willing to trade a wand for your new found armor. Feel free to divert yourselves to a side job, I have enough money for us to stay here for a week or two, depending on how much you all eat and drink haha.”


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"k. Let's rest, then go switch armor for wand.". Brightberry suggests, looking around to the others.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

"Agreed. We have that gem from the trap room as well, correct? Was that magical at all?"


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

"I'm fine with that. Perhaps we should show the gem to Cornelius? He might know something about it. At least it seems like he knows a lot of things."


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"k. Show him the gem, then we rest, then go switch armor for wand. Then we go explore more."


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

After Brightberry shows the gem to Cornelius and they get his response, Bob heads back downstairs and gets the group together to talk over plans.

"I like Conelius' idea of picking up some side jobs. This dungeon seems to be a bit tougher than we are ready for.

Getting a bit more experience and some better equipment might be a good idea before we try to explore anything else beyond that collapsed room.

Where are the best places to look for work? We could check with the mayor, I suppose, or the Basilisks. Perhaps there is even a local tavern with postings. We could ask around downstairs.

What does everyone think?"


He takes a look at the gem, for a moment before muttering a word under his breath. He looks confused for a second then says. “Unfortunately it seems to be just a plain gem. I’m not to sure of what it is exactly, my geology is a quite rough. Though it does worth a few coin. Might I suggest the bartender downstairs for a lay of the land, as for Where best to find a job I’m not entirely sure. Though I’m sure you can find it easily enough in this small town.” he hands the gem back with a smile.


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

Heading down to the bar, Bob orders a beer and engages the bartender. "Nice town you got here. Rough... which usually indicates it is a good place to make some coin.

You got a place where people tend to go if they're looking to get some dangerous work done?"

I don't recall if we already found a place to buy/sell stuff. Does anyone remember?


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

Atar is the last to leave and waves at Cornelius as he closes the door.

Seeing that Bob was already talking to the bartender, he joins Trakas and the others.

I thought we had, but can't find it right now.


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

Trakas drinks and waits and drinks some more.


You have, you went to the local general store, Thornkeep Mercanitle. They're one of a few different merchants in town.

The bartender nods and get's it for you. "Well you can go to the Thirsty Ogre, it's a lot rougher in there than it is here. People looking for dangerous work go there a lot. You can also try talking to the merchants about town, we got a few and i'm sure at least one of them has work. Or if your feeling plucky go see the baron or even the blue basilisks to find work.'


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Love the new tabs! Renewed my excitement.

"I don't think we should talk to the baron. Blue Basilisk sounds better. We've already talked to them. Rest, then go to Thornkeep Merc, then Blue Basilisk?"


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

"We might get a better price on the armor by going to the armorer, but starting at the Mercantile is a good idea. I'll need some arrows, and it might be the best bet for finding a wand of healing.

I also like the bartender's idea of asking the merchants for work first. Their tasks are likely to be a trifle less dangerous."


He leans over the bar and offers an idea. “If you want a wand or some other magic item, you may want to try the House of the River Lord, or the Shrine or Battle. The temples sometimes they sell magicky things. You could try someone from the Goldenfire Order too, the local mages guild. A few of the mages live in their tower. Just a heads up to you guys.


F Undine [ HP: 20/20 | AC: 17 (TAC: 15, FFAC: 12) | CMB: +2, CMD: 15 | Fort: +5, Ref: +6, Will: +1 | Init: +3 | Perception +6 ] Water Dancer UnMonk 2 [ Speed 30 ft | Hydrated Vitality: 1/1 | Nereid Fascination: 1/1 | Burn: 2/5 | Waveblade +5/1d6; Unarmed Strike +5/1d6; Water Blast +5/1d6+1+2 | Active conditions: 1 str damage ]

"Sounds like a good plan." Immana replies to Bob, adding to the bartender as she slips him a little extra coin, "thanks for your help."
Feeling generous, I guess


Human Ranger 2 | HP 14/18 | AC 18 T 14 FF 14 | Fort +3 Ref +7 Will +2 (+2 vs. Charm) | CMB +6 CMD 18 | Init +4 Perc +7 | Effects: Shaken | Longbow +7 1d8 Flambard +4 1d10+3 | 6/20 Arrows 20/20 CI Arrows 20/20 Blunt

"The Shrine of Battle? Would that be a temple to Gorum?

That does sound an excellent idea. That might be a place where we could expect to do a straight swap."

If nobody object, I think that might be best as a first destination. Take care of the most important tasks first.


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

Sounds good to me.

Atar, overhearing the whole conversation, stands up and pats Trakas on the shoulder. "Drink up. Seems we're going to get some healing stuff."


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

yup


He takes the coin with a smile. “Thank you very much. And it is.”

You all get your things together and head to the Shrine of Battle. As you approach the name is a bit of a overstatement. A small hut stands next to a large sword carved to look like its put into a boulder. A young woman stands near the front chiseling away at the bottom.


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

Healing is good


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Brightberry will walk up to the rock, admiring it. He will them turn toward the caver. "You make the rock into a heroic figure. Can you do the same with plants? If you can't, can you trade us a wand that will heal us when we are not so heroic?"

. The long silence caused the plant to take the lead and speak, lol.


M div-spawn tiefling swashbuckler 2 | HP: 14/19 | AC 17 / T 14 / FF 13 | CMB: +6, CMD: 16 | F: +1, R: +7, W: 0 | Init: +4 | darkvision 60ft; Perc: +4, SM: 0 | Speed 30ft | Panache: 2/3 | Fire Healing: 1/1 | Charmed Life: 1/3 | Active conditions: 1 str dmg

"What my little budy here said, ma'am. We've been going around hitting things, and sometimes they hit us back. Our buddy has been patching us up, but if you have something to take a load off his back…we have some shiny magic armour."


The young women looks up, tired and sweaty from chiseling a name into the rock. “oh, I didn’t make this, it’s been here before I was born, Master Stonefort it was carved probably a few hundred years ago. I’m simply adding his name to it. But if you need healing I can help you. Though I umm don’t have anything to give you. Master Stonefort might though, he says he’s seen enough battle that he can smell it off from a mile away.”


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

Trakas continues to remain silent.


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N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

"Where is Master Stonefort? It is an item we need."

Brightberry ponders over the name 'Stonefort' for a moment. the name would indicate that he lives in a fort made of stone. Looking around, he probably does not see what he is expects a fort to look like.
Another 'blue basilisk' situation I guess.

b


“Oh he’s at the Thirsty Ogre, the place gets quite rowdy. And for some reason the old dwarf thinks it’s the funnest time.” she stands up smiling look at all of you, she’s a youngish brown haired human girl with dark brown eyes. She’s looks far sturdier than you realized when she as chiseling, having large arms and worn hands.

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