Ranger

Thibaut "Bob" Dufour's page

105 posts. Alias of brunoreturns.


Full Name

Thibaut "Bob" Dufour

Race

Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6

Classes/Levels

| Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Strength 14
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 14
Charisma 8

About Thibaut "Bob" Dufour

Statblock:
Thibaut "Bob" Dufour
Male human (Chelaxian) ranger 1
N Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 11 (1d10+1)
Fort +2, Ref +6, Will +2; +2 trait bonus vs. charm and compulsion effects
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Offense
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Speed 30 ft.
Melee flambard +3 (1d10+3/19-20)
Ranged longbow +6 (1d8/×3)
Special Attacks favored enemy (fey +2)
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Statistics
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Str 14, Dex 18, Con 10, Int 12, Wis 14, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Precise Shot, Weapon Focus
Traits focused disciple, pioneer
Skills Acrobatics +3, Climb +4, Handle Animal +3, Knowledge (geography) +5, Knowledge (nature) +6, Perception +6, Ride +6, Stealth +6, Survival +6, Swim +4
Languages Common, Sylvan
SQ finesse weapon attack attribute, track +1, wild empathy +0
Combat Gear cold iron arrows (20); Other Gear chain shirt, arrows (20), flambard, longbow, backpack, belt pouch, flint and steel, mess kit[UE], trail rations (2), waterskin, light horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), riding saddle, saddlebags, 33 gp, 9 sp
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Tracked Resources
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Arrows - 0/20
Cold iron arrows - 0/20
Trail rations - 0/2
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Favored Enemy (Fey +2) (Ex) +2 to rolls vs. fey foes.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to Survival checks made to track.
Weapon Focus (Bows) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Background:
Thibaut Dufour was a Chelaxian noble whose family had lived in Galt since the Even-Tongued Conquest. Living on his estate near modern-day Isarn, he was devoted to his wife Jocelyn and his young daughters Gisele and Angele.

His life was generally happy and lazy. His serfs were generally well treated and reasonably comfortable, and his estate prospered.

He spent most of his free time hunting in the nearby forests. One day, while hunting, he met an incredibly beautiful woman in the wood. Unknown to Thibaut, the woman was a nymph-like fey creature. Unable to resist her charming influence, Thibaut was enraptured. Moving toward her, he stepped into a fairy ring and was transported to the First World.

After a single night of glorious passion, Thibaut awoke in the forest remembering only flashes other than the nymph's face and the name "Jessica". Wracked in shame and guilt, he returned to his manor, only to find that it had been burnt to the ground decades ago.

He soon found that over 200 years had passed, Aroden had died, his family was long dead, and Galt was now a seething cesspool of murder and anarchy. His questions drew the attention of a Grey Gardener named Antony Henry and he fled for his life, one step ahead of the guillotine.

Making his way to the River Kingdoms, he tried to lay low and put his hunting skills to use to support himself. A Ranger who called himself only Garen took pity on him and trained him. Life stabilized. He never forgot the horror imposed on him by the "horrible fey witch". He learned to cope, while honing his anger.

He makes a living now by guiding merchants, nobles, and the like through the wild stretches of Brevoy, and occaisonally being contracted by villages to track down groups of monsters and bandits.

With the recent uncertainty, escort missions have trailed off. Needing work, he has made himself available to guide the adventuring group into the Stolen Lands.

Vanguard:
Vanguard CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear bedroll, bit and bridle, blanket[APG], feed (per day) (2), riding saddle, saddlebags
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Tracked Resources
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Feed (per day) - 0/2
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

In game modifications:
-2 gp (stabling)
-4 arrow