| Thibaut "Bob" Dufour |
Bob shrugs and tosses the small sized equipment down to the lower level. Tying an end of the rope to the railing/scaffolding Bob lowers himself down, not trusting the stairs.
"Right, then. Since that doorway just leads up to the other level, we have to go this way."
Readying his bow again, he moves to the other doorway and looks down the hallway.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
| Atar Bilaruh |
"Sounds like a plan! Same formation as before, right?"
Atar moves forward and scans the space for traps.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9 Super safe!
| Brightberry |
Trakas, you should have one more hit point back from a good Berry. Atar, what did you do with the two I gave you?
Brightberry Falls into place as he speaks up. "if we run into any more unfriendly goblins, or worse, I have no more healing for you today."
| Immana Arvina |
Immana once again takes her place at the head of the group, looking around for danger.
perception: 1d20 + 5 ⇒ (18) + 5 = 23
| Thibaut "Bob" Dufour |
Bow out, Bob quietly and carefully heads down the stairs and peers around the corner.
Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
| Thibaut "Bob" Dufour |
Cupping his hands around his mouth, Bob turns his head toward the stairs and hoots like an owl, a sign that Atar knows means All Clear.
Quietly, he proceeds to the next corner before carefully glancing to see if he can spot the source of the tricking water.
Stealth: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
| Atar Bilaruh |
Atar does a hand signal to the others to follow him in silence once he hears Bob's signal. He goes down the stairs, rapier in hand, trying to be as stealthy as possible and keeping his eyes open for anything out of the ordinary.
Stealth: 1d20 + 4 ⇒ (14) + 4 = 18
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Though he moves silently, he finds himself absent-mindedly fascinated by how realistic Bob's hoots are. 'I should really ask him to teach me how to do that one day.'
@Brightberry, I assumed Trakas had taken the berries since I used fire healing.
| Thibaut "Bob" Dufour |
Waiting long enough to make sure the rest of the group is following, Bob proceeds through the open room to the passage on the other side.
Stealth: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
| Atar Bilaruh |
Once Bob signals the trap, Atar nods. He whispers to Immana and the others: "Bob found something dangerous, I will take a look. You guys stay behind and wish me luck." He enters the room only as much as necessary to examine the mechanism and then tries to find ways of breaking it. assuming the trap is marked by the dashed line on the map.
Disable Device (disarm trap): 1d20 + 9 ⇒ (14) + 9 = 23
| The Ancient GM |
Atar as you deftly unhinge the flagstones and they let loose falling away to the sides revealing a 20 feet deep pit. The pit co Raines a skeleton at the bottom that seems ancient with rusted plate mail and a cracked and dried out leather backpack.
Bob as look around the corner you see a pool of luminous blue water in the center of this grand chamber. A spectacular fountain pours into the pool from the images of a winged beast perhaps a sphinx, low on the north wall. From there, a pair of steep stone stairs ascend in switchbacks to the north, flanked by ornamental pillars and terminating at a stone doorway. 4 skeletons stand guard on the steps 2 up top and 2 on the Middle section each carries an ancient bow with a quiver of arrows around their torso. They stand unmoving eerily waiting for something.
| Thibaut "Bob" Dufour |
"Skeletons. We're likely safe from them until we get close.
I don't mind checking out that guy's backpack, if someone can brace a rope for me."
Does Bob know anything about skeletons?
Knowledge(Religion) - untrained: 1d20 + 1 ⇒ (18) + 1 = 19
| Atar Bilaruh |
"Ta-da!" Atar looks back at the group like a proud infant. He scratches his cheek: "Should we try to…get that backpack? I don't trust that bony fella down there with that going on," he says and points in the direction where Bob saw the undead.
| Thibaut "Bob" Dufour |
Bob looks down skeptically at the skeleton in the pit. "That is a possibility. You did just drop the floor on him, though. I think he is probably dead-dead.
Rope, anyone? I can easily go back and grab one of the coils we left behind."
| Immana Arvina |
"Hold on..." Immana rummages in her pack a bit before pulling out a long silk rope. "Here." She looks around for a place to tie it down securely.
| Thibaut "Bob" Dufour |
Once the rope is either tied, or a couple of people brace it, Bob will climb down and check the remaining possessions for anything of value.
My Climb is +6, so I should auto the Climb check
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
| Atar Bilaruh |
Atar taps Redleaf on the shoulder. "We can help bracing the rope if you can't find a safe spot, Immana."
| Thibaut "Bob" Dufour |
BTW: I misspoke. Climb is +4. Still should auto the climb check...
Scrambling back up the rope, Bob shakes the bag of coins. "Whoever it was, they had a fat purse and this paper. A scroll, perhaps? No, you said there was no magic...
Anyone recognize these symbols?"
| Brightberry |
When the gm reported that I do detect magic, I think that he meant that I did in fact see some magic down there instead of simply stating that I cast detect magic.
Looking at the bag of coins, Btightberry thinks about the progress he could make in creating more plant creatures.
That would buy quite a few reagents needed to make more guardians.
Breaking himself out of his reverie, he looks back to the tube. "That is magical Bob. Maybe me or Trakas could look at it. And coins. If those skeletons are not coming to get us, we could split it up." Thinking about how heavy those coins are going to feel to him, Brightberry reconsiders. "Or, if you want to just carry all the loot we find, we could split it up when we get back to town." He says with a hopeful smile.
| Thibaut "Bob" Dufour |
My poor reading comprehension, not your fault GM
"We may as well split it up when we get back to the inn."
Handing the scroll to Brightberry, he takes up a position keeping an eye on the skeletons until everyone is ready to move.
He draws the sword from his back as he does so. "Arrows aren't going to be much use against these things. The sword only slightly more. If you've got weapons to bash them apart, they'll probably be more useful."
| Trakas Aeramirdal |
Looking at the bag of coins, Trakas gives a nod towards them.
Perhaps these coins will lend a clue as to where our friend down there came from?
Looking at the scroll for a moment..
Let us see what we have here.
Linguistics: 1d20 + 1 ⇒ (14) + 1 = 15
| Thibaut "Bob" Dufour |
Fishing a few coins from the bag, Bob looks them over.
Are there any markings indicating where the coins are from?
| The Ancient GM |
History check for anyone that wants to make it.
You know that these are not of any nation that is currently in existence.
You recognize the imperial symbol of these being coins from pre-diabolical Cheliax, the coins are some 80 years old at least.
This is a coin from king Haliad IV reign around 4400 AR. This makes it around 300 years old.
| Thibaut "Bob" Dufour |
"I don't know. They look like regular coins to me. Perhaps Cornelius will know more. For now, I suggest we deal with these skeletons.
They have bows, and this is a long room with no real cover. Maybe I should shoot one with an arrow to see if that will trigger them to come attack us?"
| Atar Bilaruh |
"Hey, gold is gold. It buys nice things and its probably been splattered with gallons of blood in its lifetime. Don't think too much about it, old man," says Atar.
He thinks for a second and then grins. "I think I should be able to rewire this trap…if we can bait them to come here they could go and keep their friend some company."
@GM: could Atar actually rewire the trap?
| Immana Arvina |
Immana shrugs at the coins, then turns to look at the skeletons in the distance. "They've all got bows, that could be a little dangerous. But, I think we could manage it. Good thinking."
basically, ranged-attack then retreat once they start shooting and hope they stumble into the trap, then take out any that remain in the bottleneck...right? assuming of course that the trap can be reset
| Thibaut "Bob" Dufour |
Bluff to hide the fact that he recognizes the coins
Bluff: 1d20 - 1 ⇒ (8) - 1 = 7
As Bob was looking at the coins, anyone observing him could easily notice a widening of the eyes, and his response was entirely too fast.
Replying to Immana, he simply nods and motions everyone to ready themselves in the corridor.
Waiting until Atar makes his attempt to prepare the trap, he gets out his bow, takes careful aim at the closet skeleton, and looses an arrow.
Should be second range increment. Not sure if there is cover
Bow,Range: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Damage?: 1d8 ⇒ 6
The arrow clunks off of the fountain. Cursing under his breath, he waits to see if there is a response from the skeletons.
| Atar Bilaruh |
Having decided the plan with his companions, Atar kneels down by the trap and starts trying to reset the trap, taking as much time as necessary to be sure it will trigger if the skeletons walk over it.
If possible, I'm taking 20 on this. Otherwise, be kind to me RNG…
Disable Device (reset trap): 1d20 + 9 ⇒ (8) + 9 = 17 meh
| Thibaut "Bob" Dufour |
"...maybe a little closer."
Preparing to jump out of the way of any incoming arrows, Bob starts moving into the room.
Total Defense (+4 AC) and move
| The Ancient GM |
As you move into the room the skeletons heads all turn toward you and snarl.
Skeletons: 1d20 + 6 ⇒ (13) + 6 = 19
Bob: 1d20 + 4 ⇒ (20) + 4 = 24
Atar: 1d20 + 4 ⇒ (5) + 4 = 9
Brightberry: 1d20 + 2 ⇒ (2) + 2 = 4
Trakas: 1d20 + 3 ⇒ (7) + 3 = 10
Immana: 1d20 + 3 ⇒ (11) + 3 = 14
ORDER: Bob, Skeletons, everyone else.
| Thibaut "Bob" Dufour |
Maintaining his readiness to dodge, Bob rushes back toward the hallway.
"They are coming. Let's see if they follow or not."
Total Defense AC=22, Move
| Brightberry |
"Oh, wait! I can do something."
Full move up and lay a snare trap (Tangle Guerilla trait) directly in front of me. Reflex DC 13.
Redleaf will ready an action to pop a seed at any skeleton rounding the corner.
touch: 1d20 + 2 ⇒ (17) + 2 = 191d1 ⇒ 1 + deafen? fort DC 11
| Atar Bilaruh |
Sword in hand, Atar follows Bob's cue and also takes a defensive stance whilst waiting for the skeletons to come within view.
Also taking full defence action, AC 21
| Immana Arvina |
Immana stays where she is, gathering a pool of water in her hand to blast at any skeleton that manages to make it into view. unlikely, since they're ~150 ft away, and I've only got 30 ft range anyways. I'll roll when they get closer.
| Trakas Aeramirdal |
Trakas keeps his demeanor calm and focused as he moves himself into position.
...use the passage to our advantage. Keep them bottle up once the trap goes off. Should limit how many can get into the room.