About Trakas Aeramirdal
HP: 35 (3d8 +0 Con per Level +0 Favored Class,2d10 +0 Con per Level +1 Favored Class) 11,9,5,5,5
Mithral Chain Shirt+1 (+4 Armor, +1 Magical, +6 Max Dex, 0 Armor Check, 10% Spell Fail, 30 feet move, 10 lbs.)
CMB: +4 (4 BAB + 0 Str)
Fort: +3 (+3 Base +0 Con +0 Feat)
Bastard Sword, Black Blade +1
Magus:Blade Bound, Kensai
Arcane Pool: 2
At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/3 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.
Weapon and Armor Proficiency:
Canny Defense: +1 Dodge
Weapon Focus (Ex)
Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache.
Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache.
Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers.
Dodging Panache (Ex): +3 Dodge
Opportune Parry and Riposte (Ex):
Charmed Life (Ex) 3/day +3Cha
Bastard Sword +1
Alertness, Black Blade Strike, Telepathy, Unbreakable
Archtype Class Bonus:Weapon Focus: Bastard Sword
Archtype Class Bonus:Exotic Weapon Proficiency: Bastard Sword
Human: Weapon Finesse:Bastard Sword
1st: Slashing Grace
3rd: Combat Reflexes
5th: Improved Init
Brigand: You hail from the River Kingdoms or the more lawless reaches of Brevoy. Life has been hard for you. Perhaps your parents and siblings were crooks and con artists, or maybe your rough, lonely life lead you to fall in with thieves and worse. You know how to ambush travelers, bully traders, avoid the law, and camp where no one might find you. Recently, you’ve run into some trouble, either with the law or with other bandits, and you’re looking to get away to somewhere no one would ever think to look for you. An expedition into the rugged wilderness seems like a perfect way to lie low until the trouble blows over. You begin the campaign with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk.
Acrobatics: +11 (+5 Ranks +3 Class Skill +3 Dex)
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common.
Black Blade Bastard Sword
Amulet of Natural Armor +1
Ring of Protection +1
Plume of Panache
Mithral Chain Shirt +1
Spells per a day
0-Level (ALL) DC:11
Ray of Frost
1-Level (9) DC:12
Ray of Enfeeblement
2-Level (5) DC:13
3-Level (0) DC:14
4-Level (0) DC:15
Eye color: Black
Hair color: Dark Brown
Haircut: Shoulder Length
Build: Athlete, Wiry
He tends to be a bit over confident in his abilities. Always looking for a female companion and a good drink. Standing at 6'1", 168 pounds and wiry, Trakas has very little meat on his bones. He keeps his appearance crisp and clean with his goatee always trimmed and neat. He feels the same way about his equipment and clothing.
Trakas was the second of four children born to a tavern owner in Tamran. He grew up never wanting for anything in this war ravage city but he knew that this was not for him. His older sister wanted to continue on in this life but not Trakas. He wanted more for himself. So he saved all his money and with the aid of his parents, was able to get himself accepted to as an apprentice to a local fencer. This was his moment to better himself to make a better life. He took to his classes well and flourished but soon was disenchanted with the boredom that crept into his bones when he was in one place for too long. As his lessons continued he started to see more to fencing than just attacking and retreating. He started to see the whole field of combat as a way to win the contest of a duel. It made little sense to stand face to face and try to out duel another fencer. Why not use the terrain to your advantage, why not take advantage of your opponents weaknesses. He even wondered why magic was not used in such contest of abilities. He had seen mages around the city but never thought that he would be able to attain such power as it took too long and too much energy to learn spells and such. Besides he did not feel he would look good in a flimsy robes that those arcane people constantly wore. Time past and he has exhausted the teachings of his master. He was on his own and with no income, he would be homeless soon. His parents would take him in but that was not a life he wish to follow. Living with your parents at his age was not an adventure for him. He talked to his father about what he should do with his life. His father directed him to the one person he never expected..his grandfather. Papal as he called him was a retired adventure that spent his money on the tavern his family runs. When he retired from the tavern business he turned it over to his sons and they in turn ran it for him. His grandfather was quick to inform him that the life of an adventure is not one for a soft dandy like Trakas. That it was hard dangerous work and filled with disappointments. After some time of arguing back and forth on the merits of adventuring and Trakas' own ability to handle himself, a duel was set up between the two. Young Trakas in his nice clean studded leather armor, wielding a rapier against an old man with no armor and no weapon. The contest went on for several minutes with Trakas unable to strike the helpless old man. He notice that several times his grandfather has said several words that made no sense to him at all. Then the duel was cut short when a black blade appeared in the hand of his grandfather. The next thing Trakas knew was he was staring at the black blade and his rapier was in the other hand of his grandfather. He had been disarmed easily enough and by a old man no less. Time passed as the two talked about the future and what it holds. Trakas was trying his best to understand what just happened and how it happened. The afternoon passed by and Trakas came to understand that his grandfather was a special man, one possessed of a vast array of abilities and knowledge. Much more so that he ever thought imaginable. He also came to understand that his uncle has taken up the family lineage and was a magus as well. He died in some far off place that Trakas had never heard about. His father never took up adventuring and neither did anyone else in his family. The day was getting old and night was setting in when his grandfather produced a weapon just like the black one the appeared during the duel. This blade was dull and lacked any luster at all. It was a fine weapon but not as exquisite as the one his grandfather wielded. The weapon belong to his uncle and went dormant when he was killed. He was given the blade to take on his adventure and would reawaken if Trakas was worthy. Trakas stayed with his grandfather a few more days to make sure he understood what was expected of him now that he knew about the Magus lineage of his family.
His fortune changed as a storm came up on them and he was set a drift on a part of the ship. He saw a few other survivors but they had no real control over which way the current took them and soon enough he fell asleep on his personal ship. Several days went by and he is found by Besmara's Flower, a merchant ship that was passing by. He woke up in a bed with none of his equipment around him. The merchants claimed that he did not have anything on him when they found him and that he was lucky to be alive. Trakas was none too happy to know that they had robbed him but the loss of his family blade was what anger him the most. For some reason he felt that it was not lost at all, that it was very close by. The merchants were making for Cassomir to sell their wares. They told Trakas that he can go about his own way there. It was here that he felt a calling of sorts in the back of his head and just as he saw the city coming into view did he felt a pull towards the hold of the ship. He knew that the blade was special but he had never been as sure of it till now. Making his way towards the hold brought him to the door of the captains quarters. Without knocking he opened the door and walked in. Sitting behind a desk was the captain of the ship who was holding a certain black blade. In the corner of his quarters was a large open chest that Trakas could see contained his gear. Taking a couple of slow steps forward brought him to the edge of the captain's desk. Well, looks like we have quite the predicament. Your guards are all up top getting ready to make dock in Cassomir and you are too lazy to fight me. So how would you like to play this hand...
As he explored the city he had time to examine his blade and the extra items he acquired from the captain. A few gems and some coins in a small pouch. The back pack that he grabbed was very nice with some traveling supplies inside. Hanging on the side of the pack was a silver tankard that held his gaze for some time. It was as though the tankard saw into his soul and spoke to him in ways that he never knew. Etched along the bottom of the tankard was a phrase Here's to Cayden! May he show us wisdom in the bottom of a glass.
The river boat The Dolphin's Prize was on its way in no time at all. Captain Shultzovic of Brevoy was a gentle man that was not to be crossed. His men were loyal to him and he in turn treated them properly. If you tried to take advantage of him, he made sure to repay that mistake ten fold. Trakas was informed that it would be several weeks before that ended their trade journey in New Stetven. The Isle of Arenway is located at the confluence of the Verduran Fork and Sellen River in central Taldor. It was a beautiful site but the captain past it by without stopping. He mumbled something about their blessings mean nothing. The town of Bellis was the first stop along the way. It was nice to get of the boat for a short while. Trakas was fascinated with the large selections of mead. His short visit was eventful as he become a well liked customer of House de Londres. Trakas purchased several casks of mead for the journey north. So much mead was purchased that the proprietor made him a honorary member of the house. The next city of note was called Woodsedge. Trakas was told that they would not be stopping at this town. Most of the crew agreed that this was not a town to stop at if you were not of Galt. Even if you were of Galt it was not recommended that you stay long. The captain simple saidI have blues eyes and today may be the day that the Galt deems those with blues eyes are the root of all troubles.
Trakas was up the next morning bright and early. He ate a small and quick breakfast before grabbing his gear. He tried to make his way to the docks as fast as he could. He had just enter the main square when he notice that the area was filled with people wearing sashes with the Aldori Sword hanging from them. He also notice several other people wielding a wide array of weapons. He put his head down and kept moving through the square. He had just about gotten to the other side of the square when he heard his name. Trakas!!! Trakas stopped and turned around to see the square had cleared a bit. There standing in the center was Jacobis. You think you are above your station, that you can touch your betters. You are nothing more than the river rats your work for. I challenge you as is my right from your insults to my honor. Show yourself a man and and at least face me.[/b]