| Grandmaster TOZ |
More names from the Wall rise into the air, forming into a scaled humanoid, bones showing through rotted flesh as it reaches for the Gull.
Vahlo attempt to spur his steed aside in the tight space. Unfortunately for him, the elemental strikes true, dispersing the phantom.
Ride: 1d20 ⇒ 12
34 Rokgurn
27 Spirit
26 Crazy
23 Hamish (Damage: 52, Gull: Flatfooted 4/4)
21 Vahlo
16 Yuri (Damage: 4)
11 Kasimir (Damage: 5)
10 Omrax (Damage: 5)
4 Eagles
I imagine Bombshell is going to want to take different actions.
Ronan the Liberated
|
Incorporeal Touch on the Gull: 1d20 + 15 ⇒ (11) + 15 = 26
Cha Damage: 1d6 ⇒ 4
”Hear me! I was a slave! Manumission promised for service!” The Pathfinder spirit waves bony hands through the Gull, rotted flesh exposing skeletal digits. ”What did my service bring but death! Watching my own flesh rot before my eyes! Dead in Daggermark, like so many before!
Will save from the Gull to negate the damage and Will saves from all in 60ft to avoid flatfootedness.
| Magical Mercenaries |
Bombshell was going to heal the Gull and then another ugly appeared.
"Too many people around. Always the problem of my life. Always."
The talkative alchemist steps back and gargles and slurps one of her alchemical concoctions (Targeted Bomb Admixture).
Will Save,+2 vs fear or despair not added in: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
Will Save if applicable for Earth Elemental: 1d20 + 6 ⇒ (20) + 6 = 26
Rokgurn
|
Rokgurn tries to resist the pull of the dead spirit.
Will save: 1d20 + 22 ⇒ (15) + 22 = 37
Hamish Carmody O'Toole
|
And pick on Hamish and his ship time continues!
Omrax: Haste should be up for a few more rounds. Also moved your token for you... figure that'd be roughly where you were aiming. Adjust as needed
As another spirit of a long dead Pathfinder forms off her port bow, the crew cries out fearfully, many of them making warding gestures to fend off evil.
Gull, Will vs spirit aura: 1d20 + 7 ⇒ (12) + 7 = 19 (+2 vs evil, +4 vs fear, +4 vs enchantments)
Hamish, Will vs spirit aura: 1d20 + 14 + 4 ⇒ (7) + 14 + 4 = 25
Sadly, they seem thouroughly distracted by the new incorporeal threat, as it reaches out and rakes its ghostly fingers along the side of the hull, leaving spectral claw marks across the wooden surface.
Gull, Will vs bad touching: 1d20 + 7 ⇒ (4) + 7 = 11 (+2 vs evil, +4 vs fear, +4 vs enchantments)
All that natural AC going to waste vs a touch attack! (flat-footed even!)
And I'd just managed to shake the previous flat-footedness too. 8P
There is a chorus of panicked moans and cries from the crew, as morale starts to crumble under the spiritual assault.
"Mr. Phips, get those men in line!" Hamish cries. "This ain't no time for caterwauling!"
"But captain... yer hat..." Mr. Phips replies, clearly as put out by the missing headgear as he is by the undead spirit.
"Never mind that," Hamish shouts with a chagrined grimace. "Get men on those cannons, shoot the damnable thing! Full brace!"
Enough of the crew seem to sort themselves out long enough to load the weapons, and soon, cannons are firing from all sides, and harpoons from the foredeck. Those men with sense remaining quickly take up arms, swinging their tiny cutlasses and belaying pins over the gunwales.
bite harpoons: 1d20 + 22 + 2 + 1 - 3 ⇒ (6) + 22 + 2 + 1 - 3 = 28, for 2d6 + 14 + 6 + 2 ⇒ (2, 6) + 14 + 6 + 2 = 30/2 = 15 damage.
claw forward cannons: 1d20 + 22 + 2 + 1 - 3 ⇒ (11) + 22 + 2 + 1 - 3 = 33, for 2d6 + 14 + 6 + 2 ⇒ (2, 5) + 14 + 6 + 2 = 29/2 = 14 damage.
claw starboard cannons: 1d20 + 22 + 2 + 1 - 3 ⇒ (5) + 22 + 2 + 1 - 3 = 27, for 2d6 + 14 + 6 + 2 ⇒ (3, 6) + 14 + 6 + 2 = 31/2 = 15 damage.
claw port cannons: 1d20 + 22 + 2 + 1 - 3 ⇒ (9) + 22 + 2 + 1 - 3 = 31, for 2d6 + 14 + 6 + 2 ⇒ (3, 4) + 14 + 6 + 2 = 29/2 = 14 damage.
claw repel boarders!: 1d20 + 22 + 2 + 1 - 3 ⇒ (9) + 22 + 2 + 1 - 3 = 31, for 2d6 + 14 + 6 + 2 ⇒ (3, 4) + 14 + 6 + 2 = 29/2 = 14 damage.
hasted bite chase cannons!: 1d20 + 22 + 2 + 1 - 3 ⇒ (14) + 22 + 2 + 1 - 3 = 36, for 2d6 + 14 + 6 + 2 ⇒ (4, 1) + 14 + 6 + 2 = 27/2 = 13 damage.
Wow, some bad rolls there, across the board =)
With a small scowl, and a nod, Hamish pulls out one of the healing potions, mixes in a bit of rum for taste, and downs it.
Cure Serious Wounds: 3d8 + 5 ⇒ (3, 4, 6) + 5 = 18
"Liquid courage! Har!" He cries, seemingly exalting in all the chaos.
He then takes another long swig of the rum on its own.
Classic healing potion with a rum chaser!
Gull with 1 point of damage remaining
Hamish with 34 points of damage remaining
| Grandmaster TOZ |
Vahlo raises a hand, a burst of flame burning over the elemental before him.
Devastasing Blast: 10d6 ⇒ (1, 1, 6, 5, 4, 4, 4, 3, 1, 2) = 31 Fire damage, Reflex for half
Gull Flatfooted: 1d4 ⇒ 1
34 Rokgurn
27 Spirit (Damage: 85)
26 Crazy
23 Hamish (Damage: 34, Gull: Flatfooted)[/b]
21 Vahlo
16 Yuri (Damage: 4)
11 Kasimir (Damage: 5)
10 Omrax (Damage: 5)
4 Eagles
Kasimir vonVang
|
Almost to himself, Kasimir mutters “Worth a try, I’ll learn something either way.”
Moving faster than he normally would, Kasimir air walks to the East, bringing himself closer to the Pathfinder’s restless ghost.
“The power of Asmodeus compels you!” he shouts, using his evangelist training to project his voice farther than most men could.
Kasimir will attempt to Command Undead, and while doing so, see if these spirits are already under someone’s control or not. Will save DC 20 (Eagle’s Splendor)
Omrax the Bold
|
Omrax attempts to resist the new spirit.
will: 1d20 + 17 ⇒ (2) + 17 = 19 +2 vs. enchantments, +2 trait bonus vs. charm and compulsion
Immune sleep, charm, disease, fear; Resist negative energy 10, positive energy 10
How fares the Death Knight now? he calls as he reaches the dome with sword drawn.
Can he reach the spirit to attack it this round? Or was this the round he arrived?
Omrax the Bold
|
Omrax steps over and calls out.
You are no longer the honorable Pathfinder you were. The Deathknight has tainted your spirit. Return to death and honor!
He smites the new spirit.
Omrax +5 EO longsword, smite, bard, pa,bond: 1d20 + 18 - 4 + 7 + 3 + 3 ⇒ (14) + 18 - 4 + 7 + 3 + 3 = 41
for pa: 1d8 + 5 + 8 + 32 + 2 + 3 ⇒ (3) + 5 + 8 + 32 + 2 + 3 = 53
Omrax +5 EO longsword, smite, bard, pa,bond: 1d20 + 13 - 4 + 7 + 3 + 3 ⇒ (10) + 13 - 4 + 7 + 3 + 3 = 32
for pa: 1d8 + 5 + 8 + 16 + 2 + 3 ⇒ (4) + 5 + 8 + 16 + 2 + 3 = 38
Omrax +5 EO longsword, smite, bard, pa,bond: 1d20 + 8 - 4 + 7 + 3 + 3 ⇒ (9) + 8 - 4 + 7 + 3 + 3 = 26
for pa: 1d8 + 5 + 8 + 16 + 2 + 3 ⇒ (5) + 5 + 8 + 16 + 2 + 3 = 39
Haste Omrax +5 EO longsword, smite, bard, pa,bond: 1d20 + 18 - 4 + 7 + 3 + 3 ⇒ (4) + 18 - 4 + 7 + 3 + 3 = 31
for pa: 1d8 + 5 + 8 + 16 + 2 + 3 ⇒ (3) + 5 + 8 + 16 + 2 + 3 = 37
+1 to attacks due to haste not included
Rokgurn
|
@Omrax - Are you adding +2 sacred bonus to attack and damage vs Undead for Hunter's Blessing?
| Magical Mercenaries |
As Rokgurn's spell finishes an even larger Earth Elemental appears.
It earth steps into the wall of stone to help its smaller brother out.
The outsiders seems to enjoy the singing of the Cleric and calls out in Terran for a change of tune to an extra-planar styling of music called "Rock Music".
Baby Elemental(Large)
Slam 1 Earth Mastery, Inspire Courage,Augmented, Power Attack: 1d20 + 17 ⇒ (7) + 17 = 24
Slam Damage,Earth Mastery, Inspire Courage,Augmented, Power Attack: 2d6 + 19 ⇒ (1, 3) + 19 = 23
Slam 2 Earth Mastery, Inspire Courage,Augmented, Power Attack: 1d20 + 17 ⇒ (15) + 17 = 32
Slam Damage,Earth Mastery, Inspire Courage,Augmented, Power Attack: 2d6 + 19 ⇒ (6, 1) + 19 = 26
Papa Elemental(Huge)
Slam 1 Earth Mastery, Inspire Courage,Augmented, Power Attack: 1d20 + 20 ⇒ (16) + 20 = 36
Slam Damage,Earth Mastery, Inspire Courage,Augmented, Power Attack: 2d8 + 21 ⇒ (5, 4) + 21 = 30
Slam 2 Earth Mastery, Inspire Courage,Augmented, Power Attack: 1d20 + 20 ⇒ (3) + 20 = 23
Slam Damage,Earth Mastery, Inspire Courage,Augmented, Power Attack: 2d8 + 21 ⇒ (2, 1) + 21 = 24
Rokgurn
|
Rokgurn will delay his action until a new spirit appears so potentially he can move the active Ball Lightning spell on top of him.
I forget the original position of the spell as I did not expect more of them to pop up. Silly me. Are the spirits all materializing in the same spot as that would make it a moot point?
Hamish Carmody O'Toole
|
Didn't he cast a second ball lightning after we got down here?
edit: ya, on the first spirit to appear
Hamish mixes another potion with some rum, and chases it with even more.
CSW: 3d8 + 5 ⇒ (6, 1, 5) + 5 = 17
17 damage remains
"That'll warm you up." He says, with a cheerful laugh. "Now lets finish this blaggard, so we can go do the same to Torch."
The Seaward Gull and her crew stand ready, for an enemy sail to appear within range.
Rokgurn
|
Yes, I cast Ball Lightning again on the first spirit that appeared after the explosion. So it should be on this map.
Rokgurn
|
I put it roughly where it would have been. It might be off 5' but it is close. Edit - Would it be possible to double move it in a round? This has never come up before.
Rokgurn
|
Rokgurn changes gears and flies up to the Baby Elemental and casts a protective spell to safe guard him against future blasts.
Resist Energy(Fire) 30 on Large Elemental
Kasimir vonVang
|
Kasimir raises his hands, and chants in Infernal (still speaking in Tongues, though) From the banks of the river Styx, I call thee forth
A bone devil appears!
Use your magic, entomb the one within the stone further.
The bone devil moves 5ft upward, and then casts wall of ice over the top of the tomb of rock.
Kasimir then pulls out his carpet and unfurls it. Amazingly, it remains in place, hovering just above the surface of the water. Kasimir steps on top of it.
(Inspire Courage is still up, now includes Bone Devil.
Kasimir vonVang
|
A 15’ radius is 30’ across. That seems big enough for everyone, right?
Also, the spell specifically states you can cast where people are. They get a reflex save to avoid being stuck inside, assuming they want to avoid that.
| Magical Mercenaries |
The elementals try harder to hit the elusive Death Knight.
Baby Elemental(Large)
Slam 1 Earth Mastery, Inspire Courage,Augmented: 1d20 + 20 ⇒ (15) + 20 = 35
Slam Damage,Earth Mastery, Inspire Courage,Augmented: 2d6 + 13 ⇒ (3, 4) + 13 = 20
Slam 2 Earth Mastery, Inspire Courage,Augmented: 1d20 + 20 ⇒ (12) + 20 = 32
Slam Damage,Earth Mastery, Inspire Courage,Augmented: 2d6 + 13 ⇒ (5, 6) + 13 = 24
Papa Elemental(Huge)
Slam 1 Earth Mastery, Inspire Courage,Augmented: 1d20 + 23 ⇒ (15) + 23 = 38
Slam Damage,Earth Mastery, Inspire Courage,Augmented: 2d8 + 15 ⇒ (7, 3) + 15 = 25
Slam 2 Earth Mastery, Inspire Courage,Augmented: 1d20 + 23 ⇒ (20) + 23 = 43
Slam Damage,Earth Mastery, Inspire Courage,Augmented: 2d8 + 15 ⇒ (4, 2) + 15 = 21
Confirm Crit: 1d20 + 23 ⇒ (8) + 23 = 31
The Papa (Huge) Elemental slides out (5' step) after attacking. He speaks to the Baby (Large) Elemental to keep informed about what is going on inside the wall. The Baby Elemental (5' step) moves closer to the Papa Elemental so they can chat more easily.
| Grandmaster TOZ |
Fly: 2d20 ⇒ (9, 11) = 20
The small elemental fails to connect, but one slam from the larger one does, failing to crit however.
16 Yuri (Damage: 4)
11 Kasimir (Damage: 5)
10 Omrax (Damage: 5)
4 Eagles
34 Rokgurn
26 Crazy
23 Hamish (Damage: 15)
21 Vahlo (Damage: 27)
Edit: Miscalculated.
Extra Roll: 1d20 ⇒ 20
Rokgurn
|
Does he look like he is healing up or is it funky math?
Edit-What is he doing exactly? I am confused. It is not his turn.
Rokgurn
|
Edit - I see with him flying the Earth Elementals are not really any good at all.
Rokgurn
|
Would it be possible for the Huge Elemental to earth glide underneath him next turn and thus prevent him from flying?
Omrax the Bold
|
Omrax waits for either Valho or another spirit to emerge . He detects evil auras.
”Time shall tell which emerges. Although I am not in favor of thy infernal allies, Kasimir. “
His outsider bane longsword tingling with extra energy.
Rokgurn
|
It is a DC 15 fly check to hover. But I assume you already know that but hoping you overlooked it. :) I want victory for the bone devil and the elementals. Instead of the answer to every combat being a barrage of force damage.