Trumpet Blower

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155 posts. Alias of Mage of the Wyrmkin.


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Rattus moves up a bit and tries to put a bullet into the last elemental.

To hit, Semi-Automatic Pistol vs KAC: 1d20 + 7 ⇒ (10) + 7 = 17

Damage, Weapon Spec.: 1d6 + 2 ⇒ (5) + 2 = 7


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I noticed a post on Tuesday by Delea so I am holding off on botting her for now.


The protean (alpha) fighting the male lashunta strike out once again attempting to coordinate with Brock.

It speaks in an eerie otherworldly voice but in the common tongue.

"No, now you die!"

Bite, Flank vs KAC: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18

Damage, Piercing: 1d6 + 5 ⇒ (1) + 5 = 6

If the attack hits KAC+4 then Red is grappled.

------

The protean (beta) in combat with the female lashunta screams out as the hook knife connects with its body but it is far from dead. It lashes out at her attempting to bite her.

Bite vs KAC: 1d20 + 9 ⇒ (18) + 9 = 27

Damage, Piercing: 1d6 + 5 ⇒ (1) + 5 = 6

If the attack hits KAC+4 then Blue is grappled.

-------

George's summoning spell finishes and another protean appears. This one (gamma) is much smaller (tiny) and it flies towards the female lashunta.

Bite, Flank vs KAC: 1d20 + 5 ⇒ (11) + 5 = 16

Damage, Piercing: 1d6 + 3 ⇒ (4) + 3 = 7

If the attack hits KAC+4 then Blue is grappled.

@DM Kludde - Tiny creatures without reach provoke an attack of opportunity when they enter another creature's square to attack. If a creature has the grappled condition (hopefully now) the creature cannot make this attack of opportunity.

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Delea tries to end the fight (at least with the male). She sends out powerful thought waves intending to fry his mind.

Mind Thrust, Will DC 17 for half damage: 4d10 ⇒ (3, 6, 7, 7) = 23


@Nikko - That seems like a cool idea. :)

The troublesome protean attempts to bite Freyan yet again (so it is not renewing the grapple but Freyan will suffer with the grappled condition until the end of the protean's turn).

Bite, Flank vs KAC: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Damage, Piercing: 1d6 + 5 ⇒ (4) + 5 = 9

If the attack hits KAC+4 then Red is grappled.

------

George's spell completes and he summons another small sized protean which heads towards Davaine at a rapid speed. It attempts to block her path to the machine on the walkway and hopefully bite her as well.

Bite vs KAC: 1d20 + 9 ⇒ (9) + 9 = 18

Damage, Piercing: 1d6 + 5 ⇒ (1) + 5 = 6

If the attack hits KAC+4 then Blue is grappled.

-------

Delea sends another mental blast at Freyan.

Mind Thrust, Will DC 16: 2d10 ⇒ (2, 9) = 11


As George 09-23 spell finishes a small sized Protean appears. Its snake liked form shifts and changes as it flies with great agility to a position behind the male lashunta trying to setup a flank with Brock.

It has a 60 feet perfect fly speed so it can easily position itself without drawing an attack of opportunity.

It lashes out at Red trying to bite him and potentially grab him.

Bite,Flank vs KAC: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30

Damage, Piercing: 1d6 + 5 ⇒ (5) + 5 = 10

If the attack hits KAC+4 then Red is Grappled

-----

Delea runs in the room and blast the male lashunta's mind.
(I am going to assume that her seals are also activated)

Mind Thrust, Will DC 17 for half damage: 4d10 ⇒ (9, 1, 4, 4) = 18


A muttered sound of thanks is given as the radio is destroyed by the android operative. It is as if the cosmos itself is relieved that the screeching (some call it music) has stopped.

Delea draws her laser pistol and fires at the last remaining ghoul.

To hit: 1d20 + 7 ⇒ (19) + 7 = 26

Damage, Fire: 1d4 + 3 ⇒ (2) + 3 = 5


George's spell completes and a tiny toy soldier appears. The robot solider fires its musket twice at Blue and waves of sonic energy scream its way.

Sonic gun, Full Attack vs Blue: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14

Sonic Damage: 1d4 ⇒ 4

Sonic gun, Full Attack vs Blue: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6

Sonic Damage: 1d4 ⇒ 4


The (illusion of a) Crest-Eater towers over the ghouls. It licks it chops and its muscles tense as it appears to prepare to pounce.


The Hound Archon sheathes his sword and pulls Igor on to the boat preventing the wizard from the mundane task of climbing.

He salutes everyone before disappearing back into the ether.


@GM Chrios - Jilla has 13 temporary hit points now so the last attack (4 hit points of damage) would have been absorbed completely. :)

Hold Person allows a new save every round (as a full round action) so we are really not off initiative, yet. :)

The Hound Archon does not understand Piotr's strange behaviour.

"By the gods you are as bad as the Azata!"

The upright canine harrumphs loudly and shakes his head. He continues his attacks on the captain but this time he uses the flat of his blade to subdue rather than kill.

With Hold Person in place the Captain now has a Dexterity of 0 and melee attacks have a +4 bonus to hit.

Great Sword, Subdue, bonus to attack, Power Attack: 1d20 + 9 - 4 + 4 - 2 ⇒ (12) + 9 - 4 + 4 - 2 = 19

Damage, Non-Lethal, Power Attack: 2d6 + 3 + 6 ⇒ (2, 4) + 3 + 6 = 15

Great Sword, Subdue, bonus to attack, Power Attack, Iterative attack: 1d20 + 9 - 4 + 4 - 2 - 5 ⇒ (11) + 9 - 4 + 4 - 2 - 5 = 13

Damage, Non-Lethal, Power Attack: 2d6 + 3 + 6 ⇒ (5, 3) + 3 + 6 = 17


The Hound Archon takes a step forward and then attacks the captain twice with his great sword.

Great Sword, Power Attack: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Damage, Power Attack: 2d6 + 3 + 6 ⇒ (2, 2) + 3 + 6 = 13

Great Sword, Power Attack, Iterative Attack: 1d20 + 9 - 2 - 5 ⇒ (7) + 9 - 2 - 5 = 9
Damage, Power Attack: 2d6 + 3 + 6 ⇒ (5, 3) + 3 + 6 = 17

Sad, just sad. He is great at menacing people but not so great at actually hitting people. ;)


The quartet of tanks all fire at orange.

Robot 1, Full Attack vs Orange: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Sonic Damage: 1d4 ⇒ 4

Robot 1, Full Attack vs Orange: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Sonic Damage: 1d4 ⇒ 3

Robot 2, Full Attack vs Orange: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Sonic Damage: 1d4 ⇒ 2

Robot 2, Full Attack vs Orange: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
Sonic Damage: 1d4 ⇒ 3

Robot 3, Full Attack vs Orange: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8
Sonic Damage: 1d4 ⇒ 2

Robot 3, Full Attack vs Orange: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Sonic Damage: 1d4 ⇒ 2

Robot 4, Full Attack vs Orange: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Sonic Damage: 1d4 ⇒ 2

Robot 4, Full Attack vs Orange: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
Sonic Damage: 1d4 ⇒ 3

Critical Damage, Robot 2 - Attack 1: 1d4 ⇒ 3

It looks like only one hit albeit a critical for five points of damage total. :)


George 09-23 spell completes and another tiny robot tank appears.

"Bleep. Rapid Fire all units!"

The tanks all fire their sonic cannons in quick succession at Blue.

Robot 1, Full Attack vs Blue: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Sonic Damage: 1d4 ⇒ 1

Robot 1, Full Attack vs Blue: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Sonic Damage: 1d4 ⇒ 3

Robot 2, Full Attack vs Blue: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Sonic Damage: 1d4 ⇒ 2

Robot 2, Full Attack vs Blue: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Sonic Damage: 1d4 ⇒ 1

Robot 3, Full Attack vs Blue: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
Sonic Damage: 1d4 ⇒ 1

Robot 3, Full Attack vs Blue: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Sonic Damage: 1d4 ⇒ 2

Robot 4, Full Attack vs Blue: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Sonic Damage: 1d4 ⇒ 3

Robot 4, Full Attack vs Blue: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Sonic Damage: 1d4 ⇒ 3

That looks like 11 points of sonic damage total. :)


Delea moves closer to be able to Mind Blast her opponents in the future.

Double Move.

At level 6 Delea can only Mind Thrust opponents out to a range of 40 feet. Technically her attack last round would not be possible but I don't think it is worth retconning it at this point. She could have double moved and used her Mind Thrust this round instead. :)

@DM Kludde - YMMV with the holidays. Personally it is a mad scramble for me before the holidays with preparations but I have plenty of screen time during the holidays to post. A lot of people are travelling or going from party to party so your call for a relaxed posting schedule is a good one. :)


The Hound Archon takes the long way around avoiding pink's reach entirely. He moves towards the captain attempting to strike him down.

Great Sword, Power Attack: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8

Slashing, Power Attack: 2d6 + 3 + 6 ⇒ (5, 1) + 3 + 6 = 15

Then again with that roll, maybe not ...

The captain is within the archon's Aura of Menace and must make a Will DC 16 saving throw or take -2 on ac, attacks and saves.

His goodly presence can be appreciated by his allies within ten feet of his person (Magic Circe vs Evil provides a +2 deflection bonus to ac and a +2 resistance bonus to saving throw vs evil opponents).

@GM Chrios - I have no idea if these people are evil or not. If they are then everyone near the hound archon has the equivalent of Protection from Evil up. :)


As George 09-23 completes his spell three tiny sized robots appear. They are styled after gleaming silver toy tanks with oversized cannons and treads. The first two attack red outright while the third one tries to distract it with harrying fire.

"Bleep...focus fire on red. Bleep."

Sonic vs EAC: 1d20 + 5 ⇒ (11) + 5 = 16
Sonic Damage: 1d4 ⇒ 1

Sonic vs EAC: 1d20 + 5 ⇒ (1) + 5 = 6
Sonic Damage: 1d4 ⇒ 3

Harrying Fire vs AC 15 (Red): 1d20 + 5 ⇒ (20) + 5 = 25

The next character to attack Red should get +2 circumstance bonus to their attack roll.


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As Igor's spell reaches completion a divinely inspired hound appears on the battlefield. The archon howls a deadly challenge to his opponents and his presence can be felt by all.

All four of the sailors are within the archon's Aura of Menace and must make a Will DC 16 saving throw or take -2 on ac, attacks and saves.

His goodly presence can be appreciated by his allies within ten feet of his person (Magic Circe vs Evil provides a +2 deflection bonus to ac and a +2 resistance bonus to saving throw vs evil opponents).

The canine warrior reaches out and touches Jilla fortifying for the battle ahead.

"Be of good cheer, little warrior. Today is our day and this battle is ours. I guarantee it."

Aid spell cast on Jilla.

Aid (temporary hit points), CL 6: 1d8 + 6 ⇒ (7) + 6 = 13

Jilla now has 13 temporary hit points as well as +1 morale bonus to hit and to saves vs fear

The hound then steps to provide as much protection as he can to all of the characters (with the exception of Igor, Eredur and Winnie). He then draws a formidable sword.


Garsita advances and attacks again with her glaive.

Glaive to hit: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d10 + 4 ⇒ (10) + 4 = 14

The summoned elemental (green) coordinates with Tiny Pebble to surround and destroy the nasty mirror. He steps up (5' step) and punches out.

To hit, Flank, Earth Mastery, Power Attack: 1d20 + 6 + 2 + 1 - 1 ⇒ (20) + 6 + 2 + 1 - 1 = 28

Slam, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14

Crit confirm for green.

Crit confirm, Flank, Earth Mastery, Power Attack: 1d20 + 6 + 2 + 1 - 1 ⇒ (15) + 6 + 2 + 1 - 1 = 23

Slam, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14


The summoned (green) elemental tries to earn his keep. He punches out again.

Slam, Earth Mastery, Power Attack: 1d20 + 6 + 1 - 1 ⇒ (6) + 6 + 1 - 1 = 12

Slam, Earth Master, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14


Igor yells to Garsita to take cover against the opposing wall. The cleric lashes out yet again with her glaive and then moves away.

Garsita, to hit with Glaive: 1d20 + 6 ⇒ (10) + 6 = 16

damage: 1d10 + 4 ⇒ (7) + 4 = 11


@DoubleGold - Garsita should get an attack of opportunity as well as she has a reach weapon. I will roll all of the attacks of opportunities for all the characters now and then post their turns latter. Unfortunately I have been drafted for real life gardening duty. ;)

Garsita attempts to cut the mirror down with her glaive.

To hit, Melee vs Prone: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14

damage: 1d10 + 4 ⇒ (8) + 4 = 12

The (green) earth elemental tries to kick the mirror as it rises.

Slam, Earth Mastery, Power Attack, Melee vs Prone: 1d20 + 6 + 1 - 1 + 4 ⇒ (9) + 6 + 1 - 1 + 4 = 19

Slam, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10


Garsita steps back and tries to bring her glaive down on the mirror.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d10 + 4 ⇒ (2) + 4 = 6

There are just not enough bonuses to make that a hit! :)


The newly summoned earth elemental waits dutifully for Igor's spell to trigger (and hopefully drop the mirror to the floor) before attempting to clobber it with a stony fist.

Slam,Earth Mastery,Power Attack: 1d20 + 6 + 1 - 1 ⇒ (18) + 6 + 1 - 1 = 24

Slam,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10


Goran only has a 5 foot step remaining in his surprise round. I have moved him 5 feet away from the lizard people.


It is actually quite a lot of information when you think about it. There are a limited number of possible creatures that fits within the criteria given. That is, intelligent, stealthy, four legged, medium sized and probably in the CR 2-3 range due to the fact that there are four of them. My guess is worg but any stealthy intelligent predator will do. :)


@Ting - Rawk-N-Role did point out the positions of four opponents as is indicated on the map (see Gm's post right above yours). :)

@GM Jhaeman - The map is good. Theatre of the mind and PF do not mesh that well. :)


Fireball is d6/level. Let me help you. :)

Missing Fireball damage: 3d6 ⇒ (3, 5, 3) = 11


Zarzucket can just make out Omen's form. She lets a trio of mystical bolts loose at the solarian.

Magic Missile, Full Round action: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11


The hounds appear and are directed by the mage to get to the bottom of this mystery.

Survival, Hound 1: 1d20 + 14 ⇒ (6) + 14 = 20

Survival, Hound 2: 1d20 + 14 ⇒ (6) + 14 = 20

Survival, Hound 3: 1d20 + 14 ⇒ (4) + 14 = 18

If scent can be used to follow the trail then it would be an automatic success as the DC would be only 10 (and not 25). They are hounds after all. :)

Next time I will just go with an auto-aid and then take 10 for the win. This dice roller is evil and defies the laws of probability on a regular basis. :)


Just for clarification and to make the GM's life easier, here are the rules for negative levels. For each negative level your character has your character is at -1 to level based abilities,attack,cmb,cmd,saves and skills rolls as well as -5 hit points both current and total. This will impact the damage of bombs, spells, breath weapon etc. as they are level based.

This means (unfortunately) that most of the party will be at -3 or -4 on their Will save against the confusion effect.

@Ebonfist - Yellow gets a save at the end of his turn to regain his sight from Glitterdust. The Will DC is 14.

Frantz is suddenly thrust into the action.

"Whoa, what is that sound?"

Will save vs Confusion: 1d20 + 3 ⇒ (12) + 3 = 15

Rounds of Confusion: 1d4 ⇒ 1

Confusion effect: 1d100 ⇒ 78

Frantz moves to attack Myth (the nearest creature) with his claws. He flies forward and misses horribly.

claw 1: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

claw 2: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d3 + 1 ⇒ (1) + 1 = 2


"But, but ... I don't have any magical protection!"

The mephit exclaims as he sees his fancy pants cousin decked out in all his gear. Frantz shrugs knowing that with all these big shots around no one is likely to bother him.

"Alright, first one to the finish line wins."

Frantz does not climb as his cousin does and he stays closer to the ground. He targets yellow with a blast of magical salt.

Glitterdust cast on Yellow. He must make a DC 14 Will save or be blinded.

Hopefully one will stick and at least with Glitterdust you do not have to worry about SR.


Both Frantz and Tzleztor jeer at Xilt who have left them in the protective shell.

"Hey, we are not babies you know. We can help!"

Tzleztor is particularly animated over the unauthorised use of his staff.

"Not fair! I get dibs on the Spark Staff in the next combat."


"Long time no see. We were fighting Hell Cats the last time you rung but now I can see it is so much worse."

Frantz is the mephit with the red square border.


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@GM Roll4initiative - I am continuing to bot Jilla.

The gnome is done being a wrestler for this fight. She doubt that she can top what she has just done. She moves towards the stairs and focuses her fey powers. Suddenly huge chucks of wood begin flying at the last remaining statue.

Wood Blast: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 1d6 + 3 ⇒ (5) + 3 = 8

I believe that DR would apply here as it is a physical attack.

Jagged Peak decides to skirt around the grease pile and takes a swing at blue.

Slam,Earth Mastery, Power Attack: 1d20 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 8

Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14

AC:17
Hit Points:13
Round 5 of 6.


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@GM Roll4initiative - I will continue to bot Jilla.

The sturdy matron of the martial arts takes the blow from the animated statue in stride. She quips backs as she attempts to pin her opponent.

"Now it is time to put you in my Deep-Fried Pretzel Lock."

Grapple check to pin, Improved Grapple, Aid, bonus for the grapple not being interrupted: 1d20 + 3 + 2 + 2 + 5 ⇒ (17) + 3 + 2 + 2 + 5 = 29

Pink should have the Pinned condition and be at -4 to AC among other penalties.

Jagged Peak head bashes the statue to prove once again that earth beats stone.

Slam,Earth Mastery,Flanking, Power Attack: 1d20 + 6 + 1 + 2 - 1 ⇒ (3) + 6 + 1 + 2 - 1 = 11

Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (5) + 4 + 1 + 3 = 13

It is a hit only because of the pin and the flank. :)

AC:17
Hit Points:13
Round 4 of 6.


@GMRoll4initiative - I believe that yellow should now be at -36 hit after Drukpa hit with both claw attacks. I will bot Jilla to keep the game moving. She does have Improved Grapple so she will not provoke at least. :)

The lithe gnome wrestler is not deterred from her first unsuccessful grappling attempt.

"Sometimes your buns don't rise the first time around. They need to be proofed again."

Jilla lunges herself at pink in proud luchador tradition attempting the famous (or could be famous) gnome scissor hold.

Grapple,Improved Grapple: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22


@GM Roll4initiative - I believe that Tiny Pebble's attack of opportunity against yellow when it stood up would have hit as well (hits AC 27, 10 damage). So yellow should be at -27 hp if you account for its DR. :)

At Igor's direction Jagged Peak moves carefully into a flanking position with Tiny Pebble before giving pink a mighty kick.

Slam,Earth Mastery, Flanking, Power Attack: 1d20 + 6 + 1 + 2 - 1 ⇒ (6) + 6 + 1 + 2 - 1 = 14

Damage,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10

AC:17
Hit Points:13
Round 3 of 6.


At the direction of Igor Jagged Peak takes a step through the rock to be across from Drukpa. Emerging partially out of the rock face a big fist now attempts to smash down on green.

Slam,Flanking,Earth Mastery, Power Attack: 1d20 + 6 + 2 + 1 - 1 ⇒ (6) + 6 + 2 + 1 - 1 = 14

Slam,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14

5 foot Earth Glide followed by a slam. If permitted by the GM Jagged Peak will be partially covered by the rock face.

AC:17 (21 if cover is allowed)
Hit Points:13
Round 2 of 6.


Igor's summoning spell is completed and a slightly smaller copy of Tiny Pebble appears right next to Jilla. Igor commands it in Terran to pass through the wall to attack green.

Jagged Peak (or JP) jumps through the wall and tries to give green a fistful.

Slam,Earth Mastery,Power Attack: 1d20 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 8
Damage, Bludegoning,Power Attack, Earth Mastery: 1d6 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10

AC:17
Hit Points:13
Round 1 of 6.


Helgar agrees with Quenly and he sends in the kytons to enforce his will.

Betsy smiles.

"Yes, we will force her back into chains. A worthy goal."

"Attack girls until she submits completely."

Cara steps forwards and opens the door. She then reaches out with a single chain.

Cara:

To Hit Augmented: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage, Augmented: 2d4 + 2 + 2 ⇒ (3, 3) + 2 + 2 = 10

Betsy steps behind Cara and lashes out with all four chains.

To Hit Augmented, Chain 1: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Damage, Augmented: 2d4 + 2 + 2 ⇒ (4, 4) + 2 + 2 = 12

To Hit Augmented, Chain 2: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Damage, Augmented: 2d4 + 2 + 2 ⇒ (3, 1) + 2 + 2 = 8

To Hit Augmented, Chain 3: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage, Augmented: 2d4 + 2 + 2 ⇒ (3, 4) + 2 + 2 = 11

To Hit Augmented, Chain 4: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage, Augmented: 2d4 + 2 + 2 ⇒ (2, 2) + 2 + 2 = 8

Des then moves into the room and flails out with a single chain.

To Hit Augmented: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Damage, Augmented: 2d4 + 2 + 2 ⇒ (2, 2) + 2 + 2 = 8

Ann with her wounds now completely healed moves into the room daring Illia to attack her(her movement provokes) before attempting to strike her in return.

To Hit Augmented: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage, Augmented: 2d4 + 2 + 2 ⇒ (3, 4) + 2 + 2 = 11


Cara, Betsy and Des reach out with their long chains.

They have 10 feet reach with their chains. :)

Attacks of Opportunity:

Cara:

To Hit, Augmented: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage,Augmented: 2d4 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9

Betsy:

To Hit, Augmented: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Damage,Augmented: 2d4 + 2 + 2 ⇒ (4, 2) + 2 + 2 = 10

Crit Confirm:

To Hit, Augmented: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Damage,Augmented: 2d4 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9

Des:

To Hit, Augmented: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Damage,Augmented: 2d4 + 2 + 2 ⇒ (2, 2) + 2 + 2 = 8


Betsy the leader of the gang calls out to the other kytons.

"All right girls. You have heard the master. It is time to do what we do best and this time it looks like her flesh is so nice and soft."

The wounds inflicted on Ann and Des begin to heal (Regeneration 2) and they do not even look as damaged as one would imagine (DR 5).

Cara and Betsy are closer and advance chains in hand.

Cara:
To hit, Augmented, Flanking: 1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30
Damage,Augmented: 2d4 + 2 + 2 ⇒ (4, 4) + 2 + 2 = 12

Betsy:
To hit, Augmented, Flanking: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
Damage,Augmented: 2d4 + 2 + 2 ⇒ (3, 3) + 2 + 2 = 10

Ann and Des do not fully close the distance but attempt to frighten her instead.

Ann:
Intimidate to demoralize: 1d20 + 12 ⇒ (1) + 12 = 13

Des:
Unnerving Gaze Will DC 15 or be shaken for 1d3 rounds.
rounds shaken: 1d3 ⇒ 1


The Kyton all advance carefully. Ann and Des step into flanking position.

Ann:

Chain 1, Flanking, Augmented: 1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30
Damage. Augmented: 2d4 + 2 + 2 ⇒ (1, 4) + 2 + 2 = 9

Chain 2, Flanking, Augmented: 1d20 + 11 + 2 + 2 ⇒ (1) + 11 + 2 + 2 = 16
Damage. Augmented: 2d4 + 2 + 2 ⇒ (2, 1) + 2 + 2 = 7

Chain 3, Flanking, Augmented: 1d20 + 11 + 2 + 2 ⇒ (10) + 11 + 2 + 2 = 25
Damage. Augmented: 2d4 + 2 + 2 ⇒ (4, 2) + 2 + 2 = 10

Chain 4, Flanking, Augmented: 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21
Damage. Augmented: 2d4 + 2 + 2 ⇒ (3, 3) + 2 + 2 = 10

Des:

Chain 1, Flanking, Augmented: 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21
Damage. Augmented: 2d4 + 2 + 2 ⇒ (1, 1) + 2 + 2 = 6

Chain 2, Flanking, Augmented: 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35
Damage. Augmented: 2d4 + 2 + 2 ⇒ (2, 4) + 2 + 2 = 10

Chain 3, Flanking, Augmented: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29
Damage. Augmented: 2d4 + 2 + 2 ⇒ (4, 4) + 2 + 2 = 12

Chain 4, Flanking, Augmented: 1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30
Damage. Augmented: 2d4 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7

Betsy:

Chain 1, Augmented: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Damage. Augmented: 2d4 + 2 + 2 ⇒ (2, 3) + 2 + 2 = 9

Chain 2, Augmented: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Damage. Augmented: 2d4 + 2 + 2 ⇒ (1, 1) + 2 + 2 = 6

Chain 3, Augmented: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Damage. Augmented: 2d4 + 2 + 2 ⇒ (2, 4) + 2 + 2 = 10

Chain 4, Augmented: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Damage. Augmented: 2d4 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9

Cara:

Chain 1, Augmented: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Damage. Augmented: 2d4 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9

Chain 2, Augmented: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Damage. Augmented: 2d4 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9

Chain 3, Augmented: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Damage. Augmented: 2d4 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7

Chain 4, Augmented: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Damage. Augmented: 2d4 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9

Des: Chain 2 Critical confirm:

Chain 2, Flanking, Augmented: 1d20 + 11 + 2 + 2 ⇒ (18) + 11 + 2 + 2 = 33
Damage. Augmented: 2d4 + 2 + 2 ⇒ (1, 3) + 2 + 2 = 8

It looks like only 10 points of damage is getting through the DR and most of it is from the critical hit. DR shuts down kytons hard! :)


@GM Jhaeman: As it is a surprise round I am going to assume that the kytons are only able to attack once each this round and not full attack.

Ann, Betsy, Cara and Des appear in position around the devourer and lash out with their chains.

Ann:
Flanking,Augmented: 1d20 + 11 + 2 + 2 ⇒ (16) + 11 + 2 + 2 = 31
Damage, Augmented: 2d4 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7

Besty:
Flanking,Augmented: 1d20 + 11 + 2 + 2 ⇒ (11) + 11 + 2 + 2 = 26
Damage, Augmented: 2d4 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7

Cara:
Flanking,Augmented: 1d20 + 11 + 2 + 2 ⇒ (16) + 11 + 2 + 2 = 31
Damage, Augmented: 2d4 + 2 + 2 ⇒ (2, 3) + 2 + 2 = 9

Des:
Flanking,Augmented: 1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20
Damage, Augmented: 2d4 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9


Fort save: 1d20 + 3 ⇒ (15) + 3 = 18

It seems like the eagle is still not tripping out from the spores. Go eagle! :)


The celestial eagle tries to take a bite out of the nasty plant creature.

Bite: 1d20 + 3 ⇒ (8) + 3 = 11

Damage, Smite Evil +1 point if evil: 1d4 ⇒ 3

An active "threat" to the plant creature. That has to be worth something. :)


Relgar finishes off his summoning and a celestial eagle appears below him. The eagle flies towards the plant creature.

Fort save vs spores: 1d20 + 3 ⇒ (11) + 3 = 14

Sadly I fear that is not high enough. :)

Beetle Round 2/3.
Eagle Round 1/3.


Relgar's summoning finally ends and then a celestial fire beetle appears. The giant sized insect flies next to it and attempts to bite it.

Bite attack, Smite Evil: 1d20 + 1 ⇒ (4) + 1 = 5
Damage, +1 if evil: 1d4 ⇒ 2

Fire beetles are fairly useless but they are the only summon at level 1 which are immune to Mind Affecting Effects. Hopefully it will be a nice distraction.

AC:12 HP:4 Fort: +2


The celestial eagle continues its attack on the porcupine attempting to hover in place.

Fly DC 15: 1d20 + 8 ⇒ (4) + 8 = 12

As the eagle failed his fly check by less than five so he does not fall but it is forced to move.

As the eagle is unable to stay in place he moves on to the next target. Hopefully the humanoid will be less prickly.

Bite: 1d20 + 3 ⇒ (8) + 3 = 11

Damage: 1d4 ⇒ 3


A celestial eagle appears right next to Relgar as his spell completes. The creatures flies out of the cloud and attacks the nearest enemy with an downward peck.

Summon Monster 1, CL 3
To Hit: 1d20 + 3 ⇒ (10) + 3 = 13
Damage,Smite Evil: if evil add 1 point of damage: 1d4 ⇒ 2

The eagle has a height advantage so potentially you can add an additional +1 to its attack. As the creature is of animal intelligence I did not have him attempt to setup a flank with Jack.

Eagle AC 14
Hit Points 5

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