DM - Tareth |
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We will be starting out on the Courlandia side, but quite a ways north of the city. More toward the tip of the penisula. This first go around is much more rural, small village focused so you could easily be on the run from the queens guards by joining the small merchant caravan north. Could even be that Natloz's minotaur (as a general outsider and not having any real knowledge of the Dancing Bears) suggested you to Bentknee to help guide the rugged trails along the coast. Thus his rep is on the line as well should your skills prove less than adequate. :) I'll leave that to the two of you to decide.
Brother Aterro |
Guys does anyone want to make any character connections?
I'm yur huckleberry.
1) I've found that the Smart People hold off on character connections until after selection. Otherwise you risk doing a lot of work on a plot that goes no where if you're not selected.
But, since I'm not that bright... =)
2) If you actually are from Krakovia, all you would need to do is proclaim that vampires are bad and the Krakovian land should be restored, and Aterro's gauntlet of STEEL would quickly intercept any and all criticism headed your way.
"You say that this man doesn't know anything about the woods? PAH! Blessed is the mind too small for doubt."
Let the wacky hijinks ensue. =)
Grimmy |
Finnigan Calhoune
Human Ranger (Vampire Hunter) 1, Chaotic Good
Armor Class 14
Hit Points 12 (1d10+2)
Speed 30 ft.
STR 10 (+0) DEX 16 (+3) CON 14 (+2) INT 8 (-1) WIS 12 (+1) CHA 14 (+2)
Saving Throws Str +2, Dex +5, Con +2, Int -1, Wis +1, Cha +2
Skills Deception +4, Insight +3, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5
Senses passive Perception 13, Insight 13, Investigation 9
Languages Trade Tongue, Dwarf, Gnomish
Crossbow expert attack When you use the attack action with a melee weapon make an attack with hand crossbow as a bonus action.
ACTIONS
Hand Crossbow +5, 1d6+3 (p) 30'/120'
Rapier +5, 1d8 +3 (p)
GEAR hand crossbow, rapier, leather armor, xbow bolts, backpack, playing cards, dice, flask, lute
Favored enemy undead, favored terrain coastal
Oh hell I just realized I'm still gonna have issues with making my profile....
Finnigan Calhoun |
I tried with bard and fighter but came back to ranger.
Tweaked the point buy a little. The "homepage url" field in this profile contains a link to the full sheet on dndbeyond.
Still filling out the flavor portion.
Finnigan Calhoun
Human Ranger (Vampire Hunter) 1, Chaotic Good
Armor Class 14
Hit Points 11 (1d10+1)
Speed 30 ft.
[b[STR[/b] 10 (+0) DEX 16 (+3) CON 12 (+1) INT 10 (+0) WIS 13 (+1) CHA 14 (+2)
Saving Throws Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills Deception +4, Insight +3, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5
Senses passive Perception 13, Insight 13, Investigation 10
Languages Trade Tongue, Elven, Gnomish
ACTIONS
Hand Crossbow +5, 1d6+3 (p) 30'/120'
Rapier +5, 1d8 +3 (p)
Crossbow expert attack When you use the attack action with a melee weapon in one hand you maymake an attack with a hand crossbow you are holding as a bonus action.
GEAR hand crossbow, rapier, backpack playing cards, dice, flask, lute, disguise kit, forgery kit
Favored Enemy Undead
Favored Terrain Coastal
Background Charlatan
Proficiencies Light & medium armor & shields. Martial & simple weapons. Disguise kit & forgery kit.
A founding member of "No Empire No Problem", a small group of uneducated political activists committed to revealing a vast conspiracy between the Imperatrix Regia and the Paladins of Khors to bring Krakova under vampire rule.
Charlatan background. He's not actually motivated to con people for personal gain, his deceptions are purely a counter measure fueled by his paranoia.
Currently posing as a Dancing Bear Guide to escape prosecution in Courlandia. He's actually very uncomfortable in the outdoors and forgot to bring even the basics like a bedroll.
His ideals are somewhat like those of the Libertarian party in America.
He fights with a rapier and a handcrossbow, so all he really needed was Dex. I gave him an odd wisdom score so he can develop into a "real" ranger later on.
At the outset he's woefully unprepared to be a guide although I will allude to his upbringing along the Bay of Ghed to explain his coastal favored terrain.
If it's ok I'd like to slightly downplay his spellcasting when it comes online as more Sif derived than nature derived.
If everyone else is doing more optimal Stat arrays I could dump strength and take more con and swap the "face" stuff for regular ranger skills but the way he is now is more how I like to picture him.
DM - Tareth |
So here are the final PC's. Everyone has great ideas and I'm sorry I couldn't get everyone into the group, but I'd agree with others that anymore over 6 probably isn't a good idea. For those who the dice roller didn't favor, if anyone drops I'll reach out to you all first as potential replacements. Also keep an eye out for Grimmy's Southland Midgard recruitment.
One: 1d100 ⇒ 36
Two: 1d100 ⇒ 11
Three: 1d100 ⇒ 56
Four: 1d100 ⇒ 22
Five: 1d100 ⇒ 76
Six: 1d100 ⇒ 59
Reroll: 1d6 ⇒ 4
Reroll: 1d6 ⇒ 2
Brother Aterro: Human Cleric of Thor (Krakova)
Ibrox Redcap: Gnome Warlock (Neimhiem/Wormwood)
Vrindel: Trollkin Druid (Wormwood)
Zove: Shadow Fey Wizard (Courlandia/Shadow Realm)
Trevor the Yellow: Elfmarked Paladin of Khors or maybe Dornig/Imperatrix (Krakova/Dornig)
Finnegan Calhoun: Human Ranger (Krakova)
For everyone in the group, please go ahead and check in to the discussion tab and go ahead and finalize any character details or backgrounds.
Planning to open Gameplay thread up soon to allow for any initial PC roleplay and a plan to officially get underway Wednesday or Thursday if everyone is set and ready by then.
DM - Tareth |
Cucumber: If you're looking to play someone of short stature, you might want to look at Halflings, Dwarves, or Ratfolk. Both Halflings and Ratfolk typically go well with the Rogue class. Choosing a different race will mean changes to stats and some additional abilities. You can also stick with regular human, and just RP someone who is short. But in that case, there would not be any mechanical stat or other benefits/disadvantages generated.
CucumberTree |
Cucumber: If you're looking to play someone of short stature, you might want to look at Halflings, Dwarves, or Ratfolk. Both Halflings and Ratfolk typically go well with the Rogue class. Choosing a different race will mean changes to stats and some additional abilities. You can also stick with regular human, and just RP someone who is short. But in that case, there would not be any mechanical stat or other benefits/disadvantages generated.
Awesome, Human + RP
DM - Tareth |
For those working on potential ideas, we've got two openings right now. Once you've landed on something go ahead and post the alias here. Note, that although the group is 5th level, magic items and treasure have been very limited. Because of this, no starting magic items, but you go get an extra 250GP to spend in addition to any starting wealth.
If anyone has questions feel free to post them here.
CucumberTree |
A wagon pulls up in front of him. It has a banner on the side facing him. Therapeutic Massage
A man steps out from the driver's side. He wears a white silk shirt with flared cuffs. His vest is blood red with mother of pearl buttons. His slacks were purple velvet. His boots had glass soles. When he jumped down, the boy half-expected the glass to shatter on the cobblestone streets. They didn't. The boots were custom made for the man. He must have paid a pretty copper for them.
"Hey why you cryin'?" The man says. The boy tells the stranger his name and his story. "Ah hells. I'm callin' you 'Lil Man' from now on. My real name is Kane. You can call me 'Big Daddie'." The looks around irritated. "Where is them wenches?!? Oh I see 'em." He waves them over. "Don't make me wait. Slow. Stop bein' so slow."
"Sorry Big Daddie." The two girls say in unison.
Big Daddie Kane points at the boy. Scintillate. Satisfaction. This is Lil' Man. He'll be ridin' with us. Go make room. Scintillate grabs Lil Man's arm and says. "Well aren't you so precious. We'll give you one of Big Daddie's furs to sleep in."
"Get him to fetch some water first." remarks Satisfaction. Her face expressing that Scintillate should not be babying the boy.
--------------------------
The years had flown by. Lil' Man was a full grown 3'6". His head was man size. His body was that of a child. He had a very fun life with his new family. Every new town opened up to them. When they left, the town's pockets were lighter and the wives angrier.
In a stretch between towns, Big Daddie clutched at his chest. He falls sideways into the driver's seat. Lil' Man gently cradles his head. "Come on Big Daddie. Don't leave me." The back of Lil' Man's throat felt thick with sorrow and grief. Words failed and the crying began.
Lil' Man buried Big Daddie in field of grass. Scintillate and Satisfaction helped him. They divvied up, and said their goodbyes.
I'm finishing up a Ranger Fey Wanderer with a criminal background.
AdamWarnock |
Mainly looking at nabbing medium armor master. I’d like to be able to take a hit and be sneaky. I did learn my lesson from Arianna.
As for artificer, we’ll, that class isn’t in the PHB nor XGtE nor MHH as far as I know, so no artificer for this crew. Blacksmith on the other hand....
@Spazmodeus: Sorry to see you go. Good luck with your game!
DM - Tareth |
All: I realize Tasha's wasn't out when we started this campaign so it isn't in the list of 'accepted' books. However, we have allowed some things from it since then, so I'll go ahead and allow the class options from Tasha's. But I'm going to keep feats limited to PHB and MHH for now.
Lil'Man: All looks fine, although it looks like you'll need to select your final languages
CucumberTree |
All: I realize Tasha's wasn't out when we started this campaign so it isn't in the list of 'accepted' books. However, we have allowed some things from it since then, so I'll go ahead and allow the class options from Tasha's. But I'm going to keep feats limited to PHB and MHH for now.
Lil'Man: All looks fine, although it looks like you'll need to select your final languages
Oh yeah. I forgot to ask. What would be some useful choices for the campaign? The list is soooo big.
DM - Tareth |
Here are some Midgard specific languages.
Elvish or Sylvan for more of a Fey tilt.
Dwarvish is widely spoken in the northern realms and areas around Zobeck.
Darakhul, language of the Ghoul Empire, although there should be a good background reason for learning).
Northern Tongue. Also called Rune Tongue. Similar to Giantish and Dwarven. Common among Reavers and other northern peoples/creatures.
Umbral, language of the Shadow Fae and other shadow creatures.
Mharoti (Draconic), language of the Draconic Empire.
Ankeshelian, a dead language but still used by many wizards and other arcanists. Again, this might require a good background reason for knowing since you aren't a mage.
Nurian. Common language of the Southlands and the realm of Nuria Natal.
This is a limited list and doesn't cover all available. It does cover those most likely to be encountered on a regular or semi regular basis.
Lil' Man |
One more question
Otherworldly Glamour
Additionally at 3rd level, your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).
does this mean I add WIS bonus to CHA skills?
For instance would my persuasion go from 8 to 10?
AdamWarnock |
Female Elf-marked Bard (College of Valor) 5
Background: Fey-Touched
Stats: (Before Racial|After Racial (point cost))
STR: 13|14 (5)
DEX: 15|16 (9)
CON: 11|11 (3)
INT: 10|10 (2)
WIS: 09|09 (1)
CHA: 14|16 (7)
Proficiencies: Light and Medium Armor, Shields, Simple and Martial Weapons
Feats:
Medium Armor Mastery (4th)
Spells:
Cantrips - Mending, Prestidigitation, Minor Illusion
1st - Cure Wounds, Disguise Self, Fairie Fire, Feather Fall, Healing Word, Silent Image
2nd - Invisibility, Lesser Restoration
I'm picturing Kali as a scout, healer (So Aterro can use more of his slots for zappin'), and skirmisher in battle. In less martial situations, she'll be the face and spokesman of the crew and the go to craftsperson for custom work in the party. (maybe with some fae-touched enchantments if the DM is willing.)
At the moment, Kali's a wilder kind of fae-kin, more of a force of nature than the civilized elves that once ruled Midgard. She's good, but not always nice. I'll try to flesh it out more as I work on getting her background down.
For now, imagine someone as warm and cheerful as a breezy spring day with the capacity to be as vicious and ruthless as a howling, winter nor'easter and you'll be close to what she's like.
She wakes up in the middle of a field with no memories of what came before.
More to come as I get it down. I'm pretty much done for the night.