5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 49/72, HD: d8- 6/8, d6- 0/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 1/3, 3rd 2/3, 4th 0/2, 5th 0/1, | Inspiration: 0, Arrows: 0, Status:

No worries. I can be patient. :)


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

Sorry, had crazy day yesterday. Will get something up late tonight.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 49/72, HD: d8- 6/8, d6- 0/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 1/3, 3rd 2/3, 4th 0/2, 5th 0/1, | Inspiration: 0, Arrows: 0, Status:

No worries. I think we're all having some crazy days lately.


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CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 49/72, HD: d8- 6/8, d6- 0/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 1/3, 3rd 2/3, 4th 0/2, 5th 0/1, | Inspiration: 0, Arrows: 0, Status:

If it helps, Scram, I laughed when I read your post.


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

If long rest, gem-wrist recharged and currently 2/3 charge.

If not, gem-wrist to teleport over the stone wall used last charge and is 0/3 charge.

...or actually, not sure. But I have been reducing a charge per use regardless.


So, I think this came up earlier, but the current events with the gem all got started during the long rest. Thus, the rest isn't actually complete, so the benefits haven't accrued at this point.

Edit: Also, the area beyond the door is just the hallway between the offices (where you are currently resting) and a second surgical theater that is not open to the central tower core. The doors at the end of this hall lead back into the surgery area open to the core where you fought the initial lizards. The other end of the hall is just an open intersection with another passage which is where you've heard various NPC's passing along.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 49/72, HD: d8- 6/8, d6- 0/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 1/3, 3rd 2/3, 4th 0/2, 5th 0/1, | Inspiration: 0, Arrows: 0, Status:

That's what I figured. Raseri hasn't even started a long rest since she's been focused on the gem.


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

Ok, Scram still had one charge then to teleport. Bamfing back to there then sneaking up on Mr. Fartknocker here.


female Bearfolk Grizzlekin Barbarian 9th|HP 116/116|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Ingryd with accompany Scram


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

Oooh, wand of wall of force? Nice. A 5th level spell in a wand is like artifact level, right? (polymorph is 4th level and the wand is very rare, afaik)

Gonna be hard for us martials to break through though (out of teleports). Scram has the ring that casts spells...we could try rolling random on the wild magic shaft-jostler for a beneficial effect. 3 shots. I'm not sure why the wand wasn't affected, maybe the ring wouldn't bee either.

Or bean of course. The one minute growth time would beat the 10 minute wall of force duration, althgouh Scram would not know that.

Or does Ingryd have any way to cast spells? Or does Ennui aura pierce the force wall?

edit: ah, perhaps Ingryd could walk up to the wall, then summon bee spirits (certainly ghosts are not physical) within 5ft so they appear on the other side? The little dot from the stingers might just be enough to break Concentration on the Wall of Force. :)

Ingryd also has the Honey of the Bear Maiden ability, which with a 3 on a d4 could roll the so-called "Smooth!" bee. This is a single bee that escorts you until the end of your next long rest. You can use a bonus action to command the bee to sting one creature within 30 feet of you for 1 piercing damage. The bee dies after dealing this damage. That could do it, too, with slap-happy luck.


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

...and sidenote that KP barbarian subclass is totally awesome. I've never really looked at it before. XD


Elfmarked Light Cleric of Khors 9 | HP 71/71 | HD 4/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 4/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Remember Luthael can Stone Shape a door through the wall of stone. And then stone shape it closed.


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

Nice. If that happens and someone can rush through, that could also break the Concentration. Scram at least got a little sneak dmg before it went up. You guys could polish him off from the other side Stone Shape once everyone that sucks is dead before we go to sleep.

@DM, where is the 'apprentice' the person who originally heard the sounds and narced? Which side of the wall of force? Want to kill that as well ASAP.


female Bearfolk Grizzlekin Barbarian 9th|HP 116/116|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

It is a great subclass Ill be able to fly via a Bee swarm soon.

I am gonna charge it and see if I can continue to break through


Elfmarked Light Cleric of Khors 9 | HP 71/71 | HD 4/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 4/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision
Scramsax wrote:

Nice. If that happens and someone can rush through, that could also break the Concentration. Scram at least got a little sneak dmg before it went up. You guys could polish him off from the other side Stone Shape once everyone that sucks is dead before we go to sleep.

@DM, where is the 'apprentice' the person who originally heard the sounds and narced? Which side of the wall of force? Want to kill that as well ASAP.

But... I'm playing that Gunnar and Luthael don't know what's going on beyond the wall. So, we'll need some loud coordination to hear through the wall, right?


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

Why wouldn't they know? Scram said that someone was about to break through before teleporting over.


Elfmarked Light Cleric of Khors 9 | HP 71/71 | HD 4/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 4/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

They would know, but why would they know to break through their protective wall? Especially because Raseri is effectively defenseless.


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

Oh, I don't know. Why did you bring it up in the first place?


Elfmarked Light Cleric of Khors 9 | HP 71/71 | HD 4/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 4/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision
Scramsax wrote:
Oh, I don't know. Why did you bring it up in the first place?

ha ha. So, if you really needed them to go through the wall or let you back in, they can, but need to be told.


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

Did the wizard's movement provoke OA? Scram was not wielding a melee weapon, but asking for a friend...


Scramsax: Since Ingryd failed the WIS save vs. Phantasmal Killer, there is no AOO. Basically, they started the turn in melee, Ingryd attacked, Wizard shielded, both continued to shuffle around stepping back and forth from a narrative perspective but no actual Move, wizard cast spell, result of spell Ingryd becomes frightened, wizard uses Move action to step down the hall.


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

Thanks, that's what I was thinking after I saw the failed save.


jewel thief ★ 50/50 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 3/3
Spell Storage:
Fog Cloud, Locate Object, Enhance Ability

I don't know why anyone would object, but Scram would like to keep the component pouch to replace one she lost a long time ago. And the dagger to replace her backup silver scalpel given to the fish.

Here's the latest along with the previously mentioned unIDed potion:

Doctor's Spellbook
Apprentice's Spellbook
Wand (of wall of force?)
Component Pouch
Scroll 1?
Scroll 2?
Amethyst Ring?
Dagger?
Potion?

52 gp 44 sp


Elfmarked Light Cleric of Khors 9 | HP 71/71 | HD 4/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 4/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision
Gunnar Thorstein wrote:
Seizing upon an idea, he adds, ”Luthael, please use your divine senses to discern if the spirit following our friend out of the gem is good or evil. If you can sense it is evil, tell me and I will do my best to shut the door behind Raseri and leave the evil presence trapped within.”

Um. Checked my character sheet a couple of times, because I can't remember it. What divine sense do you think Luthael has? He's a cleric not a paladin.

I suppose he could check Religion.


Male Northlands Dwarf | Abjuration Wizard 9 | AC 21 | 61/65 HP (23/23 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | See Invisibility Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Gunnar doesn’t know exactly what you have, but as the holy man he hopes you have something. Detect Good and Evil, Religion, Insight, etc.

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