5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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Elfmarked Light Cleric of Khors 9 | HP 71/71 | HD 9/9d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Let’s short rest. Luthael can heal any missing HP after that

Cheers


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 39/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/2, 5th 1/1, | Arrows: 0, Status:

Weren't we in the middle of a long rest?


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jewel thief ★ 50/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar, Enhance Ability, Silence

Basically the plan:

Step 1: Get the guy drunk. Complete
Step 2: Get the guy stoned. In progress
Step 3: Get him to promise an exorbitant reward for helping. To come


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female Bearfolk Grizzlekin Barbarian 9th|HP 75/116|AC:16|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 4/4 Dmg:+3

Ingryd is stealing his mead reciepw


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 39/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/2, 5th 1/1, | Arrows: 0, Status:

So how did you get run out of town?

Someone stole something.

Ah so the rogue--

No, it was the barbarian.

Wait. What? What did the Barbarian steal?

A mead recipe.

Mead?!

No, the recipe. She got the brewer blind drunk and got him to share his recipe book.


Male Northlands Dwarf | Abjuration Wizard 9 | AC 21 | 31/65 HP (0/23 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | See Invisibility, Fire Shield Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

(Let Gunnar know how much coin that was… don’t have an exact count for number of refugees).


female Bearfolk Grizzlekin Barbarian 9th|HP 75/116|AC:16|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 4/4 Dmg:+3

Remember Ingryd has 400gp in her cleavage


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 39/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 0/4, 2nd 0/3, 3rd 0/3, 4th 0/2, 5th 1/1, | Arrows: 0, Status:

I think there's only a dozen or so. Make it 120 to 150 gp?


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I think I've kept the number of villagers right around a dozen since you left the manor house, so lets go with 120gp.

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