5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.


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(Waves to Grimmy)

I'm going to bow out here - not getting the chance to really explore Kráku's concept and I'm a tad burned out from the old "return to work" blues.

Should be an interesting game - will keep an eye on it. Good luck all!

Cheers

BD


Wow, so is Courlandia still ruled by a red dragon?

I'm trying to come up with a conspiracy theory.

Elves are behind the vampire invasion?


Grimmy: Yes, Courlandia is ruled by a red dragon. While technically still under the authority of Dornig, the red queen is pretty much free to do as she pleases especially since the Imperatirx has fallen into a coma.


Oh sorry I see now your campaign tab confirms Red Queen.

So are we on the Courlandia side of the bay or the Krakovar side?

I think I should be running from Courlandia rather than Krakova. After proselytizing that elves and the Order of the Undying Sun have conspired against Krakova.


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We will be starting out on the Courlandia side, but quite a ways north of the city. More toward the tip of the penisula. This first go around is much more rural, small village focused so you could easily be on the run from the queens guards by joining the small merchant caravan north. Could even be that Natloz's minotaur (as a general outsider and not having any real knowledge of the Dancing Bears) suggested you to Bentknee to help guide the rugged trails along the coast. Thus his rep is on the line as well should your skills prove less than adequate. :) I'll leave that to the two of you to decide.


Grimmy wrote:
Guys does anyone want to make any character connections?

I'm yur huckleberry.

1) I've found that the Smart People hold off on character connections until after selection. Otherwise you risk doing a lot of work on a plot that goes no where if you're not selected.

But, since I'm not that bright... =)

2) If you actually are from Krakovia, all you would need to do is proclaim that vampires are bad and the Krakovian land should be restored, and Aterro's gauntlet of STEEL would quickly intercept any and all criticism headed your way.

"You say that this man doesn't know anything about the woods? PAH! Blessed is the mind too small for doubt."

Let the wacky hijinks ensue. =)


No that's true though. It puts DM's in a weird situation too.

I lol'd tho. That's always a good sign.

I am from Krakova just more recently in Courlandia.


Crunch:

Finnigan Calhoune
Human Ranger (Vampire Hunter) 1, Chaotic Good
Armor Class 14
Hit Points 12 (1d10+2)
Speed 30 ft.
STR 10 (+0) DEX 16 (+3) CON 14 (+2) INT 8 (-1) WIS 12 (+1) CHA 14 (+2)
Saving Throws Str +2, Dex +5, Con +2, Int -1, Wis +1, Cha +2
Skills Deception +4, Insight +3, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5
Senses passive Perception 13, Insight 13, Investigation 9
Languages Trade Tongue, Dwarf, Gnomish
Crossbow expert attack When you use the attack action with a melee weapon make an attack with hand crossbow as a bonus action.
ACTIONS
Hand Crossbow +5, 1d6+3 (p) 30'/120'
Rapier +5, 1d8 +3 (p)
GEAR hand crossbow, rapier, leather armor, xbow bolts, backpack, playing cards, dice, flask, lute

Favored enemy undead, favored terrain coastal

Oh hell I just realized I'm still gonna have issues with making my profile....


I tried with bard and fighter but came back to ranger.

Tweaked the point buy a little. The "homepage url" field in this profile contains a link to the full sheet on dndbeyond.

Still filling out the flavor portion.

Stat Block:

Finnigan Calhoun
Human Ranger (Vampire Hunter) 1, Chaotic Good
Armor Class 14
Hit Points 11 (1d10+1)
Speed 30 ft.
[b[STR[/b] 10 (+0) DEX 16 (+3) CON 12 (+1) INT 10 (+0) WIS 13 (+1) CHA 14 (+2)
Saving Throws Str +2, Dex +5, Con +1, Int +0, Wis +1, Cha +2
Skills Deception +4, Insight +3, Perception +3, Persuasion +4, Sleight of Hand +5, Stealth +5
Senses passive Perception 13, Insight 13, Investigation 10
Languages Trade Tongue, Elven, Gnomish
ACTIONS
Hand Crossbow +5, 1d6+3 (p) 30'/120'
Rapier +5, 1d8 +3 (p)
Crossbow expert attack When you use the attack action with a melee weapon in one hand you maymake an attack with a hand crossbow you are holding as a bonus action.
GEAR hand crossbow, rapier, backpack playing cards, dice, flask, lute, disguise kit, forgery kit
Favored Enemy Undead
Favored Terrain Coastal
Background Charlatan
Proficiencies Light & medium armor & shields. Martial & simple weapons. Disguise kit & forgery kit.

A founding member of "No Empire No Problem", a small group of uneducated political activists committed to revealing a vast conspiracy between the Imperatrix Regia and the Paladins of Khors to bring Krakova under vampire rule.

Charlatan background. He's not actually motivated to con people for personal gain, his deceptions are purely a counter measure fueled by his paranoia.

Currently posing as a Dancing Bear Guide to escape prosecution in Courlandia. He's actually very uncomfortable in the outdoors and forgot to bring even the basics like a bedroll.

stats and party role:
His skill with a crossbow comes from the tavern where the society met. They had a special dart board designed to be used with a crossbow for drinking games.

His ideals are somewhat like those of the Libertarian party in America.

He fights with a rapier and a handcrossbow, so all he really needed was Dex. I gave him an odd wisdom score so he can develop into a "real" ranger later on.

At the outset he's woefully unprepared to be a guide although I will allude to his upbringing along the Bay of Ghed to explain his coastal favored terrain.

If it's ok I'd like to slightly downplay his spellcasting when it comes online as more Sif derived than nature derived.

If everyone else is doing more optimal Stat arrays I could dump strength and take more con and swap the "face" stuff for regular ranger skills but the way he is now is more how I like to picture him.


So here are the final PC's. Everyone has great ideas and I'm sorry I couldn't get everyone into the group, but I'd agree with others that anymore over 6 probably isn't a good idea. For those who the dice roller didn't favor, if anyone drops I'll reach out to you all first as potential replacements. Also keep an eye out for Grimmy's Southland Midgard recruitment.

DM Rolls:

One: 1d100 ⇒ 36
Two: 1d100 ⇒ 11
Three: 1d100 ⇒ 56
Four: 1d100 ⇒ 22
Five: 1d100 ⇒ 76
Six: 1d100 ⇒ 59
Reroll: 1d6 ⇒ 4
Reroll: 1d6 ⇒ 2

Brother Aterro: Human Cleric of Thor (Krakova)
Ibrox Redcap: Gnome Warlock (Neimhiem/Wormwood)
Vrindel: Trollkin Druid (Wormwood)
Zove: Shadow Fey Wizard (Courlandia/Shadow Realm)
Trevor the Yellow: Elfmarked Paladin of Khors or maybe Dornig/Imperatrix (Krakova/Dornig)
Finnegan Calhoun: Human Ranger (Krakova)

For everyone in the group, please go ahead and check in to the discussion tab and go ahead and finalize any character details or backgrounds.

Planning to open Gameplay thread up soon to allow for any initial PC roleplay and a plan to officially get underway Wednesday or Thursday if everyone is set and ready by then.

Liberty's Edge

Poop missed it

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