Why Can't Fighters Have Nice Hobgoblins? Ironfang Invasion

Game Master Stalwart

Oathday, 29 Sarenith, 4717

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Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Aerel would attempt to aid if you wish, Benedict, but it was your initiative to check and I don't want to steal your thunder.

Aerel reads Goblin and reviews the documents with his allies and points out any especially interesting bits.


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

I don't have Knowledge (engineering) - only have it when I use the Manual of War to get Advanced Armor Training (Adaptable Training) - so feel free to roll or Take 10.

"I suppose these morlocks are our next target. They may have information about this Onyx Citadel."

We are currently at 144,160 XP, with 11th level being 155,000.


Forgot to mention...

If the ogres are looted, each are wearing a set of full plate, and each carried a large masterwork greatsword. Collectively, the party recovers sixteen large-sized javelins, ten potions of cure light wounds and five potions of cure moderate wounds, plus 1,957 gp. One ogre also had a bag of tricks (grey).


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Each potion is in a quart jar, unfortunately... :D

Knowledge (engineering): 1d20 + 8 ⇒ (10) + 8 = 18

Or I could agonize and debate and roll and get a 10. It just all works out sometimes. I also forgot that we knew the DC.

"This doesn't look like it was knocked down from outside. It's more like it lost structural integrity inside and collapsed in on itself."


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"If there is a way to command the towers to do that, we're going to do that to the one in Phaendar.
For now, let's keep an eye out while Haela works."

That will take an hour, during which Benedict keeps watch for drakes, morlocks, or other foes.

At least there is shelter of the buildings here.

Perception Take 10: 10 + 18 = 28


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Perception take 10: 10 + 24 = 34


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"I suggest we rest here if possible, with watches, and continue exploring in the morning. It has been a long day."

Benedict has his Ring of Sustenance so can take 2 watches.


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Survival: 1d20 + 15 ⇒ (7) + 15 = 22

Aerel searches to find a defensible campsite with a good view of the approaches.


GM:

GM: 1d20 + 12 ⇒ (14) + 12 = 26
GM: 1d20 + 12 ⇒ (20) + 12 = 32
GM: 1d20 + 8 ⇒ (4) + 8 = 12
GM: 1d20 + 8 ⇒ (5) + 8 = 13
GM: 1d20 + 15 ⇒ (8) + 15 = 23

GM: 1d20 + 9 ⇒ (18) + 9 = 27
GM: 1d20 + 9 ⇒ (8) + 9 = 17
GM: 1d20 + 3 ⇒ (16) + 3 = 19
GM: 1d20 + 3 ⇒ (15) + 3 = 18
GM: 1d20 + 9 ⇒ (8) + 9 = 17

The Heroes of Phaendar take their watches as they rest throughout the night.

Last Watch/early morning, Perception DC 22:

You hear a few muffled voices and movement along the perimeter of the camp.


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

With darkvision and high perception, Aerel makes sense for a watch in the deepest part of the night, but he would defer to the others' suggestions.


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Grum and Benedict both have Rings of Sustenance so only need 2 hours of sleep.

Which watch is Benedict asleep?: 1d3 ⇒ 2
Benedict is awake.

Can I just say that the watches are:
1) William, Amkarang, Benedict
2) Aerel, Haela, Grum
3) Benedict, Grum
So Aerel gets a midnight watch as he noted, the two humans have the evening shift, and both Benedict and Grum have 2 shifts.

Perception: 1d20 + 18 ⇒ (13) + 18 = 31

Benedict will quietly wake the others. "Get up and get ready. Haela, Amkarang, no time for your armor."

Aerel and William have light armor so can sleep in it. Amkarang and Haela will be in a bit rougher shape but we can manage.


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Perfect.

If he has time when Benedict wakes him up, Aerel will roll out of the bedroll and slip into cover.

If that's possible:
Stealth: 1d20 + 21 ⇒ (20) + 21 = 41

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (5) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (4/5) Buffs (Ability Mastery +2 Str)

Curative Mastery before sleeping: 2d8 + 10 + 1d8 + 5 ⇒ (3, 7) + 10 + (2) + 5 = 27
Wand of CLW before sleeping: 4d20 ⇒ (3, 17, 14, 12) = 46
Wand: 4d8 + 4 ⇒ (1, 5, 3, 1) + 4 = 14
41 wounds healed, 17 wounds remaining upon sleep. 10 more healed upon waking.

Grum was quite glad that he had paid to enhance his armor so that it would not only clean itself, but that it would be as comfortable as wearing regular clothing. It made being in the field so much easier. With a smile he got to his feet, ready to face whatever was out there.


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang, deeply asleep, wakes with a start as Benedict rouses him, ”Hmmm, where’d the rivers of rice wine go?” He blinks blearily before coming fully to his senses, ”Hei Feng’s beard, that was a good dream that got interrupted.”

Lacking time to don his armor, he grabs his meteor hammer and gets ready for whatever is to come.


Enemy: 1d20 + 5 ⇒ (3) + 5 = 8
Grum: 1d20 + 1 ⇒ (16) + 1 = 17
Benedict: 1d20 + 5 ⇒ (6) + 5 = 11
William: 1d20 + 5 ⇒ (9) + 5 = 14
Amkarang: 1d20 + 3 ⇒ (10) + 3 = 13
Aerel: 1d20 + 6 ⇒ (11) + 6 = 17
Haela: 1d20 + 2 ⇒ (4) + 2 = 6

The party spots a pair of ogres moving cautiously into camp. They have a pair of wolves with them.

You're all up except for Haela!


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Assuming this is not a surprise round, using point-blank shot, rapid shot, deadly aim, clustered shots, manyshot. Aerel will focus on the ogre to the right; note that he has darkvision.

Attack#1: 1d20 + 16 ⇒ (20) + 16 = 36
Damage#1 with manyshot: 1d8 + 12 + 1d8 + 12 + 2d6 ⇒ (3) + 12 + (1) + 12 + (6, 2) = 36

Attack#2: 1d20 + 16 ⇒ (16) + 16 = 32
Damage#2: 1d8 + 12 + 2d6 ⇒ (4) + 12 + (6, 1) = 23

Attack#3: 1d20 + 11 ⇒ (20) + 11 = 31
Damage#3: 1d8 + 12 + 2d6 ⇒ (7) + 12 + (6, 3) = 28

Holy smokes! Two 20s?!

Critcal confirmation for Attack #1
Attack confirmation: 1d20 + 16 ⇒ (3) + 16 = 19
Additional Damage: 2d8 + 24 ⇒ (3, 1) + 24 = 28

Critcal confirmation for Attack #3
Attack confirmation: 1d20 + 11 ⇒ (16) + 11 = 27
Additional Damage: 2d8 + 24 ⇒ (5, 7) + 24 = 36


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Nice shooting Aerel! 151 damage if everything confirmed!

Benedict moves in front of Haela and uses Tactician to share Lastwall Phalanx with the party.

"Stick together!"
Reaches everyone except Aerel. +1 sacred bonus to AC and saves against evil creatures per adjacent ally; Haela grants an extra +1.

Benedict's AC is 30 with Lastwall Phalanx and Haela adjacent. Haela unarmored and flat-footed is AC 15. It will go up to 21 against giants once she is no longer flat-foooted.[/ooc]

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (5) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (4/5) Buffs (Ability Mastery +2 Str)

Readied Action: 1d20 + 22 ⇒ (18) + 22 = 40
Damage with electricity and fire: 1d10 + 1d6 + 1d4 + 26 ⇒ (2) + (2) + (4) + 26 = 34

Remembering all too well what happened the last time he charged in, Grum took his place on the line. If the ogre attacked Haela, then it would have to get through the half orc first.


Male Human Fighter 12| AC 28/26 T 16 FF 23/21 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William let a barrage of arrows loose trying to bring the ogres down.

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1: 1d20 + 18 - 2 + 1 - 3 ⇒ (12) + 18 - 2 + 1 - 3 = 26 Damage 1: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (1) + 4 + 2 + 1 + 6 + 3 = 17 Damage 2: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (8) + 4 + 2 + 1 + 6 + 3 = 24
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 2: 1d20 + 19 - 2 + 1 - 3 ⇒ (9) + 19 - 2 + 1 - 3 = 24 Damage: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (7) + 4 + 2 + 1 + 6 + 3 = 23
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 14 - 2 + 1 - 3 ⇒ (11) + 14 - 2 + 1 - 3 = 21 Damage: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (1) + 4 + 2 + 1 + 6 + 3 = 17


Aerel wasn't within 30' so no sneak attack. But the crit more than made up for that and the ogre is dead.

Aerel steps out from hiding and unleashes a barrage of well-placed arrows. When he's done, the ogre collapses.

William sends several arrows at his target, but the ogre had enough cover that only his first shot struck true.

Assuming Amkarang also holds the line

The wolves with the ogres race to attack. Grum's readied attack brings down the wolf attacking him. The other rushes toward Aerel.

Bite: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Amkarang's readied attack: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Damage: 1d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17

The Unsinkable's readied attack slams into the ogre who attacks the human with a greatsword.
Greatsword: 1d20 + 18 + 4 ⇒ (11) + 18 + 4 = 33
Damage: 3d6 + 12 + 4 ⇒ (4, 1, 2) + 12 + 4 = 23
The ogre retaliates with a strike that denotes special training against humans.

Materializing out of thin air, another figure appears wielding a large bow. She sends several crackling arrows at a flat-footed Aerel!

Ranged, pbs, rapid shot: 1d20 + 17 + 1 - 2 ⇒ (8) + 17 + 1 - 2 = 24
Damage+1d6 electric: 2d6 + 6 + 1 + 1d6 ⇒ (1, 2) + 6 + 1 + (2) = 12Manyshot+1d6 electric: 2d6 + 6 + 1 + 1d6 ⇒ (2, 4) + 6 + 1 + (4) = 17

Ranged, pbs, rapid shot: 1d20 + 17 + 1 - 2 ⇒ (17) + 17 + 1 - 2 = 33
Damage+1d6 electric: 2d6 + 6 + 1 + 1d6 ⇒ (4, 2) + 6 + 1 + (3) = 16

Ranged, pbs, rapid shot: 1d20 + 12 + 1 - 2 ⇒ (10) + 12 + 1 - 2 = 21
Damage+1d6 electric: 2d6 + 6 + 1 + 1d6 ⇒ (2, 2) + 6 + 1 + (6) = 17

PCs are up!


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

I believe only the first attack from the Large archer goes against Aerel's flat-footed AC, not all of them. But if you get full attacks against flat-footed when coming out of Invisibility, then all Aerel needs is a Wand of Vanish to get full-attack Sneak Attacks, and Benedict can retrain out Improved Feint and Greater Feint.

"Aerel, fall back behind me!"

Benedict steps up to the ogre. He feints right, then strikes left.

Greater Feint: 1d20 + 24 ⇒ (1) + 24 = 25

Attack, PA, Recklessness: 1d20 + 15 - 3 + 3 ⇒ (3) + 15 - 3 + 3 = 18
Damage: 1d8 + 7 + 3 + 9 ⇒ (1) + 7 + 3 + 9 = 20

His Bluff is good enough that he might succeed even on a 1, but the attack is probably a miss regardless.


F Dwarf Ftr10 | AC 30, T13, FF28, CMD 27 | HP 95/95 | F +12 R +7 W +7 (+2 vs spells/SLA/poison, +teamwork) | Move 20' | Init +2 | Per +8 (Darkvision)

Haela delays, ready to heal Aerel if he moves adjacent.

Delayed Action:

Heal: 1d20 + 16 ⇒ (17) + 16 = 33

Beats the DC by 10, so that is 20 base (2*target HD), +4 Frontier Healer, +2 Wis for Heal skill beating the DC by 5, +8 Planes ranks for beating the DC by 10, total of 34 points of healing.


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Why would I step out of cover? Being hidden was my plan and my defense. 62 points of damage noted unless the GM changes his decision, flat-footed or not.

Aerel raises his buckler for the little defense it offers (25 with the buckler, 27 with phalanx?) and moves to their dwarven healer.


F Dwarf Ftr10 | AC 30, T13, FF28, CMD 27 | HP 95/95 | F +12 R +7 W +7 (+2 vs spells/SLA/poison, +teamwork) | Move 20' | Init +2 | Per +8 (Darkvision)

Haela heals Aerel for 34 damage, then steps to provide him cover.
I moved Aerel on the map.


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

I completely missed that there was a map. I thought it was a theater of the mind scene. Thanks for the move.


Male Human Fighter 12| AC 28/26 T 16 FF 23/21 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William turns his arrows toward the enemy archer and fires.

+2 Adaptive Goblinoid Bane Composite Longbow MS RS DA AS 1: 1d20 + 18 - 2 - 3 ⇒ (12) + 18 - 2 - 3 = 25 Damage 1: 1d8 + 4 + 2 + 6 + 3 ⇒ (7) + 4 + 2 + 6 + 3 = 22 Damage 2: 1d8 + 4 + 2 + 6 + 3 ⇒ (2) + 4 + 2 + 6 + 3 = 17
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 2: 1d20 + 19 - 2 - 3 ⇒ (17) + 19 - 2 - 3 = 31 Damage: 1d8 + 4 + 2 + 6 + 3 ⇒ (5) + 4 + 2 + 6 + 3 = 20
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 3: 1d20 + 14 - 2 - 3 ⇒ (8) + 14 - 2 - 3 = 17 Damage: 1d8 + 4 + 2 + 6 + 3 ⇒ (1) + 4 + 2 + 6 + 3 = 16


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict points to the nearest ogre (the one threatening in melee).
"Amkarang, Grum, take him down!"
Fortunately he is within 10', so just a 5' step and Full Attack from each should do it with no AOO provoked.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (5) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (4/5) Buffs (Ability Mastery +2 Str)

Hit: 1d20 + 22 ⇒ (8) + 22 = 30
Damage with electricity and fire: 1d10 + 1d6 + 1d4 + 26 ⇒ (5) + (3) + (3) + 26 = 37

Iterative: 1d20 + 14 ⇒ (3) + 14 = 17
Damage with electricity and fire: 1d10 + 1d6 + 1d4 + 26 ⇒ (7) + (1) + (4) + 26 = 38

Grum stepped forward, but he wasn’t “in the zone.” His form technically alright, but it didn’t sing with the joy of battle. He tried to shake it off, so that he could properly lose himself in the fight.


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Attack 1: 1d20 + 16 + 2 - 3 ⇒ (7) + 16 + 2 - 3 = 22

Attack 2: 1d20 + 16 + 2 - 3 ⇒ (6) + 16 + 2 - 3 = 21

Attack 3: 1d20 + 11 + 2 - 3 ⇒ (3) + 11 + 2 - 3 = 13

Attack 4: 1d20 + 11 + 2 - 3 ⇒ (13) + 11 + 2 - 3 = 23

Amkarang, too, tries his best to but the hurt on the ogre as he steps forward and attacks, but the lethargy of an abrupt wakeup throws off his form.


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

The ogre is denied his Dex, if that matters. Some of Amkarang's attacks might hit.


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

It might…metagame knowledge dictates ogres often have terrible dex but I’ll go ahead and roll damage for the attacks that were above 20.

Damage 1: 1d8 + 7 + 2 + 6 ⇒ (6) + 7 + 2 + 6 = 21

Damage 3: 1d8 + 7 + 2 + 6 ⇒ (4) + 7 + 2 + 6 = 19

Damage 4: 1d8 + 7 + 2 + 6 ⇒ (1) + 7 + 2 + 6 = 16


Grum and Amkarang combine to take the second ogre down with brutal effectiveness. One of William's arrows hit the archer, eliciting a grunt of pain from her.

She draws and fires at Benedict, sending several crackling arrows at the one giving orders.

Ranged, ms, rs: 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 22
Damage 1 (plus 1d6 electricity): 2d6 + 6 + 1d6 ⇒ (1, 1) + 6 + (4) = 12

Damage 2 (plus 1d6 electricity): 2d6 + 6 + 1d6 ⇒ (1, 6) + 6 + (1) = 14

Ranged, ms, rs: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24
Damage (plus 1d6 electricity): 2d6 + 6 + 1d6 ⇒ (6, 4) + 6 + (1) = 17

Ranged, ms, rs: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Damage (plus 1d6 electricity): 2d6 + 6 + 1d6 ⇒ (1, 4) + 6 + (4) = 15

The last wolf companion rushes up to snap at Haela.

Bite: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

You're up!


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

I think that hits Haela - she is only AC 17 because unarmored. She is CMD 26 against Trip if it matters.

Benedict steps and attacks the wolf.

Attack, PA: 1d20 + 15 - 3 ⇒ (6) + 15 - 3 = 18
Damage: 1d8 + 7 + 9 ⇒ (6) + 7 + 9 = 22

Iterative: 1d20 + 10 - 3 ⇒ (1) + 10 - 3 = 8
Damage: 1d8 + 7 + 9 ⇒ (8) + 7 + 9 = 24

Will wait on Haela's turn until I know whether or not she was tripped, and whether or not the wolf is still up.

Benedict is AC 30 at the moment with Lastwall Phalanx.


Trip: 1d20 + 5 ⇒ (12) + 5 = 17
Not enough


F Dwarf Ftr10 | AC 30, T13, FF28, CMD 27 | HP 95/95 | F +12 R +7 W +7 (+2 vs spells/SLA/poison, +teamwork) | Move 20' | Init +2 | Per +8 (Darkvision)

If Benedict did not drop the wolf, then Haela will try to finish it off.

Swift action to enter Dwarven Hatred Style, then full attack.

Attack, PA: 1d20 + 14 - 3 ⇒ (8) + 14 - 3 = 19
Damage: 1d10 + 5 + 6 ⇒ (3) + 5 + 6 = 14

Iterative: 1d20 + 14 - 3 ⇒ (18) + 14 - 3 = 29
Damage: 1d10 + 5 + 6 ⇒ (9) + 5 + 6 = 20


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Situation questions: Is the structure to our 'west' tall enough to hide behind? Is Aerel able to take a full attack or do his allies block his shot?


The wolf is dead after the crushing blows of the two heroes.

Aerel sees that the structure to the west of him is a temporary structure made of wood, but tall enough for him to hide behind. His allies would block his shot, providing cover to the ogress. But she's standing behind some old crates that already provide her cover, so it doesn't matter.

All: I'm traveling this weekend, but Aerel, Grum, William and Amkarang are all still up. See you next week.


Male Human Fighter 12| AC 28/26 T 16 FF 23/21 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

WIlliam begins to step for clearer shots while firing at the ogre.

+2 Adaptive Goblinoid Bane Composite Longbow MS RS AS 1: 1d20 + 19 - 2 ⇒ (8) + 19 - 2 = 25 Damage 1: 1d8 + 4 + 2 + 3 ⇒ (3) + 4 + 2 + 3 = 12 Damage 2: 1d8 + 4 + 2 + 3 ⇒ (3) + 4 + 2 + 3 = 12
+2 Adaptive Goblinoid Bane Composite Longbow RS AS 2: 1d20 + 19 - 2 ⇒ (7) + 19 - 2 = 24 Damage: 1d8 + 4 + 2 + 3 ⇒ (4) + 4 + 2 + 3 = 13
+2 Adaptive Goblinoid Bane Composite Longbow RS AS 3: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16 Damage: 1d8 + 4 + 2 + 3 ⇒ (7) + 4 + 2 + 3 = 16


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Aerel, much recovered, opens fire again after stepping forward.

Attack#1: 1d20 + 16 ⇒ (3) + 16 = 19
Damage#1 with manyshot: 1d8 + 12 + 1d8 + 12 + 2d6 ⇒ (7) + 12 + (8) + 12 + (1, 5) = 45

Attack#2: 1d20 + 16 ⇒ (13) + 16 = 29
Damage#2: 1d8 + 12 + 2d6 ⇒ (1) + 12 + (4, 6) = 23

Attack#3: 1d20 + 11 ⇒ (13) + 11 = 24
Damage#3: 1d8 + 12 + 2d6 ⇒ (8) + 12 + (5, 4) = 29

Should have moved to set up a shot later... stupid virtual dice.


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang moves forward, shifting his grip on his meteor hammer to strike from a distance as he skirts around the barriers, ready to attack the archer.


One of Aerel's arrows strike true. The archer steps back and unleashes several crackling arrows into Amkarang.

Ranged, pbs, manyshot, rs: 1d20 + 17 + 1 - 2 ⇒ (5) + 17 + 1 - 2 = 21
Damage 1 plus 1d6 electric: 2d6 + 6 + 1 + 1d6 ⇒ (3, 4) + 6 + 1 + (2) = 16
Damage 2 plus 1d6 electric: 2d6 + 6 + 1 + 1d6 ⇒ (2, 2) + 6 + 1 + (6) = 17

Ranged, pbs, manyshot, rs: 1d20 + 17 + 1 - 2 ⇒ (4) + 17 + 1 - 2 = 20
Damage plus 1d6 electric: 2d6 + 6 + 1 + 1d6 ⇒ (3, 4) + 6 + 1 + (6) = 20

Ranged, pbs, manyshot, rs: 1d20 + 12 + 1 - 2 ⇒ (16) + 12 + 1 - 2 = 27
Damage 1 plus 1d6 electric: 2d6 + 6 + 1 + 1d6 ⇒ (6, 2) + 6 + 1 + (3) = 18

Fortunately for the Unsinkable, three of her four arrows miss.

You're all up!


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Aerel steps forward and, realizing that rushing his shots was not helping, takes a little more time with each missile fired.

Attack#1: 1d20 + 18 ⇒ (2) + 18 = 20
Damage#1 with manyshot: 1d8 + 12 + 1d8 + 12 ⇒ (4) + 12 + (4) + 12 = 32

Attack#2: 1d20 + 13 ⇒ (16) + 13 = 29
Damage#2: 1d8 + 12 ⇒ (5) + 12 = 17


Male Human Fighter 12| AC 28/26 T 16 FF 23/21 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William sees Aerel slow his attacks and decides to keep his up.

+2 Adaptive Goblinoid Bane Composite Longbow MS RS DA AS 1: 1d20 + 18 - 2 - 3 ⇒ (9) + 18 - 2 - 3 = 22 Damage 1: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (1) + 4 + 2 + 1 + 6 + 3 = 17 Damage 2: 1d8 + 4 + 2 + 6 + 3 ⇒ (4) + 4 + 2 + 6 + 3 = 19
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 2: 1d20 + 19 - 2 - 3 ⇒ (7) + 19 - 2 - 3 = 21 Damage: 1d8 + 4 + 2 + 6 + 3 ⇒ (6) + 4 + 2 + 6 + 3 = 21
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 3: 1d20 + 14 - 2 - 3 ⇒ (5) + 14 - 2 - 3 = 14 Damage: 1d8 + 4 + 2 + 6 + 3 ⇒ (8) + 4 + 2 + 6 + 3 = 23


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict moves to get closer to the archer and uses Barroom Brawler to pick up Step Up.

As it looks like Grum missed his turn, can he take two rounds of actions?


F Dwarf Ftr10 | AC 30, T13, FF28, CMD 27 | HP 95/95 | F +12 R +7 W +7 (+2 vs spells/SLA/poison, +teamwork) | Move 20' | Init +2 | Per +8 (Darkvision)

Haela double moves to stay with the faster Benedict. Her AC is 21 against the giant, possibly better due to cover.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (5) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (4/5) Buffs (Ability Mastery +2 Str)

My bad, sorry!

Showing some restraint, Grum kept pace with Benedict and Haela. He did not offer any battlecries, nor did he charge in. Rather he double timed with them, keeping a long loose formation to attack with them. If nothing else, it was better that enduring another hour of painful surgery at the dwarf’s hands.


Botting Amkarang

The Unsinkable steps forward and his hammer becomes a blur of attacks.

Melee, pa: 1d20 + 18 - 3 ⇒ (18) + 18 - 3 = 33
Damage: 1d8 + 7 + 6 ⇒ (3) + 7 + 6 = 16

Melee, pa: 1d20 + 18 - 3 ⇒ (6) + 18 - 3 = 21

Melee, pa: 1d20 + 13 - 3 ⇒ (2) + 13 - 3 = 12

Melee, pa: 1d20 + 13 - 3 ⇒ (18) + 13 - 3 = 28
Damage: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17

One of Aerel's arrows finds its target, but all the other arrows miss or bounce off the ogress' armor.

She proves herself as being no ordinary ogre, as she sends forth a blast of supercold air and ice at everyone but Amkarang, who was fortunate to not be caught in the cone!

Concentration DC 25: 1d20 + 13 ⇒ (18) + 13 = 31

Cold Damage Ref DC 19 for half: 9d6 ⇒ (5, 5, 2, 2, 1, 6, 3, 6, 6) = 36

Knowledge (planes) DC 20:

You're now reasonably sure that this foe is an ogre mage, an outsider of the oni subtype.


M Aasimar Fighter 9/Chevalier 3| HP 112/112 | AC 30 (32 vs goblins), T 14, FF 27, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +13/+10/+7 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Reflex, Lastwall Phalanx +3: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
Benedict was adjacent to Grum and Haela (+2), and Haela gives an extra +1, presuming the giant is evil.

Benedict resists the giant's magic 13 points after Aasimar cold resistance, then steps forward and attacks.
"DIE!"

Using SMITE EVIL.

Attack, PA -3, SMITE EVIL +4: 1d20 + 15 - 3 + 3 ⇒ (13) + 15 - 3 + 3 = 28
Damage, PA +9, SMITE EVIL +10: 1d8 + 7 + 9 + 10 ⇒ (1) + 7 + 9 + 10 = 27
An extra +10 on the first Smite hit if it is an outsider with the evil subtype. Bypasses DR if she has any.

Iterative: 1d20 + 10 - 3 + 3 ⇒ (18) + 10 - 3 + 3 = 28
Damage: 1d8 + 7 + 9 + 10 ⇒ (3) + 7 + 9 + 10 = 29


F Dwarf Ftr10 | AC 30, T13, FF28, CMD 27 | HP 95/95 | F +12 R +7 W +7 (+2 vs spells/SLA/poison, +teamwork) | Move 20' | Init +2 | Per +8 (Darkvision)

Reflex, Lastwall Phalanx +3, Hardy: 1d20 + 5 + 3 + 2 ⇒ (20) + 5 + 3 + 2 = 30
Haela also dodges the worst of the blast of cold.

She moves through the crates and debris and attacks the giant.
Attack, PA: 1d20 + 14 - 3 ⇒ (4) + 14 - 3 = 15
Damage: 1d10 + 5 + 6 ⇒ (7) + 5 + 6 = 18

Knowledge (Planes): 1d20 + 9 ⇒ (19) + 9 = 28
"It's an Oni- an Ogre Mage!"
Whatever piece of information you choose to give would be fine.


Male Elf Fighter (archer)/rogue* 11 | AC 23 (25 with buckler), T 17, F 17, CMD 29 | F 10 R 11 W 7 | hp 81/81 | Init +6 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Reflex DC 19: 1d20 + 11 ⇒ (17) + 11 = 28

Aerel moves behind Amkarang and takes another shot.

Attack: 1d20 + 18 ⇒ (14) + 18 = 32

Damage: 1d8 + 12 ⇒ (1) + 12 = 13

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